Impressions de la béta

Répondre
Partager Rechercher
Tasos nous livre les premières impressions des béta testeurs :
http://forums.darkfallonline.com/sho...00#post1967700


Citation :
Before the next wave of testers we thought it would be a good idea to post a representative sample of quotes from the current testers taken from an unsolicited first impressions thread in the beta forums. In doing so we cooperated with the testers in order to get a good balance of the good and the bad. I posted this update in the beta forums last night, and asked for help in order to make it a fair assessment of the experience so far. Everyone had the opportunity to pitch in and they seem to agree that the resulting preview accurately represents the sentiment of the testers.

Having said that, I have to mention that our tester sample so far is diverse. The testers range from our biggest fans to our biggest critics, and from near “carebears” to the most hardcore players out there.

Most of these comments are first reactions. Many of these have changed over the course, mostly for the better. There are many topics that haven’t been addressed enough to get a good sample of quotes on. We’ll post more when we feel we have a good balance of feedback. We’re also asking for feedback on specific topics to be used in subsequent updates. The lack of comments on some topics are due to the fact that the players are in the starting phases of their characters, and we wipe often so they haven't been able to advance enough to test advanced options. This is about to change soon.

These quotes are completely unedited so please make allowances for grammatical and spelling errors. I will be posting these by category one after the other under this post.




Overall Impressions:

Overall we’ve been getting very good feedback about the game, we were hard pressed to find anything negative and actually had to dig for it and to ask a few times for something more critical.


“i am testing for 3-4 Days now and have seen just a minimum of all the world has to offer, but i must give you compliments about the design... i tried out most starting Areas, and i find they are really great done (maybe Mirdain needs a bit of pimping so it fits adequately to the lore-part) and i find the surrounding area are all varied and give a good feeling of a "real world".

“I love the sandbox feel of the game. I can chop a tree for wood, skin a tombstone (doesn't feel right), mine a rock, and whack some weeds for herbs and feel like I'm in constant danger running around in the countryside doing so.”

“So far the game exceeds my expectations. I didn't think so much would make it in and it would be this stable of a client.”

“I'm very excited by what I've seen so far, and can't wait to see more and play more.”

“archery is really well done. I just wish there was a way to abort my shots. The graphics are nice and immersive, and that musical score is top notch. I'm incredibly shocked that the AI is as good as it is.”

“Anyway the servers are up and I'll go back in to play - amazing game! I really love what I've seen so far”
I've followed the game for a while, and I'm glad to say it was not in vain. It's not vaporware or anything like that. It really stands out as a quality game, and even after just a few hours, the addiction is already starting to get me.” All in all its hard for me to judge Darkfall even in the slightest right now, the content is there, it just needs to be enabled/turned on and switched out of debug mode for me to get a real feel for it, there is a lot of various things I can comment on all day long as well, i've done this type of thing before with various server emulation builds etc for previous mmo's before, so having this little content activated/turned right now is nothing new to me, I want to help make Darkfall a huge success and cover the entire potential player base.”


I have played MMO's for 10 years, there have been games I liked and games I did not. I played them because of the friends I made and kept along the way. Together we tried several games but although some were fun we always felt like interlopers, playing in a game that was made for others and that those like us were an afterthought.
As I wound up my first session, I realized today I was no longer a trespasser, today I was home.”

"Over all I'm having fun as I learn this game. This is no easy hit "A" and go get a coke or something. You do this even with those goblin souts you are dead big time!!"


This game is extremely solid, and just needs polish. They've done all of the fundamentals right, and the remaining problems are things like UI, tweaking AI, hardware compatibility issues, etc.”


“Today I found some excuses why I needed to work from home instead of heading right into the office. Thanks for shutting the server down earlier today because I'm sure that DF was hurting my productivity. I'll probably have the same issue tomorrow though. I've never taken a vacation day or sick day for a game, but I can see how I might think about it for DF.”


The biggest fear out there (and a sentiment shared by most of my guild mates) is that Darkfall has been in development for too long and has promised too much to be realized. Well, after my first weekend in game I honestly feel that your are onto something here in regards to the overall premise, that adequate resources are being devoted to the development, and that developer interaction and response bodes well for the future.”
C'était le genre de retour qu'un paquet de gens ici attendaient.

