[Update] Publish 6: The A.I. Strikes Back

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Bonjour à tous,

Grosse update pour SWGEmu.

Voici le patch note

Citation :


Publish 6: AI Strikes Back


System
  • Improved server stability
  • Improved server performance
  • Added a new Artificial Intelligence system (see AI section)
  • Added additional unit tests to verify that mobile/lair templates have valid values
Spawns/World/Missions
  • New types of spawns have been implemented (dynamic/theater)
  • Added many new random spawns to all planets
  • Random spawns in the wild will now generally spawn further apart
  • Spawns should no longer end up outside of planetary boundaries
  • Mobs left behind when a lair is destroyed will now despawn on their own if not killed
  • Lairs (and their mobs) will now despawn on their own if no players are nearby for a time
  • The sarlaccs on Tatooine and Dathomir will now disease players who wander too close without protection
  • Added some static spawns to Naboo, Endor, and Dantooine
  • Changed the static spawns at the Sulfur Lake Pirate Hideout on Lok to the correct ones
  • Added static spawns to the Gas Mine on Lok
  • Added static spawns to the Imperial Research Facility on Lok
  • The number of spawns at a destroy mission now varies with the mission's difficulty
  • Ben Kenobi's house is now off limits
  • The rebel hideout on Corellia now has the correct turrets (and they'll now respawn)
Creatures/NPCs
  • Many mobs had one or more of their stats/details corrected
  • Adjusted the size of most creatures
  • Fixed the default ranged attack animation for creatures
  • Modified the accuracy calculation for npcs/creatures/turrets
  • Added wound chance to some npc weapons that were missing it
  • The npc version of the nightsister energy lance now properly does energy damage
  • Creature disease and poison dots should tick for more reasonable amounts
  • Turrets will now attack a random ham pool rather than always health
  • Turret attacks now consider mitigation and posture, will break attack delays, and can now cause wounds
  • Non-GCW faction npcs will now consider a player's faction with their group when deciding whether to be aggressive or not
  • Faction gains/losses from PvE kills are now based on the level of mob that was killed rather than being a static amount
  • Rewrote faction recruiter conversations and fixed some bugs with them
  • More junk dealers are now fully functional
  • Npcs/creatures will no longer react to, attack, or follow invisible staff characters
AI
  • Many mobs will now wander about when not in combat
  • Pack type mobs will now assist one another when attacked
  • AI can now attack other AI and will aggro enemies if they wander too close
  • AI will now return to their spawn point if pulled too far away
  • Improved AI awareness logic
Events/Dungeons
  • Added Event Promoter npcs with a limited selection of decorations for rent
  • Added Bestine museum event
  • Added Cries of Alderaan Act 1 event
  • Added the 2004 Wookiee Life Day event/quest (available during December)
  • Added/rewrote all Geo Lab conversations
  • Fixed issues with Geo Lab door unlocking
  • Key cards in the Geo Lab should now be obtainable and functional
  • Geo lab keypads can now be sliced open
  • Fixed several issues with the Warren
Theme Parks/Quests
  • Fixed many issues with theme park/quest NPC conversations
  • Factional quests can no longer be attempted while on leave
  • Added support for quests with a destructible building
  • Enemy quest targets are now more aggressive towards the one with the quest
  • Group members can now assist with theme parks/quests provided the quest owner is nearby
