De mieux en mieux ce jeu dont personne ne parle
Personne n'en parle, il est pourtant excellent.
Le dernier patch:
Patch Notes
Update May 14th (1.03 - Story, Linux, Mac, DirectX 9)
Story (note: cutscenes and voiceovers are still in the works and not present in the game)
Mac version
Linux version
DirectX 9 support
New game zones: The Merchant Quarter, The Steam Quarter
New monsters: Vampires
New boss: Apocalypse
New weapon: Mortar
Level cap increased to 20
Performance improvements
Overdrive reworked - doesn't scale with base weapon damage anymore, effects that increase overdrive are more powerful
XP, drops, and credit for challenges are shared within 50 meters in multiplayer
Outfits now drop as items and don't have requirements; existing characters will keep all outfits they earned
Added art for all destiny cards
Weapon costs rebalanced to better reflect the weapon value - high-end weapons are now a lot more expensive
Added new models for all weapon types
Many legendary weapons were made stronger
Buff and Debuff icons are colorized to indicate whether the effect is positive or negative
Added 3 sec. cooldown to Storm legendary weapon effect
Demon power costs increased
Rebalanced bombs and non-healing potions, generally making them stronger
Leech bomb now grants health based on the number of hit enemies (instead of killed)
Lifesteal weapons are now stronger.
Changed default keybindings for mouse-movement control scheme
Fixed exit after Wa-Lee fight
Resolved an issue causing muffled sound with 5.1 setup