RP
- to make Greenskin NPC brawling each other occasionally and randomly (and why not, to give the possiblility to players to take part in the fight)
- to give the possiliblity to Greenskins to beat/launch/eat/humiliate Snotlings, or to use them as food for Squigs.
- to make ranked Dark Elves NPC change from time to time (be replaced by other NPC with other name and appearance), as a consequence of internal struggle and betrayal.
- yo give more life and promote gathering places proper to each races (Empire and dwarfs’ taverns, and to be defined for the others races): place lot of animated NPCs, possibility to throw items, make the place appealing by giving it a importance on the gameplay (by giving temporary buff for the time spending in the place, and by putting NPCs giving quests)
- to give the possibility to install a campfire or a camp with tent (capable of being destroyed by the ennemies)
- changing and consistent weather effects, according to the regions
EMOTE / ANIMATIONS
- to give warlike emotes and animations : hit own shield, whirl weapon in the air, mock the ennemy …
- to give warcry emotes that the other players can really hear (and especially the Greeenskins’ « WAAAAAAAGHH »). Imagine an army of players running towards the ennemy, shouting savagely all together…
However, such emotes might be limited to avoid abuse and spam.
- to give characters specific animations when they suffer a special effect, so that we can know what affect them just by looking at them (instead of having to look and read debuff icons to figure what happens) : stunt character, asleep, immobilized…
- visual effects on the whole screen, in accordance with the effects hiting the character : shaking screen in case of violent impact / critical strike, blured screen when the character is drunk or poisoned, etc...
PERSONALIZATION
- possilibity to aesthetically personalize equipment (add ornaments, symbols, drawing, patterns…) and to dye the armour/clothes, by craft
- possibility to display or not specific part of the equipment (helmet, cloak, spaulders...)
- animations on specific objects (flames, moving textures...)
GUILD
- possiblity to place guild blason on weapon, armor, etc…
- possiblity to carry the banner of a guild or a realm (with or without effect on the gameplay, such as proximity buffs)
WAAAAAR
- change of appearance of the RvR strategic place (stronghold for example) when they are captured by ennemies : a dwarf stronghold which is captured by the Greenskins become messy, dwarf symbols and statues are wrecked or covered by orc banners…
- progressive change of appearance of character, proportionaly to the quantity of received damage without having die (the appearance become normal after each death) : wounds, scars, deformed armor, torn clothes, etc...
- cadavers which remained quite long on the battlefield, and which gradually or are eaten by the local animals (vulture, wolves…)