Sujet récapitulatif des hotfixes appliqués

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Du très bon, notamment le debug de la perk qui s'efface sans arrêt, la correction du bouclier instantané (vraiment ###### en pvp), le nerf du perk permettant un ego infini avec un fusil à canon scie (la encore déséquilibrant en pvp), et l'exp des lance roquettes.

Par contre le nerf du boss de l'île des soldats perdus ...
Patch 1.024 - à venir

Citation :
DEFIANCE 1.024

- Lowered the rating requirements for unlocking perk slots. We want everyone to be able to focus on adding variety to their builds when additional loadout slots are unlocked.
- Fixed a display error in the details pane after buying keycodes in the store.
- Challenges: Rampages: Hamburger Hill: Fixed an exploit that allowed the weapon to be used outside of the rampage.
- Challenges: Rampages: Hamburger Hill: Made it so that you will no longer run out of ammo before the rampage has ended.
- Co-op: Mine 99: Fixed a rare issue that would case the Motherloade to go invulnerable and make the encounter impossible to finish.
- Arkfalls: Changed Hellbug Arkfall so that weak spots appear even if all of the Skitterlings are killed. No more need to yell at the new people!
- Arkfalls: Fixed an exploit that would allow a player to destroy the satellites or the central core before the Scrapper Arkfall begins.
- All enemies in arkfalls now grant weapon experience.
Defiance 1.025

Citation :
- challenges: Hotshots & rampages: You should no longer get stuck after repeatedly suiciding (for example, during the crystal defense hotshot)
- fixed a rare crash that could occur during an arkfall
- fixed a bug where you would lose ammo swapping weapons in the current loadout when the ammo pool was full.
- fixed a bug where players would join an instance and not be properly put into a group (yet they could still interact with group teleporters)
- fixed a bug where group ui did not appear for some of the group members when entering an instance
- fixed a bug where adding a strain reducer mod to the innoculator would reduce the amount of shots fired to one
- an ego call was set to repeatable by mistake, resulting in constant ego spam after completing any tv tie in recap mission. This is no longer the case.
- players are no longer spammed with their most recent ego power level up and things they unlocked when logging into the game or changing servers into pvp, etc
- fixed an exploit where players could go to a friend during the beginning of a rampage, causing advanced weapons to drop at their friend’s feet.
- fortunately, you will no longer be spammed with “you are now bound to the bathhouse” when near certain extraction points.
- sometimes monarchs and other nastiness would spawn during the marin time trial: Mine alley making the race difficult to complete. The monarchs have let up, and will spawn elsewhere.
- emergencies: Landmine rescue: Updated landmine arming range to be a bit farther away. This will let you approach them to disarm them without them just blowing up in your face (which was rather unfair).
- tweaked arkfall frequency to more evenly distribute enemy groups (i.e. Previously there was a high frequency of hell bug arkfalls and you would rarely see scrapper arkfalls)
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