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1.122C PENDRAGON TEST SERVER PATCH NOTES

As stated in the recent Producer’s Letter, this patch is focused on drawing back some of the pet and Necromancer changes from 1.122B. These adjustments should bring down the impact of pets on especially smaller-scale fights while the Necromancer changes are targeted at both the large and small scale.

In tandem with the pet changes and as mentioned in the Producer's Letter as well, Light Tanks will have their pet procs removed this version. This removal is designed to focus in on the Light Tank role as dangerous frontline damage dealers and to draw away from their current role as major frontline interrupters. We would prefer focusing in on melee hybrids and support in that frontline interrupt role in upcoming versions.

Since we are dealing with several pet-related and Light Tank role changes already, we've gone ahead and adjusted many of the pet-proccing weapons as well, replacing many of their pet-procs with other, less game-changing abilities this version. This is a first, small step towards the overarching goal of reducing the power of many of the item /uses and procs as well as also making the above Light Tank changes more comprehensive.

While we think these adjustments address much of your feedback on these issues, we realize that more adjustments will be needed overall and especially on classes that haven’t been touched this patch. We fully expect to address those in the upcoming 1.123 patch and beyond.
In addition to the class and item changes, another focus of this patch was adding some much requested quality of life features to the 1.122B and earlier RvR changes such as a UI display for Buggane’s Obelisk ownership and current status of the dynamic population bonus, adding a teleport directly to relic towns, and more! Finally, many requested bug fixes are also included such as fixes for a mouse cursor control issue, other characters disappearing occasionally, and more!

Onward,

John Thornhill
Producer
Dark Age of Camelot


General

Changes

The /appeal system windows’ text has been updated to better direct players to their best course of action.
Enemy realm characters can once again teleport to the ruined keeps of Caer Benowyc, Bledmeer Faste, and Dun Crauchon as long as the requisite towers and keep are captured and the supply line is intact.
Players can now use the /realmwar map window to teleport directly to the relic towns.
All “slow” spells have been converted to “snare” spells that ignore (and do not grant) immunity.
This means that all expected mechanics work (purgeable, does not work on targets under the effects of Speed of Sound, Charge, etc.).
Snares function like roots, and as their duration dwindles, so too does the power of the snare.
These snares do not break on damage.
Magical-based snares are reduced by resistances, Determination, and Stoicism.
Some spells that were slows have been removed altogether. See below!
All weapons on all realms that once had proccing pets have had their procs changed as follows. The affected weapons are:
Traitor’s Dagger
Pet proc remains. Duration reduced to 15s. Vampiric Mist damage increased slightly.
Astral Blade of Illusions
Now procs 115 essence direct damage.
Astral Mace of Illusions
Now procs 115 essence direct damage.
Astral Hammer of Illusions
Now procs 115 essence direct damage.
Astral Conflagrant Sword/Hatchet
Now procs a 15% essence resistance debuff for 15 seconds.
Astral Mephitic Fang
The essence direct damage proc has been reduced from 150 to 115 damage.
Astral Voltaic Great Sword
Now procs 25% celerity for 15 seconds for the entire group. 2000 range.
Astral Voltaic Great Hammer
Now procs 25% celerity for 15 seconds for the entire group. 2000 range.
Astral Voltaic War Pick
Now procs 25% celerity for 15 seconds for the entire group. 2000 range.
Astral Voltaic Spear/Polearm
Now procs 25% celerity for 15 seconds for the entire group. 2000 range.
Virge of Forgotten Souls
Now procs a debuff that reduces the target’s casting speed by 75% for 25 seconds.
Discarded Red Cap Hammer
Now procs a debuff that reduces the target’s casting speed by 75% for 25 seconds.
Unseelie Harvester
Now procs a debuff that reduces the target’s casting speed by 75% for 25 seconds.
Nevermore’s Broken Bone
Pet proc remains. Duration reduced to 8s.
Ice Shard
Now directly procs a 3 second snare that ignores root immunity.
Bug Fixes