  • Escort targets will now take on the faction and status of the player attempting to escort them and will be attackable while being escorted
  • Hedon Istee quest line now requires an elite combat profession to undertake
  • Rewrote RIS armor quest and fixed some issues with it
  • Added Record Keeper npcs
  • Added Nym's theme park
  • Added Lady Valarian theme park
  • Added Zicx bug bomb quest line
  • Added Polished krayt skull quest line
  • Added Lady Hutt quest line
  • Added Arven Wendik quest line
  • Added Blerx Tango quest line
  • Added Boss Nass quest line
  • Added Bren Kingal quest line
  • Added Champhra Biahin quest line
  • Added Chertyl Ruluwoor quest line
  • Added Coraline Dynes quest line
  • Added Corran Horn quest line
  • Added Denell Kel'Vannon quest line
  • Added Didina Lippinoss quest line
  • Added Farious Gletch quest line
  • Added Fixer quest line
  • Added Gilker Budz quest line
  • Added Ging Darjeek quest line
  • Added Gins Darone quest line
  • Added Gramm Rile quest line
  • Added Hal Horn quest line
  • Added Haleen Snowline and Hagrin Zeed quest lines
  • Added Huff Zinga quest line
  • Added Igbi Freemo quest line
  • Added Ikka Gesul quest line
  • Added Irenez and Garm Bel Iblis quest line
  • Added Jadam Questrel quest line
  • Added Jaleela Bindoo quest line
  • Added Jilljoo Jab quest line
  • Added Kaeline Ungasan quest line
  • Added Kirkin Liawoon quest line
  • Added Kormund Thrylle quest line
  • Added Leb Slesher quest line
  • Added Lergo Brazee quest line
  • Added Lian Byrne quest line
  • Added Lorne Prestar quest line
  • Added Lt. Harburik quest line
  • Added Luthin Dlunar quest line
  • Added Mourno Draver quest line
  • Added Mozo Bondog and Dolac Legasi quest line
  • Added Mullud Bombo quest line
  • Added Noren Krast quest line
  • Added Nurla Slinthiss quest line
  • Added Om Aynat quest line
  • Added Oxil Sarban quest line
  • Added Palejo Reshad quest line
  • Added Phinea Shantee quest line
  • Added Radlee Mathiss quest line
  • Added Raxa Binn quest line
  • Added Rovim Minnoni quest line
  • Added Ruwan Tokai quest line
  • Added Sergeant Tarl and Gillad Pellaeon quest lines
  • Added Sidoras Bey quest line
  • Added Sigrix Slix quest line
  • Added Sindra Lintikoor quest line
  • Added Slooni Jong quest line
  • Added Stella quest line
  • Added Stoos Olko quest line
  • Added Talon Karrde quest line
  • Added Tamvar Senzen quest line
  • Added Thrackan Sal Solo quest line
  • Added Tolan Nokkar quest
  • Added Vana Sage quest line
  • Added Vordin Sildor quest line
  • Added Wallaw Loowobbli quest line
  • Added Wilhalm Skrim and Prefect Talmont quest line
  • Added Xalox Guul quest line
  • Added Xarot Korlin quest line
Combat
  • Out of range messages from intimidate use are now only broadcast to the player who used the command
  • Bleeds from weapon dots will now consider the target's bleed resist skill
  • Bleeds from special attacks will now consider the target's combat bleeding defense skill
  • Poison and disease from weapon dots and combat medics will now consider the target's poison/disease resist skill
  • Fires from weapon dots will now consider the target's fire resist skill
  • Accuracy while moving skill mods now function to reduce the penalty to accuracy caused by moving
  • Weapon range modifier now displays next to one's target
  • Fixed an exploit that allowed a player to get more xp than intended
  • Counterattacks will now attack
  • It is no longer possible to attack with a ranged weapon while prone and in melee range
  • Commands with a verbal component will now only have it broadcast a minimum of once every 30 seconds.
  • NPCs can now be affected by dizzy
  • The stunned state now properly reduces damage done
Professions

