Patch Notes, 1.112 on Pendragon.

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C'est par ici pour voir des trucs assez ouf.

Citation :
Publié par Mythic
Pendragon Patch Notes 1.112
Posted by Kai Schober | 2012 Apr 03 13:55 -0400 GMT
HIGHLIGHTS
[Pendragon Only] The Relics of Albion, Hibernia and Midgard have moved to new Shrines, feature new visible effects, and boast updated mechanics! Be the first of your Realm to claim a Relic in this exciting and improved Relic System!

Bonedancers have some new toys! A new ground targeted spell has been added to the Bonedancer class in each specialization.

Don’t turn your back on Friars or Valewalkers! Both classes have access to a rear snare style.

Assassins can no longer be directly considered so toxic. All toxic Direct Damage poisons have had their damage values reduced.
CLASS BALANCE
Assassin
Balance Changes
All toxic Direct Damage poisons have had their damage values reduced by 45%.
Bug Fixes
The Direct Damage proc buff from the toxic poisons is no longer removable.

Heavy Tank
Balance Changes
Rampage, has had its percentage to prevent all debuffs increased from 35% to 100%.
When using Rampage, the Heavy Tank’s group will receive the Bolster effect, blocking 100% of stat debuffs only, for 20 seconds.

Animist
Bug Fixes
Animist pets and bombers are no longer affected by resist pierce bonuses beyond the 10% cap.

Bard
Balance Changes
The Endurance regen line of spells have had their values increased by 2.
Bug Fixes
Blanket of Ivy (level 44 spec Armor Factor buff) should once again no longer overwrite existing spec AF buffs.

Bonedancer
Balance Changes
A new spell has been added to the Bonedancer class in each specialization. This spell will provide a ground-targeted, 350 radius area of effect for 21 seconds, with a 5 minute re-use. Each specialization will have access to a different version of the spell at level 29 specialization.
Bone Mystics (Darkness Specialization)
Level 29 – Bone Totem – Uninterruptable 2s cast – 1500 range – 30 power – Ground Target – 350 radius – 300s reuse timer – Pulses 200 cold damage every 3s for 21s.
Bone Guardians (Suppression Specialization)
Level 29 – Skeletal Totem – Uninterruptable 2s cast – 1500 range – 30 power – Ground Target – 350 radius – 300s reuse timer – Pulses a 50%, 15s duration snare every 3s for 21s.
The Level 29 spell, Summon Bonebuilder, has been moved to level 28 to accommodate this change.
The level 28 spell, Powder Skeleton, has been moved to level 27 to accommodate this change.
The level 27 spell, Summon Bone Bouncer, has been moved to level 26 to accommodate this change.
Bone Warriors (Bone Army Specialization)
Level 29 – Skull Totem – Uninterruptable 2s cast – 1500 range – 30 power – Ground Target – 350 radius – 300s RUT – Drains 20% endurance and 10% power every 3s for 21s.
Bonedancers have been given a forced respec.

Cleric
Balance Changes
The first (8%) and second (16%) tier of magic resist buffs in the Enhancement specialization have had their values increased to 12% and 18% respectively.

Druid
Balance Changes
The first (8%) and second (16%) tier of magic resist buffs in the Nurture specialization have had their values increased to 12% and 18% respectively.

Friar
Balance Changes
The Friar’s Self Haste line of spells will now co-exist with other, longer duration, haste buffs. Only the highest value active haste will affect the character if multiple effects are up.
The level 8 style, Defender’s Fury, has been changed to a parry reactionary and has had its growth rate slightly increased.
The level 44 style, Stunning Wrath, is now a follow-up to Defender’s Fury.
The level 29 style, Friar’s Boon, has been changed to a rear snare with a 15s duration.
The first (8%) and second (16%) tier of magic resist buffs in the Enhancement specialization have had their values increased to 12% and 18% respectively.
Friars have been given a forced respec.

Healer
Balance Changes
The first (8%) and second (16%) tier of magic resist buffs in the Augmentation specialization have had their values increased to 12% and 18% respectively.

Mauler
Balance Changes
Maulers now receive Stoicism at level 35.

