[wiki]Salem

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Ce message est en mode wiki. Tous les comptes de plus de 30 jours avec plus de 30 messages peuvent le modifier.

Liens Utiles


Les Quatre Humeurs

Il s'agit des quatres stats du jeu.


Blood détermine votre vie. Si vous tomber à zero vous tombé à terre et risquez de mourir.

Plhegm est utilisé pour le craft, the movement skills Forage and Wandering, and the Adventure option destroying.
In addition, your current Phlegm value determines how much damage you do when destroying objects.

Yellow Bile est utilisé pour le combat, à chaque coup il descend. Il détermine aussi les dommages !

Black Bile est utilisé pour les études et les fondations des constructions.

Glutonny


Ce mode sert à augmenter la valeur maximale des vos humeurs.
Pour activer ce mode vos quatre humeurs doivent être au max. Il suffit ensuite de cliquer sur le disque des humeurs.





Liste des joueurs


Attention ! Le jeu est actuellement en Bêta Fermée, une clef d'activation est donc nécessaire pour jouer !


Pseudo JOL Pseudo IG HS Disponibilités Commentaires
SanzaSanzadébut de soirée & un peu le week endPrêt a construire un petit coin pour les joliens !
PreizhourPreizhourAodrensoirée rarement et surtout le week endPrêt a construire un petit coin pour les joliens !
John Dullah SmithDullahXGros perso en attente de contenu digne de ce nom pour reprendre
BagaladRaoul le pauvrebagaladdifficile à prévoirPrêt a construire un petit coin pour les joliens !
Dernières modifications :
(Voir) 23/6/2012 11:50:07 : Sanza (debut glutonny)
(Voir) (Comparer)23/6/2012 11:39:49 : Sanza (ajouts humeurs)
(Voir) (Comparer)17/6/2012 21:53:49 : bagalad (ajout bagalad)
Bonjour, je joue aussi actuellement, je développe mon camp tranquillement!
Je suis dispo en journée, en soirée et parfois en Week end
Mon pseudo IG c'est Tailinar

(Par contre, quelqu'un m'explique précisément le truc "GLuttony"?
Si j'ai bien compris il faut manger un maximum pour augmenter ses stats max?)
Si j'ai bien compris Gluttony : dès que tu es full en nourriture, tu as un point jaune qui apparaît au centre.
Tu cliques dessus et tu continues ensuite à manger, en choisissant si possible des aliments qui te donnent un % de chance supérieur de gagner plus de stat dans celles qui te manquent.

Exemple : il te manque du Phlegm, tu as cuisiné l'aliment Y qui a en stats 0,2% partout de chance d'augmenter les autres stats, mais 12% d'augmenter Phlegm.
Donc, si tu veux augmenter Phlegm, tu devras manger celui-ci.

Si j'ai bien compris
Mise à jour hier :

http://forum.paradoxplaza.com/forum/showthread.php?617132-Game-Development-Fearsome-Creatures-of-the-Lumberwoods


Citation :
We've been developing, and a lot of things are new. Apologies for the delay. We've primarily been working on the fighting system, but have also been thrown off a bit by some auxiliary tasks (Webpage, payment systems, other nonsense.) But, here we are.

The core of the fighting system is in many ways the same, but a couple of changes are worth noting

  • Attacks are no longer initiated primarily via an attack cursor. Instead they are executed immediately upon activation from the hotbelt in the direction of your mouse cursor. You will only get an attack cursor if you activate the attack via the actions menu.
  • You can no longer arbitrarily cancel an attack. If an attack has been initiated, you will remain in postion until the attack has been fully carried through.
  • Killing other players is now done via a special "Killing Blow" attack, rather than by any and all damage received when you are knocked out.
  • Animals fight back. Excercise proper caution when taking them on.
  • Stomp is now canceled if you receive damage during the buildup of it. Stomp also has a slight cooldown after execution, and stomping repeatedly will not restun animals.
  • There are three debuffs you can receive while fighting: Imbalance, Reel and Fear.
  • Imbalance causes your attacks to become slightly misdirected. If you max out on imbalance you will become stunned for a while while the debuff ticks away. Most attacks come at the cost of increased imbalance. Imbalance does not tick away while you are moving.
  • When you are dealt damage you will also begin to reel. Some attacks deal more damage when the target is reeling.
  • Fear will cause you to lose some amount of Black Bile in proportion to how scared you are.

There is also a sign that you can build and write messages on, and a barrel that you can store fluids and solid substances such as flour or sugar in, and some randomly updated graphics here and there.

The big thing here is that we now have a decent system for handling animal AI.

Enjoy!
Deux nouvelles mises à jours :

Citation :
We've been developing, and there's a fair amount of new stuff.

Fish dishes,
Garlic (Randomly grows from Wild Garlic)
Bunny Rabbits & associated resources. Bunny rabbits are even more n00bish than crickets.
Isinglass & Fruit Jelly

Fish is compostable now.

Also a fair amount of prettified graphics on leanto, garden pot, &c&c.

Loftar is working on auxiliary things, and I'll be updating the intro sequences a bit over the weekend.

Enjoy!
Citation :
Changes
-------


Blowing animation used when lighting ovens
Seaweed rolls only require one Seaweed
Whittler's Bench, Pilgrim's Hovel, Farmer's House, Gardening Pot, Baking Table, Cauldron, Loom, Stampmill and Windmill are now destructible.
Stampmill & Mine Entrance also have real graphics now. Humblest apologies if they don't interact well with previously placed objects.
The Elusive Last Bone & Rainbow Scales present alchemy and inspirational info in the correct order
Self Defense now only 200 C&D
Rabbit Hide now only given when butchering rabbits if you have Hideworking. Rabbit now gives one cut already at only Small Game Hunting, but Butchery no longers adds an extra shred.
Hideworking now cheaper
Big Game Hunting now requires 1000 C&D, 1200 H&G, 1000 F&W and Hideworking
Strawman base F&W increased to 250
Grass Whistle now gives some Sugar & Spice
Leanto now costs 2 hay instead of 1 nail
Survival skills no longer required to pick branches and chip stones
Changed the equipment slot for purses.
Reduced animal spawnrates a smidge
"Any Dried Hide" now uses a proper icon instead of the icon for deer skins
Only doughs that use sourdough can now be split into sourdough. Yes, this includes 'Shroom-Stuffed Bellpepper.
Baking is faster
Slughunting pagina correctly encoded and presents correctly.
Fluid concentration in barrels should now be properly handled.
Fear debuff should be properly removed on KO.


Stuff
------

Snakes. No planes. Stuff for them. Antidote, most importantly.
Skill: Seamanship (No boats yet, but more fish recipes, and also some old stuff moved in under it. Insert boat here once they're done.)
Two bear meat dishes.
A fair amount of hidden nonsense both here and there. Go find!

Also, loftar is finished with his changes to account server, so we are as of tonight rocking a new one. Expect some crashes and whatnot while early bugs are being ironed out. In theory we should be able to focus a bit more on the actual game now, and our priorities in that regard are, roughly and in no particular order: Proper effects for gear, alchemical purity, metalworking, animal husbandry, more Fearsome creatures in Mordor.

Enjoy!
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