Peu importe s'ils n'ont donné que des feedback 'plutot bons', il y a de bon feedback, on peut donc s'attendre à un bon jeu!
Omg! need les critiques maintenant!!!

En gros pour les anglophobes: Les Devs ont eu différents retours grâce à un topic

de "premières impressions" à l'initiative des testers. Ils ont eu des bons et des

mauvais retours qui, cependant, s'améliore souvent avec le temps.

-Les zones de départ correspondraient bien à l'ambiance donné par le Lore.
-L'impression d'un mmo"bac-à-sable" est présente ( != activiés)
-client stable, ...
- ... bons feedbacks en somme, le jeu aurait plus besoin que de quelques finitions.
Des réponses très classiques pour ce que j'en ai retenu (et compris) pour les + de DFO mais c'est à se demander si l'un de leur bêta testeur ne provient pas du staff AoC :

This game is extremely solid, and just needs polish. They've done all of the fundamentals right, and the remaining problems are things like UI, tweaking AI, hardware compatibility issues, etc.
C'est pas fini! Tasos met à jour le post régulièrement, voilà les impressions sur la partie graphique :

Citation :
The World-Graphics-Technology

The consensus about the graphics is that they’re much better than expected, something we’ve been saying all along. The game has been very stable and smooth overall, even in the full debug mode it’s running in. We’re experiencing really good gameplay from all over the world, even though our beta servers are in Germany, we’ve had no problems reported by testers in Western N. America, or in the Far East.


"The Client is astonishingly stable (except for the Crashes while changing resolutions/graphic settings - though this has got alot better since the last patches too.”


“The meticulously detailed world map is as huge as promised and feels so much more 3-dimensional than past MMORPG's that relied on height mapping. The overpasses, caves, chasms and crags, they add huge amounts of atmosphere to the environment.”

“Only testing for a couple of hours now, but i just have to say, everything looks just so detailed... i am not really into gfx, but i am really amazed on all the things i've seen so far... very impressive...”

“I walked from Chopping Necks (westernmost Ork starter town) to the coast to the east over 2 or 3 hours and NOT ONCE was I bored with repetitive landscape. There is almost always a settlement of goblins, freaky bird-men, hivekin, or something going on, and it's on all sides of you. I swam to an island off the coast, then to a second island. In total, the trip took about 4-5 hours one-way. I explored what looked like ~3% of the total map. Do the math! The world is gigantic!

“Build 50 is extremely stable. I haven't crashed once and I've been playing a lot of hours. I have found very few bugs.”

The amount of scaling possible with the graphics is genius. You have more options than ever and they all make sense. You don't have to have an enthusiast-level rig to enjoy df.”

“From the moment of logging in I was in awe. The world is simply amazing and one cannot describe the intricacies and details of the vast world of Agon. I have never been a visually captivated gamer but I can't help but stop to admire the craftsmanship that formed this virtual world.”

“The graphics scale pretty well apparently. The game looks fine. They need to do some optimization, but everything is running in debug mode and I get 60-90 FPS.”

“The world is amazing, I must say. I've only been around the Alfar parts so far - pure awesomesauce there - and every part there feels unique.
I walked around fighting some goblins near one of the starting zones and looked up and thought that the sky looked abit strange, but then realized that it was not the sky that I was looking at, I were inside the mountain and I was looking at a huge cliff that were hanging over me. So you can see that they have spent alot of work shaping the world, which is again, pure awesomesauce.
Climbing mountains feels really cool as well. To stand up there looking down at the world and you get the feeling that you can almost touch the sky.
I've only been around the Alfar parts, but never get bored exploring. The world really is huge, when you look at how long it took to walk from A to B on the map.”


“I wont nit pick for silly things but the game it self ran very smooth I was running at 120-150 ping to the European servers. I only ran across one lag spot as I was running around the land. I love seeing the skill gain system working just from using abilities, it's been to long to see that. I have a high end system but I run on an 8800GT (waiting for release to get my new card) and it still ran smooth.”

I think there should be more about the quality of the graphics as that was one of the major criticisms made by your detractors. After playing, I honestly think you guys managed to make fools out of them.”

