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Ryolnir a fait une session "spoiler" sur Twitch. Grosso modo :

Winter Soldier :
- Semaine prochaine sur le TC.
- Ses armes sont grandement basées sur celles qu'il utilise dans CA2.
- Pas de bouclier dans son kit.

Héros :
- Kitty Pride ne sera pas le héros après Vision.
- Iceman est le héros après Winter Soldier.
- Le coût d'Iceman n'est pas encore fixé. Peut-être 600, mais ce n'est pas sûr.
- Iceman aura des pouvoirs type Ice Construct.
- Vision coûtera 400 splinters.
- Pas d'invocations pour Vision.
- Mise à jour de Captain America en même temps que Winter Soldier.
- Nouveau pouvoir de déplacement pour Captain America : On Your Left!
- Aucunes nouvelles de Wasp.
- Beast n'est pas confirmé pour 2015.
- She Hulk prévu pour Q1. Le design vient d'être finalisé.
- Iron Fist prévu pour 2015, mais plus vers la fin.

Costumes :
- Pas de nouveau costume pour Ghost Rider avant un moment.
- House of M Psylocke très probable.
- Nouveau costume pour Gambit prévu.
- Ils vont tenter de sortir un max de costumes thématiques pour Avengers 2.
- Le costume par défaut de Vision sera le classique.
- Vision sortira avec le costume du film, à priori.
- Pas de costume pour Sue ce mois-ci, mais pour le mois prochain.
- Costume pour Reed en préparation.
- 2 costumes F4 rouges en préparation.
- Wiccan devrait être dans le prochain patch.
- Prochain enhanced après Wiccan : Superior Iron Man.
- Cable Marvel NOW! arrivera avec le 52.
- Emma Dark X Men et Jean New X Men prévus. L'un des deux est le prochain costume de ce perso.

Team Ups :
- Le Team-Up Advanced Pack devrait être annoncé sous peu.
- Pas de slot de costume pour Team Up. Les versions alternatives sont là pour ça.
- Gros changements prévus pour les Team Ups.
- Agent Venom sera dans MH d'une manière ou d'une autre. Je mets le spoil dans cette catégorie parce que Ryolnir a dit plus tard qu'il avait spoil un Team Up du prochain pack, et Agent Venom est le seul potentiel TU dont il ait parlé.

Divers :
- Nouveau vendeur ? Peut-être. Mais ça pourrait ne pas être ce à quoi vous vous attendriez.
- Revamp des insignes pour le mois prochain. Elle devrait être sur le TC la semaine prochaine avec Winter Soldier.
- La prochaine page d'Omega n'a pas encore été décidée.
- L'event après celui de la semaine prochaine (l'Omega event) est tout nouveau. Il est qualifié de bizarre, fun, mais surtout unique. Il sera peut-être récurrent, mais pas mensuel.
- Gros revamp du mode histoire cette année qui ne changera pas que les récompenses.
- Des améliorations pour le jeu en coop, mais ça ne sera pas le système de mentoring.
- Chapitre 10 pour cet été.
- Raid Axis pour février.
- La Danger Room n'arrivera pas avec Iceman. Elle n'a jamais vraiment été repoussée parce qu'elle n'a jamais vraiment été planifiée. Il y avait juste des estimations.
- Possible revamp du craft pour cette année.
- Pas de grosse revamp de l'UI, mais des améliorations sont prévues.
- Classement auto prévu.
- Personnalisation du S.T.A.S.H. façon PoE.
- Il n'est pas prévu d'augmenter le cap de crédits, pour le moment.
- Pas de système de monture prévu. Si un personnage doit avoir une monture, ça fera partie de son kit. Pour le moment.
Bien content des news sur la Vision, je suis de plus en plus impatient
Par contre spoil sur le film car de mémoire, Marvel n'avait pas officiellement annoncé qu'il était dans le film. Je me trompe peut-être mais c'est ce qu'il me semble.
Citation :
Publié par Zanka
Par contre spoil sur le film car de mémoire, Marvel n'avait pas officiellement annoncé qu'il était dans le film. Je me trompe peut-être mais c'est ce qu'il me semble.
Euh, c'est annoncé depuis un moment.
Citation :
Publié par Rasetsu [Men]
Euh, c'est annoncé depuis un moment.
Heureusement que j'ai dit "il me semble", "de mémoire"
Je n'ai vraiment aucun souvenir de cette annonce du même tonneau que celle pour Scarlet Witch et QuickSilver.
Team-Up System Revamp: Part 1!
https://forums.marvelheroes.com/disc...-revamp-part-1

