IRC avec Henrik Nystrom (21.12.09)

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Source :

http://www.mortalonline.com/forums/2...er-2009-a.html

Citation :
<HenrikNystrom> hows it going folks?
<HenrikNystrom> testing some last stuff here..

<Ritual> HenrikNystrom where does this patch leave us as far as planned features for launch? Are you locking it with what we got or do you still hope to get some other things done?
<HenrikNystrom> Ritual, well we do have some areas to "tweak" but the core features are there.
<HenrikNystrom> as we decided to get another month with primary tweak and bug fix only, theres some time in some special cases add some small interesting stuff

<rackam77> HenrikNystrom: any new stuff about magic?
<HenrikNystrom> magic is indeed very basic, and we decided not to do much on it on this patch, but we are fully aware of that there will be changes

<[ILL]Huckbuck> HenrikNystrom: How high on the priority list is weather / day/night cycle
<HenrikNystrom> huckbuck, well its close on our schedule list.. we have some "parts" of it done, lack one small thing that we paused to finish.

<[AI]Scream112> HenrikNystrom: are you single atm?
<HenrikNystrom> scream, Im single now yes, my ex couldnt handle the work hours, this close to release, after 6 years...
<many people were sorry for him>
<HenrikNystrom> np, it was some time ag o now so Im ok.

<Ritual> henriknystrom: can you put to rest the idea of a USA server? yes or no.
<HenrikNystrom> Ritual, we are still on the same place when it comes to a USA server.

<Ritual> henrik: are there any in game events to coincide with open beta or release?
<@HenrikNystrom> Ritual, that is a secret

<[ILL]Huckbuck> HenrikNystrom: is there still performance issues with Tindrem?
<@HenrikNystrom> huckbuck, not really, no major ones

<KoE|Chimeros> Tindrem will definitely be in by release, right Henrik? The game wouldn't feel complete without it I think
<@HenrikNystrom> chimeros, we do our best in starting the "lore" and world event when the server goes live.

<KoE|Revir> HenrikNystrom at the moment do the devs have a set size for Myrland or is it still a growing land? If so how much of it do we have now?
<@HenrikNystrom> revir, myrland size was set in stone long time ago
<@HenrikNystrom> however, we have some areas to add when it comes to underground and islands

<KoE|Revir> HenrikNystrom when will we get boats to gett o these islands?
<@HenrikNystrom> there will be preset boats for locations yes, but not at release, there will be reachable islands via swimming
<@HenrikNystrom> kuroi, skills can be found in diff ways, locations, npcs, by doing, etc
<@HenrikNystrom> xini, well you wont be ablt wo swim in real deep water, and ya there is dangerous creatures under water as well

<PopeInnocent> HenrikNystrom, does armor weight affect movement speed? I know about the mana regen thing with going over 5
<@HenrikNystrom> PopeInnocent yes

<Demic> HenrikNystrom will there be player controlled and or crafted boats?
<@HenrikNystrom> demic, at first boats will take you to a new location "auto" next step is to put that on players, skills and controllment

<[FM]Jazz> HenrikNystrom any word on player vendors? Will those make it before launch? Kinda vital asp
<@HenrikNystrom> jazz, you have to do it like in the old days of UO
<@HenrikNystrom> manual hard work, mouth to mouth selling and demanding,

<leolorian> Can you affect hight at releace, after character creation?
<@HenrikNystrom> leolorian, yes but not in this patch..

<Ritual> Henrik: What is on your top priority to get fixed this month? is there a specific feature you want to work on the most?
<@HenrikNystrom> ritual, we have manage to get some amazing performance result with an update on the massivelod system, we are really utilizing it now, the sad thing is that we have not yet had the time to cover the entire continent, this has a high prio on the graphic team. to cover all areas
<@HenrikNystrom> you will notice that some areas have excelent performance now with this system, but some other areas will suffer worse performance till we have covered them as well

<@Stryver> Henrik, will Weapon Meshes be in soon ?
<@HenrikNystrom> stryver
<@HenrikNystrom> steryver I said nothing hehe
<@HenrikNystrom> stryver, thought you had some inside information..

<Ritual> HenrikNystrom: What the heck is Momentum skill?
<@HenrikNystrom> Ritual, an excelent skill
<@HenrikNystrom> now it will get really interesting to see whats happening in the world, with player skills... no more npcs doing the stuff.. how would you spend our skill points...