The mouse cursor should no longer move to the center of the client’s window and register clicks in rare cases, usually involving some combination of left+right-click to move forward and attempting to target.
The issue causing other player-characters to periodically disappear from view when inside the clip-view range has been corrected.
Hibernian Siegecrafters will now see the Fortified War Ram Apparatus recipe (130 skill) show up in their list properly.
Archery Bola and Patella shots should miss much less often now.
Several issues with taunt styles/spells and heal spells applying incorrect “hate” values have been corrected. This should result in much more consistent monster-aggro management in PvE.
(Pendragon Only): The final values of taunt styles and spells are still being tweaked.
Fixed an issue where occasionally characters who had been deleted would remain in the guild’s roster.
Omni-regen potions should no longer overwrite concentration-based power regen buffs from Healers.
The positions of Dun Ailinne’s towers should be corrected on the /realmwar map.
Added a new slash command for custom UI developers to better debug adapter issues in-game:
/showadapter <name>
This command displays the current value of any scalar or text UI adapters.
Use this page to find a list of adapters: http://darkageofcamelot.com/content/xml-user-interface


Class Balance

Bug Fixes

The Cloak of the Loyal Bainshee’s delve and tooltip now both show the correct value of 35% for the Sound Barrier /use.
The Bonedancer’s returned cadet commander pet (level 16) now properly limits its maximum sub-pets to 2.
The Shaman’s Caustic Carapace ability now correctly awards the Shaman and his group realm points for any players killed by it.
Necromancer’s should no longer randomly lose concentration buffs when switching between their various forms.
Realm abilities now only fire and reset their cooldown when the cast succeeds.
A few examples of this are as follows:
The Vehement Renewal realm ability will no longer fire and reset its cooldown if the group’s HP is full.
The Ameliorating Melodies/Vehement Renewal realm abilities will no longer fire and reset their cooldown if the user is not in a group.
Raging Power/Mystic Crystal Lore realm abilities will no longer fire and reset their cooldown if the user is at full power.
Changes

Bainshee

Spectral Guard (Spectral Force specialization)

The frontal cone slow spells have been changed to a snare that ignores immunities, but functions like a snare for all other situations (Affected by Determination and Stoicism, SoS, Charge, Speed, etc).

Berserker

Frenzy Stance has been reworked:
No longer procs Weapons of the Einherjar.
Instead procs a single-target debuff that penalizes casting time of enemy casters by 50% for 20s.
15% chance to proc has been reduced to 10%.
Movement speed increased by 20%, up from 15%.
Evasion increased by 10%.
Attack speed increased by 50%.
Increases secondary magic resistances by 10%.
All damage dealt reduced by 75%.

Blademaster

Dancing Blades has been reworked:
No longer procs Spirit Blades.
Instead procs a single-target debuff that penalizes casting time of enemy casters by 50% for 20s.
15% chance to proc has been reduced to 10%.
Movement speed increased by 20%, up from 15%.
Evasion increased by 10%.
Attack speed increased by 50%.
Increases secondary magic resistances by 10%.
All damage dealt reduced by 75%.

Bonedancer

Bone Protection (Suppression specialization)

Grasping Totem, and all subsequent versions, have changed from a slow to a snare. This snare ignores root immunities and does not provide an immunity, but functions like a snare for all other situations (Affected by Determination and Stoicism, SoS, Charge, Speed, etc).
Bone Legion (Bone Army specialization)

The Dread Lord no longer stuns its target.

Cabalist

Spirit Animation

Pets have changed as follows:
Ruby Simulacrum
Now has a 10% chance to ignore interruption, down from 100%.
Sapphire Simulacrum
Defense against all damage reduced by an additional 25%.
Now has a 10% chance to ignore interruption, down from 100%.
Emerald Simulacrum
No longer has snare styles.
Jade Simulacrum
Movement speed once again reduced.

Enchanter

Enchantments (Baseline)

Pets have changed as follows:
Underhill Companion
Now has a 10% chance to ignore interruption, down from 100%.
Underhill Compatriot
Movement speed once again reduced.
Underhill Ally
Defense against all damage reduced by an additional 25%.
Now has a 10% chance to ignore interruption, down from 100%.
Underhill Stalker
No longer has stun styles.
Underhill Zealot
Now has a 10% chance to ignore interruption, down from 75%.
Enchanting (Enchantments specialization)

The slow effect on Enchantment of Ice has been changed to a snare effect that ignores root immunities.

