Serveur Warhammer Online Apocalypse : RETURN OF LOST VALE !

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News et Patch !


Patch Notes 16 Oct 2018

10/16/2018 12:45:11 PM
  • Zone flips now drop bags! In addition to being eligible for normal rewards, take part in assaulting OR defending the keep to have a chance at loot bags on zone flip. This is stage one of some of our RVR changes to bring us closer to that Live experience.
  • Some special loot bags contain Invader Crests that can be redeemed in your capital city (talk to Ananke Darkweaver or Joachim Schonburg-Clauchau)

Patch Notes 17 Oct 2018

10/17/2018 1:23:22 AM
  • Minor balancing changes to zone flip rewards - more to come in this area
  • Purple Jewelry is now unique equipped

Patch Notes 18 Oct 2018

10/18/2018 7:53:15 AM
  • Increased Zone Flip RP
  • Fixed bug where players out of zone, yet eligible for bag rewards were stopping others in zone from getting those rewards
Patch de ce dimanche :


Patch Notes 21 Oct 2018

10/21/2018 9:57:12 AM
  • Reworked Rams and Siege equipment. You can only have one ram in play at any time, and that ram must be spawned at your friendly keep and towed to the enemy keep
  • Fixed Surging Pain and Scorched Earth. These abilities now consume Dark Magic / Combustion.

Et le message des devs sur l'avancement du développement !



Hello Apocalypse Community!

10/20/2018 11:42:02 PM
It’s been too long since we’ve sent out a status update on the project, and direction update so we apologize for that. Over the last many weeks and months, the team has been heads down working on an array of updates for this game of War that we all love. It has been an exciting several months since launch! Many advancements in terms of the overall game have been made, but most importantly as a management team we have learned many things regarding the community and appreciate all the feedback/support you have all been providing us.
Here is what we are currently working on:
  • Lost Vale Left wing – Nearing completion
  • Scenario – Surprise SC event for the community
  • New Major Boss event – Secret
  • Encounter creation system
  • New Forums – Nearing completion
  • RVR Rewards and bounty – Delivered but needs to be refined
  • 2D/3D weapons project – This is actively underway. The team is creating new weapons with new appearances to be released soon
  • Ability Damage reverted to pure 1.4.8 – Nearing Completion
  • Balance team analyzing abilities to be reverted to 1.4.8 – Underway
Regarding the recent RVR rewards system. This has been long in the making with a very strenuous amount of effort put in by the developers. Consider the release so far as a beta of the rewards system. We are working on the issues that we have already run into, and once it is completely stabilized we will be refining what rewards are given.
Also, regarding the push to 1.4.8, the reason for this is to provide the most accurate baseline/foundation for the future of the game. The current client version is truly 1.4.8, so we are getting everything back to what the client is looking for, and then moving forward from there.
Following the completion of these major projects, the team will be taking a step back to focus on Community/Player Quality of Life Changes. Bug fixes, New Player Experience, In-game progression, RvR Progression, Player life cycle (Mapping out what a player will be doing for an entire year), New launcher fully utilizing our API integration, Art team focus on creating new weapon designs, the true reversion of abilities to 1.4.8, and internal tools to make development of projects much easier. Most Importantly we will be taking a step back to focus on YOU, the community! We will be sending out a survey soon looking for feedback on what we can be doing better, and what we can be doing to keep you in the game that we all love. The largest part of our mission is to not only restore the true feel of the game we love, but also keep it driven for the community and by the community.