<jule> henrik will you manage to get update live this night?
<@HenrikNystrom> jule, the plan is the stay here till the patch is live
<@HenrikNystrom> yes we do, thats why we cant leave till we are done
<@HenrikNystrom> 800 skill points will now be 1000

<PopeInnocent> Better get your Swedish pizza and caffeine drinks
<@emil_jones> Get a pizza at this hour? gl
<@HenrikNystrom> we have so many prim skills

<Emilie> did you plane to add some housing feature like wall for a city, specific building, ... ? cause actually housing is poor, all house looks like the same...
<@HenrikNystrom> emilie, yes

<[STK]Kamisama> how are we making armors without being able to skin creatures btw ?
<@HenrikNystrom> kamisama, you will get the skin from the creature, without skills/tools at this point
<@HenrikNystrom> if I remember it correctly

<Ritual> Henrik: What benefits are there for FFA structures and what benefits do they give? Are there bonus's planned?
<@HenrikNystrom> ritual, yes

<Masika> Henrik What mods for houses are there now as of this patch?
<@HenrikNystrom> masika, there are a lot of work benches to do diff stuff, and the modules hmm..

<[Hybrid]Demiseth> Henrik, will we see more housing features (choose the direction of the house, walls, more styles) before release?
<@HenrikNystrom> demiseth, those feats are very close as well, Im not sure when

<Lasteran> Will players be able to craft non combat items like clocks, furniture, etc...?
<@HenrikNystrom> lasteran yes more or less

<[STK]Kamisama> henriknystrom, will you keep the current house spot system or will you have something more free ?
<@HenrikNystrom> kamisama, there are tech limits we have to work around, it takes time, for now we will have "spots"

<[Hybrid]Demiseth> Henrik: Very important one for myself: Are book and writing planned? I see Reading as a skill, and can only hope Writing follows
<@HenrikNystrom> demiseth, I dont recall how far writing is. we have so many skills in the loop atm so its hard to keep track on what status they are in, but we have the core in place at least.

<[AR]Revenanter> kamisama, can you ask if we will be allow to tame more than one creature please?
<@HenrikNystrom> revenanter, yes with skills

<PhusionDev`> are you currently using unreal engine 3?
<@HenrikNystrom> phus yes UE3.5
<@HenrikNystrom> demiseth, I ment the core skills, im not sure about writing exaclty.
<@HenrikNystrom> other than we have it in the system, but may not be active in this patch

<[Mor]Cheyenne> Henrik: Can we expect more new creatures than the Bushpig ?
<@emil_jones> @Cheynne, read the updated patchnotes
<@HenrikNystrom> chey, you can expect more creatures than pigs
<@emil_jones> "but beware of the native Cold Broods."

<[AI]Travie> Henrik: is housebuilding skill-based now?
<@HenrikNystrom> yes travie

<mib_uezu9f> Henrik: Is magic going to be tweaked? It seems so weak now.
<@HenrikNystrom> mib yes magic is far from final actually

<<[ILL]Huckbuck> HenrikNystrom: will we have alchemy/herbalism at launch?
<@HenrikNystrom> huckbuck, we do not have alchemy in this patch as in creating potions.

<Exclusif> HenrikNystrom any plans for farming? Like growing stuff etc?
<@HenrikNystrom> Exclusif yes

<BetaBob> Emil, why are Cold broods not called Sators??
<@HenrikNystrom> betabob, its a clue

<Ritual> Henrik: dont ignore my most important question. Will all the foliage we see eventually be gatherable?
<@HenrikNystrom> ritual, not sure if all foliage will be gatherable..

<[Epic]Mesk> I asked this b4 but go no aswer so HenrikNyström - Will humaniod monsters, lets say a member of a cult drop books about necromancy if he was a mage and had the spell written down...or things like that?
<@HenrikNystrom> mesk, thats one way to get the knowledge of a skill or crafting deed yes.

<[L]rec`Althaen> henrik how are the languages in-game going to help in mo?
<@HenrikNystrom> altheraen, to get to understand a deed for example, you need to know what kind of language its written in

<Shargas> HenrikNystrom, give the Bards some love. I know that their abilities will mostly be in one of those "magic schools", but, how are these other magic schools looking towards the release? We'll we see them soon or..?
<@HenrikNystrom> shargas, we have had some problems with our basic combat school, so magic is sadly a bit behind in my eyes..
@HenrikNystrom> bards will play music yes

<KoE|Chimeros> can someone who knows a language make a translated copy for someone who doesn't, Henrik? This way certain people can be scholar types?
<@HenrikNystrom> chimeros, this is where scholarship and writing skills comes in hand
<@HenrikNystrom> tutoring etc

<Ralpf> The thing about having to know a language to read a deed is pretty awesome.
<@HenrikNystrom> ralpf, you could read text on a wall for example without understanding it without proper skills, and it could be everything from a clue to skills/crafting things

