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OVERVIEW
Welcome to The Elder Scrolls Online v2.7.5, featuring Homestead! This free update introduces our player housing system with 39 uniquely-themed homes you can acquire throughout Tamriel. With over 2,000 individual decorative and furniture options, plus Furnishing Crafting, you’ll have a lot of options available to make your home truly yours. In addition to this massive new system, we’ve also added Master Crafting Writs, four new Motifs, and updated several sources of itemization in Cyrodiil and the Imperial City, all of which are detailed below. You’ll also find that we’ve put a focus on improving the balance across all classes and skills. As always, we’ve made several fixes and improvements to all previously DLC game packs and the base game patch. We can’t wait to have you play our latest update, which is approximately 3.36GB in size. Thanks, and enjoy! HOMESTEAD Update 13 features Homestead – player housing is coming to The Elder Scrolls Online! As such, you may now acquire and decorate homes across Tamriel. Homestead features 39 homes spread throughout many zones in the base game. Homes can be found in a variety of interesting locations across Tamriel, and each is available for purchase. Homestead Basics Except for your first entry-level inn room, which is free after completing a short quest, all of the initially-available homes or inns from other alliances can be purchased with in-game gold or crowns.
Acquiring a Home There are three ways to acquire a home in Homestead:
The easiest way to preview homes you have not yet purchased is to go to the new “Houses” section in the Crown Store, highlight the home you want to check out, and click “Preview”. This will teleport you to the home so you can do a walkthrough while making your purchase decision. You can also preview homes from the Collections window, and also by simply finding the home in the world and clicking on its door. Previewing brings you into a personal experience where you can explore the prospective home, including both furnished and unfurnished versions.
The housing editor contains multiple tabs and categories for ease of asset selection.
Furnishings are a new kind of inventory item that may be placed in a home, and can be identified by the word “Furnishing” on their tooltip. These function like any other inventory item until it is time to place them in a home.
Many types of housing objects have additional functionality when placed, including the following:
Home furnishings can be found from a number of sources, including:
You can now craft furnishings for yourself, your friends, or to sell to others!
You can choose to allow or restrict access to each of your homes as desired, and may set different permissions for each of your guilds and on a per-individual basis. You can even ban specific individuals, while allowing the rest of a guild access (just in case you want to hang out with most of your guildies, but Tony keeps spilling mead on your favorite rug).
In Homestead, you can expect to see a variety of new achievements for everything from decorating your home in a certain way, to learning an impressive number of furniture plans, to beating up Target Skeletons. Of particular note, we’ve added four new titles:
Master Crafting Writs Maximum-tier Writ reward boxes for all tradeskills now have a chance to provide a special invitation to craft a very specific item or set of items.
Update 13 brings four new Motifs for you to collect and craft!
The vendors in Imperial City have had their wares updated!
The five towns of Cyrodiil - Bruma, Cheydinhal, Chorrol, Cropsford, and Vlastrus - now offer better compensation for completing their citizen’s quests!
We’ve updated the way the Dungeon Finder forms groups. When your dungeon group is ready, you will no longer immediately be put into a group. Instead, all 4 members of the group will have to verify that they are ready for the dungeon.
In this update, we’ve added support for Razer Chroma devices!
The Champion Point cap has been raised by 39 points (13 in each red/blue/green constellation) for a current total maximum of 600 Champion Points. The Champion Point experience curve has been automatically adjusted with this new cap so earlier Champion Points require less experience and can be earned faster. Cyrodiil Campaign Changes The Campaigns Spellbreaker and Ebony Blade will be closing on the PC European megaserver. If you are currently assigned to these campaigns, you will receive a free re-assign, and rewards will be granted out as if the Campaign had ended naturally. KNOWN ISSUES Homestead General
Combat & Gameplay Champion System
General
Kvatch Arena
Combat & Gameplay Monster Abilities
General
Combat & Gameplay Monster Abilities
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06/02/2017, 17h56 |
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[Live PC/Mac] Notes de version 2.7.14 (Homestead - 15/05 - 104 Mo)
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Exploration & Itemization
General
Quests
Art & Animation Animation
General
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Quests
Alliance War General
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The goal of these changes is to decrease the effectiveness of players grouping into tight groups in order to spread out damage, while at the same time making sure that AoE abilities are not too powerful.
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The goal of this change is to allow players to disengage from battles faster and spend more time on their mounts when moving between objectives. This is our first fix for the issue of being stuck in combat in Cyrodiil, and will be evaluating if any further changes need to be made.
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Since many frost abilities already snared the target, the Chilled status effect was redundant. This change also helps focus frost more towards a defensive option.