Overview

As you may have heard, we have exciting renovations planned for the Team-Up System early this year, and they are fast approaching! Over the next few days, we’ll be talking about various changes to the system, leading up to a big announcement for Team-Ups and a nice, fancy dev blog covering this and more. And yes, that big announcement includes some pretty awesome Team-Ups coming in 2015.
There are many things we are setting out to achieve with this Team-Up Revamp, and today we’ll be talking a bit about making a Team-Up who you want it to be. Teaming up is a classic tradition in Marvel Comics, dating back to Captain America with Bucky and even the Invaders during World War 2. But maybe your idea of how Magik should Team-Up with Colossus is a bit different than mine - maybe you envision her using her Soul Sword to quickly dispatch dozens of enemies and I think of her summoning demons to assist his brute strength as the best option. Maybe @MichaelMayhem wants a little bit of both! All of these should be options in Marvel Heroes - Marvel super heroes (and villains) have changed drastically over the decades and not all of us may agree how a particular character should act or fight.

1096669-1_marvproj8_davisvar_02.jpgThis image has been resized to fit in the page. Click to enlarge.

Customization

To get there, we’ve expanded the power trees of Team-Ups as well as their customization options and created a whole new means of progression wherein a Team-Up hero earns experience alongside you. A Team-Up can now level up to 60, earning new powers as they progress, as well as Power Points. Power Points can be spent, just like a playable hero, allowing you to make your favorite Team-Up feel more like the hero you’d like them to be.
For instance, Beta Ray Bill’s Lightning Barrage ability unlocks at level 15, where he summons lightning from the sky to blast nearby enemies. If you use him as a permanent ally, you may want to put points into this as a solid AOE to clear out weaker enemies, but it also acts as a requisite for another power: Lightning Support. When Beta Ray Bill unlocks Lightning Support at level 36, you can assign ranks to it, allowing him to enter the fight and cast Lightning Barrage while he is ‘away’, with each rank giving a bonus to the proc chance of the power. The damage of Lightning Support is affected by the ranks in its prerequisite, Lightning Barrage. Further down the power tree, at level 54, you can opt to place points into Scorched Earth, allowing both Lightning Support and Lightning Barrage to leave damaging lightning-scorched spots on the ground with each lightning strike!
http://www.thenerdfilter.com/wp-content/uploads/2013/11/Beta-Ray-Bill.jpg
The end result is that a Team-Up’s progression and choices matter, but you are not locked into any build by how you choose to use your Team-Up (permanent ally, burst damage or away). Team-Ups receive fewer Power Points than players, but each power requires fewer points, accordingly. You should make your choices carefully, with many powers impacting others. In addition, every Team-Up now has a single dedicated Signature power, similar to a hero’s Ultimate Power. How you level those is a bit different, but we’re not ready to talk about that just yet.
But what about?

So the biggest question that is bound to come from these changes is: what about Team-Up survivability? You should stay tuned for that.
http://img2.timeinc.net/ew/i/2014/09/18/Spider-Gwen_612x380.jpg
A special thanks to @MichaelMayhem, @TheArtofRawr and the rest of the design team for not only working on this awesome revamp, but assisting me in writing detailed spoilers for everybody!
(Nouvel event sur le TC prévu pour vendredi)

Citation :
Hey all! Here's the deets on the new event. There are still a few more surprises in store, but here's what you need to know for testing:
  • The Bovine Sector Portal on Adam Warlock is temporarily 45 Eternity Splinters, a discount of 30%, and the Bovineheim portal is temporarily 100 Eternity Splinters, a discount of 50%!
  • Defeat waves of Bovine in Industry City Patrol!
  • Loot in the Classified Bovine Sector and Bovineheim has been buffed! Additionally, new region-specific Uniques can be found in both Bovine levels. Feel free to give feedback on the general droprates in these zones.
  • Bosses and mobs have a chance to drop portals to the Confidential Bovine Sector and Bovineheim!
Current Issues

  • Bosses in all areas of the game should be able to roll an affix that makes them summon cows. Watch out for this tomorrow!
Punisher a peut être un costume proche de Snake, mais Winter Soldier en a la voix.


