[add-on] WoW : Wrath of the Lich King

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[edit] Ok, c'est bien officiel maintenant que la Blizzcon a lieu, les infos fleurissent de partout !

Une faq de l'add on :

Citation :
FAQ for World of Warcraft: Wrath of the Lich King

What are the features of the new expansion?

Wrath of the Lich King builds on the rich foundation established in World of Warcraft and The Burning Crusade, providing a wealth of new content for players to explore. The harsh, forbidding continent of Northrend, home of the Lich King and his undead minions, will be uncovered on the world map, and to contend with the new challenges found there, players will be able to advance to level 80, acquiring potent new abilities and talents along the way.

In addition, Wrath of the Lich King will introduce the death knight hero class to World of Warcraft. Once certain criteria are met, players will be able to create a new death knight character, which will start at a high level. Furthermore, player-vs.-player battles will reach a new level of intensity with the addition of siege weapons and destructible buildings, not to mention a new battleground. There will also be an abundance of new quests, dungeons, monsters, items, and recipes -- as well as a new profession, inscription -- for players to try out. The expansion will include some additional character-customization options for players as well. We'll be going into more detail on all of these features in the months ahead.

How will the death knight class fit into the game?

The death knight combines martial prowess with dark, necromantic energies. Players might be familiar with the death knight from previously released Warcraft games -- most recently, in the campaigns for Warcraft III: Reign of Chaos and the Frozen Throne expansion, the former paladin Arthas became a death knight and wreaked havoc across Azeroth and Northrend before fusing with the spirit of Ner'zhul to become the Lich King. The death knight is the first hero class in World of Warcraft; once certain criteria are met, players will unlock the ability to create a new death knight character, which will begin play at a high experience level. We're currently exploring various options for how the death knight will play and the types of abilities at its disposal, and we'll be revealing more information about this new class as we get further along in development.

Will the death knight have any abilities from previously released Warcraft games?

The way we portrayed death knights in past Warcraft games is certainly a source of inspiration, but we are still determining how best to capture that feel within the mechanics of World of Warcraft, and haven't made any final determinations on specific abilities.

What role will the death knight play in groups and raids?

In general terms, the death knight can be considered a type of class that combines damage dealing and tanking, but naturally it will have an array of unique abilities as well.

What races will be allowed to play death knights?

We haven't yet made a final determination about which races can be death knights. However, the class will be available to both the Alliance and the Horde.

Will there be additional hero classes in the future?

Yes, we do intend to add more hero classes in the future, but right now our focus is on the current expansion.

What is the story background of the expansion?

Players last visited Northrend in the Warcraft III expansion, when Arthas Menethil fused with the spirit of Ner'zhul to become the Lich King, one of the most powerful entities in the Warcraft universe. He now broods atop the Frozen Throne, deep in Icecrown Citadel, clutching the rune blade Frostmourne and marshaling the undead armies of the Scourge. In Wrath of the Lich King, the greatest champions of the Alliance and the Horde will do battle with the Scourge amid Northrend's howling winds and fields of jagged ice, and ultimately face the Lich King himself.

Will players actually get to encounter Arthas himself?

Players will be skirmishing with the minions of Arthas from the moment they set foot on Northrend. He will be a constant presence as players progress through the expansion content -- which will culminate in a showdown with the dread Lich King himself.

Can you discuss some of the new talents and abilities that will be available from level 70 to level 80?

As with character advancement up to level 70, players will gain access to an array of potent and exciting new abilities and talents as they make their way from level 70 to level 80. However, it's still too early to get into specifics on these.

How long will it take to advance from level 70 to level 80?

We were pleased with the pacing from level 60 to level 70 in The Burning Crusade, and we intend to take a similar approach to pacing character advancement in Wrath of the Lich King. However, the specific amount of time that it will take players to reach level 80 will vary widely based on play style.

What can you reveal about Northrend?

The first area of Northrend we're showcasing is the Howling Fjord, a region of grasslands overlooking massive cliffs at the southeastern edge of the continent. This, along with the Borean Tundra, is the front line of the war against Arthas, and players will come face to face with his minions as soon as they set foot on Northrend. Eventually, as players progress further, they will explore the Grizzly Hills, Dragonblight, and more. We'll be showing off some of these new areas in the months ahead.

What's the level requirement to enter Northrend?

Players of any level who have purchased the expansion can visit Northrend. However, all of the content is designed for players level 68 and up.

How many new dungeons will be in the expansion?

