[Actu] Aperçu de Pathfinder Kingmaker

Répondre
Partager Rechercher
Citation :
Publié par cherubin
@Erindhill merci

J ai suivi les indications d extractions, mais rien ne se passe ne faisant ctrl+f10 en jeu
Je joue en langage Français, ça peu etre ça ?
L'utilisation du mod manager est pas très intuitive.

Tu vas sur l'onglet install, tu as un menu déroulant où tu sélection Pathfinder, et en dessus un bouton avec maqué pathfinder, tu clic dessus et tu indique le chemin du dossier où il y a l'exe de pathfinder

Avec Steam si tu sais pas où il est, pas de panique, tu vas sur ta bibliothèque steam et tu fait clic droit propriété, onglet fichier locaux, parcourir les fichier locaux et cela t'ouvrel e dossier, il y a plus qu'à relever l'adresse.

Ensuite, tu vas sur l'onglet mod, tu clic sur "install mod", la une fenêtre s'ouvre, tu indique le chemin du zip de kingdom résolution (le ZIP pas la version décompressée), dans la fenetre juste au dessus tu as kingdom résolution qui s'affiche.

Après tu retournes sur l'onglet install, tu clic sur le gros bouton install, qui va se transformer en Uninstall juste après.
Là c'est installé normalement

TU ferme le mod manager, tu lances le jeu

Normalement tu vas avoir une grosse fenêtre mod manager qui va s'afficher devant le jeu au lancement, tu clic sur close en bas, si la fenêtre ne s'affiche pas c'est que c'est pas installé correctement.

Avoir le jeu en français ne gène absolument pas.

EDIT, je sais plus si il faut créer le dossier mods ou pas, dans le doute tu vas dans le dossier où il y a l'exe de pathfinder, tu fait un clic droit là où il y a rien et tu chosi nouveau dossier, tu le nommes Mods (avec la majuscule et le s à la fin).
C'est l'horreur bon sang de bonsoir, je suis à la toute fin (je pense), et c'est infernal.
Le moindre mob à 40+ de CA et +25 dans toutes les sauvegardes. Ils tapent à +25, " fois par round et font 30 de dégâts. Sans parler des boss avec leurs phantasmal killer de zone et dimensional doors à volonté.

Je deviens fou. Send help.

Edit :
Bon ben j'ai pris autant de cc de zone que j'ai pu, et je stack les mobs jusqu'à ce qu'ils fassent 1 sur leur jet de sauvegarde. Puis je me repose jusqu'au prochain gros pack. C'est chiant.

Dernière modification par Paco Sanchez ; 28/10/2018 à 17h38.
Et c'est parti pour le hotfix d'aujourd'hui ! assez conséquent ce dernier .

capsule_184x69.jpg12h03
Hotfix 1.0.14 – October, 29th 2018
Pathfinder: Kingmaker - TheZeisonSha

Dear pathfinders,

Starting from this hotfix, we are changing our development approach. We have got more than one thousand bugs exterminated by now in the 1.1 version of the game. All of those are waiting to be checked and released. To release the 1.1 version we have to refocus the team effort from making frequent hotfixes to working on this big patch. It would take a whole week at minimum to test every aspect of our complex game. That means we need to reduce the frequency of hotfixes and the amount of fixes they consist of during the next 1-2 weeks (although we will definitely attempt to address the most critical issues whether they arise).

Once the Release 1.1 version will be close to stable, we plan to make it available for everyone in special beta branch. We would welcome those players who are interested to check the new version before it released. The detailed instruction how to play the Release 1.1 beta will be available soon.

Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests
  • "The First Crown" quest couldn't be completed if players didn't talk to Salim Ghadafar before all crown parts would be found. Resolution: fixed.
  • "One Thousand and One Questionable Stories" could start earlier than intended. Resolution: fixed.
  • There was (one more) problem with Tristian romance not progressing after the dialog with him in the Abandoned Keep area. Resolution: fixed. Affected players should load the save file prior to this dialog and get a special romance option in it ("Let me take you home.")
Areas
  • Storyteller couldn't craft "Tiger Armor" and "Star Gauntlet" artifacts. Resolution: fixed.
  • The game could get stuck when leaving the throne room after completing the kingdom event regarding Annamede Belavarah performance at the Capital Square. Resolution: fixed.
  • Characters could leave the ruined basement part of "House At The Edge Of Time" area with irremovable "Wild Energies" debuff. Resolution: fixed. For effected saves where party are still at the "House At The Edge Of Time" area, players have to visit the ruined basement part and leave it again to remove the debuff.
  • The Defaced Sister at "Barbarian Camp" area can now count to three and provide a correct line depending on how many of her sisters the player has saved / killed.
  • Vendors are added to the "Pitax Town" area after conquering the city.
  • After leaving the councilor post Jhod Kavken could disappear from the Capital Square forever. Resolution: fixed.
  • Bokken didn't trade with the players during the "An Ancient Formula" quest. Resolution: fixed.
Kingdom
  • In rare cases, Sartayne could start coming every time the player enters the throne room. Resolution: fixed.
  • Events for Divine VIII and IX Rank ups as well as Arcane VII and Arcane IX could get stuck in some cases. Resolution: fixed. Projects for respective rank ups are given as intended.
  • Events for Community IX and X Rank ups could get stuck. Resolution: fixed. Projects for respective rank ups are given as intended.
  • Culture X Rank up event will start properly.
  • There were incorrect numbers in the Loyalty stat reward in a couple of Pitax Influence events. Resolution: fixed.
  • Region upgrade cards are correctly removed now when you finish upgrading the region.
  • Bald Hilltop events such as "Creeping Death", "Battle for the Bald Hilltop" and "Hunting the Wild Hunt" correctly complete respective quest objectives now.
  • Linxia stops attacks on denizens of your barony properly.
  • No entry points on Pitax city map. Resolution: fixed.
  • Quest objective "Upgrade any region" in the "How to Build a Kingdom" quest can be completed correctly now.
  • Quest objectives in the "Region Upgrade" quest can be completed correctly now.
  • Rank up time reduction project did not work. Resolution: fixed.
Classes & Mechanics
  • "Secret of Hooking and Summoning" killed any creatures, not just summoned ones. Resolution: fixed.
  • At 15th level of Arcane and Sage bloodline Sorcerer the characters received School Power - but were unable to select the school that would receive a bonus. Resolution: Sorcerers can now select the school properly. The game will try to select the favored school for sorcerers that are already past level 15 (the selection is based on the other school related feats and the spell selection of a sorcerer, favoring schools with spell focuses and higher level selected spells).
  • Weapon enhancing abilities of Magus, Paladin and ranger archetypes Stormwalker and Flamewarden did not affect unarmed attacks. Resolution: While the rules were ambiguous, we decided that there is no need to limit player selection in this case and made them affect unarmed attacks as well as weapons.
  • Alchemist counted as a divine class for the requirements of Mystic Theurge. Resolution: fixed.
  • The caster level check was incorrect for "Bloodbird" removal (37 instead of 26). Resolution: fixed.
  • "Overwhelming Presence" worked incorrectly. Resolution: fixed.
  • Whenever any character had two identical metamagic rods equipped on his belt the charges were spending on both. Resolution: fixed.
  • Paladin's archetype Divine Guardian could only use Lay on Hands as a move action on himself (while he should have also been able to use them as a move action on the target of his Divine Troth ability). Resolution: fixed.
Miscellaneous
  • Linzi didn't disappear after death if she died with active polymorph effect. Resolution: fixed.
  • Chinese localization bugs in Recipes are fixed.
bonjour a tous,

un petit soucis ,j'en suis a ma deuxieme partie,car j'ai recommencé trop de chose n'allaient pas pour la finir j ai voulu la recommencer.
et je dois reconnaitre que jusque la cela m'a donné raison,.
mais je bloque là j'ai tous mes perso et je suis au stade des ruines naines auxquelles je dois amener Harrim,Ekundayo et le binocle,mais je n avais comme a la premiere partie pris aucun des trois dans mon équipe,dans la première cela s était bien passé..là non...
j'ai laisse vivant le chef troll,et il s est enfuit mais a aucun moment j ai pu accéder à la partie la plus a gauche des ruines ou se trouve le troll que Ekun me demande de tuer pour sa quête dont j ai perdu le nom.
Les portes étaient fermées a clé...donc je me suis dit pas grave cela va se débloquer en avançant beh non,la quête "un compte à régler" reste bloquée.
J'ai visité les 3 lieux dont deux sont des scènes à jouer "le sentier des kobolds"," la clairière de trolls" et les "ruines des nains",mais cela n'avance pas plus.
quand je parle a ekun il me dit que je dois aller tuer le troll mais les ruines me sont inaccessibles,je ne peux plus y rentrer et par le côté gauche c est a dire une porte cachée dans la pierre ,elle ne s ouvre pas non plus...
quand j amène Harrim dans le groupe aux ruines cela ne déclenche rien,alors qu a ma première partie j y étais aussi aller sans eux,et j'y étais retourné pour tuer le troll de la quête perso de Ekun sans soucis,là pffffffffffffffff et j avais pris Harrim avec moi puisqu'il avait détruit la forge de colère.