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We’ve added more personality to the different staff types to make them feel like different weapons. The focus of Fire staves is high single-target damage, Lighting staff is AoE damage, and Frost staff is defense.
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This change is aimed at getting players to pay more attention to their resource pools and use abilities in more strategic way. This is the first fix for high-level players having a lot of resources, and we’ll continue to evaluate this issue.
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We wanted to make the damage reduction provided by Major Evasion more in line with Major Resolve and Major Ward. Dodging is very powerful because it also allows you to avoid secondary effects such as stuns and snares.
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We wanted Major and Minor Force to work the same way, without changing the damage bonus these buffs provide. Before, Major Force would multiply your 50% critical modifier by 30% (50 * 1.3 = 1.65). Now, you just add the critical damage bonuses together (50 + 1.15=1.65). The total damage is the same, but now Major and Minor Force use the same formula.
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Changing the debuff to a flat value instead of a percentage means Lifesteal is now always useful, regardless of how attribute points are spent. This makes it more universally useful for all players. Dragonknight
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To improve Fiery Grip’s reliability, we changed it so the projectile (and subsequent pull/push) cannot be dodged. This ensures that enemies using Roll Dodge or Major Evasion do not cause your Fiery Grip cast to be wasted, and makes the Empowering Chains morph (which pushes you to the target) behave consistently with other charge abilities. Since Fiery Grip is an unusual projectile due to being undodgable and unreflectable, its tooltip has been updated for additional clarity.
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We wanted Lava Whip to hit harder since it’s a melee attack without increasing the overall PvE DPS of Dragonknights. To accomplish this, we reduced the bonuses from Standard of Might by 5% and increased Lava Whip by 5%. This gives Magicka Dragonknights a bit more pressure in PvP without increasing their PvE damage. Draconic Power
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We wanted to give Dragonknights a more reliable version of Dragon Blood that scaled like other heal abilities in the game. However, it was still important to us that it retained some of the risk/reward of waiting to use it at lower health thresholds. Because there’s a base heal value, it’s more forgiving when used at higher health, but waiting makes it more efficient. To counterbalance this increased ease of use, we moved the Minor Vitality buff to Green Dragon Blood. This also ensures that Health-based Dragonknights also have a strong morph option as well.
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The goal of this change was to bring Dragon Blood in line with other heal abilities in the game.
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As part of a consistency pass to define abilities as dodgable or undodgable, Dragon Leap has been made undodgable. Area of Effect attacks should not be dodgable since they blanket an entire area with harmful effects, and should still damage enemies trying to Roll Dodge through it. Since this is an Ultimate ability, we want its activation to be more reliable compared to other charge or leap abilities. Because of this, Dragon Leap can now be used while you are rooted, and makes you immune to such effects mid-leap.
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Since block values can only be whole numbers, a 5% bonus was increasing block’s 50% damage reduction to 50 * 1.05 = 52.5. Then, it got rounded down to 52%. This change helps clarify the proper amount of bonus you get. Note that Rank II of the ability still gives a 10% increase which equates to 55% damage blocked (50 * 1.1 = 55).
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Since Stonefist is easy to avoid or anticipate with Roll Dodge and Block, we’ve increased the projectile speed to make it harder for enemies to counter. Nightblade
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With the Nightblade’s high Ultimate generation, Death Stroke is available too frequently for how powerful it is. Increasing the cost keeps its current burst potential while making Nightblades think more tactically about when to use it.
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Increasing the range on this morph to 28 meters matches the range of other Magicka Nightblade damage abilities such as Strife or Cripple, and makes this morph work cohesively with a ranged ability kit.
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The goal of this change was to make sure early skills in the trees are simpler and more damage focused.
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The goal of this change was to ensure there was an interesting choice between morphs. You can choose to either have more damage, or add a heal component.
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We increased the cost of Strife because it was so much lower than other similar abilities, such as Lava Whip or Force Shock, while also providing a significant heal. Note that after the cost increase for Strife, it is still much lower than these abilities. This change, along with the changes to Elemental Drain and Siphon Spirit, are targeted at getting players to pay more attention to their resources. Sorcerer
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We moved the class defining defensive ability up one slot so players who are leveling up can gain access to it earlier.
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The goal of this change is to simply the Sorcerer rotation, allowing a Sorcerer to free up some global cooldowns in order to use other abilities while keeping the burst potential for PvP at the same time.
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The Hurricane ability provides Major Resolve, Major Ward, Minor Expedition, and AoE damage in a large radius. This ability over-performs relative to other class defensive abilities like Spiked Armor. Stamina Sorcerer damage was also high, so adjusting the damage on this ability brings the Stamina Sorcerer more in line with other abilities.
