New Mosquito Variant: The Wasp

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Une variante du mosquito est annoncée. Elle sera accessible sur le test server très prochainement (voir ici ).

Les caractéristiques :
Citation :
Changes to look for in 3.11.11:

* New Mosquito Variant: The Wasp!
o The Wasp is a Mosquito with an AA missile pod attached!
o After Burners regenerate at twice the normal rate!
o The missile pod fires 2 tracking AA missiles and then must reload (2.5 seconds)!
o Lock on must be attained and maintained for the missiles to track the target!
o To access the Wasp you need to purchase it with a new certification "Air Calvary: Interceptor" which is a 2 point certification that has a pre-requisite of the Air Calvary: Scout certification.
* Concept: The Wasp should be an effective killer at range. As the fight moves closer things even up a bit against Reavers and Mosquitoes, but the Wasp still has the edge because its AB regenerates twice as fast.

Special Note:

* Keep in mind that this is our 1st prototype on this vehicle so come help use test it and get it right! Your feedback is important!
Pour acceder au server test, voir ici .

En résumé (et si j'ai bien tout compris), c'est un mosie avec des missiles AA et double regen du afterburner.
Voila, il est sur le serveur test, et il y a un test event de prévu.

Après avoir un peu fait joujou avec, bilan c'est terrible comment l'infanterie tombe sous le chaingun, et le double burst est terrible. Sale temps pour les grunts
Citation :
Publié par Aenelia
Au fait, le meilleur chasseur contre l'infaterie c'est toujours le reaver et son rocket spam ?
Non, le reaver a bien été nerfé contre l'infanterie (ya plusieurs mois de ça déjà) et est peu efficace contre les grunts (tant mieux). Maintenant, c'est le mossie qui farme les pietons.
Citation :
Publié par Killingzoe
J'aurais prefere un wasp uniquement anti-aerien, car si j'ai bien compris la mitrailleuse c'est la même non?
Ils viennent de la changer. Gros nerf contre l'infanterie :

Citation :
Teh Scoop:

Here is what the new Wasp is looking like:


* Wasp 12mm chaingun has been highly specialized:
o Clip size reduced from 150 to 30
o Ammo box size reduced from 300 to 150
o RoF greatly increased. It screams now!
o Damage adjusted to tickle infantry
+ 24 damage per round against Air
+ 14 damage per round against Armor
+ 12 damage per round against MAX Units
+ 7 damage per round against Infantry (a rexo will survive a full clip)
* Wasp armor has been lowered from 665 to 525. The concept here is that because it is more vulnerable it needs to keep moving. This should help reduce farming/camping type tactics.
* The afterburner has been changed so that it burns 2x as long as a Mosquito, but recharges 2x slower. The end result is a powerful interceptor capability useful to chase down a fleeing foe. However, long distance travel time is about the same as a Mosquito. So it won't get you from point A to point B any faster than a Mosquito.
* The AA Missiles have been heavily modified. The lock-on CoF was greatly tightened, we increased the lock-on time, slowed down the missile speed so that you can use AB to evade, we increased the missile lifespan, and we greatly increased the damage from 125 to 330. Now it is harder to attain a lock, harder to maintain a lock, and easier to avoid the missiles. However, you have a greater range than before and when you land a hit it HURTS. The concept is that to survive a Wasp infested area you need to keep moving! Trying to hover spam will make you Wasp food.

Special Note: This is prototype 2 of the Wasp. Please keep in mind that this vehicle is still in development.
Ca commence à être un peu mieux.
(je sais que c'est du rêve, mais ce serait le pied la même chaingun sur le mosie)

(source )
Citation :
Publié par Rimia
(je sais que c'est du rêve, mais ce serait le pied la même chaingun sur le mosie)
Comme ils disent sur les forums brittons, "QFT!!!"
Le meme en un peu mieux contre l'aérien s'il y a vraiment besoin d'equilibrer contre le Wasp à courte portée.
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