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Comlink: January 12th 2007 Some folks have been following along with my questions and comments about the Trader expertise. A little of this information may not be new to you. Most of this information about the Trader Expertise has not been discussed, though. So, in today's Comlink, I will give you information on the expertise charts for the four trader professions (Domestics, Munitions, Structures, and Engineers). What is the Expertise System? As with previous Expertise comlinks, I'll explain the goals of the Expertise system and how it works. The overall goal of the system is to offer new and exciting choices for players to make about the development of their characters. These choices offer players the chance to further customize their characters, creating more diversity between characters of the same profession, and giving players an additional goal while leveling. At level 10, a player earns five Expertise points and then earns 1 point every two levels up to a maximum of forty-five points at level 90. Once a player reaches level 10, they can activate the Expertise interface (it will appear on the Main Menu) and begin allocating their points over the two trees available to their profession. Allocating Expertise points will do one of two things for a character. They will either modify an existing ability, such as increasing damage done, or they will unlock new abilities or a series of abilities. Players can allocate the points they have earned and even experiment with different choices through the interface without permanently committing to the changes. Once they're satisfied with their allocation, they can finalize their decision by clicking the "Accept" button. Once accepted, these choices can only be undone for a fee through a re-spec (re-specialization option) from the appropriate NPC. Notes:
Notes:
Trader Expertise: Production |
13/01/2007, 03h25 |
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Communication: Expertise Trader.
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merci lliwon..
mmmmhh je sais pas pourquoi je suis un peu déçu vu le nombre d'idées qu'il y avait sur le forum off , enfin c'est pas encore définitif... |
13/01/2007, 11h45 |
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Tout cela arrive trop tard,bien trop tard .
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13/01/2007, 15h10 |
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On sait si les suits actuels donnant 12 points en expérimentations serviront toujours?
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14/01/2007, 18h39 |
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Le truc c'est de savoir si en augmentant de level ils pourront eux aussi porter les vêtements que les autres peuvent porter, je pense aux vêtements qui donnent des bonus en luck.
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14/01/2007, 19h18 |
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Oui c'est là que je voulais en venir lol
Récupérer les buffs des vêtements pour équiper son trader avec, va y avoir une flambée des prix sur le luck je le sens mdr ^^ |
14/01/2007, 22h39 |
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Citation :
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16/01/2007, 11h13 |
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Rien ne dit que le cap sera dépassé encore
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16/01/2007, 12h45 |
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Ok, merci LL pour toutes ces infos!
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16/01/2007, 17h03 |
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Je veux pas encore crier au loup mais ça sent l'enflage à plein nez.
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17/01/2007, 13h45 |
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On sent vraiment qu'ils maîtrisent leur sujet, je suis totalement rassuré
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17/01/2007, 19h27 |
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[BCorp] Osiak Kris |
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Trouver plus de messages par [BCorp] Osiak Kris |
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Apparemment de nouvelles infos dans la FF de ce soir, si elle n'a pas gelé
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19/01/2007, 17h27 |
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