Je mets ce message, car j'ai cherché, et j'ai eux du mal a trouver, si ça aide de le mettre en persistant. Sinon, ben on peux laisser le truc se noyer dans les lymbes du fofo.
//Les floats float DIRECTION_EAST = 0.0; float DIRECTION_NORTH = 90.0; float DIRECTION_WEST = 180.0; float DIRECTION_SOUTH = 270.0; float PI = 3.141592;
//Les int
18 = NUM_INVENTORY_SLOTS
1 = TRUE 0 = FALSE
0 = ATTITUDE_NEUTRAL 1 = ATTITUDE_AGGRESSIVE 2 = ATTITUDE_DEFENSIVE 3 = ATTITUDE_SPECIAL
0 = TALKVOLUME_TALK 1 = TALKVOLUME_WHISPER 2 = TALKVOLUME_SHOUT 3 = TALKVOLUME_SILENT_TALK 4 = TALKVOLUME_SILENT_SHOUT
//Slots d'inventaire : Int
0 = INVENTORY_SLOT_HEAD 1 = INVENTORY_SLOT_CHEST 2 = INVENTORY_SLOT_BOOTS 3 = INVENTORY_SLOT_ARMS 4 = INVENTORY_SLOT_RIGHTHAND 5 = INVENTORY_SLOT_LEFTHAND 6 = INVENTORY_SLOT_CLOAK 7 = INVENTORY_SLOT_LEFTRING 8 = INVENTORY_SLOT_RIGHTRING 9 = INVENTORY_SLOT_NECK 10 = INVENTORY_SLOT_BELT 11 = INVENTORY_SLOT_ARROWS 12 = INVENTORY_SLOT_BULLETS 13 = INVENTORY_SLOT_BOLTS 14 = INVENTORY_SLOT_CWEAPON_L 15 = INVENTORY_SLOT_CWEAPON_R 16 = INVENTORY_SLOT_CWEAPON_B 17 = INVENTORY_SLOT_CARMOUR
//Effect type constants
0 = DURATION_TYPE_INSTANT 1 = DURATION_TYPE_TEMPORARY 2 = DURATION_TYPE_PERMANENT
8 = SUBTYPE_MAGICAL 16 = SUBTYPE_SUPERNATURAL 24 = SUBTYPE_EXTRAORDINARY
//Caractéristiques
0 = ABILITY_STRENGTH 1 = ABILITY_DEXTERITY 2 = ABILITY_CONSTITUTION 3 = ABILITY_INTELLIGENCE 4 = ABILITY_WISDOM 5 = ABILITY_CHARISMA
//Airs d'effets 0 = SHAPE_SPELLCYLINDER 1 = SHAPE_CONE 2 = SHAPE_CUBE 3 = SHAPE_SPELLCONE 4 = SHAPE_SPHERE
//Don Metamagic
0 = METAMAGIC_NONE 1 = METAMAGIC_EMPOWER 2 = METAMAGIC_EXTEND 4 = METAMAGIC_MAXIMIZE 8 = METAMAGIC_QUICKEN 16 = METAMAGIC_SILENT 32 = METAMAGIC_STILL 255 = METAMAGIC_ANY
//Types d'objets
1 = OBJECT_TYPE_CREATURE 2 = OBJECT_TYPE_ITEM 4 = OBJECT_TYPE_TRIGGER 8 = OBJECT_TYPE_DOOR 16 = OBJECT_TYPE_AREA_OF_EFFECT 32 = OBJECT_TYPE_WAYPOINT 64 = OBJECT_TYPE_PLACEABLE 128 = OBJECT_TYPE_STORE 256 = OBJECT_TYPE_ENCOUNTER 32767 = OBJECT_TYPE_ALL
Je rajoute la table de Biboule :
0 = SKILL_ANIMAL_EMPATHY 1 = SKILL_CONCENTRATION 2 = SKILL_DISABLE_TRAP 3 = SKILL_DISCIPLINE 4 = SKILL_HEAL 5 = SKILL_HIDE 6 = SKILL_LISTEN 7 = SKILL_LORE 8 = SKILL_MOVE_SILENTLY 9 = SKILL_OPEN_LOCK 10 = SKILL_PARRY 11 = SKILL_PERFORM 12 = SKILL_PERSUADE 13 = SKILL_PICK_POCKET 14 = SKILL_SEARCH 15 = SKILL_SET_TRAP 16 = SKILL_SPELLCRAFT 17 = SKILL_SPOT 18 = SKILL_TAUNT 19 = SKILL_USE_MAGIC_DEVICE 20 = SKILL_APPRAISE 21 = SKILL_TUMBLE 22 = SKILL_CRAFT_TRAP 23 = SKILL_BLUFF 24 = SKILL_INTIMIDATE 25 = SKILL_CRAFT_ARMOR 26 = SKILL_CRAFT_WEAPON
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