Patch Notes 30 Oct 2018

10/30/2018 9:57:12 AM

Overall combat change
  • dots no longer dismount the player
RvR
  • You can now purchase 2 cannon and 2 artillery to attack an enemy's keep
Renown Abilities
  • Hardy Concessions implemented
  • Improved Flee implemented
Combat and Career changes
Blackguard
  • The uptime of Crimson Death has been reduced from 10 to 5 seconds.
  • Force of Fury will now only apply to the Black Guard
  • Elite Training will no longer provide disrupt and only affect the blackguard himself
Magus
  • The duration of Daemonic Infestation has been reduced from 5 to 3 seconds
  • Blue Horrors cooldown of Warping Energy is now back to 5 seconds instead of 2 seconds.
  • Lasting Chaos now provides AP to everyone around incl. the magus
AM/Shaman
  • Magical Infusion and Shrug it Off will no longer provide a heal blessing
  • Ere We Go now stacks to a maximum of 6 when casted by multiple shamans, instead of 2.
Marauder
  • Wrecking Ball will no longer deal twice the dmg of its tooltip
White Lion
  • Whirling Axe will no longer deal twice the dmg of its tooltip
Engineer
  • The Gun Turrets Machine Gun will now deal 50% less damage but hits twice as often
  • The CoolDown of Flame Turrets Flamethrower is now set to 5 seconds, up from 2 seconds.
  • Extra Ammo now provides AP to everyone around including the engineer
Warrior Priest
  • Sigmars Shield now correctly lasts for 20 seconds and drains RF on being hit rather than per second. The costs have been increased from 15 to 20 RF per hit.
  • Hammer of Sigmar no longer requires a 2h hammer to use
  • Sigmar's Grace now has its Range increased from 30f to 100f
Diciple of Khaine
  • The duration of Thousand and One Dark Blessings is reduced from 30s to 10s
Runepriest
  • The duration of Mountain Spirit is reduced from 30s to 10s
  • Rune of Battle's cooldown has been increased to 60s up from 20s
Slayer
  • Rampage now works as expected
Zealot
  • Mirror of Madness can no longer be cast on the move
Chosen
  • Sever Blessing is now undefendable
  • Sprout Carapce moved back to Path of Corruption 15 points
Ironbreaker
  • Sever Blessing is now undefendable
  • Gromril Plating now only affects the Ironbreaker instead of his group
Shaman
  • Eeeek! will no longer punt the Shaman
Knight of the Blazing Sun
  • Destroy Confidence does now work
  • The range of Shatter Confidence has been increased from 5f to 65f as per tooltip
Bright Wizard
  • Crown of Fire does now work as it should and only affects the Bright Wizard
Sorceror/ess
  • Frozen Touch's damage was brought back to its original value and Frozen Fury will now only affect the Sorc itself.
Le SH ce mal aimé comme sur l'original on ose pas trop y toucher, sinon niveau population ça se passe comment ? Faut être honnête ils peuvent faire tous les patchs du monde, s'il y a pas assez de monde c'est pas jouable, de temps à autre je viens voir, il y a 1 à 2 connectés par guilde de 200 et toujours que très rarement des wb ouvertes, et en journée le désert de Gobi...
Le serpent qui se mord la queue, personne ne vient car il n'y a personne, pas motivant...
Alors en ce moment le soir du moins sa tourne beaucoup mieux niveau ORVR 1 wb ouvert de chaque coté en plus des groupes opti qui tournent mais la journée c'est assez vide en général la destro roule sans problème .
Lost Vale aile gauche est le set sombre promesse sont up ainsi que toutes les armes epiques .


Patch Notes 03 Nov 2018

11/3/2018 9:15:12 PM
Dungeon changes
(Simple) Lost Vale
  • The Left Wing is now released with the old bosses. But be on zour guard, thez dont always behave like the live bosses.
  • Loot - Darkpromise, Lost Vale Weapons and also Offhands
  • Lockout is 18 hours - lockout is now lockout from loot, not bosses (you're not getting loot but you're able to help at the bosses)
Patch du 5 Novembre encore de gros changements de classes pour revenir a vanilla 1.4.8