Mercenary

Way of the Rogue

Way of the Rogue has been reworked:
No longer procs Shadow Daggers.
Instead procs a single-target debuff that penalizes casting time of enemy casters by 50% for 20s.
15% chance to proc has been reduced to 10%.
Movement speed increased by 20%, up from 15%.
Evasion increased by 10%.
Attack speed increased by 50%.
Increases secondary magic resistances by 10%.
All damage dealt reduced by 75%.

Necromancer

Necromancers have been given a forced skill respec to accommodate the following changes.
Deathsight (Baseline)

The Decrepit Form’s health regeneration value at level 50 has been reduced.
This reduction also affects the Bringer of Death and Call of Darkness abilities’ health regeneration rates.
The ground area Slow, Unholy Ground, and all subsequent versions have been removed and replaced with the following:
A new ground area spell has been added with the following levels and values:
Level 6 – Decrepit Ground – Instant cast – 30s reuse – 1000 range – 250 radius – 30s duration – 20 power – Inflicts a wasting disease on all enemies within the area for 4s each tick.
Level 16 – Wretched Ground – Instant cast – 30s reuse – 1000 range – 275 radius – 30s duration – 30 power – Inflicts a wasting disease on all enemies within the area for 4s each tick.
Level 26 – Rotting Ground – Instant cast – 30s reuse – 1000 range – 300 radius – 30s duration – 45 power – Inflicts a wasting disease on all enemies within the area for 4s each tick.
Level 36 – Desecrated Ground – Instant cast – 30s reuse – 1000 range – 325 radius – 30s duration – 62 power – Inflicts a wasting disease on all within the area for 4s each tick.
Level 46 – Unholy Ground – Instant cast – 30s reuse – 1000 range – 350 radius – 30s duration – 75 power – Inflicts a wasting disease on all enemies within the area for 4s each tick.
Ground spells are targeted spells that place their effect on the ground at the target’s location.
All ground spells share a reuse timer with one another (across the Necromancer class). Only one ground spell per Necromancer can be active at any time. Duration does not increase the duration of ground spells.
Deathsight Mastery (Deathsight specialization)

The single target slow spells have been changed to a snare that ignores immunities, but functions like a snare for all other situations (Affected by Determination and Stoicism, SoS, Charge, Speed, etc).
The AF Debuff, Glimpse of Death, and all subsequent levels have had their durations reduced to 15 seconds, down from 45 seconds.
The level 50 Deathsight ability, Bringer of Death, has been changed as follows:
Necromancers now take 35% more damage from all sources when this ability is active, instead of reducing all damage taken by 35%.
It still grants uninterrupted casting, a +25% run speed bonus, and all Decrepit Form bonuses for its duration.
The RuT of 15 minutes and duration of 20s remain unchanged. The tooltip displaying a RuT of 10 minutes is now showing the correct value.
Painworking Mastery (Painworking specialization)

The single target slow spells have been changed to a snare that ignores immunities, but functions like a snare for all other situations (Affected by Determination and Stoicism, SoS, Charge, Speed, etc).
Increased to 90%, up from 80%, due to how snares function against resistances.
Summon Death Shredder has been removed.
The self parry increase buff, Swords of Arawn, and all subsequent versions, has been removed.
The area of effect Slow proc on Nethersbane has been changed to an AoE snare that pierces immunities and does not provide immunities.
The level 50 style, Deathseeker, now reduces healing spells cast by the target by 50% for 25 seconds.
The spell damage conversion chant has been adjusted as follows:
Level 14 – Sense of Magic – Now converts 15% of spell damage to healing instead of 100%. Its pulse frequency has been increased from 25s to 20s.
Level 24 – Awareness of Magic – Now converts 30% of spell damage to healing instead of 100%. Its pulse frequency has been increased from 20s to 16s.
Level 34 – Expectancy of Magic – Now converts 65% of spell damage to healing instead of 100%. Its pulse frequency has been increased from 14s to 12s.
Level 44 – Way of Magic – Remains at 100% spell damage converted to healing. Its pulse frequency has been increased from 9s to 8s.
Death Servant (Baseline)

Pets have changed as follows:
Umbral Aegis
Movement speed once again reduced.
Soultorn
Snare effect on the highest version pet has been reduced to 15%, down from 20%.
Now has a 10% chance to ignore interruption, down from 100%.
Priest of Arawn
Defense against all damage reduced by an additional 25%.
Now has a 10% chance to ignore interruption, down from 100%.
Succubus
Now has a 10% chance to ignore interruption, down from 100%.