<KoE|Chimeros> but yeah, what Kami said... can we take out magic till its fun to play?
<@HenrikNystrom> chimeros, we need to test magic

<Quavis> - Creatures should now discover and evaluate players before deciding what action to take. * can you expand on this at all henrik?
<@HenrikNystrom> quavis, yes, they are smarter now than before
<@HenrikNystrom> which means they will act diff in diff situations

<[Myrm]Javelin> its just right now its damn near impossible to identify friendlies from enemies in larger battles
<@HenrikNystrom> javelin, this is true, there will be "tools" to help that soon

<[Epic]Mesk> Henrik a monster like a troll, how many people, that have experiance and pratince, will it take to bring one down? I am asking this to know if it will be a game that you need 40 people to be able to do stuff in or if I can use 4 of my friends and still do awsome and fun things
<@HenrikNystrom> mesk, 4 well coordinated players will be able to do major things
<@HenrikNystrom> mesk, but Im not sure if 4 is enough to bring down an ancient creature, you need good team work then, and lots of "things" hehe

<Carpe> HenrikNystrom : Have you at SV considered using Steam as a distribution platform?
<@HenrikNystrom> carpe not yet

<a guest asks a question about speedtree 5>
<@HenrikNystrom> the plan aout speed tree 5 is still to evaluate it when epic is done with it. before adding it to MO
<[STK]Kamisama> epic seems to be done with it henrik, it's in the UDK Oo
<@HenrikNystrom> kamisama, Epic games US yes, but not china

<[Hybrid]Demiseth> Henrik: What's the situation with armor meshes? Do you still have the technical difficulties with adding more?
<@HenrikNystrom> demiseth, the more time we got on optimization on chars the more armor parts we can add in the future. this patch got some nice optimization on player chars

<Brodin> your are of china?
<@HenrikNystrom> brodin, we are partners with both epic us and china, china is working a bit closer with us on MO
<@HenrikNystrom> adding third party software and stuff into UE3 needs a lot of work becaues its a mmo, with a network solution
<@HenrikNystrom> we are the pilots for epic games china
<[ILL]Huckbuck> HenrikNystrom aint Terra that as well?
<@HenrikNystrom> huckbuck we are the first project
<@HenrikNystrom> meaning they want their product to look real good in MO.. understandable

<White> Henrik: will you be able to go prone or crouch sometime?
<@HenrikNystrom> white, im not sure when

<KoE|Chimeros> Henrik, just wanna know... goblins in game - yes or no? just tell me goblins lol
<@HenrikNystrom> chimeros have you not seen our concepts?

Kaasflipje> Henrik small question: can we create poisons with alchemy or another skill?
<@HenrikNystrom> Kaasflipje, you will be able to extract poison with skills, and add them on items yes.

<[AI]Travie> Henrik: Do you guys plan on expansions or online updates?
<@HenrikNystrom> travie, free expansions/upgrades for all MO subscribers
Source :

http://www.mortalonline.com/forums/2...er-2009-a.html
Merci ( Tchey ). Ca m'inquiète pas mal. Toutes les choses encore absentes (je parle des features essentielles) à 4 semaines de la sortie, comme un système de magie fonctionnelle par exemple.

Je rajoute cela :
Citation :
<Cake> Regarding the crafting system, I remembered from one of the MO-Radio shows that there needed to be a pipeline for the engine or something. That isn't the thingy that is being implemented in this patch right? if yes, how long will it take after release?
<HenrikNystrom> the thing was to handle the minigame/GUI we wanted, that is not going to be in, we had to change that. We may add it later thou.
<Cake> What about the minigames? Mats was really exited about them I believe.
<HenrikNystrom> yes the minigames are on hold for now
<HenrikNystrom> so far we only have by far the most complexed crafting system ever seen in an mmo even we lack the mini game http://www.mortalonline.com/forums/images/smilies/smile.gif
<Cake> Is that the current/future/final system?
<HenrikNystrom> there is 2 more things to add to the crafting system, major ones till we are happy with it, but what you get now is more than you see in other mmos.
<Cake> Awesome! how long do you think these major ones are going to take to implement?
<HenrikNystrom> not to long, at least one of them
Tchey > tu es sur la beta de MO ?
Citation :
<PopeInnocent> HenrikNystrom, does armor weight affect movement speed? I know about the mana regen thing with going over 5
<@HenrikNystrom> PopeInnocent yes
Les armures auront une incidence direct sur la vitesse de nos persos.