The first dungeon players will enter is Utgarde Keep, which is intended for five players around level 70. Utgarde is inhabited by the Vrykul, a Viking-like race bent on proving their strength to the Lich King, who will raise the most worthy of their warriors to serve him beyond the grave. We intend to provide a variety of dungeons comparable to that in The Burning Crusade and will be revealing more details about some of these in the months ahead.

Do you plan to continue with the 25-player model for raids?

Yes, we've been pleased with the tactics, intensity, and variety of the 25-player raid model, and plan to continue with it.

In what ways will players be able to further customize their characters in the expansion?

In addition to the numerous new character-customization options that will be available with all of the new weapons and armor added by the expansion, we'll be offering some fun ways to alter both existing and new characters with regard to dances and hairstyles, but we're not ready to go into more detail just yet.

What can you reveal about the new profession coming with the expansion?

Inscription allows the player to permanently enhance their spells and abilities and to create mysterious items of power to use, trade, and sell.

What can players expect with regard to player-vs.-player combat in the expansion?

Players will be able to take control of siege weapons and use them to destroy opposing buildings, adding a new layer of complexity to PvP battles. Naturally, we'll be providing some fun places to put these new tools to good use, and we'll be revealing more information about them in the months ahead, in addition to the new battleground content being added.

Can you give a sneak peek at the new recipes and items in the expansion?

There will be hundreds of new recipes and thousands of new items available, but we're not ready to discuss specific examples just yet.

How many zones will be in the expansion?

Northrend will be roughly equivalent to Outland in terms of size and scope.

Will there be any new cinematic scenes?

Yes, our cinematics department is hard at work preparing a new intro movie for the expansion.

Release/Availability

Do you need to own the expansion to play with friends who have it?

There will be many aspects of the expansion that will be available to all players. However, in order to experience certain content, such as Northrend, or be able to play as a death knight, players must purchase the expansion.

Will there be an open beta test of the expansion?

We have not yet determined whether the expansion will require an open beta test. If we do decide to conduct a beta test, details will be posted on the official World of Warcraft website once we've gotten further along in the development process.

When will the expansion be released? How much will it cost?

We have not yet announced a release date for the expansion set. However, we expect to announce further details, including the release date and price, on our community website in the months ahead. Please stay tuned to for more information.

Will there be a collector's edition?

We have not yet made any determination about whether there will be a collector's edition of Wrath of the Lich King. We'll be announcing details such as this closer to release.

Will a Mac version be available simultaneously with the PC version?

Yes. As with all of our games, Wrath of the Lich King will be compatible with and optimized for both the Windows and Macintosh platforms.

What are the system requirements?

We'll continue to ensure that the game is playable on a wide range of hardware. However, we have not made a final determination on the system requirements as yet.

Will the expansion be released globally at the same time?

We recognize that players throughout the world will be eager to experience all of the new content being added with Wrath of the Lich King, and we will make every effort to release the expansion simultaneously worldwide. However, there's always the possibility that unforeseen circumstances could delay the launch in any given region. We'll share the launch timing with players in each region as soon as the plans have been finalized.

What is the ESRB rating for the expansion?

The expansion has not yet been rated by the ESRB. However, we anticipate that it will receive the same rating that the original World of Warcraft received -- "Teen."


Highlights


* The expansion is Northrend, etc, etc.
* We will fight Arthas himself.
* Level cap is 80 (New skills, new talents, etc)
* The expansion is designed for lvl 68 and higher players.
* The Death Knight class will be available for both alliance and horde players and it seems to work on the same mechanics as Jedi in SWG, you can create them once certain criteria are met. (First hero class of the game)
* The Death Knight will combine damage dealing and tanking.
* Siege weapons and destructible buildings will be added to PvP
* A new battleground will be available
* New profession : Inscription. (allows the player to permanently enhance their spells and abilities and to create mysterious items of power to use, trade, and sell.)
* More hero classes will be added in the future
* Leveling from 70 to 80 should took nearly the same time as 60 to 70 (probably a bit more)
* First zone will be Howling Fjord
* We should have roughly the same amount of dungeons as BC

Citation :
Level Cap: 80
Skill Cap: 450
Continent: Northrend
Number of Zones: 10 (tentatively), for levels 68 and above
Profession: Inscription
Class: Death Knight (first-ever Hero Class)
Features: Outdoor PVP zone with siege weapons and destructible buildings.
Release Date: You're kidding, right?
The biggest news for existing players is the introduction of the Death Knight, the first new class since WOW's launch -- and, coincidentally, its first Hero Class, too. Other big new features include the introduction of siege weapons and destroyable buildings in both a new Battleground and a brand-new outdoor PVP zone. What Wrath of the Lich King won't have is any content for new characters: no new races, no new level-1-to-20 zones back in the old world, and little change to the old world.