Dernière modification par Rasetsu [Men] ; 22/01/2015 à 06h34.
(il va y avoir un stream des devs vers 2h il me semble chez nous, je ne pourrais pas le regarder mais on devrait avoir pas mal de spoil pour demain matin. Sachant qu'en plus durant le weekend on aura la QoL de captain, la review des insignes et Winter soldier sur le TC).
Team-Up System Revamp: Part 2!
https://forums.marvelheroes.com/disc...-revamp-part-2

Overview

True to our word, we’re back to talk more about the Team-Up Revamp! We received a lot of great questions from Wednesday’s post and we plan to answer as many of them as possible organically, as well as a nice informative FAQ on Sunday. For today, we’re going to talk about some new features that aren’t as complex as the first preview, but no less exciting.
Controlling the Battlefield & Survivability

In the battlefield, heroes constantly give each other orders and suggest maneuvers. Captain America tells Bucky to jump out of the way, and Spider-Man might tell Firestar to dodge Black Cat’s poison bomb before it goes off. To represent this, we’re going to let players have more control over their Team-Up’s movement. If Drax is being pummeled by AOEs (which he’ll take 50% damage from) or is standing in the way of a Rhino charge, a player can use a hotkey to direct him to their cursor, similar to Rocket Raccoon’s Groot summon.

500px-Charge.jpg
In addition to allowing a hero to give their Team-Up orders, we’re doing a full pass on the survivability of Team-Ups. While it still might be true that you don’t want your Team-Up hero active during a raid battle with complicated mechanics or 10 players on screen, we think Team-Up heroes should be able to be active in nearly all content if you choose. To balance the survivability improvements and newfound potency, a Team-Up’s cooldown will begin on defeat rather than upon being summoned. I personally look forward to crushing Cosmic Kurse’s face as Psylocke with the help of Archangel.

1247163697_32.jpg
New Powers & New Takes On Old Ones

Since many players currently think of their favorite Team-Up as the one who’s passive benefits them most. That will still true if you choose to use them as ‘Away’ Team-Ups, same as it ever was - but you will also want to take a closer look at how you can modify their other Away powers. We want to be sure that every Team-Up was on an equal playing field with active powers too. As discussed in the previous preview, many Team-Ups feature brand new powers to put them on the same level of combat effectiveness as others, in addition to new effects gained by putting Power Points into ‘Passive’ powers. We fully expect that with each new playable hero, players will also be posting their active AND away Team-Up choices and builds to go along with them - especially with the new level of granularity and customization.
In the new world, you may want to build a tankier Team-Up to keep your Storm from being squashed, or you may desire a ranged Team-Up like Spider-Woman to back up your melee Spider-Man (Spider-Verse!).
One example of polishing an existing Team-Up design might be seen in Magik’s Limbo Demons. In the new system, Magik will gain access to a new passive ability which grants a gap-closing leap power to all of her demons, regardless of whether they are summoned by her directly or by the player through an ‘away’ passive.

4be82695609f8.jpg
Synergies

In addition to leveling Team-Up Heroes for new powers and customization, we also wanted to add a more meta-sense of progression as we have with playable heroes. Just like a playable hero, the Team-Up Synergy system encourages you to build a healthy roster of Team-Ups and use them, each of them conveying unique bonuses when leveled to 25 & 50. The goal is to establish a new level of customization for your own heroes and a new reason to gain experience, even at level 60. This new aspect of the system is a fairly large undertaking, but we hope to launch it alongside the rest of the Revamp features, if not shortly after.

Kebpesh.pngThis image has been resized to fit in the page. Click to enlarge.
What’s Next?

Though we’ve touched a lot of the major pillars of the redesign, we have yet to discuss a lot of the nitty gritty details or answer important questions. For the next preview, we’ll be answering as many questions as we can in an FAQ format. We may even answer questions you haven’t asked yet for completions sake. That’s to say nothing of some of our future plans for Team-Ups, but those are a bit too far away to talk about at this time.
And remember, this is all leading up to the big announcement of Team-Up Advance Pack 2 next week.
Lss listes de changement ne sont pas exhaustifves :
Citation :
Overview

Greetings! As many players are aware, we have been working on the Insignia Review. There are many changes to Insignias, and I would like to take some time to explain these. First off, there are a few known issues.

