aller khay j vais etre gentille voila toute l histoire des steles :
1- South Gustaberg
"I have been traveling on the seas for close to 40 years now... But there is so much that I do not yet know about the world. People seek refuge in the towns and villages, away from the battered environment outside, interested only in what concerns them directly. To know that one is still alive, means you are still safe and living in bliss. As for myself, I have decided to devote the remaining years of my life to exploration, traveling across the continents, filling my insatiable appetite for curiosity. The world of Vana'diel is so large, how can anyone not be driven to understand more about the world that we live in?
This first engraving marks the start of my trail, leaving behind my beloved hometown of Bastok, I can only see the distant hills popping over the horizon. I wonder how many of us will stop and take a look at this engraving for generations to come. But I wish they would go forth and fulfill whatever desires and hopes they have been keeping in their hearts."
C.E. 748
Gwinheim Ironheart
2- North Gustaberg
"At the top of this mountain stands the pride of the Republic of Bastok - Palborough Mines. It seems there are plans to build a memorial to commemorate the pioneers who opened and worked on the mines there. At the time of my visit, they were still preparing the stonework for the construction. And surrounding the memorial site were tombstones... some unmarked and nameless after years of exposure to the weather. The strange thing is, our history books didn't mention much about these pioneers, and these tombs might be interesting enough to investigate them.
Perhaps it stretches back to a time when Bastok was still a poor backwater village built on a cliff, until the present day when construction of the Metalwork's was completed. But one day, a mysterious explosion accident within the mines claimed many of the Galkan miners' lives while at work. When news spread, the world was divided as to whether the Galkans who perished on the job should be considered as heroes.
But one fact remains, they are the true pioneers who opened the path of prosperity of this wasteland. And the remains buried underneath the tombs are truly the heroes, at least in my heart. As a tribute to these nameless workers, I shall rest here for the night and drink the night away."
C.E. 749
Gwinheim Ironheart
3- Konschtat Highlands
"The strong Odin Wind blows often over the highlands. The traveling Bastokian merchants were clever enough to take notice of the raging winds and built these windmills to harness its power. The purpose was clear: flour milling. Bastok is the biggest cotton producer in the world. But to feed the hungry nation, wheat from San d'Oria is a necessity that cannot be ignored too. San d'Oria has a huge surplus of wheat. Bastok then buys over the wheat from San d'Oria at a low price, processes them in these mills and in turn, sell the flour as a trade commodity. And the link to this trade relation between San d'Oria and Bastok lies in these windmills! Interestingly, even when 2 countries are faced in a war, both sides can be embroiled in a conflict for ages but no matter what, there is surely a time when a battle has to stop for soldiers to sit down and have some freshly baked bread.
Cheers to the merchants!"
C.E. 750
Gwinheim Ironheart
4- East Ronfaure
"The Ronfaure forest where I am standing, had been the royal hunting grounds for the Elvaan Royalty for generations, and its beauty has been more or less preserved from ancient times. Those who are brave would flock down to the annual Autumn Hunting Festival in this forest, pitting their skills against each other for the best game. Alas, though the event was grand, I was pretty bored of it. One of the reasons is the game animals available. In the past, people used to hunt pheasants and deer's here, but ever since their extinction, they have been replaced by Wild Sheep and Rams. It's so obvious what one can possibly hunt here, there is no sense of accomplishment anymore. Furthermore, these sheep have a voracious appetite and grazed constantly on the grass and the roots of trees. Ultimately, the fabric of the ecology of the forest will be at stake. If that ever happens, I hope that this engraving of my thoughts of the beauty of the forest can still be read by our descendents."
C.E. 751
Gwinheim Ironheart
5- Jugner Forest
"Trekking through the dark and gloomy foliage in the afternoon, my hungry pet bird, Molten, suddenly started pecking on the soil beneath us and dug up a funguar. Although this funguar Molten found was a common species, it kind of reminded me of the rumored existence of the legendary 'King Truffle'. Using Molten's keen sense of smell, I managed to find more funguars along the way. Looks like tonight's menu is going to be Funguar Stew. Lost in the forest for what seems like an eternity, finding such funguars is such a blessing to us hungry travelers. And they can save you too! Of course, you do have to remember to feed your pet chocobo first...."
C.E. 755
Gwinheim Ironheart
6- Rolandberry Fields
"The warm and soothing Garuda Wind whistles across the fields. This whole area is occupied by the orchards where the popular Rolandberries are cultivated and grown. The fruit has a crunchy texture like apples, with a tart taste but just a tint of sweetness. It leaves behind a very unique aroma in your mouth and makes a refreshing end to a meal. The exotic fruit also manage to attract even the mainly-carnivorous Arcanas. Recently, to protect the orchards from the nocturnal Goblin bandits and the Yagudos, extra security and patrols have been tightened. Not only is the fruit valuable, but what lies inside is also valuable. Beetle grubs live inside the seeds of the fruit, and the mucus they secrete ferments the fruit, making its taste even more tart than it originally was. Connoisseurs around the world would pay a high price for a taste of a fermented Rolandberry. Harvesting these fruits and exporting them around the world, this was how the once-tiny village of Jeuno grew and prospered to become the Grand Duchy it is today."