“The client is very stable, haven't had a single crash. The worldbuilding is very good indeed (as other's have noted as well). It looks and feels believable as a world filled with strange creatures, and that you can go wherever you want is really fun.”

“Performance is better than I would have ever imagined on my machine.”

“The graphics are strange in some places and absolutely superb in others. Some stuff like rocks, gardens and books just blew me away with the detail and beauty. Some rocks looked like a photograph while others had some pretty sharp edges to them and didn't look very real. Note that I have not seen much of the world and it is strictly limited to the dwarven starting area.”

Main thing that has impressed me so far is the quality of the worldbuilding. The people responsible for that really outdid themselves and should be proud of their work. It is sheer delight to go striking out in a random direction and seeing what you can see; both overall settings and nuanced details are superb.”

“Have u ever stop playing, sit back and admire the sunrise or the sunset in ANY other MMO? Darkfall was my first...
Yes the graphics ARE that good”

“Every bit of the music I've heard so far fits the setting it's in, especially the Alfar starting areas and Shoal itself. It's not the typical fantasy MMO style tunes that I had expected but more eerie and dark, sometimes hollow feeling. Even the weird almost digital/ambient-industrial sounding splash screen music is well done and gets you in just the right mood to play.
And the sound effects are everything they should be, from the blocking of a wooden shield, the tinking of metal on metal, the character's vocal grunts and the spattering of blood... on everything. Even when I don't have arrows sticking out of me already, I can tell something is shooting at me and usually from which direction, when I hear the whizzing of an arrow fly past my head.”

“Client is stable and amazing, i've been playing since the MUD/"The Realm"/
UO 97 before T2A (The Second Age) and i've seen bad clients and good clients, ive seen non-stop .exe crashes and memory leaks (shadowbane.exe anyone? lovely memory leak that took over 6+ months to address) to amazing stability (darkfall client) WoW was another well done and stable client, even with all the add-ons that could be attached to the GUI, I also beta tested both WoW and Warhammer, my experience with warhammer was less than satisfying and there graphics aren't as good as people claim they are because for the graphics I receive compared to the performance I
get, to me indicates they did not optimize their graphics/polygons/etc. In closing the Darkfall client does not seem to have any noticeable memory leaks, however cluster loads can seem completely random at times, however are short, 5-15 seconds range = great.”

"The world is massive feeling and as I looked up at the sky I saw the sun moving. The shadows drew closer to me from a tower up on a hillside and I was looking at how the shadow changed as the sun moved. Then I got annihilated by a pack of goblins scouts because I was paying too much attention to the wrong parts of my surroundings."

“I can't give enough credit to the art direction. Everywhere you go, you get a pretty clear "Darkfall" ambience that is truly unique and immersive. There is a lot of attention to detail and you can tell that there was a lot of love put into some of the design. The quality of graphics and animation have a little inconsistency, but overall there is a "wow" factor that I never expected from an MMO that gives you free range over everything. Just watching the sun/moon phases takes up way too much of my time. I never thought I'd be sitting in the swamps of Morak and commenting on the beauty of the sun eclipsing as it sets under a misty horizon.”
C'est du tout bon!! J'espère qu'ils ont pas caché les avis négatif quand même, ou qu'ils n'ont pas inventé tous ces avis .
Non on a tous les types de retours là, c'est une compilation des avis qui se veut représentative. D'ailleurs on le vois bien sur la partie IA que Tasos vient de mettre en ligne.

Bon, je la quote pour ceux qui ont la flemme :

Citation :
AI

The AI has been reported very tough, even the newbie AI. When they’re very damaged they flee and are hard to catch up to. We’ve done some tweaking and as the players familiarize themselves with the game more, they seem to be enjoying the experience. Again these are not your run of the mill MMOG AI.


“The AI on the goblin scouts surprised me. They kept running from me when they were low on health and peppered me with arrows until I got exhausted from chasing them and died miserably.”

"Those little bastards are the bane of my existence with their strafing. I have never wanted to squash an NPC as bad as that before. I love it."