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As all Weapon skill lines have a 20% Stamina cost reduction passive, we also included this reduction with class Stamina morphs. Binding Javelin and Biting Jabs were missed when this initially happened. Fixing this bug and giving these abilities their correct costs helps Stamina Templar with some of the sustain issues they were having.
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Changed as part of our overall Area of Effect consistency pass as described earlier.
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We took the stun off of Blazing Spear and increased its damage over time duration to help differentiate it from Luminous Shard. We want Blazing Spear to be damage focused, and Luminous to be CC focused. Note: We’re still working through a solution that makes Luminous feel unique from the other CC abilities, while maintaining the functionality of effectiveness on blocking targets.
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Since there is already a waiting period on charge abilities as you move to close the gap, we have increased the speed of the “leaping stab” animation that happens once you finally reach your target. This should make Focused Charge feel more responsive and allow you to more fluidly transition into other abilities after completing the charge.
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Changed as part of our overall Area of Effect consistency pass as described earlier.
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We want to see Backlash as a burst damage ability that you can use in solo PvE or PvP content. To accomplish this, we increased the amount of copied damage. This increase is higher in Cyrodiil to account for both Battle Spirit and the play styles of enemies; enemy players are much harder to hit with 5 seconds of unhindered attacks.
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The damage of Radiant Destruction was so high that players were able to cast this on targets with high health values and still deal effective damage. This change makes it more important to use the ability at the correct time. In PvP, other players now have more time to react, and in PvE the rotation requires using multiple abilities for a longer period of time.
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The change to Ritual of Rebirth and Lingering Ritual improves the mobility of Templar healers and meshes better with our high mobility gameplay. Weapon
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This change is aimed at newer players. Our intention for this weapon line and the ones below is getting players into the habit of using their primary damage ability as soon as possible.
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Increasing Hawk Eye’s duration makes it easier to maintain the buff stacks, therefore improving Bow DPS in PvE. The duration is still short enough to reward players using a pure Bow-focused playstyle, without buffing builds that only use Bow to throw down Volley and Poison Arrow.
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The size of this ability coupled with the mobility of Eye of the Storm has made it extremely potent in PvP without allowing enough counterplay. Due to this, we’ve reduced the base damage but allow you to regain that damage by selecting the Elemental Rage morph. This is similar to previous changes we made to Force Shock and Uppercut – you’ll now be choosing between extra damage or extra utility.
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With these changes and the updates to Ancient Knowledge, we’re giving Frost Staves the capability of being used by tanks. This opens up a lot of new possibilities and builds we’re excited to see for both PvP and PvE content. We’ll be heavily monitoring the effectiveness of Frost Staff tanking in both types of content to determine if further changes are needed.
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06/02/2017, 17h56 |
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Armor
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Part of the counterplay against a Heavy Armor enemy is to stop attacking them for a short period (to drop their Wrath stacks and not trigger their Constitution passive), but Rapid Mending made it so they could still restore a significant amount of resources, even if you were trying to avoid them. Reducing this should ensure Heavy Armor is more about constantly taking damage to maximize its strengths.
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Shortening Wrath’s duration and allowing it take longer to build up its stacks to its full potential should allow more counterplay against Heavy Armor enemies, and take them longer to ramp up their power when engaging in combat. This also helps promote a berserker-type playstyle with Heavy Armor where you get more powerful the longer you stay in combat. World
Dark Anchors
General
General
General
General
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Armor of the Trainee was meant as an introductory set that required no advanced strategy to utilize. The attributes it was providing were too high as you could get the same amount of Stamina that Draugr Hulk’s 5-piece provided, as well as significant Magicka and Health bonuses. This set will now provide less Stamina than the Draugr Hulk 5-piece, but more overall stats.
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Black Rose was too powerful with how much more resources it gave to the Constitution passive. Reducing this bonus slightly keeps the set viable, and balances it better against other Heavy Armor options.
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This should make all summoned monsters consistent in how they despawn when they expire. We want summoned monsters to be removed immediately for better visual fidelity and game performance.
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Due to this item set having a low cooldown, the Magicka restored by its proc was very high in situations where you were taking lots of incoming hits every second. Increasing the cooldown but also increasing the proc chance maintains the current level of Magicka returns when you are taking one hit every second, but keeps it from being extremely overpowered when you were taking multiple hits every second. The Magicka returns of this set will still remain higher than any other item set in heavy combat situations.
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Being able to stack the Scourge Harvester proc with other healing received bonuses was too powerful. With all those bonuses, enemies could quickly heal back to full health before you had time to back away and snap the tether. This can no longer stack with Major Vitality given by Potions.
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This set was meant to be a more utility-focused set for tanks with its powerful snare, but it did too much damage in builds (particularly PvP ones) that would spam Taunt abilities to kill targets.