Here's what we know so far:

The Story
Having cleaned up Outland (or at least having set things in decent enough order for now), the Alliance and Horde turn their heads northward to the continent of Northrend, where a terrible threat has gone unchecked for far too long: that of Lich King and his undead army, the Scourge. On the day Wrath of the Lich King launches, players will be able to set sail from various points in old Azeroth and join the fight against Arthas Menethil.

New Continent: Northrend
Having learned a valuable lesson about funneling 8.5 million players into once single starting zone with The Burning Crusade, Wrath of the Lich King lets players pick a zone on either side of the continent to start from: Borean Tundra in the west or Howling Fjord in the east. Each zone has level-equivalent quests (appropriate for approximately level 68 through 72) and one Hellfire Peninsula-style instance hub with multiple dungeon wings for level 70 characters, level 80 characters, and raiders. While Northrend immediately calls to mind ice and snow, Blizzard doesn't want to make those themes dominate Northrend completely-expect as much variety as ever, only not quite as weird and wild as Outland.
Northrend's indigenous inhabitants include a Viking-like race called the Vrykul: 15-foot-tall humanoids with a strong Norse influence. Most Vrykul you encounter will be your enemies, as they've been in Northrend so long that the Lich King holds a lot of sway over them. Another friendly race -- the walrus-like Tuskarr -- will serve as a cute little counterpoint to the lumbering undead-loving oafs.

New Zone Type: Outdoor PVP
One of Northrend's 10 new zones (final count still tentative) is an outdoor PVP zone that introduces the concept of siege weapons (Meat Wagons, Steam Tanks, etc.) and destructible buildings. Blizzard describes the outdoor zone as basically a "non-instanced Battleground" where completing objectives earns world-wide bonuses for your side (Think Spirit Shard buff in Auchindoun instances). The PVP zone is entirely avoidable (if you're the carebear type), and seige weapons won't be useable outside their designated PVP area.

New Hero Class: Death Knight
World of WarCraft's first Hero Class is a plate-wearing tank/DPS hybrid that works a little something like this: When players hit level 80, they'll be able to embark on a quest (similar in difficulty to the Warlock's epic mount quest, back before the level cap was raised to 70) that unlocks the ability to create a Death Knight character. The Death Knight starts at a high level (somewhere around 60 or 70, though Blizzard isn't certain yet), so you won't have to grind your way back up all over again. It's intended as an alternative, advanced class for end-game use only.
Rather than using rage, energy, or mana, Death Knights have a special "rune sword" displayed beneath their health bar, onto which the player can etch six different runes (choose between Frost, Blood, and Unholy). Different abilities require different mixes of runes, and using abilities consumes the requisite runes until a cooldown timer causes them to be available again. Stuff like talents, spells, and other specifics are still being finalized. So are key questions like what races can be a Death Knight (start a Gnome petition now) and whether unlocking the Hero Class on one server means you can create a Death Knight on any server.

New Profession: Inscription
Wrath of the Lich King will introduce a new profession called Inscription that will let players customize individual spells and abilities in their spell book -- to change the cooldown timer on a Fireball, for example, or alter the crit rate of a healing spell.
Pour résumer en français :

- La région de Northrend (Norfendre) à explorer, bastion du Fléau et du roi liche (Arthas/Ner'zul), elle serait composée de 10 zones dont une zone full pvp non instanciée avec des armes de sièges et des batiments destructibles, ainsi qu'une influence sous forme de bonus pour les deux factions.
Il y aura deux zones de départ opposées sur la carte (niv 68-72 chaque avec le plein de quêtes bien sur) afin d'alleger un peu le problème de surpopulation au lancement.
Globalement, Northrend (Norfendre) est donc prévu pour les niveaux 68-80.

- Limite de niveaux repoussée au 80 avec de nouveaux skills et talents pour toutes les classes et cap de 450 pour les professions.


- Arthas sera le boss final de l'add-on.
- Un nombre similaire à BC de donjons
- Le temps nécessaire à monter 70-80 sera similaire à celui du 60-70
- Une nouvelle profession : Inscription. Elle permettra d'améliorer de façon permanente les sorts et les compétences des classes en modifiant certains paramètres (cooldown, chance de critique etc...)
- des nouveaux Battlegrounds dispo.