Known Issues for Test Center (Jan 23):

  • Spirit is currently rolling at 3-4 times the intended value, which will be fixed
  • Attack Speed is not currently rolling correctly as a Random Affixes
  • Boss Damage is not currently rolling correctly as a Random Affixes
  • Marvel Knights and Defenders Insignias are not currently dropping
  • Elektra Insignia is currently displaying higher than intended values to its Built In Auras
  • Tuning is not completely finished. This includes any tuning related hanges to the Built In Auras and Random Affixes.
It is very important to note the last Known Issue above, which is that tuning is not completely finished. We wanted to get this into test center (hopefully this weekend!) and give players an idea of what to expect for the new and improved Auras and other changes.

What does this “Insignia Review” consist of?

bInpJxp.jpg
As a design team, when looking at the Insignia game, we came up with the following goals:

  • Review existing Built In Auras
  • Review existing Random Affix Rolls
  • Add new Insignias for existing Team Affiliations
  • Add new Team Affiliations

I. Review existing Built In Auras:

Many existing Insignas have been reviewed and changed to provide more options for players when it comes to itemization. We wanted to look at specific teams and provide itemization options where those options did not previously exist.

Additionally, most auras have been moved to proc effects. This was done purely for performance reasons. In most cases, the change was also accompanied by a buff to the existing effect to help offset the change from an aura to a proc effect.

Specific Example:
IIqCkDp.jpg

The existing Thor Insignia Built In Aura is as such: You and your allies have a 2.6% chance to deal 8,852 Energy damage...". This aura has been moved to a personal effect, and a new aura has been built. The new aura states: When you Critically Hit, you and your allies gain +defense, +physical damage rating and +energy damage rating for 8s. All existing Insignias will retroactively update to the new Auras.

When looking specifically at the Avengers as represented in Marvel Heroes, Thor, Iron Man and Ms. Marvel to name a few are all capable of being Physical/Energy heroes, yet previously did not have access to an Avengers Insignia that would have been deemed beneficial.

List of Existing Built In Auras that have been changed so far:

  • Insignia of Thor
  • Insignia of Hawkeye
  • Insignia of Wasp
  • Insignia of Captain America
  • Insignia of Spider-Man
  • Insignia of Quicksilver
  • Insignia of Wolverine
  • Insignia of Invisible Woman
  • Insignia of Thing
  • Insignia of Crystal
  • Insignia of Frankie Raye
  • Insignia of Drax the Destroyer
  • Insignia of Luke Cage
  • Insignia of Gamora
  • Insignia of Rocket Raccoon
  • Insignia of Groot
  • Insignia of Adam Warlock
  • Insignia of Piotr Rasputin
  • Insignia of Mockingbird
  • Insignia of Citizen V
  • Insignia of Bullseye
  • Insignia of Juggernaut
  • Insignia of Elektra
  • Insignia of Iceman
  • Insignia of Beast
  • Insignia of Phoenix
  • Insignia of Archangel
  • Insignia of Quake
  • Insignia of Spider-Woman
  • Insignia of Falcon
  • Insignia of Weapon X
II. Review existing Random Affix Rolls

We specifically looked at the Random Affix Rolls and made some adjustments. They are as follows:

  • Identify existing Random Affixes that are not useful/attractive, and make sure that they do not roll anymore
  • Identify existing Random Affixes that do not provide enough "value". Adjust the roll ranges for these affixes to make them a more attractive option
  • Add new, exciting Random Affixes to the affix pool that replaced the unattractive affixes
As a note, if you have an existing Insignia with any of the Affixes that will no longer roll, that Affix will stay on that item. However, any future Insignias that you roll will not have that Affix in the pool of eligible Affixes.

Example:
LClPnBA.jpg
The above Insignia is a great example of the work we did with Random Affixes. First off, let's look at the Random Affix that states: Regenerate 245 Health on enemy defeat. We determined that this affix was not attractive or desired by players. As a result, this affix will no longer drop. HOWEVER, this specific item above, will not reroll the affix.

Now let's look at the other Random Affix: 64 Spirit. In this case, we determined that the value of this affix (64 spirit) was not high enough. As a result, roll range on spirit has been increased. If you have an existing Insignia with a Spirit roll, it will retroactively update to the new value.

Affixes that no longer roll:

  • Regenerate X Health on enemy defeat
  • Regenerate X Health when you pick up items or credits
  • Regenerate X Spirit when you pick up items or credits
These affixes have been replaced in the affix pool with a few new, and exciting affixes. Players will have to discover what these are!