“Did some goblin hunting with [censored], explored for a bit and stumbled across a large cave system where we eventually found a nest of kobolds (ugly bastards). Eventually they got the better of us though.”

“The first mobs I found in dwarf area were hitting from extreme range and then did special attacks that were stamina draining. It was rather brutal for a starting area and I died several times to repeat the 5 minute run.”
“"When I engage a goblin in melee and he starts to run I quickly get my staff and nuke him from a distance, then when he is down I sprint to his buddies to engage them aswell. Its not easy but then again taking down 3-4 humanoid opponents at once 1 day from character creation should not be." “Also the monster pathing is in need of tweaking and collisions of PCs and NPCs with environment or each other results in "bouncing" quite a bit.” “The AI is very cool, and just needs some tweaking. You can get it trapped trying to run away from you in some cases, for example. Otherwise it presents a big challenge. One guy trying to take on 4 goblins is not simple - the goblins will melee you and then sprint away to kite you around while the other ones shoot you, and the second you go for them instead, the one that was running will pull out its own bow...” “Intelligent AI? This is something I've not experienced until entering Df. It's as if fighting the mobs mirrored fighting other players. They actually work together attempting to kill you rather then serving as your training material.” “Also, with regard to the AI. I found myself dumbfounded when fighting Ork Beastmasters who are mainly magic users in combat. I sat there staring at this Ork who was staring at me, waiting for me to fire another mana missile at it, anticipating where I was going to shoot and then firing back at me and hitting me! I was sure a dev had jumped into the body of the Ork and was playing a joke. It's like nothing I've played in an MMO.”

“I can take out goblins pretty easily by meleeing them until they run, and then playing LOS games using bow/magic. The spell is AE so shooting it at their feet works best. Arrows travel really fast and you should have no trouble hitting them most of the time when they're shooting at you too. Arrows don't really do enough damage though.”
“It's extremely entertaining to fight 2 or 3 goblins at once. Swings of my sword hit two or three at the same time, and part of the time I get to watch them kill each other from errant swings. Great stuff.” “BTW [censored] got his freaking head chopped off by an Ork protector. I laughed so hard it hurt. Completely awesome though.” “Starting in the game is rough, unlike most MMos where things are handed out to you on a plate at the beginning you need to work to get somewhere. The work you have to do in Darkfall is killing the newbie mobs in order to get resources to start off your in-game career, however, unlike other MMos these mobs aren't a joke. By the time you kill your first one you will probably be smiling to see the bastard dead infront of you and even happier if you actually get to loots the mobs corpse instead of being chased off by its friends.” "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." “AI is great, it provides a challenge, but im no idiot, the AI knows exactly where my cursor is pointing and it zigzags and responds to it lighting fast, im a old time quake 3 player, predicting movement and using
splash damage was a requisite to becoming a great quake 3 player, these mobs currently put the highest level of quake 3 bots (nightmare bots) to shame, they respond much too quickly to cursor (aim) position for ranged attacks, even utilizing splash/aiming at feet technique. Another AI behavior i'd like to address is...are mobs really ALL supposed to have range abilities? I'm sorry, that's silly, yes it cuts down on players just messing up melee specific mobs with range/magic, but its a tad bit repetitive when mobs start hitting you from 200 yards away, if ogres have the ability to use bows, they should realistically drop a [heavy] type bow or at least a different type of bow. Others may agree with the fact that all mobs have access to ranged abilities, but I may just be a different type of person, I know I won't be the only person that disagrees with ogres hitting me with arrows, boulders or rocks? Sure, but it comes down to always being hit from 200+ yards off by every monster under the sun, regardless of size, being humanoid, etc...”
“The goblins seems to have been toned down considerably and I can farm them VERY easy now with my starter sword. That is the way it feels for me atleast. I used to get 1 goblin hitting me with a sword while 2 or 3 of his pals walked in a half circle around me hitting me with arrows. Now I just kick their asses. Have I gotten that much better since last time I played or have they been toned down alot?” “For anyone who has kited mobs in other MMOs... Goblins are a very cruel payback.”

“The thing I hope will change the most is mob spawns and town npc's. The world is beautiful but it feels like a deserted wasteland for the most part. I understand that this is only beta so I will not comment on this more for now in hope that it is one of the things that are about to change.”

