Greetings,
As many of you are aware, WAR's 1.3 patch is rapidly approaching! Before we open up the Public Test Server and release the patch notes, we wanted to sit down with each career's community and give them a rough idea of what to expect from 1.3.
Patch 1.3's major balance changes focus on the balancing of direct damage vs. area-of-effect abilities. All careers should expect to see AoE effectiveness reduced across the board. This reduction can come in a change to damage/healing, AP cost, or effect radius, and will vary from ability to ability.
Tank careers are, by far, the least affected by the AoE /direct-damage changes in 1.3. This is because the vast majority of tank abilities are not AoE and do not have high base damage value. Because of the limited changes to tank abilities, we will be releasing the majority of their adjustments during the 1.3 PTS and not with the initial launch of the PTS server.
Swordmasters will see a number of AoE adjustments including, but not limited to, the following:- Many AoE abilities have had their effective radius reduced, returning their radius to pre-1.2.1 patch values.
- A number of conical-area-of-effect melee abilities have been adjusted to a new standard melee CAoE. Range has been reduced but the arc of effect has been greatly increased. This will allow the character to more easily lash out at nearby targets without granting the career excessive range.
Below is a list of changes that are currently pending for version 1.3, but will be updated to PTS after the initial launch of the test server.- Bonus damage from Strength will now have a much greater effect on abilities with high base damage, but a reduced effect on abilities with low base damage.
- A few abilities have had the duration of the secondary effects extended, such as Dragon's Talon.
- A number of AoE abilities have been reduced in effectiveness through reductions in damage, or increase in AP cost/cooldown.
- * Blade Shield: Fixed an issue that was preventing this ability from dealing damage back to the attacker.
* The following abilities have had their radii reduced: Aethyric Grasp, Bolstering Enchantments, Challenge, Guard of Steel, Gusting Wind, Hold the Line, Nature's Blade, Phoenix's Wing, Shadow Blades, Shield of Valor, Whirling Geyser, Wings of Heaven, Wrath of Hoeth
Kékifaut retenir ? Buff des nos capas avec gros delve (Donc pour nous, ce sera les capas avec 150+ de delve), particulièrement selon toute logique de Ether Dance, qui risque de faire des dégâts totalement absurdes pour un tank (Je dis ça parce que "Much greater effect", donc ça doit être un buff conséquent) et aussi de DS, qui frappera correctement as well !
Par contre, ça sent le puissen nerf des DoTs. Autant dire qu'EA et consorts risquent d'être absolument nuls à chier (J'espère que le nerf n'affectera pas EA, parce que vu ce qu'il vient déjà de prendre :S)
Comme l'a dit Geglash, notre KB de zone va probablement se faire re-nerf @ 10ft radius, mais sans tactique pour avoir les 30ft cette fois :x
Même traitement pour nos AEs que les autres (réduction de damage sur certaines capas @ Osef si ça touche pas PW, puisqu'on utilise pas Wrath of Hoeth et Gusting Wind pour le dmg de toutes façons), notre cône (Phoenix Wing) frappera moins loin, mais avec plus de portée latérale
Augmentation de la durée de certains effets de capas (ça c'est du bon), Dragon's Talon cité comme exemple, mais probablement Eagle's Flight aussi (abusé comme celui de l'Elu était 100* mieux.)
On va voir ce que ça va donner, mais toussa ne réglera pas notre manque de CC ni le problème que toutes les classes CaC rencontrent, à savoir "target is out of range" à priori.
Je précise que ce sont les grandes lignes des Patch Notes, et leur première version.
|