General
General
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06/02/2017, 17h57 |
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OVERVIEW
The Elder Scrolls Online v2.7.6 is an incremental patch that fixes a number of game crashes, and also fixes the issue where player characters would become invisible in Cyrodiil. We also fixed the issue where you were not receiving the Daily Bonus Rewards granted through the Grouping Tool, and addressed a number of Master Writ and housing-related bugs. The size of this patch is approximately 224MB. FIXES & IMPROVEMENTS, THIEVES GUILD DLC GAME PACK Exploration & Itemization Achievements
Audio General
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Crafting
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Homes
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Malabal Tor
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13/02/2017, 12h59 |
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on peut l'avoir où en fr stp ?
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13/02/2017, 13h04 |
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13/02/2017, 13h27 |
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13/02/2017, 13h43 |
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Merci
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13/02/2017, 14h00 |
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Citation :
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13/02/2017, 16h50 |
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VUE D’ENSEMBLE
The Elder Scrolls Online v2.7.7 est un petit patch incrémental qui comprend un correctif pour les longs écrans de chargement lors des déplacements vers une zone où la densité de joueurs est élevée. Nous avons également inclus quelques correctifs liés aux quêtes, modifié la façon dont on obtient la Cire de modelage (qui sert à la fabrication de meubles), et autres. Ce patch pèse environ 122 Mo. CORRECTIFS ET AMÉLIORATIONS, PACK DE JEU TÉLÉCHARGEABLE THIEVES GUILD Donjons et Groupes Épreuves
Quêtes et Zones Quêtes
Audio Général
Fabrication de meubles
Donjons
Général
Mobilier
Général
Raidelorn
Général
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20/02/2017, 19h30 |
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VUE D’ENSEMBLE
La v2.7.8 The Elder Scrolls Online est une petite mise à jour incrémentale corrigeant des problèmes de performance ainsi que certains bugs mineurs, notamment l’ajout d’une petite chance de trouver des peintures dans les coffres aux trésors découverts grâce aux cartes. En plus de ces correctifs, nous allons désactiver les points de Champion sur toutes les campagnes de Cyrodiil afin de lancer une série de tests de performance en JcJ. Cela affectera toutes les plateformes et mégaserveurs. Durant ce temps, les gains de points d’Alliance dans toutes les campagnes seront doublés, à la fois pour compenser le manque des points de Champion et pour inciter tout le monde à faire du JcJ. Les durées de campagne et les classements ne seront pas ajustés durant cette semaine. Pour plus d’informations sur ces changements, veuillez consulter ce message du forum. La taille de cette mise à jour incrémentale est d’environ 225 Mo. CORRECTIFS & AMÉLIORATIONS, JEU DE BASE Art & Animation Général
Combat & Gameplay Guildes
Exploration & Objets Général
Divers Général
Interface Mode Gamepad
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27/02/2017, 12h48 |
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Bonjour,
Avez-vous une info concernant l’éventuel retour des serveurs ? Merci. |
27/02/2017, 13h18 |
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Toujours en cours de maintenance, pour info.
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27/02/2017, 13h54 |
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La maintenance est terminée. Bon jeu.
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27/02/2017, 14h40 |
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OVERVIEW
The Elder Scrolls Online v2.7.9 is an incremental patch that fixes several issues surrounding the Grouping Tool, furnishings, and general gameplay. We’ve also re-enabled Champion Points in Cyrodiil and made a few changes to AP gains. In addition, we have adjusted the timeframe that the luxury furnisher Zanil Theran will be present, based on feedback received. The size of this patch is approximately 730MB. Note the patch size for the English client is going to be slightly larger than German and French due to some minor audio fixes. NEW FEATURES / UPDATES / BIG CHANGES Campaign Changes The Cyrodiil performance test with Champion Point removal and double AP gains has concluded. Thanks to everyone for your participation! We have implemented the following changes:
Combat & Gameplay General
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Item Sets
Furnishers
Miscellaneous General
General
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06/03/2017, 13h14 |
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20/03/2017, 13h16 |
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Et pour ceux qui se demanderaient, oui, le patch note est vraiment comme ça, même dans sa version anglaise, je ne l'ai pas résumé ni réécrit
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20/03/2017, 13h31 |
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Merci
('est vrai c'est bizarre ) |
20/03/2017, 13h48 |
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20/03/2017, 15h09 |
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La version anglaise est un peu plus précise en ce qui concerne les ajouts. Ils parlent des événements saisonniers. Y'a ptet des nouveautés du côté des succès.
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20/03/2017, 16h07 |
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Au passage,le bug du launcheur qui plante et demande de réinstaller peut encore survenir...
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20/03/2017, 19h17 |
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