Est ce que quelqu'un a une astuce pour me débloquer la situation,je l'en remercie par avance.


J'ai quand même un doute sur la quête de Ekun du fait que"explorer les pistes d'Ekun"soit toujours d'actualité,j'ai peut être confondu un lieu et oublié d'y aller avec lui. déjà quand j'y suis retourné là ou on le trouve(tour de guet en ruine) je n ai pas eu droit à la scène de l'embuscade des trolls???



Et aussi quel est le contre sort contre la domination de votre perso?

Dernière modification par piratair ; 04/11/2018 à 01h50.
le dernier hotfix .


Hotfix 1.0.15 – November, 1st 2018

1 NOVEMBRE - OLEG_SH
Dear pathfinders,

While working on the Release 1.1 version we continue to pay close attention to the issues you keep posting to us (we can't miss the opportunity to say one more time how much we appreciate your help!). As we promised, in this hotfix we are addressing the most critical issues we have solution for by now. It's highly likely that we will have one or two more hotfixes before 1.1 version is ready to go live. The 1.1 version is scheduled for release between November 12th and 16th. We plan to have it available in Beta branch on the next week (we will soon post the detailed instructions on how to play the Release 1.1 Beta).

Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quest
  • One of the arguments to convince Jaethal not to sacrifice her daughter during the "Reveal My Destiny" quest was missing if the player chose to "destroy Urgathoa ritual" while talking with Taneka during Jaethal's "Chase My Shadow" quest. Resolution: fixed. If this argument is the decisive one for those players who tried to convince Jaethal, failed and then chose "attack Jaethal" instead, the quest result will be changed. Jaethal will appear at the critical point at the House at the Edge of Times area and act as if she was convinced to let go of her evil ways.
  • Tristian could be missing at the "Abandoned Keep" area in some cases which made it impossible to complete the "Betrayer's Flight" quest. Resolution: fixed.
  • The "Blood Calling" quest did not update in some cases if dialogue with Gwart was interrupted incorrectly at the "Flintrock Grassland" area. Resolution: fixed.
  • The "Hour of Rage" quest did not finish after completing the "Flintrock Grassland" area in some rare cases. Resolution: fixed.
Areas
  • Players couldn't interact with Ivar at the "Littletown" area after the battle. Resolution: fixed.
  • The direct transition by portals between areas didn't work in the last chapter (players could only move through the "Camp at the Capital Gates" area). Resolution: fixed.
  • The "Oleg's Trading Post" area in the final chapter couldn't be completed (the dialogue with Kesten Garess didn't start) if Jhod Kavken died during the "Season of Bloom" quest. Resolution: fixed.
  • Tristian could become uncontrollable after visiting the "Candlemere Tower" area in some cases. Resolution: fixed.
  • Characters couldn't move at the Capital Inn area after the romance event with Regongar and Octavia. Resolution: fixed.
  • Tsanna attacked the party at the "Shrine of Lamashtu" area in the final chapter even if players befriended and assigned her as one of the councilors. Resolution: fixed.
  • Players couldn't leave the "Capital Square" area in some cases because of the Pitax bard NPC which got stuck in one of the cut-scene. Resolution: fixed.
  • Epilogues finished abruptly at the certain endings of the game. Resolution: fixed.
Kingdom
  • The project "Research into the Nature of Curses: Armag" did not become available in some cases after Armag was defeated. Resolution: fixed.
  • The project "Research into the Nature of Curses: Davik Nettle" did not become available when Nettle's quest was successfully completed. Resolution: fixed.
  • "Warden Needs Your Advice" event couldn't be finished and project to rank up Stability stat was not given if certain answers were selected in the corresponding dialogue. Resolution: fixed.
  • "Magister Requesting an Audience" and "Regent requesting an Audience" events remained active after the meeting with the advisors. Resolution: fixed.
  • "A Mysterious Letter has Arrived at the Castle" event (letter from Linxia, "Deal With the Devil" quest) could not be completed. Resolution: fixed.
  • The game could get stuck if the "Coronation" event intersected with Hell Knight's investigation (the "Deal with the Devil" quest). Resolution: fixed.
Classes & Mechanics
  • Sorcerers with Sage archetype bloodline still could not select School Power and had the bonus automatically assigned by the fix. Resolution: fixed.
  • Saving throw wasn't counted successful after natural 20 roll. Resolution: fixed.
  • When alchemists had Gear's Rule equipped their bomb charges were restored every time players saved a game. Resolution: fixed.
  • Fighter's "Weapon Training (Crossbows)" was giving bonuses to attacks and damage with bows instead of crossbows. Resolution: fixed.
Items
  • The Crown disappeared after the use. Fixed: the Crown no longer vanishes once it was used and it can be used twice per day now instead of once.
Misc
  • Several Chinese and Russian localization typos were fixed.
System
  • The game could crash because of the memory lack when loading saves in the final chapter. Resolution: RAM usage is reduced while loading save files
Bonjour,
Comment on se débarrasse du : paralysé, des éclaireuses de la chasse sauvage, dans le donjon de Nyrisa

