[SO] Le patch de Juillet:

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New Features:

  • Free Initiative Selection: Choose which character you want to play with by clicking on the character in your turn, giving you a lot more tactical options. Beware: The End Turn button now ends your whole team’s turn, discarding all remaining actions!
  • Improved Visualization: Characters now have a lean-animation around corners. This shows you better why and where they can see other characters.
  • Camera Border Scrolling: Moving the mouse cursor towards the edges of the screen now causes the camera to scroll.
  • Daily missions: Each day another mission (out of a pool of three) is playable. Mission changes at midnight server time (CEST).
  • Drop that weapon: Killed characters now let go of their weapons when being killed.
  • New Sound Options: Effects and VoiceFX can be separately manipulated, as can Music and Ambience.
Fixes:

  • Fixed the damage calculation for shotguns so that they now deal damage dependent on Chance to Hit.
  • Fixed that the sound effect of Bri’s “Data Spike” didn’t get muted with the rest of the sound effects.
  • Tooltip of Payday’s Double Tap has been changed to reflect that a critical hit can deal 5-6 damage.
  • Fixed an issue that displayed Bri’s “Reflex Boost”‘s Chance To Hit incorrectly.
  • Fixed an issue that the weapon UI was visible in the debriefing.
  • Adapted Takshak’s posture when taking full-cover with his rifle.
  • Fixed the tooltip of “Shield” to reflect the changes to +5 resistance.
  • Fixed a typo in the briefing before “Heart & Soul”.
  • Fixed that the turn order notification was shown upon every single action of the characters.
  • Fixed an issue that missions where only unlocked after relog.
  • Clients no longer need to be restarted for the chat to work if the chat service is lost temporarily.
  • In regular and special attack animations shouldering a rifle is now illustrated more accurately.
  • Bri’s portrait icons are now displayed correctly.
  • Cameras can now be targeted on the whole of their chassis correctly.
  • It’s not possible any more to miss with 100% Chance To Hit.
  • Fixed an issue with asymmetrical Line-Of-Sight-detection meaning that enemies saw you, but you couldn’t see them and vice versa.
  • PvP matches have their correct briefing now.
  • Fixed that characters were able to stand in a half-open locker in mission “Organ Farm”
  • Fixed that one tile was not walkable in “Organ Farm”
  • Fixed an issue in one of the daily missions where the mission end message was not displayed when the characters were killed by gas in the starting area.
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Je testerais ça sans doute dans la journée.

Ainsi qu'une interview pas inintéressante si vous vous voulez en savoir un peu plus sur ce qui se prépare
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