“I do very much love the game so far but my other huge gripe is with the AI strafing and running around like lunatics. I understand there is supposed to be more of a challenge then just standing toe to toe (or twenty feet away with bows pointed at each other) but the way the mobs run/jump/strafe reminds me more of a Quake Deathmatch then a serious role playing game even if it is a roleplaying game with heavy FPS elements.”

“The AI on the goblins in the newbie areas definitely needs to be toned down. I would even send out patrols of one or two goblins farther away from the spawn area with the great A.I. But having 2-3 linked and calling in even more so quickly as it is now makes soloing virtually impossible. Unless you're really really good which new players aren't. In other words, the AI in the newbie areas is TOO good. I know it is good training, but I've been getting my butt handed to me all day and as a new player it would be very frustrating.”

"There was a good dialogue about this in global chat last night. The consensus was the AI for noobie mobs (the first ones you encounter after creating a character) are just way to difficult. There needs to be a gradual progression of difficulty in the game to allow new players to adapt to the interface and learn the combat mechanics. Where are the bunnies and deer and cows of UO? Or training dummies? Or if goblins are intended to be the first mobs then they need to be toned down considerably."
Comme a dit un pote sur Msn, "beta report par un dev = osef".

Je suis tout prêt à les croire, ils ont l'air de bons petits gars... mais non, plus jamais ça. J'attends les critiques indépendantes et tester par moi-même. Déjà que le bizness autour de la date de bêta et les invitations me plait pas vraiment...
Coloscopy si je t'ai bien lu, t'as mal du lire ^^. En effet c'est pas des comptes

rendus de devs mais des impressions de testeurs sélectionnés sur différents

sujets indépendants du forum beta puis rendues publiques.
Tu as mal compris sushi, il n'a pas dit que son pote disait que c'était les dev's qui reportaient leurs impressions de la beta mais juste qu'un dev a fait le report (des impressions des beta testeurs) de la beta et que dans ce cas = osef

Enfin je l'ai compris ainsi ...
D'où le "si je t'ai bien lu". beta report par un dev je comprend ça comme: rapport

de beta par un dev d'où ce que j'ai dit plus haut.

Pour Darth Zeerko, oui c'est facile effectivement, ils essayent quand même de

montrer leur bonne volonté, après ça dépend de leur honnêteté.
Le jeu ne sera pas exempt de défauts, tant que le principal fonctionne correctement ça me va.

Quand je vois WaR qui arrive à plomber l'intérêt majeur du jeu (masse RvR), mes craintes concernant Darkfall s'estompent de jours en jours.
ils ferait mieux de rendre publique le forum béta, avec impossibilité de poster pour les non beta testeur.

La clair que c'est louche, m'enfin les retours sont quand même sympatique. J'avoue avoir du mal a suivre la cadence de postage pour tout lire
Sushi tu traduit quelle partie?
Je vais en traduire une autre.

edit: bon je commence par la fin

Citation :
Final Thoughts:

This was just posted by one of the testers, I think it gives you a nice taste of what to expect, so I'm including it here:

"Oh well, on a lighter note... I went exploring the world today with a few other testers. As we traversed the landscape, I was constantly reminded of the gameplay video. Always, in the past, I've seen gameplay videos and screenshots touched up by a professional staff and given a production quality that surpasses the game experience. So I've come to be a little cynical against trusting what is more accurately "marketing propaganda" instead of genuine advertisements about a game. This wasn't the case at all in Darkfall. As we made our way through the world, the feeling of adventure and awe was just as much there... no, more pronounced than the gameplay video would have you see. If I could correlate the majesty of Darkfall in any sensible way to some one who hasn't played it, it would be to tell them "Look again at Aventurine's long gameplay video... and this time, even if it's hard to do now that you're grizzled from all the lies and deceit you've been fed by other games in the past, don't be afraid to let your imagination run wild".

