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Explication du titre : Aurora, c'est le nom du jeu. Rejeton, c'est comme un enfant en pire. Un nain, c'est comme Dwarf Fortress. Une étoile, c'est comme dans l'espace. 4X, c'est pour eXplore, eXpand, eXploit, eXtermine Concession, c'est là où on vend des voitures ? Je commence par un pavé en anglais, copié depuis le forum de Dwarf Fortress (et je résume en disant : DF in Space) : ------------------------------------------- Recently I've stumbled upon an absolute jewel of a game called Aurora during my ongoing search for the best 4X game out there, and I think I have a winner. This game is an independent project by a man named Steve Walmsley; his income comes from online poker, and his spare time is consumed by developing and playing this game. The game is 100% free, immensely detailed, and absolutely brilliant. The game is turn based with turns calculating anywhere from 5 seconds of the game to 30 days. There is a screen for the system map and a galactic map; most of the actual information is presented as columns and rows of text, but it is very well presented and not cumbersome at all. Don't let the graphics and interface turn you off because the game has incredible depth; after all there is a reason I called it the Dwarf Fortress of 4X Games. It is a very open, almost sandbox like 4X game that takes place in a procedurally generated universe of his own creation. The universe has wonderful personality with orbiting planets, stars, moons, and asteroids; of course there are also ancient alien ruins and native life, from the hyper advanced and long gone precursors to modern earth like civilizations as well as other fledgling races just setting out to the stars. Planets are very detailed with tectonics, atmosphere consisting of real gases, temperatures derived from the distance to the star, the axis of the planet, the warming or cooling effects of the atmosphere, and the reflectivity of the surface. Through terraforming you can actually alter the makeup of the atmosphere to better suit your life or you can land some terraforming ships on an enemy planet and suck the oxygen out of the atmosphere or pump it full of deadly chlorine. Some planets or other bodies contain any combination of dozens of minerals that are needed to run your industry and empire; they have an amount and an accessibility level that determines how fast you can mine them out. Your empire is a living and breathing creature with civilians conducting their own business among the stars; they can form corporations and trade among both local and foreign colonies or transport population to where they want to go as well as founding their own colonies or mining operations. Research and technology consists of major research projects for anything from improving industry to forming stargates or ICBMs as well as projects for designing and testing your own components, reactors, lasers, engines, turrets, missiles, etc. Research projects are headed by lead scientists of your choice, each with their own skills and personality, with research labs and additional researchers to back them up. Your colonies and ships can also be led by individuals with their own skills and personality. Ships and defences are designed with the components and technology that you researched, and a great deal of thought must go into an effective design. You have to factor in the weight of the ship and how it will affect the engines and fuel, and keep an eye on the complexity making sure you have enough engineers and crew allocated to keep it running. Also, make sure those lasers have proper tracking systems, sensors, and power to keep them running at top efficiency, and don't forget that your 12000 speed turrets need fast enough tracking to keep up or those enemy missiles will fly right through. Search the stars enough and you may make first contact! This may result in peaceful trade and alliance or you may be exchanging missile fire right from the get go. I can't say much about diplomacy and aliens since I've only come across one other species and all they did was decimate my ships with theirs that were 3 times as fast and 5 times as powerful (I think it may have been a precursor outpost). Combat is also immensely detailed with targeting for individual systems on ships or projectiles. The game also looks at the spread of damage from your weapon of choice and how it affects the enemy's armor and individual components with missiles creating craters and lasers piercing through. This is only short blurb about what the game has to offer, and since I am still very new to the game I'm sure it is full of holes and has some very important missing content. A better way to learn about the game would probably be to read some after action reports or just to try the game out for yourself, it is free after all. Wiki : http://aurorawiki.pentarch.org/index...urora_Tutorial Forum : http://aurora2.pentarch.org/index.php ------------------------------------------- Si vous avez eu le courage de lire, vous aurez peut-être le courage d'y jouer... Pour installer le jeu, rendez-vous là : http://aurora2.pentarch.org/index.php/board,10.0.html Attention installation tordue, lisez tout ! Vous prenez : Aurora v4.91 Full Installation et : Patch v5.50 - Vous dezip le Install4.91, vous lancez le fichier setup.exe et installez le jeu. - Quand le système demande de remplacer les fichiers, vous dites NON. - Ensuite vous dezip le Upgrade4.91 et vous collez le contenu dans le dossier où vous avez installez Aurora. - Enfin, vous dezip le 5.50 et vous collez le contenu dans le dossier où vous avez installer le jeu. Vous pouvez enfin jouir du jeu. Une image du jeu : Et oui, c'est moche et l'essentiel du "graphisme" est composé de texte. Par exemple, un vaisseau ressemble à ça : Citation :
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08/12/2010, 17h01 |
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Aller à la page... |
[wiki] Aurora, rejeton d'un nain et d'une étoile. Le "4X" sans concession.
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C'est ogame en fait ?
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08/12/2010, 21h29 |
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Rishnu - Noashakra |
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08/12/2010, 22h12 |
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Ok, c'est ce que je pensais :
On peut pas jouer avec un système qui tourne en Français... du coup, non merci, à la prochaine. |
08/12/2010, 22h55 |
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il faut remplacer la , par un . dans le panneau de config
bon ca suffit pas j ai d autre erreur de requete |
09/12/2010, 00h04 |
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09/12/2010, 08h30 |
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Rishnu - Noashakra |
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Effectivement, à la relecture, j'ai du rater un truc. Ça devait être trop subtil pour moi sur le moment, mes confuses.
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09/12/2010, 17h11 |
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bon alors ...
des retours de la part de ceux qui ont "joué" ? |
09/12/2010, 18h27 |
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Ca me rappelle un peu stars!, mais en nettement plus riche. A voir ce que ca peut donner.
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09/12/2010, 22h55 |
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Ca a l'air pas mal, bien complexe, mais bon ca attendra que je récupère mon écran, la limite de résolution est Khazs Bhûrne. C'est injouable sur un portable.
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10/12/2010, 11h27 |
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Schtroumpf Musicien |
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Je vous conseille la lecture du sujet sur le forum de Canard PC, quelques petites pages qui peuvent vous donner envie d'essayer.
http://forum.canardpc.com/showpost.p...1&postcount=93 Citation :
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27/12/2010, 21h50 |
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Petit remontage de sujet pour signaler que la prochaine mise à jour apportera un changement important pour beaucoup : le support d'une résolution plus adaptée aux écrans "modernes", larges mais pas très haut. C'est ce point particulier qui m'a fait stopper l'expérience Aurora, mon écran de 1440*900 étant trop petit pour supporter l'affichage du jeu dans sa hauteur native de 1280*1024.
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04/03/2011, 18h55 |
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Le patch qui permet de choisir une résolution différente est disponible depuis quelques jours : http://aurora2.pentarch.org/index.php/board,10.0.html
Un gars du forum CPC fait des rapports réguliers sur sa campagne, et c'est assez énorme... Un extrait du rapport #19 : Citation :
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15/03/2011, 17h45 |
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#280175
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J'essaye de m'y mettre mais putain c'est dense et pas super user friendly
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21/04/2011, 04h58 |
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#280175 |
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Je ne sais pas où tu en es, mais l'idéal reste de commencer par les tutoriaux et avancer en se fixant des objectifs, genre coloniser mars, monter un circuit fiable pour l'exploitation et le transport de minerais, etc..
Moi, actuellement j'essaie d'utiliser efficacement les "energy weapons" mais c'est vraiment pas ça pour l'instant |
21/04/2011, 13h08 |
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