C.E. 757
Gwinheim Ironheart
7- Battalia Downs
"There are many tomb mounds here in Battalia. According to legends, our first ancestors, who were created by the goddess Altana, first set foot on Vana'diel right here, in Battalia. A long time ago, when the Elvaans were nearing their end, they would travel here as a final resting place for them. As a symbol of wanting to get closer to God, countless other races came from distant lands, embarking on long pilgrimages to come here. To have such a strong religious faith is commendable. However, I have a different view. First and foremost, I would enjoy life as much as possible, respecting others' ways of life at the same time. Religion... well, that can be secondary. Life is short, you don't really have that much free time to think too much into things. I know I would be laughed at by my Galkan friends if I told them that...
However, there will still be people who believe in their faiths for a long time to come. Similarly there will also be people who are feeling lost with their lives seeking for a purpose."
C.E. 759
Qwinheim Ironheart
8- West Ronfaure
"It's been 10 years since I last stepped on this land. The Orcs who have been dwelling far up north have started to show some signs of activity, and that worries me a lot. This kingdom's very fabric of livelihood and pride lies in this forest. But the Elvaans are a race that are very proud of their own culture and treat the others as crude lower-class barbarians. They think the power of the Orcs is too insignificant and is no match against their chivalry. But, let this old man prophesize, that one day in the near future, tens of thousands... no... hundreds of thousands of Orc soldiers will invade the forest and take over this lush and beautiful environment. Though it is wishful thinking on my part, I hope someone who is kind enough to take time to read my plea on this engraving, would take heed of my warning."
C.E. 761
Gwinheim Ironheart
9- Valkurm Dunes
"The grasses here tell many stories of their struggles to survive on this arid land. My boat couldn't get near the shore, what I can see ahead is just sand, sand, and MORE sand. Frankly, other than taking a short dip at the beach, I saw no worth in what this wasteland has to offer.
But when I was wading in the waters up to the shore, I stumbled upon a pretty little girl out of nowhere, playing by herself in the sea. I was really surprised, for I never expected to find anyone living in such a place. She offered to bring me to a spot where I can catch a glimpse of the dolphins, and led me to this fine stream that leads nicely inland. A perfect place, deep enough for a port I thought...
In the end, we never found any dolphins, but for a sailor like me, the discovery of this stream more than makes up for that. I thus named this stream 'Selbina'.
Seeing her own name marked on my tattered map, the little girl was very happy, clapping her hands gleefully and innocently like any other little girl would..."
C.E. 762
Gwinheim Ironheart
10- Pashow Marshlands
"This marsh that I'm standing on, has been the domain of one of the Arcanas known as Quadavs for centuries. Many explorers who have tried coming here never returned. But in order for me to complete mapping out this region, it is a dangerous sacrifice I am willing to take for the better of the future generation. Although the risks are high, as I filled in each square on my empty map, the sense of accomplishment kept me going. In the midst of my exploration though, I was caught by the Quadavs when I absent-mindedly lit up a torch. I was taken to their village and found that their houses were made of various precious metals, as a tribute to their own gods. Initially the Quadavs thought of us as a barbaric race when they saw me lighting a crude reed torch with Tarutaru fire magic. But after I taught them the intricate skills of blacksmithing and metallurgy, they were grateful for this unexpected lesson. Seeing that this skill is invaluable to them, the Quadavs set me free and even escorted me on a tour around the marsh."
C.E. 763
Gwinheim Ironheart
11- La Theine Plateau
"This plateau is a land of many features, but by far the most memorable is the Crag of Holla.
I call it a structure, for I have no other word. It is surely not a rock born of nature, nor does it seem to be a hall built by the gods, as the priestly scholars say.
Yet there are no seams in its bone-white surface, and it is faintly warm to the touch. But through a fortunate accident, I have found proof of its artificial origins.
I shall head north to the land of Valdeaunia to verify my findings. I ear this may be the longest, most perious journey of my life.
I leave my daughter Enid to find her own path.
May the gods watch over her in my stead."
C.E. 764
Gwinheim Ironheart
12- Sauromugue Champaign
"We live on 2 main continents: Quon Continent and the uncharted Mindelcia Continent. Linking these 2 continents are the Straits of Jueno, also the narrowest straits in Vana'diel. Beyond the straits lies Sauromugue, the Gateway to Mindelcia. At the peak of the San d'Orian Empire, it once occupied this land with a castle built for the Royal Cavalry. But on one night, 3 Tarutaru mages infiltrated the castle, turning the chocobos wild and defeated the Cavalry royally. And that was how San d'Oria lost its hold on this land. This is the well-known 'Fall of Sauromugue' incident. However, the military schools in San d'Oria never included this in their history books. Since I'm here on these historically notorious grounds, I couldn't help but look around this blood-spilled lands. But what's past has passed...