Upon running to a distant castle we spotted over a frozen lake, hopping between the floating ice blocks as fast as our stubby dwarven legs would take us, it was like a book coming to life in front of me. Only in this case the book was a particular scene from the gameplay video where that very thing had played out. Something so simple as that in a video can spark the imagination. Sure, we all looked at that and said "Man, those guys in the video are going out on a cool adventure!" but is the game really going to be like that? Are you really going to be solemnly exploring the rich world with your friends at your side, without a watered down experience where you're more practically chasing down some flashing waypoint in easy-mode? Yes, you absolutely are, and every bit of back-story and reasoning you interpreted into the motives of those intrepid explorers are there as well. I guess with the current trend in gaming, the grandeur of simple things has been completely lost on much of the current generation of gamer... but I sure in the hell was impressed that I could have such a fulfilling experience from something so base as mere wanderlust.

Of course, it helped cap off the night that the location we were traveling to was just itching to dish out wholesale slaughter on anyone curious enough to take a peek. I felt like I was being shelled by artillery after some of the mobs unloaded their repertoire of spells on us. Screen shaking, firebombs exploding all around you, your friends screaming obscenities and running away... the game definitely has a tendency to abruptly take your head out of the clouds and grind your face into the dirt with its heel on the back of your head with no warning at all. And this was just the PvE! PvE!"

We'll follow up with more of these reports as we progress with beta
Il est difficile de traduire un ressenti et des sentiment, surtout pour quelqu'un dont l'anglais n'est pas la langue maternelle. Je vous fait une traduction d'idée et non de la traduction littérale.

Cliquez ce bouton ou survolez le contenu pour afficher le spoiler
Conclusion

Ceci a été posté par un de nos beta testeur, je pense que cela vous donne une bonne impression de ce qui vous attende. Donc je l'inclu ici


"Oh bien, sur une note légère...J'ai exploré le monde aujourdhui avec quelques autres testeurs. Quand on a traversé le paysage, je me rappelais constamment la vidéo de gamplay. Par le passé, j'ai toujours vu des videos et des screenshot retouchés par des proffessionnel qui donnait un rendu bein meilleur que l'expérience In game. Donc je suis venu avec un esprit cynique envers la confiance et le marketing autour du jeu. Plutot la propagande. Mais cela n'est pas le cas dans Darkfall. Plus nous avancions dans le monde et plus le sentiment d'avanture et de crainte etait présent....non, plus prononcé que sur la video de gameplay que vous avez vu. si je devais décrire la Beauté de Darkfall a quelqu'un qui n'y a pas joué, je lui dirais regarde la longue vidéo de gameplay faites par Aventurine.... et cette fois, même si il est difficile de faire confiance a nouveau au editeur de jeux apres les deceptions et les tromperies du passé, ne soyez pas éffrayé et laissez votre imagination travailler."

Courant sur un lac gélé vers un chateau lointain que nous avons aperçu, sautillant de bloc en bloc aussi vite que nos jambes penaude de nains ne pouvait le faire. Ce fut comme un livre qui prenait vie devant moi. Seulement dans ce cas particulier, le livre était une scène de la vidéo de gameplay que nous avons vraiment joué. Quelque chose de si simple dans une vidéo peut susciter l'imagination. Surement, nous l'avaons tous regardé et dis: "les gars, ces types dans la vidéo viennent de vivre une aventure vraiment cool" Mais est ce que le jeu est vraiment comme ça? Est ce que vous allez reelement explorer ce monde riche avec vos amis a vos coté,(without a watered down experience where you're more practically chasing down some flashing waypoint in easy-mode?==>intraduisible, mais voila ce que j'en pense) sans devoir suivre un chemin de levelup classique. Oui absolument, et vous êtes l'interprete de chaque morceaux du background. Je pense qu'avec la tendance des jeux actuel, la grandeur des choses simple a été perdu par une majorité de la génération actuelle de joueur. Mais je suis impressionné. Je ne pensais pouvoir avoir une telle experience de quelque chose comme l'envie d'explorer (avoir la bougeotte)

Evidement, ca a aidé a courroner la nuit, l'endroit que nous visitions été juste assez sauvage pour distribuer des grosses baffes pour les curieux qui y jetait un oeil. J'ai eu l'impression d'être pîlloné par de l'artillerie lourde quand les mobs ont utilisé leur sorts sur nous. L'ecran était secoué, ca explosait de partout vos amis criaient et fuyaient dans tous les sens. le jeu a sans doute une tendance a a vous descendre de votre petit nuage et de vous mettre la tronche dans la crasse en écrasant votre tête avec son pied et sans avertir! Et c'est juste du pve, du PVE quoi!!!

