Beaucoup de suppositions
seuls les faits sont interressants :
"Citan
AC2 Live Team
Total Posts: 89
Last Post: 4/2/2003
Member Since: 1/15/2003
First, we *can* raise the level limit. This is not a hard-coded limit... and in fact we plan to raise the level cap (or to have some other way to get new powers, perhaps through an alternate advancement system). However, we are not going to raise the level cap until there are skills worth buying up there. And we won't put skills up there until the base trees are working well. (We can't balance them correctly until everything else is basically balanced.) We are still learning the ins and outs of each class (there are only a few of us and scores of class combinations to evaluate). Also, we have to schedule and code the new tech for these abilities.
We have some very cool powers planned for the 50+ crowd. Things like resurrection, 30-hit combos, monster stealth (ability to sneak up on monsters), and the baddest pets ever. These will truly be the superhero levels. The problem is, it takes a long time to get all this ready, and to get all the skills coded and balanced, and to add the new 50+ island so you have something to kill.
In the short-term, we are adding quests for high-level characters, including equipment that will hopefully prove useful even for 50+ characters. We are also trying to give KvK some needed edge in the short term: some of our May content is a new KvK dynamic that we hope level 50 characters will like. I'm not the person to explain that one, I'm afraid, but anyway, we are well aware that people are reaching level 50 and need things to do, and we aren't abandoning those people."
forum officiel meme thread page 7
Vala !
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