Savage

Frenzy Stance has been reworked:
No longer procs Weapons of the Einherjar.
Instead procs a single-target debuff that penalizes casting time of enemy casters by 50% for 20s.
15% chance to proc has been reduced to 10%.
Movement speed increased by 20%, up from 15%.
Increases secondary magic resistances by 10%.
All damage dealt reduced by 75%.

Spiritmaster

Summoning (Baseline)

Pets have changed as follows:
Spirit Warrior
Movement speed once again reduced.
Spirit Runemaster
Now has a 10% chance to ignore interruption, down from 100%.
Spirit Shaman
Defense against all damage reduced by an additional 25%.
Now has a 10% chance to ignore interruption, down from 100%.
Spirit Valkyrie
Now has a 10% chance to ignore interruption, down from 100%. Will give up casting and attack after 3 failed attempts.
Spirit Manipulation (Summoning specialization)

The PBAoE slow spells have been changed to a snare that ignores immunities, but functions like a snare for all other situations (Affected by Determination and Stoicism, SoS, Charge, Speed, etc).
The single target power drain line of spells have had their power returns increased from 10% of damage done to 20%.


User Interface

Buggane’s Obelisk ownership is now reflected in the /realm window.
The Dynamic Population System now has its bonuses displayed in the /realmwar window’s Realm Bonus page.
User Interface editors can display the population bonus on any window using the following new text adapters:
alb_low_pop_rp_bonus
mid_low_pop_rp_bonus
hib_low_pop_rp_bonus
Citation :
Publié par cigibette
et en francais ? merci


en gros ça dit :


Vous êtes pas content et c'est normal alors nous allons tout nerfer à la hache pr faire reviendre les joueurs, et éventuellement corriger quelques vieux bugs !


Citation :
Publié par Graveen*Savage
ca va dans le bon sens. Un travail plus fin sur les nouvelles capacités (qui sont souvent incompréhensible mais bon).
j'attends surtout la phase suivante avec la limitation des charges, proc, abla etc. censée redonner de l'intérêt aux capacités de classes.
Actuellement on joue avec un catalogue de Manufrance dans la pogne gauche et le chrono dans la droite (à moins que ce soit l'inverse), au lieu de jouer un perso
Citation :
Publié par gogol
j'attends surtout la phase suivante avec la limitation des charges, proc, abla etc. censée redonner de l'intérêt aux capacités de classes.
Actuellement on joue avec un catalogue de Manufrance dans la pogne gauche et le chrono dans la droite (à moins que ce soit l'inverse), au lieu de jouer un perso
J'aime bien ta comparaison

J'attends aussi, mais ca va clairement dans le bon sens (je sais, on part de tellement bas que ca ne peut que remonter... mais on avait aussi dit ça apres le patch furtif...)
Citation :
Publié par taney
Bon bah sur alb les gars nouvelle compo , plus de paladin et 3 arms en war pick + 2 necro cac 1 méno et 2 soutiens , c'est trop bien
alb qui joue en compo cac :] ça gere une compo cac mid ?
Citation :
Publié par taney
Bon bah sur alb les gars nouvelle compo , plus de paladin et 3 arms en war pick + 2 necro cac 1 méno et 2 soutiens , c'est trop bien
Obliger le pal pour endue et cele !
Citation :
Publié par gogol
t'es dur.
65 en zf hier soir à 23h , côté mid (le plus peuplé puisque sans bonus rp
65 mids en zf à 23h... J'imagine la population Alb au même moment. Je n'ai pas eu le courage de lire le gros pavé mais le mal est fait. Ils peuvent sortir n'importe quel patch de leur besace, quelle tristesse.

Quand tu lis ces chiffres, tu sais tout de suite que tu viens d'atteindre un point de non retour, dommage c'était un beau jeu :|
Citation :
Publié par Fahrenheit'
65 mids en zf à 23h... J'imagine la population Alb au même moment. Je n'ai pas eu le courage de lire le gros pavé mais le mal est fait. Ils peuvent sortir n'importe quel patch de leur besace, quelle tristesse.

Quand tu lis ces chiffres, tu sais tout de suite que tu viens d'atteindre un point de non retour, dommage c'était un beau jeu :|
Heureusement que jt'ai pas ecoute pour reabo.
Pis go me pl sur gw2
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