Vous aurez plus de arpports avec l'avancement de la béta.
Bah j'ai commencé la première partie à avoir était poster ici, donc avec l'intro et les impressions générales de: Before the next wave à well for the future".

Voila un début de trad:

Avant la prochaine vague de testeurs on a pensé qu'il serait une bonne idée de poster un échantillon représentatif de citations des testeurs actuels prisent sur un sujet de premières impressions du forum beta non-sollicité par le staff.
Pour ce faire nous avons coopéré avec les testeurs afin d'obtenir un équilibre entre les bons et les mauvais retours. J'ai posté cette mise à jour sur le forum beta la nuit dernière, et demander de l'aide afin de faire une évaluation juste de l'expérience vécu jusqu'à présent.
Tout le monde à eu l'occasion de donner un coup de main et ils semblent être d'accord sur le fait que cet aperçu représente précisément les sentiments des testeurs.
Ayant dit ca, je dois mentionner que notre échantillon de joueurs est jusqu'à présent très hétérogène. Ca va de nos plus grands fans à nos plus grands détracteurs, et de presque "carebears" jusqu'aux joueurs les plus hardcore.

La plupart de ces commentaires sont des premières réactions. Beaucoup d'entre eux ont changés depuis, la plupart en mieux. Il y a beaucoup de sujets qui n'ont pas été assez abordés pour pouvoir obtenir un bon échantillon de citations dessus. On en postera plus quand on pensera avoir un bon équilibre dans les retours. On est aussi entrain de demander des retours sur certains sujets précis pour les utiliser dans des mise à jours ultérieurs. Le manque de commentaires sur certains aspects du jeu est du au fait que les joueurs sont dans les phases de départ de l'évolution de leurs personnages, et vu que l'on wipe souvent, ils n'ont pas encore été capable de progresser assez pour essayer les options avancées. Ceci va bientôt changer.

C'est citations n'ont pas étaient retouchées, s'il vous plait soyez donc indulgents vis à vis des fautes d'orthographe et de grammaire.
Je vais les poster par catégorie les unes après les autres sur ce post.

*Impressions générales:

Généralement, nous avons eu des très bon retours sur le jeu, nous avons eu du mal, au premier abord, à trouver quoi que e soit de négatif et, en fait, ont a dû creuser et demander plusieurs fois pour obtenir quelque chose de plus critique.

-"Je test depuis 3/4 jours maintenant et j'ai vu juste le minimum de ce que le monde a à offrir, mais je dois vous complimenter sur le design...J'ai essayer pas mal de zones de départ, et j'ai trouve rqu'elles sont très bien faits (peut-être que celle des Mirdains à besoin d'être un peu améliorer pour coller à l'histoire) et je trovue que les zones environnantes sont toutes variées et qu'elles donnent un bon sentiment d'immersion."
-"J'adore l'impression de liberté que donne ce jeu. Je peux couper un arbre pour son bois, graver (ndt: to skin?) une tombe, miner et récolter et me sentir constamment en danger en faisant cela."
-"Jusqu'ici le jeu dépasse mes attentes. Je ne pensais pas qu'on pourrait faire autant de chose tout en ayant un client aussi stable."
-"Je suis vraiment excité par ce que j'ai vu jusque là et je ne peux pas attendre d'en voir plus et de jouer plus."
-"Le tir à l'arc est vraiment bien fait. J'aimerai juste qu'il y ait un moyen d'annuler mes tirs. Les graphismes sont sympas et immersifs, et la bande sonore est de premier ordre.
Je suis incroyablement surpris que l'IA soit aussi bonne qu'elle l'est."
-"De toute façons les serveurs sont up et je vais retourner dessus- jeu incroyable! J'aime vraiment ce que j'ai vu jusqu'à présent."
Répondre

Connectés sur ce fil

 
1 connecté (0 membre et 1 invité) Afficher la liste détaillée des connectés