III. Add new Insignias for existing Team Affiliations and add new Team Affiliations

9QQE7gW.jpg

We have rounded out the amount of Insignias for the existing teams and added the following:

  • S.H.I.E.L.D.: 7 Current, 3 Added
  • Avengers: 9 Current, 1 Added
  • X-Men: 7 Current, 3 Added
  • Thunderbolts: 7 Current, 1 Added
  • Fantastic Four: 5 Current, 3 Added
  • Guardians of the Galaxy: 5 Current, 3 Added
  • NEW!: Defenders: 0 Current, 8 Added
  • NEW!: Marvel Knights: 0 Current, 8 Added
When looking at the existing amount of Insignias for the Team Affiliations, we wanted to go with 10 Insignias for the large teams and 8 for the smaller teams.
En complement des infos de la page précédente (59) sur le retrofit de Midtown, voici quelques nouvelles infos:
https://forums.marvelheroes.com/disc...omment_2147019

@TheCosmiccupcake confirmed the intention is that they drop their loot, but as a very rare chance (since they're much easier to access).

Some mob groups removed, a couple of bosses pulled (bye, Tombstone), some new bosses (Sinister is indeed there, along with the X-Men clones; also Man-Ape, Black Cat, Mole Man). Malekith and Kurse got some backup.

Doctor Doom is there as well giving an interview to some inquiring reporters, so you will - at last - be able to find out which Game of Thrones noble house Doom would see himself in if he lived in Westeros.

Magneto decided to cut his hours a bit - he's been pushing retirement age for a while now, and his crunch time in Midtown has been nutty for months, and since he's management it's not like he gets overtime. He's still there, but a lot less common.

Elektra and Bullseye brought in some backup of their own. The Hand decided to make another push for sewer domination. The Sinister Six will be making an appearance, as well.

The civilian rescue has been rebuilt so you will need to interact on individual civilians, but the benefit is this will allow for a group of four civilians to, well, give you credit for saving four civilians. Not all of these discoveries are set up right - this is kind of a hacktastic experiment to make it work this way, so patience as we work out the issues would be appreciated.
There are, to be sure, some rough edges remaining, but hopefully some time on test center will help us clear out the worst of these.

More info coming tomorrow.


Et une réponse de devs a certaines questions:
@exxess said: Will the zone run like ICP now with event phases and random boss spawns?
Perhaps a change for bosses/phases to drop madness boxes like ICP also?
No; Midtown is still Midtown, albeit with some updates and new tech. We want ICP and Midtown to feel distinctive. To that, however, we do want both to be useful and fun places to play in, so iterations for both are likely. At least until work starts on the next patrol zone sometime later this year.
@Evsi said: No. More. Venom.
He's there, but just as part of the Sinister Six, as I recall.
As for the Sinister Six, its membership has been pretty fluid over the years, and while in an ideal world I would probably have chosen a slightly different lineup, we work with the bosses we have at the time.

Dernière modification par Associal ; 24/01/2015 à 07h36.
Citation :
Publié par Vøyage
On sait déjà quels seront les nouveaux insignes ?
Need Daredevil et Taskmaster.
Daredevil cela sera ça :

ubPrtUg.jpg

Mais Taskmaster, aucune idée. Les nouveaux médaillons peuvent être ceux de persos faisant parti de l'univers Marvel mais pas forcément de personnages jouables (ex: mockinbird, nick fury, etc..) Il n'est pas dit que chaque perso jouable du jeu ait son propre medaillon.
Team-Up System Revamp: Part 3!
https://forums.marvelheroes.com/disc...-revamp-part-3

We'll be adding to this FAQ as we ramp up to the revamp! Feel free to answer questions in this thread and I'll try to get them added! If you don't see your question yet, it might be because that feature is still being finalized design-wise. Nothing here is set in stone - things may change based on either internal design discussions or feedback from the community!

When is all of this awesome stuff coming?!
Our number one goal with this Revamp is to make sure that we are absolutely happy with the huge amount of changes and new systems going in. This system is planned to ship in Q1 of 2015. We will keep you updated as to when you can expect to see it on TC. This is a big deal for us and we want to get it right.

What happens if I use my level 60 team-up with my level 25 hero?
Team-Ups are always summoned at your level in terms of how much damage they deal and take. Their power options and skill points are determined by their level, but their combat effectiveness will always remain equal to your own.

