[Actu] Du PvP sur Marvel Heroes en attendant Gambit

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Cette actualité été publiée le 20/11/2013 à 15:00 par Agahnon sur notre portail MMO et MMORPG :

Citation :
Le studio Gazillion s'essaye au PvP pour son action-RPG Marvel Heroes, qui comptera bientôt un héros supplémentaire en la personne de Gambit déjà en pré-vente. En parallèle, les portes d'Asgard se sont belle et bien ouvertes.


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Tu ne changes pas de perso tant que tu n'en as pas acheté un via la boutique ou via les eternity splinters en jeu.

ps : à moins qu'en pvp tu puisses changer autant que tu veux et que tout soit débloqué, je ne me suis pas renseigné sur le pvp mais ça m'étonnerait.
il faut preciser que le pvp est en BETA pour au moin 6 semaine, actuellement il est nul, mais clairement ils s attendaient a cela, et ils ont des milliards d ajustement a faire donc comme d hab avec gazillon il faut faire confiance au dev et attendre qu ils aient finaliser le bousin avant de le juger
Citation :
Publié par allensan
il faut preciser que le pvp est en BETA pour au moin 6 semaine, actuellement il est nul, mais clairement ils s attendaient a cela, et ils ont des milliards d ajustement a faire donc comme d hab avec gazillon il faut faire confiance au dev et attendre qu ils aient finaliser le bousin avant de le juger
Même si ça n'est qu'en beta, on peut juger qu'il est nul actuellement mais avoir confiance en eux pour l'améliorer .
Des vrais fous furieux chez gazillon, j'adore vraiment ces devs.
Annonces hier pour décembre et janvier , avec de sacré trucs
Citation :
Here's a brief evening update for you. This is some of the work that went on today:

Various teams working on the Loki Boss Fight for the next chapter of Asgard (December).

Many more uniques moving through the development system for heroes that don't have uniques for certain slots. Many were inspired for the unique suggestions in the Hero Review Questionnaire Threads, which continue to be a productive resource for developers.

Stark's checkbook moving into Gear Slot 3.

Buff to 3 of the PVP unique rings.

Many tuning changes to PVP after our first 24 hours of PVP testing. Most abusive strategies will be greatly reduced with Friday's small patch.

Work towards our raid system, still in initial stages for Q1 2014 release.

Changes and bug fixes for Gambit based on testing and the last few bits of player feedback.

A new power finalized for Squirrel Girl for AOE clearing - Atomic Acorn (name not final)

Design thoughts on Emma Frost's Telepathy upgrades for later in the year.

Prep work towards the Decemer

Some work towards Ghost Rider in various departments.

Fixed every bug reported from test center (zero remaining means one more day of testing to be sure and then live Friday morning with patch 2.02, most likely - this includes Gambit, some PVP balance tuning, bug fixes and various quality of life improvements)

Work on new items for the Armor/Weapon vendors to reward those who level them up

Work on Fisk Tower terminal (for launch in December)

Work on polishing the free 250G quest for level 15 players (once per account, retroactive for existing players)

Work on a new target dummy in the training room to simulate stage 2 Doom (it will die, and respawn, so you can test your time to kill) and a target dummy that shoots a rifle at you to test your defensive abilities if desired

Planning and advance work for the December "dps system upgrade" to coincide with Ghost Rider launch

Work on Ghost Rider's driving power technology (this will open up a lot of design options for future heroes)

Character modeling team working on something amazing that will change the hero I play.

Work on some color blind work-around for cosmic items.

Remember that Rock Troll that Thor smashed at the start of The Dark World? Coming soon!

Work on various UI improvements, including chat tabs, X-Defense UI and PVP UI.

Work on a Doop level for X-Defense (On a personal note, I bought a new chase costume and I'm going to try it out in X-Defense)
Et toujours hier voici le premier patch de correctif PVP
Citation :
Here are some changes coming for tomorrow to the public beta test of PVP.

Balance related changes in PVP zone for the next round of testing:

In level 60 PVP zones, Defenders and Guardians will have higher health. Lower level ones will not be affected.

Various tuning adjustments to incoming hero damage and hero damage dealt in PVP (Example: Iron Man and Spider-Man will deal 80% damage in PVP, Daredevil will deal 130% damage in PVP)

A few of the PVP rings will have a chance of removing invulnerability shields under certain conditions (as described in their tooltips).

Armor Buster will deal much reduced damage to PVP Defenders and Guardians.

Several powers will have higher cooldowns in PVP (God Mode, The One Off + 1 or 2 more)

When PVP Defenders and Guardians target a player, it will automatically remove that targets invulnerability shield.

Other updates not related to balance:

Start of match time will be reduced to 30 seconds from 60 seconds.

Prizes have been reduced slightly while in this phase of beta

Various UI changes and improvements

Future Improvements for December:

Continual tuning changes until we're in a relatively reasonable place of balance

New UI to show your kills, deaths, runestones, tower status, etc.

Ranked play and tournaments once the beta phase is completely done and the mode is fun and reasonably balanced.

Anything else based on feedback.
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