- Une nouvelle classe : Le Deathknight. Cette classe sera accessible aux deux camps mais pas immédiatement. Pour pouvoir jouer un deathknight, les joueurs devront accomplir une quête avec leur personnage niv 80 pour "débloquer" la classe. La quête sera d'une difficulté similaire à la quête pour la monture épique du démoniste.
Le DeathKnight sera la première "classe de héros", elle commencera directement à un niveau élévé (60 ou 70, Blizzard n'est pas encore sur). Le deathknight combinerai à la base du DPS et du tanking avec un système de runes qui remplacera la barre de mana/rage/energie.
La classe est destinée comme alternative pour le end-game.
Pour le coup je suis peu emballé a la perspective de visiter Northrend et de voir des Death Knight pulluler, j'aurais préféré me baigner dans les eaux chaudes et tumultueuses des mers du sud mais bon... a suivre en tout cas.

*En esperant que ce soit un fake monstre*
Citation :
Publié par Kazou
Pour le coup je suis peu emballé a la perspective de visiter Northrend et de voir des Death Knight pulluler, j'aurais préféré me baigner dans les eaux chaudes et tumultueuses des mers du sud mais bon... a suivre en tout cas.

*En esperant que ce soit un fake monstre*
A moins que la classe Death Knight soit plus puissante que les autres (ce qui est possible, peut être, quoique...) tu n'en verras pas partout tout simplement parce que le gameplay de cette classe ne plaira pas a tous.

Tout le monde pensait qu'il y aurait des Shamans partout coté alliance et des paladins partout coté Horde, à l'add on, or cela ne fut pas du tout le cas.
Tin le post ainsi agencé (quote+ traduc) m'a fait pensé aux patchs notes de daoc

C'est hs mais bon, ya rien a commenté, c'est des infos a 60% de crédibilité, comme dit un proverbe arabe :"Je ne croirai en la mort de ma grand-mère, qu'après qu'elle ait passé une nuit dans sa tombe"
Citation :
What races will be allowed to play death knights?

We haven't yet made a final determination about which races can be death knights.
need des gnomes de la mort
Citation :
Publié par Charlaine
Tu sais .... il y a déjà un sujet pour ça ....
Certes, mais maintenant que le titre est sur à 99% autant repartir sur ces nouvelles bases plutôt que continuer un fil parti sur plein de directions...

Perso je trouve que tout ça manque d'audace et l'idée des classes de héros est mauvaise. J'aurai préféré qu'ils rajoutent une classe de base.
Citation :
Publié par Vlad Drakov
Je vois déjà le truc pour atteindre la class héro : être exalté dans 4-5 factions, le pied quoi

Ca va être super cool de te faire arracher les yeux par une classe que tu ne peux même pas jouer .


La différence avec maintenant, c'est qu'en ce moment on peut encore reroll démo









tzioup back from holidays
Citation :
Publié par Gaelynn

- Arthas sera le boss final de l'add-on
- Le temps nécessaire à monter 70-80 sera similaire à celui du 60-70
-Prochain Add-on : vous butez Elune/les dieux anciens.
-Ok, donc 28h suffiront ...

Sinon, bon, les autres nouvelles ont l'air sympa, mais bon, j'aurais préféré un classe héro spécifique à chaque possibilités d'articulation Race et classe.
Le Deathknight, classe héroique, devrait logiquement ne pas être accessible à tout le monde.
Un aveu final de Blizzard de rendre overpowered implacablement un style de classe par rapport à la masse des joueurs ?

Personnellement j'apprend la nouvelle de cet addon avec beaucoup de décontraction et de désintérêt, il y a fort à parier que je ne jouerai plus à Wow quand il sortira.
Citation :
Publié par Jaade Lonewild
Tssss, les incultes...
Je demande --->

Bref, j'avoue comme Donov', j'ai pas trop d'intérêt dessus, d'ailleurs je me lasse petit a petit de ce jeu. Par contre, faisons un petit coup de pouce, WoW serais intéressant, si 4 serveurs EU et US s'ouvrent, des serveur RvR, avec une limite pour éviter un crack, où si tu veux, il y a rien, juste des bâtiment et du paysage, avec de la faune comme décoration, et tu rentre pour te créer toi même avec des compagnons, tes potes, des quêtes purement PvP, là le bonheur en couleras nuit et jour Et pour révolutionner le tout, des membres de l'alliance pourront faire partie d'une guilde horde et inversement
Yop, je suis bien content de voir une nouvelle classe débarquer ^^

PSpatrèzutil : Il suffisait de regarder sur Gamekult pour connaître le nom de l'add, il est affiché depuis un bout de temps
pour moi la phase xp est la meilleure phase du jeu donc tant mieux


Bah sinon, comme pour war, j'irai à la beta et j'irai la où c'est le mieux apres consultation avec des potes
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