What happens to my Team-Ups levels if I prestige?
Team-Up levels are independent of Prestige.

Does it require a Retcon Device to respec my Team-Up?
Nope!

Do I have to level up a Team-Up for each hero I use them with?
No. Team-Up levels are independent and accumulate regardless of which Hero they are being used with.

Will Team-Ups save their skill point choices across all heroes or on a per hero basis?
Team-Ups will currently retain their current functionality of keeping their ‘spec’ the same regardless of who is currently using it. We are also investigating the other option.

Will their passives change and potentially become less useful? I spent Gs on my Team-Up!
Team-Up away passives that are currently located in the right column of the first tier will be retained exactly as they are now. Away ‘proc’ effects are being improved, and will allow for further customization of your Team-Up’s bonuses to you, even if you aren’t interested in calling them in directly.

Are Team-Up Passives still only useable while the Team-Up is away?
Certain players are very interested in only enjoying a solo experience, so we don’t want to have those players feel that they must summon a Team-Up to gain the optimal benefits. This is why the ‘away’ column exists, and we don’t want to take that away. However, with the new progression system, all sorts of new build paths and options will open up in regards to ‘away’ builds, so we will re-analyze these numbers and consider allowing the tier 1 ‘away passive’ to be on regardless of whether the Team-Up is active. No guarantees, but we’ll look into it!

Will variant Team-Ups have different synergies?
Variant Team-Ups, such as Holiday Groot, will still provide the same Synergy as their normal versions. If you own Holiday Groot, you will unlock Groot’s synergy. If you own both, you will not get two Groot synergies.

Will I still be able to use my Team-Up as a “30 second duration” burst damage summon?
Yes! The ‘Assist’ option is retaining for players who enjoy this style of Team-Up action. Team-Ups can be customized to make better use of this style under the new progression system.

Are changes coming to Team-Up gear?
Yes! Team-Ups will be getting Unique items, and the affixes currently available to their gear will be going under review.

Where are the Team-Up Gear Boosts?!
The Team-Up Gear Boosts will be granted with the release of the new Revamp. We withheld these boosts due to the fact that the Team-Up Gear will overall be improved.

How many powers does a Team-Up have available in the new system?
A choice of three ‘style’ options (similar to the current system), 9 powers to place points into, and 1 Signature power.

Will Ryolnir’s beard ever be a Team-Up?!
Confirmed 2016.

MarvelTeam-Up052.jpg
Citation :
Publié par Associal
Et dans la foulée l'annonce des prochains team ups à sortir (team up pack 2):
J'ai craqué, principalement pour ceux là

Citation :
Spider Gwen (+ enhanced costume)
Archangel (timed exclusive)
Mais bon, vu les prix des costumes enhanced, qu'il soit inclus à la préco ça adoucit bien les 40$
Citation :
Publié par Xenobia
J'ai craqué, principalement pour ceux là
Ouais ben moi non. Autant le 1er pack les team ups etaient vraiment différents les uns des autres et j'ai fini par en prendre 6. Autant celui là, il est quand meme vachement redondant.
- Angel ET archangel.
- la foire aux symbiotes et aux spideys. Agent venom, carnage, spider-gwen.
Alors qu'on vient d'avoir venom, qu'on a Spiderman en perso et en team up, spiderwoman et arachnee en team up, je trouve que ca commence a faire vraiment too much pour ce côté de la franchise. Il y avait quand même pas mal d'autres team ups a faire à la place.

En gros c'est trop ressemblant, et pas assez diversifié pour moi. Je passe mon tour. Si ils avaient pioché dans un peu plus de variété, j'aurais peut etre été tenté mais là, ca ne va vraiment pas etre possible.
Ca sera angel et quicksilver au detail quand ils sortiront en promo, ou en splinter IG, et c'est tout.
Et encore. Vu qu'en plus ca risque d'etre les 2 seuls de la liste qui seront peut etre jouables pour 2016, ca dependra grandement de la refonte des team ups.
Bon apres, je ne suis pas particulièrement la cible idéale pour ce genre de feature pour laquelle je n'ai pas grand interet à la base, c'est vrai. Du moment que ca plait à d'autres, tant mieux pour eux, pas de soucis.

Dernière modification par Associal ; 27/01/2015 à 10h33.
J'attends surtout de "voir" un peu plus le coté Team Up rewamp.