Patch Notes 05 Nov 2018

11/4/2018 11:37:55 PM
Combat and Career changes
Archemage[*]Drain Magic will now steal 60 AP each 3 seconds instead of 20 AP every second[*]Energy of Vaul will now only heal the Archemage or its passive target[*]The experimental mode of RoR for Balance Essence has been removed
Shaman[*]Yer Not So Bad will now steal 60 AP each 3 seconds instead of 20 AP every second[*]Fury of da Green will now only heal the Shaman or its passive target[*]The experimental mode of RoR for I'll take that has been removed
Disciple of Khaine[*]Refreshing Radiance has a 25% chance to restore 50 AP per each heal instead of granting a morale push to Restore Essence.[*]The internal cooldown of covenants has been removed[*]Efficient Patching now purges both the group and the DoK[*]Essence Lash will now build 45 RF without hitting an enemy plus an additional 15 RF per enemy hit.
Warrior Priest[*]The internal cooldown of prayers has been removed[*]Cleansing Power now purges both the group and the warrior priest[*]Smite will now build 45 RF without hitting an enemy plus an additional 15 RF per enemy hit.
Magus[*]Chaotic Rifts range has been increased to 75 feet to match its tooltip[*]Surging Power will no longer affect Flickering Red Fire
Engineer[*]Electromagnets range has been increased to 75 feet to match its tooltip[*]Improvised Upgrades does now correctly stack with Unshakable Focus and should double your damage, regardless how many stacks you have
Shadow Warrior[*]Wrist Slash does no longer stack with other Initiative debuffs[*]Leading Shots will now increase the chance to critically hit by 15% instead of 8%
Marauder[*]The debuff component of Debilitate is now classified "Damaging" instead of "Ailment"
Swordmaster[*]Heaven's Blade will no longer refresh itself[*]Potent Enchantments will no longer refresh itself[*]Wall of darting steel will no longer critically hit and can be defended against[*]Wall of darting steel will now trigger blade enchantments
Zealot[*]Mirror of Madness will now trigger on heal cast instead of heal received and its internal cooldown has been removed
Bright Wizard[*]Embrace the Flames will now buff morale according to its tooltip: 200 points of morale per critical hit. The internal cooldown is set to 3s
Chosen[*]Ravages damage has been toned down a bit[*]Power from the Gods will now correctly regen AP within the global cooldown
Knight of the Blazing Sun[*]Bellow Commands will now correctly regen AP within the global cooldown
Squig Herder[*]Spikesquig range now 100
Global[*]Challenge now works[*]Deep water fire outside of LV fixed
Lost Vale[*]Fixed instancing and lockout issues
Demande de lien
Actuellement sur RoR, je souhaite venir vous rejoindre sur Apocalypse.

Je me suis inscrit mais pas moyen de trouver comment vous rejoindre pour jouer.

Si quelqu'un peu poster une info je suis preneur

Dernière modification par Soso Filoute ; 22/11/2018 à 19h17.
Citation :
Publié par Soso Filoute
Actuellement sur RoR, je souhaite venir vous rejoindre sur Apocalypse.

Je me suis inscrit mais pas moyen de trouver comment vous rejoindre pour jouer.

Si quelqu'un peu poster une info je suis preneur
faut supprimer le jeu, et tout re dl via le lien que tu trouveras sur le site d'apocalypse. en effet ROR nest pas compatible avec apocalypse. donc tu ne pourras plus jouer a ror si tu installe apo, mais entre nous ce nest pas plus mal .

http://warapoc.com/GetInGame
Bonsoir,

Moi aussi je suis allée sur Apo, j'en ai assez des modifs de classes non stop, des lags de chien et du bus non stop, y'a plus moyen de faire du roam donc au revoir RoR et nous voilà sur Apo et je suis bien contente et rien que de pouvoir faire LV ça n'a pas de prix .
Salut je débute le jeu (si si c'est vrai) sur RoR actuellement, mais je vois ce message du coup il vaudrait mieux partir sur ce serveur plutôt d'après vous ?
Message supprimé par son auteur.
Si le serveur marche bien, pvp interessant avec un scenario pour les adeptes de la compète et RvR toujours en développement mais intéressant et bien peuplé.

Contrairement au live server les ajouts sont là même si ils ne plaissent pas toujours à tous ou à certain.
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