Citation :
<[FM]Jazz> HenrikNystrom any word on player vendors? Will those make it before launch? Kinda vital asp
<@HenrikNystrom> jazz, you have to do it like in the old days of UO
<@HenrikNystrom> manual hard work, mouth to mouth selling and demanding,
On devra vendre manuellement.

Citation :
<jule> henrik will you manage to get update live this night?
<@HenrikNystrom> jule, the plan is the stay here till the patch is live
<@HenrikNystrom> yes we do, thats why we cant leave till we are done
<@HenrikNystrom> 800 skill points will now be 1000
1000 skills points pour environs 70 + skills ( 100 points pour maxer un skill .. )

Citation :
<[AR]Revenanter> kamisama, can you ask if we will be allow to tame more than one creature please?
<@HenrikNystrom> revenanter, yes with skills
Un tamer spécialisé pourra tame plusieurs créatures.
Citation :

<[AI]Travie> Henrik: is housebuilding skill-based now?
<@HenrikNystrom> yes travie
Il faudra un skill pour construire sa maison maintenant ( ou acheter le plan a quelqu'un ).

Citation :
<[L]rec`Althaen> henrik how are the languages in-game going to help in mo?
<@HenrikNystrom> altheraen, to get to understand a deed for example, you need to know what kind of language its written in
Il faudra connaître certains language pour comprendre certains plans ( ça peut aller de l'épée magique à la construction de batiments spéciaux ).
Citation :
<[AI]Travie> Henrik: Do you guys plan on expansions or online updates?
<@HenrikNystrom> travie, free expansions/upgrades for all MO subscribers
Et bien sur, toutes les expansions et patchs seront gratuits ( comme EVE ).


Citation :
<Ritual> Henrik: What benefits are there for FFA structures and what benefits do they give? Are there bonus's planned?
<@HenrikNystrom> ritual, yes
Je pense qu'il ne parle pas des ponts, donc d'autres structures FFA qui apporteront des bonus.

/discuss
C'est le MMOG presque idéal à mes yeux, à part qu'il ne sera jamais terminé. Sur le papier, c'est celui qui se rapproche le plus de Ultima mais en mieux... Je doute que l'équipe ait les moyens humains et financiers de le réaliser, bien qu'elle semble avoir la volonté.

Ce sera donc un MMO à suivre, s'il survit les premiers mois. Pour ça, je l'encourage à mon échelle, et j'ai pré-commandé le jeu.
Oui faut pas venir tout de suite si on veut avoir du gros contenue, par la j'entends, gros contenue pve, quêtes, et gros zergs pour des forteresses qui ne seront pas constructibles dans les premiers mois.
10 mobs qu'ont peut tuer en 3 coups + 1 Minotaure, j'appelle pas ça du "pve".

Ils sont la uniquement pour avoir le tissu, des montures, et augmenter son taming.

Avec ce patch on est censé avoir des espèces de "pictes" ( comme dans le lore d'Age of Conan, pas le peuple anglais ) qui savent utiliser des armes à distance.

Ca ressemble déjà plus à quelque chose.
Tant qu'ils nous sortent pas des boss et 80.000 quêtes, ils peuvent rajouter ce qu'ils veulent.


Pis tant qu'ils mettent pas des pièces d'or ou des armes sur les loups du coin, c'est pareil.
Le shop est ouvert quand au fait ?










Merde, trompé de jeu.

Allez, je vais me remettre sur la beta moi. Pseudo Gormagon, j'y serais quand j'aurais le temps, pour tout les jaloux.
Très intéressent tout ca.

<[FM]Jazz> HenrikNystrom any word on player vendors? Will those make it before launch? Kinda vital asp
<@HenrikNystrom> jazz, you have to do it like in the old days of UO
<@HenrikNystrom> manual hard work, mouth to mouth selling and demanding,

Dommage Ont dirais bien qu'ils laissent tomber les vendeurs.

<leolorian> Can you affect hight at releace, after character creation?
<@HenrikNystrom> leolorian, yes but not in this patch..

Pourquoi tant de gens désire affecter leur grandeur après la création de leur personnage ? C'est totalement irréaliste.
Citation :
Publié par Artorius
Pourquoi tant de gens désire affecter leur grandeur après la création de leur personnage ? C'est totalement irréaliste.
Ça dépend si ils mettent un skill basketball
Ce n'est pas une traduction, juste une extraction des informations sur le jeu. J'ai peut-être oublié des trucs, et j'espère ne pas avoir fait de contre-sens...

Citation :
Le mois de sursis servira pour nettoyer le jeu des bugs et paufiner ce qui existe déjà, pas pour ajouter du contenu (saufs quelques exceptions).