Actuellement, mes TU sont tous en passif, donc on les vois jamais, donc en gros, y a que les buffs qui me servent et donc je tourne avec 3 TU. (Wasp, Drax, Hawok)

Si on m'assure que je pourrai sortir mon TU et avoir des pouvoirs sympa, alors je signe de suite...mais si c'est encore pour l'avoir dans la poche .... moué.

Bon, faudrait aussi revoir le coté resistance du TU car en raid/ou cosmic, le pauvre TU il tient pas longtemps.



Sinon, totalement d'accord, ça commence a etre too much cette Spider mode. (et pourtant je suis fan du tisseur)
Citation :
Publié par Kouggharr
J'attends surtout de "voir" un peu plus le coté Team Up rewamp.

Si on m'assure que je pourrai sortir mon TU et avoir des pouvoirs sympa, alors je signe de suite...mais si c'est encore pour l'avoir dans la poche .... moué.

Bon, faudrait aussi revoir le coté resistance du TU car en raid/ou cosmic, le pauvre TU il tient pas longtemps.
Théoriquement, selon ce qu'ils ont dit dans les 3 déclarations propres aux team ups, entre une review de leurs résistances, les nouveaux items uniques pour eux et la possibilité de les faire bouger pour les faire sortir d'une AE, ca devrait etre beaucoup mieux.
Si en plus, dans tout ca, ils ont prévus dans les arbres de talents des passifs défensifs pour eux, ca devrait le faire.

Quand au fait de les voir plutôt que les avoir en passif, aussi a cause de leur manque de resistance, l'ajout offensif est plus utile en passif. Mais comme ils ont l'air de dire qu'avec les arbres de personnalisation etendus, meme en actif ils (et nous) devraient beneficier de tout ou partie des buffs passifs en plus de leurs dégâts actifs, la aussi ca devrait etre bon.
Si ils prennent la peine de faire une refonte, et depuis le temps que les joueurs leur surinent ce qu'ils n'aiment pas dans les team ups, je pense qu'ils en ont tenu compte

Apres, tout ca reste theorique, on verra clef en main, apres la refonte. Un bon tiens vaut toujours mieux que deux tu l'auras. On sera vite fixés, c'est pour bientôt à priori.
Citation :
Publié par Associal
Autant celui là, il est quand meme vachement redondant.
Perso, plutôt que de regarder les redondants (bien que les seuls que je considère vraiment redondant, c'est le spider gwen et un des 2 angel, je pense qu'agent venom et carnage ne seront pas des variantes d'autres team-up), j'ai préféré regarder les non redondants :
Angel
Quick Silver
Rescue (Potts)
Sam Wilson - Captain America
Sunspot

Ca + le costume enhanced de spidergwen (que j'ai voulu avoir dès que j'ai vu la première image du costume passer sur le fofo officiel), c'est largement suffisant pour me faire craquer (sans compter ma collectionnite aigue ^^)
J'attends de voir le coté "touche" pour les contrôler hein ^^

Quand on voit le bordel pyrotechnique de l'ecran et que pour certains perso faut etre 100% attentif pour pas mourir brutalement (oui, je joue principalement Nightcrawler ) je suis pas sur de pouvoir gérer le TU pour lui dire : attention petit mariole, la, le truc au sol tout corrosif il faut pas marcher dedans. ca va te piquer.


M'enfin bon, comme tu le soulignes, Gaz' prend quand même en compte nos remarques.

Reste a les faire flancher pour qu'ils nous pondent une vraie possibilité d'afficher un peu mieux certains de nos buffs.
Citation :
Publié par Xenobia
....
C'était pas une critique, je donnais juste mon avis qui pour une fois n'était pas tres optimiste en fonction de mes gouts (on ne sait jamais, sur un malentendu, j'aurais pu passer pour autre chose qu'un fan boy, mais non, trop gros, ca passera pas ).
Content que le pack te plaise au moins. En plus, cerise sur le gateau, ton argent servira a ce qu'ils fassent la prochaine fois des compagnons qui me plairont plus

Citation :
Publié par Kouggharr
attention petit mariole, la, le truc au sol tout corrosif il faut pas marcher dedans. ca va te piquer.

C'est vrai que le terme est bien choisi. Ils sont pas toujours futés et bien bourrins nos superheros

Dernière modification par Associal ; 27/01/2015 à 11h59.
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