@Neihaart Pas testé celui la, la je test avec mouvement libre, je verrais, merci.
Apparement le : libre mouvement fonctionne


En fait la fin c est du grand nawak, entre la zone a 50% de fail sur les incants arcane/magiq/divin, bonjour la fumette, les paralisye par dessus et c est plus de la clope c et du sycomore en intraveineuse

Dernière modification par cherubin ; 13/11/2018 à 12h57.
Citation :
Publié par cherubin
Comment on se débarrasse du : paralysé, des éclaireuses de la chasse sauvage, dans le donjon de Nyrisa
Ca ne fonctionne pas avec délivrance de la paralysie ?
Message supprimé par son auteur.
Des bugs il y en a toujours. J'ai linzi qui se barre du groupe en plein combat de manière aléatoire. (même à 100% pv...)
Cependant il y a eu un patch ce matin.

En revanche le jeu ajoute une feature sympa on peut analyser le monstre qu'on a en face pour connaitre sa fiche.
Nouveau dlc qui sort le 6 décembre :

header.png

Nouvelle race : les Tieflings

Nouvelle classe : les kineticists

Et un nouveau compagnon qui combine les 2, avec toute une story line qui lui est propre

edit : bon enfait y'a le plan pour tout le dlc :

PFKM-DLC_Custom_image.png

Dans le 2eme dlc on va aider une nation voisine, nouvelle campagne qui fera entre 6 et 12h selon eux. Sort en fevrier.

Et le 3eme dlc sera un donjon infinis généré aléatoirement en mode rogue like sans scénario apparament. Sort en avril.

Dernière modification par Dimi Lov3 ; 20/11/2018 à 18h05.
Message supprimé par son auteur.
Bonsoir,
Question existentielle: est ce que les boost de carac style ceinture/casque s additionne avec les boost des buffs de carac ?
Ex: ceinture +4 dex + buff caster de dex .

@Keyen Merci

Dernière modification par cherubin ; 20/11/2018 à 22h07.
Message supprimé par son auteur.
Il y a des gens qui ont réussi à sauver le garçon contrôlé par un esprit ? J'ai cherché un peu et apparemment on pourrai lui faire une suppression de malédiction, mais ça ne semble pas fonctionner. Après avoir battu l’esprit il tue le garçon.
Citation :
Publié par Zekkangel
Il y a des gens qui ont réussi à sauver le garçon contrôlé par un esprit ? J'ai cherché un peu et apparemment on pourrai lui faire une suppression de malédiction, mais ça ne semble pas fonctionner. Après avoir battu l’esprit il tue le garçon.
Il te faut le truc anti invisibilité mémorisé et ça ouvre une option de dialogue et un combat.
Glittering dust je crois.
Perso j'ai jamais pu le sauver, j'ai toujours parler un peu à tout le monde, puis lancer Glittering dust, mais rien a faire le garcon se fait OS quand l'esprit meurt.
J'ai aussi parlé à tout le monde, l'anti invisibilité je sais pas mais sans doute vu que le mob est relou, et le gamin est vivant. Ptet une question de choix dans les dialogues ?
Répondre

Connectés sur ce fil

 
1 connecté (0 membre et 1 invité) Afficher la liste détaillée des connectés