Mentalist
Balance Changes
Mentalists now receive the Speedwarp ability at level 49 in the Mentalism baseline.

Necromancer
Bug Fixes
Necromancer pets are no longer affected by resist pierce bonuses beyond the 10% cap.

Nightshade
Balance Changes
The casted Direct Damage line of spells has had its range reduced from 1500 to 1250.
The instant-cast Direct Damage line of spells has had its range reduced from 700 to 500.

Paladin
Balance Changes
All Endurance regen spells have had their values increased by 2.
The Armor Factor Chant line of spells will now stack with all other Armor Factor bonuses. The range of this chant has been reduced from 1500 to 500.

Runemaster
Balance Changes
Runic Ward (Bladeturn) has been moved to level 1 Suppression Specialization from level 2.
Minor Entrapping Rune (Snare DD) has been moved to level 2 Suppression Specialization from level 1.
Runemasters have been given an Area of Effect Root Spell at the following levels in the Runes of Suppression Specialization line:
Level 30 – Runes of Snaring – 2.5s cast - 1500 range – 49s duration (Body) – 350 radius – 19 power
Level 39 – Runes of Tangling– 2.5s cast - 1500 range – 60s duration (Body) – 350 radius – 25 power
Level 49 – Runes of Entrapment – 2.5s cast - 1500 range – 73s duration (Body) – 350 radius – 32 power
Runemasters have been given a forced full respec.

Shaman
Balance Changes
The Endurance regen line of spells have had their values increased by 2.
The first (8%) and second (16%) tier of magic resist buffs in the Augmentation specialization have had their values increased to 12% and 18% respectively.

Savage
Balance Changes
The Savage’s Self Haste line of spells will now co-exist with other, longer duration, haste buffs. Only the highest value active haste will affect the character if multiple effects are up.

Thane
Bug Fixes
The Endurance Reduction buff will no longer be overwritten by the Skald’s Endurance Reduction chant.

Warden
Balance Changes
The first (8%) and second (16%) tier of magic resist buffs in the Nurture specialization have had their values increased to 12% and 18% respectively.

Valewalker
Balance Changes
The Valewalker’s Self Haste line of spells will now co-exist with other, longer duration, haste buffs. Only the highest value active haste will affect the character if multiple effects are up.
The level 12 style, Foxfire, has been changed to a rear snare with a 12s duration. Its growth rate has been slightly reduced.
WORLD CHANGES
Realm vs. Realm
Frontiers
[Pendragon Only] Updates to the existing Relic System have been made.
The Relics have been moved to the innermost Keeps of each realm. These Keeps are now permanent Relic Keeps, and may no longer be captured or claimed.
The Power Relic of Albion (Merlin’s Staff) moves from Castle Myrddin to Caer Hurbury.
The Strength Relic of Albion (Scabbard of Excalibur) moves from Castle Excalibur to Caer Renaris
The Power Relic of Midgard (Horn of Valhalla) moves from Grallarhorn Faste to Arvakr Faste
The Strength Relic of Midgard (Thor’s Hammer) moves from Mjollner Faste to Fensalir Faste
The Power Relic of Hibernia (Cauldron of Dagda) moves from Dun Dagda to Dun Scathaig.
The Strength Relic of Hibernia (Lug’s Spear of Lightning) moves from Dun Lamfhota to Dun Ailinne.
New Elite Envoys have been added to defend the Relic Keeps. These Envoys are associated with each Keep owned by its home realm. If a Keep to which an Envoy is associated is captured, the Envoy will disappear from the Relic Keep.
Realms that own 3 or more Relics will experience a scaling reduction in the level of their Keep and Tower Guards.
The Relic Gate system has been de-activated, and no longer requires opening in order to capture a Relic.
Players carrying a Relic may no longer board a Scout boat.
Players carrying a Relic may no longer zone into the Passage of Conflict.
Players carrying a Relic will now emit a faint, pulsing beacon effect visible by other characters within clip range.
Players carrying a Relic are no longer allowed in the vicinity of their Borderkeeps.
Realm missions are no longer generated.