Armorsmith:
  • Padded armor belts can now be crafted with sockets
Bio-Engineer:
  • Pet deeds now have stats and can be tamed or sampled from
  • Unattackable creatures can no longer be sampled from
Bounty Hunter:
  • Bounty mission targets will no longer be aggressive or stalkers
  • Added a few more possible bounty mission targets
  • The direction and distance reported by a BH droid should now be accurate if you're inside a structure when the droid reports back
  • Arakyd droids should no longer land inside structures, but will no longer follow you
  • Arakyd droids will now despawn if not used after a time
Brawler:
  • It is now possible to intimidate, taunt, and warcry while kneeling
  • Fixed the unarmed damage skill mod not adding as much damage as it should
Carbineer:
  • All carbineer cone attacks have had their cone width increased
  • Wild shot 2 is now a cone attack
Chef:
  • High quality Parwan Nutricake should no longer leave one permanently tired
  • Parwan Nutricake and K-18 rations should now properly reduce burst run's HAM cost and can no longer be used while burst run is active
Creature Handler:
  • Tamed pets will now retain the (baby) in their name until explicitly renamed
  • A pet must now be taught 4 unique commands in order to be named
  • Pet level checks when trading and calling now considers the pet's adult level
  • Pets will now show their master's name when examined
  • Fixed an issue that sometimes caused a baby to remain unattackable when taming doesn't complete properly
  • Pets can now attack in PvE and CH xp can be gained via PvE combat
  • Faction awards from PvP kills will now go to a pet's owner if the pet gets the kill
  • Pets will now obey the stay and follow commands when in combat
  • When exiting combat, pets will now return to their pre-combat stay/follow state
  • Pets should now always appear next to you when called
  • It's now possible to group your pets when you aren't the group leader
  • There is now a system message when destroying a pet control device
  • Dead or incapacitated pets will no longer respond to commands issued via /tellpet
  • Pets issued the attack command will remain focused on the command's target until it dies or they are issued a new command
  • Pets will now switch targets when ordered to via the attack command
  • Pets will now respond more promptly to commands issued to them while in combat
Droid Engineer:
  • Droids now require power in order to obey the group command
  • Interplanetary survey droids are now functional
Image Designer:
  • The image design process will now properly pull credits from both cash and bank
Jedi:
  • Fixed several bugs in preparation for the day Jedi will be attainable
Medic/Doctor:
  • Fixed xp granted by healing, tending wounds, and enhancing
  • /healdamage will now work properly if a lair/turret is targeted
  • It's no longer possible to buff/heal wounds while outdoors in a medical center city
Merchant:
  • Selling an item from stockroom will no longer count the item's size twice in the item limit check
  • Retrieving an item from a vendor now considers the item's size when checking inventory space
  • Re-listing an item from stockroom should no longer move the item to the vendor you're at if it was on a different vendor
  • It will no longer be possible to place items for sale if the merchant has more vendors than their maximum
  • Vendor names on overhead and planetary maps will no longer include the "Vendor: " prefix
  • Droid/terminal vendors in player cities will no longer use the city's name when registered
  • A vendor is now properly considered empty when nothing is for sale (regardless of what else may be on the vendor)
  • It should no longer be possible to register an empty vendor
  • Vendors can no longer be renamed
  • Fixed the subject of vendor emails sent when a sale expires
Politician:
  • An email will now be sent to citizens when someone registers to run for mayor
  • Fixed text in some city maintenance emails
  • Street lamps can now be placed closer to buildings
Scout/Ranger:
  • Attempting to harvest a resource that a creature does not have will now give an error message rather than randomly distributing a different resource
  • Fixed the level displayed when those with the appropriate skill examine a baby creature
  • Added milk to a few more creatures
  • Mask scent and Conceal should now function
Shipwright:
  • Fixed many ship part/component schematics
Squad Leader:
  • The speed of squad leader commands is no longer based on your equipped weapon's speed
  • Squad leader commands now only apply their affects to groups members of the appropriate faction and standing relative to the squad leader
Swordsman:
  • Fixed the skill needed for certification with the Black Sun Executioner's Hack
Items/Loot
  • Stats on looted items will now have more variability
  • Weapons no longer decay when cloning and no longer can be insured
  • Fixed the formula for decay based stat reduction for weapons/armor/vehicles
  • Broken armor now offers no protection
  • Statues, fountains, and street lamps should now have pickup/move/rotate radial menu options when dropped in a building
  • Firework show packages are now functional
  • Throwpillow schematic now has two additional variants
  • Added functionality to treasure maps
  • Mandalorian armor now has it's profession restrictions
Player
  • Added player unity (marriage)
  • Added /registerwithlocation command for those with the appropriate skill
  • Adjusted the formula for secondary stat (strength, quickness, willpower) ham cost adjustment
  • Players will no longer lose faction points if killed by a factional NPC. PvP deaths still cause faction point loss.
  • It should no longer be possible to set an invalid skill title
  • All species should now be able to learn and use all of the languages appropriate to them
  • Newly created characters should now all start knowing the appropriate language skills
  • Deleted characters can now be removed from friends list and structure permission lists
  • It is no longer possible to place structures outside of planetary boundaries
  • Structure damaged emails now include the planet name that the structure is on
  • Player structures that run out of maintenance will now deduct funds from a players bank account (if present) prior to decaying
Group/Guild
  • Guilds can now be renamed
  • Emails are now sent to guild members when a guild name changes, guild leader changes, or when a guild is disbanded
  • Guild naming/renaming now properly checks the naming filter
  • Guild leaders are now able to kick members from the guild management terminal
  • /guildremove can now be used to kick other members
  • Added nearest mission for group way point functionality
Travel
  • Reduced vehicle repair prices
  • A vehicle's name will now signify when it has been disabled
  • Vehicles now have resists
  • A vehicle can no longer be generated while indoors
  • /purchaseticket can now be used to purchase round trip tickets or to purchase tickets for other departure locations
  • /purchaseticket now requires one to be close to a travel ticket terminal
  • It should no longer be possible for terrorists to destroy a shuttle
Misc
  • Added /who command
  • Added Veteran reward system
  • Added /flashspeeder command usable by those who have selected the flash speeder as a veteran reward
  • Color codes are now filtered out of item names during crafting and when vendors/bazaar sends in game mails
  • Setting a way point name no longer toggles the way point
  • General chat is now an auto joined chat channel
  • When bait is lost while fishing, the rest of the stack will now be fresh
  • It should no longer be possible to ignore chat from a staff character
  • Added/improved more staff commands
Source