There's not much use harping on about the past, nothing will be accomplished. I personally hope to build good ties with the Tarutarus and Yagudos. Who knows, one day a bridge may be built to link the continents together in the future."
C.E. 770
Enid Ironheart
13- Meriphataud Mountains
"Doragora's Spine -
It means the spine of the Heavenly Dragon in Tarutaru language. Its material is remarkably similar to the boney structures used to build the Crags on the Quon continent. But I have never seen such a huge, long-stretching structure of this scale. Perhaps it is part of a pillar that supports the home of the gods? Back in my hometown of San d'Oria, the pastors at the church would tell us "This wall was built by the Goddess Altana to protect the Elvaans". Everyone seemed to believe in that story but I think there is no basis for that claim. I may be individualistic but to me, it looks more like a road or even a water channel. If my father was still alive to witness this, he would be ecstatic with the discovery. The Crags that are scattered throughout Vana'diel, this spine that runs across the whole of Meriphataud, like a link that connects all of them together...
Dear Father, just what on earth is the connection between them?"
C.E. 773
Enid Ironheart
14- Tahrongi Canyon
"If you take a look at Tahrongi itself, it is an inhospitable place to be in: undulating terrain, harsh weather, and not forgetting the monsters that dwell here! But what pains me more than all of the above, is to be struck down with heatstroke. Before I embarked on my journey on this continent of Mindelcia, I thought I had enough traveling experience to handle most difficulties. And yet, I have no idea how to deal with a heatstroke. Not even White Magic helps...
As the high temperature sapped my energy away little by little, I struggled to look for a safe and shady spot to rest, but there were none to be found. At that very moment, I looked up and saw a white object in the distance... it was the fossil remains of an ancient dragon! And nearby, I found a cave by the side of the canyon wall. I learnt that I can replenish some fluids by picking the cacti that grow around the cave, and rested inside this cave until I was well again.
I am grateful that I'd chanced upon some kind men who taught me survival skills in this arid desert and so I engraved their names below in honor of them. For the three brothers who perished later under a heat wave: Gilbo, Maji and Naville - I salute you."
C.E. 774
Enid Ironheart
15- West Sarutabaruta
"It has been 5 years since I started my trek in Mindelcia from the Jeuno Straits. Blindly forging ahead down southwards from Jeuno, I finally arrived at the southernmost tip of the continent in the fields of Sarutabaruta. The Tarutaru tribes who live here, were once the superpower of the world as the focal point of a great magical empire, but on the contrary they are extremely friendly people. They too, like us, believe in the faith of the Goddess Altana. But their interpretation of the Genesis is a little different from us, where they believe that they were created by the Goddess Altana as Children of God and began living in giant trees. The children of God took my hand, they were not only able to tell someone of the present situation around the world, but also what may happen in the future. Although I really wished I could write it down on this engraving, I can't. Nevertheless it was a most enchanting experience.
What I can say though, is that in the future, they will be able to make some kind of a Magical Ship that can one day make traveling a much easier task. If that day were to come, I would be very thankful to the Gods."
C.E. 777
Enid Ironheart
16- East Sarutabaruta
"In the land of Sarutabaruta, comparing the cute little Tarutarus and the innocent romantic Mithras to others, no other civilizations in other parts of the world have as long a technological history as them. Take for example, the Horutoto Ruin towers that can be found nearby. Although the towers seemed to be found only within Sarutabaruta itself, deep below, the hidden parts can spread out far beyond the domain. I remember the last letter that I received from my father, Gwinheim, he drew a sketch of a tower with a caption under it that says 'Tower that looks like a Palm'. But the catch is, he found that tower in Baldonia, the northern lands of Quon Continent! From a distance, these Horutoto Towers bear a striking resemblance though.
This shows that the widespread ring of influence of an advanced culture existed in Vana'diel long ago, and I think that influence is still lingering on until this very day. Or am I just thinking too much?"
C.E. 778
Enid Ironheart
17- Buburimu Peninsula
"I am now at a place called Buburimu Peninsula. There is a lighthouse situated south of the Peninsula which the Tarutarus call 'Kibubu Lighthouse'. Names aside, the lighthouse has been very useful in guiding merchant ships and fishing boats that pass the peninsula. Made of natural magical rocks found only in this area, the lighthouse is made simply by stacking these rocks into a form of a tower. At night, the stones emit an eerie glow piercing through the darkness. I wonder what kind of rock it could be?
I do have my own theory. Long ago, this area was said to be filled with ores and minerals. And among them is the mythical Orihalcon ore. Centuries passed and the minerals eroded the surrounding rocks and got combined together as the minerals seeped into the rocks. So all that's left to do is for a Tarutaru to cast magic on them and a lighthouse stone is created! But there are more questions that surfaced - why are these ores only present in this region?"
C.E. 778
Enid Ironheart
Bonne lecture