La magie est très basique actuellement. Nous y travaillons, mais pas pour ce patch.

La météo et cycle jour/nuit sont sur la liste. Il manque encore quelques bricoles à faire, en pause pour le moment.

Des évènements en jeu auront peut-être lieu pour la fin de beta ou d'autres moments, mais c'est un "secret".

Il n'y a plus de gros problème de performance avec la ville de Tindrem. C'est imparfait, mais rien de majeur.

La "lore" du jeu évoluera avec des animations en jeu.

La forme du monde de Myrland est définie depuis longtemps, cependant pour ce qui est des souterrains et des iles, il reste une bonne latitude.

Il y aura des bateaux automatiques (trajets prédéfinis) pour atteindre certains endroits, mais pas au lancement du jeu. On peut toujours nager pour atteindre certaines iles.

Les compétences peuvent se trouver par l'exploration, le butin, via des PNJ, etc.

On ne peut nager en eau très profonde, et des créatures marines seront présentes.

Le poids des armures affecte la vitesse de course.

Au départ les bateaux seront sur pilotes automatiques, mais par la suite il est prévu de laisser les commandes aux joueurs, contrôles, constructions et compétences.

Pas de commerce automatique, il faudra le faire manuellement à l'ancienne, par le bouche à oreille.

On pourra modifier la taille du personnage en jeu, mais pas pour ce patch.

Nous avons beaucoup travaillé sur les performances réseau et client. Certaines zones ont cependant encore des problèmes.

Le personnage a à présent 1000 points de compétences au lieu de 800.

Pour les maisons de joueurs, il est prévu plus de forme, d'orientation et d'aménagements intérieurs (mur, porte...).

Les joueurs pourront construire des objets plus sociaux (pas orientés baston).

Il sera possible d'écrire des livres.

Les dompteurs pourront avoir plus d'un familier.

La magie sera beaucoup plus travaillée.

Il sera possible de cultiver la terre et faire pousser des trucs.

Il faudra apprendre les différentes langues pour pouvoir lire tous les livres.

Les bardes pourront jouer de la musique.

Il sera possible d'apprendre des compétences à d'autres joueurs.

L'IA est retravaillée, la réaction des bestioles devrait s'adapter selon les situations.

Il y aura quelques outils pour identifier alliés et ennemis sur le champs de bataille.

Pour combattre des gros monstres, un groupe de quatre bons joueurs bien coordonnés suffira, par contre pour les plus gros, il en faudra surement plus, ou alors être particulierment bon.

On pourra peut-être, plus tard, ramper pour se déplacer.

Il sera possible d'extraire du poison et de le mettre sur d'autres objets.

Tout abonnement donne accès au jeu, et aux prochains patchs, et aux prochaines extensions.
Citation :
<KoE|Chimeros> can someone who knows a language make a translated copy for someone who doesn't, Henrik? This way certain people can be scholar types?
<@HenrikNystrom> chimeros, this is where scholarship and writing skills comes in hand
<@HenrikNystrom> tutoring etc
Je ne sais pas trop ce que vous en pensez, mais si c'est bien mis en place et pas trop gadget, ça promet d'être intéressant comme feature. J'imagine bien l'érudit de la ville, se faisant commander moultes traductions de tel ou tel ouvrage
Que de belles perspectives, cela met vraiment l'eau à la bouche. Il faudra être patient, mais si StarVault va jusqu'au bout des choses ils pourraient créer LE MMo dont nous rêvions tous. On y croit on y croit.
Citation :
Publié par Geekey
Que de belles perspectives, cela met vraiment l'eau à la bouche. Il faudra être patient, mais si StarVault va jusqu'au bout des choses ils pourraient créer LE MMo dont nous rêvions tous. On y croit on y croit.
Ouais, ont peut croire que les devs de MO ont de la pression sur les épaules
Si ce patch fonctionne correctement ce jeux semble deja une réussite et correspond deja a mon jeux révé.

L'absence de pve je m'en fiche etc.


Par contre le risque c 'est les joueurs.

Je parle même pas des PK à l'ancienne , ils ont toujours existés et font partie des MMO , je pense à la masse de joueur @ la CS qui viennent courrir partout et faire du frag en parlant de la L33t attitude.

Impossible d'atteindre la profondeur d'un UO sans une communauté variée , et les joueurs en mode CS ont souvent tendance à pourrir le jeux des autres .
Quelqu'un en parle bien mieux sur le forum off : http://www.mortalonline.com/forums/2...dbox-dead.html
Enfin affaire à suivre.
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