Modification : Basilisk est de nouveau up depuis environs 17h.

Dernière modification par Miura ; 18/11/2014 à 19h27.
petite question , j'ai joué une epoque a SWG (surtout a la V2) ,

la version sur ce serveur c'est la V1 c'est bien ça ?

le serveur s'appel Basilisk c'est bien ça ? c'est serieux comme gestion ? quasi du
serveur de MMO officiel ?

suis a la recherche d'un wiki détaillé concernant le jeu dans sa version mis en place
histoire de me rafraichir
si quelqu'un a ça sous la main se serait tip top

merci d'avance pour toutes les réponses
Salut,

@Sanity-orp : c'est clair qu'ils font un travail incroyable. Après, un serveur à vie ça reste à voir. Ca engendre des frais quand de maintenance quand même.


@Horbald : je t'invite déjà a lire le sujet wiki en persistant si ce n'est déjà fait. Tu y trouveras une base d'information. J'ai pas mieux sous la main à l'heure actuelle.

Ensuite si par V2 tu entend 8 classes (jedi, commando, trader, entertainer, spy,...) et impossibilité de changer de classe en cours de route. Alors oui SWGEmu est en "V1". Tu monte ton perso comme tu veux. Tu veux un creature handler qui combat avec des fusil de précision, c'est possible ^^

Pour le serveur, c'est effectivement Basilisk. Nova c'est le test center (très peu de monde le plus souvent, mais possibilité de tester les nouveauté et surtout la grenouille bleu qui te permet de tester les possibilitées de profession.

Si tu as des questions, n'hésite pas à utiliser le sujet dédié, nous nous ferons un joie de te répondre.


Miura.
Arf, excuse moi, je me suis peut être mal exprimé.
Si je t'ai link le sujet des questions, c'est pour avoir un sujet des questions, plutôt que de les avoir éparpillées dans différents sujets.

Tu n'as en rien pollué le sujet.
Citation :
Publié par Horbald
petite question , j'ai joué une epoque a SWG (surtout a la V2) ,

la version sur ce serveur c'est la V1 c'est bien ça ?

le serveur s'appel Basilisk c'est bien ça ? c'est serieux comme gestion ? quasi du
serveur de MMO officiel ?

suis a la recherche d'un wiki détaillé concernant le jeu dans sa version mis en place
histoire de me rafraichir
si quelqu'un a ça sous la main se serait tip top

merci d'avance pour toutes les réponses
Salut, en fait pour répondre rapidement à ta question ce projet est ce qui se rapproche le plus d'un swg officiel.
La team derrière sont tous ou presque dans le milieu, et ils font un vrai boulot de folie pour recréer le code de zero ou presque. C'est une technique particulière, un peu comme de la recherche.

Les serveurs sont costaux et peuvent supporter 5000 joueurs, il est arrivé d'être 3000 dessus.

Le but du projet étant de reproduire l'exact même SWG pre-cu que tu as connu. Et pour l'instant c'est un sans faute, se permettant même de l'améliorer au niveau du code sans pour autant en changer les mécaniques.
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