Items
Changes
Arrows and Bolts of all types now have no weight.
The ML10 Melee Cloak’s Shroud of Silence ability has been changed to Shroud of Protection, a 30% secondary magic resistance buff for 20 seconds.
The Elixir of Mending (Health regen) and Elixir of Clarity (Power regen) line of potions are no longer overwritten by other Health or Power regen buffs of any kind.
The Pictish Fumbling (Disarm) ability has been changed to Pictish Protection, a 10% physical resistance buff for 20 seconds. This will stack with all other physical resistance buffs.

Crafting
Bug Fixes
Superior Tinctured Bows and Durable Tinctured Bows will now show their material type after crafting.

Encounters
World
Changes
The drop rate of the Pictish weapons from the Pictish Scout Camps has been reduced.

User Interface
Changes
The Defender’s Fury style icon now has a parry reactionary and style chain widget.
The Friar’s Boon style icon now has a rear positional widget and no longer has a style chain widget.
ENGINEERING
Client
Changes
Albion players using the /release city command will now release closer to the City Channeler instead of the Fountain Square.
Hibernian players using the /release city command will now release closer to the City Channeler instead of outside the Chamber of Magic.

Server
Bug Fixes
Racial resists now reduce the duration of all debuffs by the percentage listed.
Fixed an issue with spell debuff duration so it now respects caster’s spell penetration bonus.
Secondary magic resists no longer incorrectly increase the duration of Crowd Control spells.
Un juste nerf des asns .

Le BD bien sympa avec son free pulse clean pet + free pulse tank pwnage.
OMGz le menta devient le bff du barde pour les duos, Q+ les elds !
Zomg ma cape et le buff des pictish maces :/. Le patch s'annoncait super bien pour les melee... dommage pour les changements sur les items...


Pour les reliques, ça va promettre plus de bastons sauvages et de raids surprise comme en 2003...

Dernière modification par orime ; 03/04/2012 à 22h59.
Citation :
Publié par masedu
merci pour le up de regen endu sur le paladin... mais pourquoi le nerf de la porter des chants?
Ils changent le chant d'armure uniquement. Il va stack avec tous les bonus/buffs armor mais ils en réduisent la portée à 500.
Hello tout le monde, j'ai arrêté DAoC il y a des années de cela (à l'époque où Camlann fonctionnait encore c'est pour dire !) et que vois-je...?!

Qu'il y a encore des serveurs actifs aux US ! Formidable !!

Je pense donc réactiver mon compte (j'en ai un aux US)... Combien reste-t-il de serveurs ? Ya-t-il un serveur PvP d'ouvert ? Est-il possible de repartir à 0 ? Je voudrais me monter un friar x)

Merci beaucoup beaucoup !
__________________
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Citation :
Publié par Reatlan
Ils changent le chant d'armure uniquement. Il va stack avec tous les bonus/buffs armor mais ils en réduisent la portée à 500.
ho! ok! je vais enfin pouvoir le remettre dans ma barre de macro!
Nous manque juste un ptit self WS

@Fugo j'ai aussi cette impression
Citation :
Publié par Fugo
ça ressemble quand même à un fake oO
à la fois oui à la fois non, c'est ça qui me laisse perplexe

certains points sont "basiques" d'autre
Admettons que ce soit un vrai patch, si un royaume a toutes les reliques, il est censé les mettre où si les 2 forts au sud ont déjà une relique. Ils le disent pas, ça !

Et puis, juste cette petite ligne me paraît étrange (parmi d'autres), personnellement :

Realm missions are no longer generated.
Citation :
Fixed an issue with spell debuff duration so it now respects caster’s spell penetration bonus.
Ca veut dire quoi ça? Que maintenant le piercing marche sur les debuff?
A quoi carbure l'ami Kai Shober?
Citation :
Publié par Aarind
Un nouveau sort à 1400 de delve pour le Bodgar... c'est beau...

Ça rappelle les premiers jours du Warlock
Ouais enfin pour peu que la cible reste comme un golmon sur toi, comme si tu restais sur un mec qui faisait du moc pbaoe, ou un wl pbaoe. Enfin, j'attend de voir!
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