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Ergher
Alpha & Oméga
 
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Si seulement les modif pour le Thane pouvait avoir lieu
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akoona
Roi
 
pourquoi ne pas faire comme dans AD&D => des missiles magiks (1 au debut et 5 au lv50)qui touchent obligatoirement mais beaucoup moins puissant qu'un gros dd par exemple (avec une trop belle animation ou l'on les vois se dirigé vers leurs cibles tel des missiles a tete chercheuse ^^).
Pour finir les ennemis avec tres peu de vie et blocable avec un bouvlier par exemple. Bien sur avec une resist adequat, just for the fun au moins.
Raaaah AD&D...
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Ryann [LEG]
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Re: [Patch] 1.63A : Incoming !!!
nan sérieux la y a des perles

pour alb un arc qui ferra pas une grande dif a par un peu plus de dégâts

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Scout :
- Cette classe a désormais accès à des arcs de vitesse 6.0 6.5 et 7.0
pour mid et hib ... p'te l'un des pires truc que j'ai lu


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Ranger/Chasseur :
- La bulle d’évasion ne peut désormais plus etre interrompue par des dommages magiques et des instants casts.

t'abuse


la perle :

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Chamam :
- La compétence de royaume spécifique à cette classe voit son fonctionnement différer, cette dernière produit désormais un « PbaoE » dot autour du Chamam, avec tick de 89 toute les 4sec pendant 1 minute. Sont coût d’achat se voit également réduit à 10 points.
ça fais 15 tic a 89 pv = 1335 pv

les chami vont faire que DOT et run

en tous k ça ma bien fais rire heureusement que ce n'est qu'un délire
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Dolanor
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Les idées sont bonnes mais je préfererais des idées pour booster un peu les tanks. Les magos sont déjà bien assez puissants comme ça.

Ce qu'il ne faut pas entendre...
(mais c vrai que ce patch, c un peu l'uberisage de tous les magos gimp non pbaoe ^^)
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Phenix Noir
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Les idées sont bonnes mais je préfererais des idées pour booster un peu les tanks. Les magos sont déjà bien assez puissants comme ça.


:bouffon:
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Sesharrim [GH]
Dauphin
 
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Re: [Patch] 1.63A : Incoming !!!
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- Le gain de points de royaume est maintenant modifié en fonction de l’éloignement des postes frontières. Plus l’attaquant se situera loin de son fort téléporteur, plus les gains seront conséquents.
[/i]
Ayé Enfin on aura ptêt enfin moins de campage alb ou mid à DL ...
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Patchlabor Freestyle
Roi
 
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Tadadada

Dommage les prévisions semblaient intéressante, on verra par la suite.

Citation:
1.63A
from Sanya Thomas
2003-06-11 18:03:48


So it begins:

=======================================

Dark Age of Camelot

Version 1.63a Test Release Notes

Wednesday, June 11, 2003


=======================================


1.63a consists primarily of bug fixes and features to Dark Age of Camelot: Foundations, the Camelot housing expansion, which is currently in closed beta on Pendragon. Those in the beta will receive those housing-related release notes via the private testing message boards. There are also tradeskill and world notes, which are included here.

Our current plan is to keep Foundations in closed beta to test the housing changes in 1.63a, fix any bugs that come from it, and then open Foundations up to an Open Beta in the middle of next week. If this changes, we'll keep you posted.



NEW THINGS AND BUG FIXES

- Added extended delve descriptions for all spells.

- Fixed a bug in delve where most '%' symbols weren't displaying properly.

- Fixed a bug where the sell value of Unique Items greatly decreased after zoning the first time after they were found.

- Fixed a bug with the /clock displaying the wrong times for noon and midnight.

- We have expanded the /ignore command to filter out more messages from anyone on your ignore list. In addition to the text that it used to block, it will now block:

/yell
/yell <text>
Chat Group
Guild Chat
Alliance Chat
Officer Chat
Emotes (/bow and /em <text>)



CRAFTING NOTES

We've decided to remove some of the extra steps required in crafting items. The purpose of these changes is not to decrease the overall concept of time, or coin, that goes into these tradeskills, but to remove some of the extra possible frustration of the added layers that they create.

With this we have "flattened" Weaponcraft and most of Armorcraft. Flattening is the process in which we remove the extra steps needed to make a final recipe. Previous to this, if you wanted to make a weapon, you had to make two sub-components first, then combine them to make the final weapon. Now, you simply use the same amount of total materials that you would have making the sub-combines, and the same overall amount of time... but you fire off a single recipe. No more 100% quality hilts, just to get a 94% final weapon.

In Armorcraft, we've removed the need to create studs, wires, scales, and strapping (this also includes the various studded recipes in Albion Tailoring). We've replaced them with the best equivalent amount of raw materials, erring on the smaller side. This will cause the costs of the armors to change a minor amount, but nothing on a grand scale. And yes,
Armorcraft still requires Tailoring components. Please note that this change will cause a slight variance in the costs from what you are used to, but not by much.

Also, you will notice that most of the recipes in Weaponcraft, Armorcraft, Tailoring, and Fletching will now show you the level of the item that is created from said recipe, when you delve them. As we continue moving forward, we will continue trying to add more useful information to help the crafter do his job.

Other crafting notes

- Flattened the recipes for Weaponcraft and Armorcraft in all three realms, and Tailoring in Albion

- Added level values to most of the recipes in Weaponcraft, Armorcraft, Tailoring, and Fletching for all three realms.

- Added Woodworking recipes that allows for the ability to create smaller, or larger, versions of various pieces of furniture for housing. This obviously only applies to housing, but all crafters on Pendragon will see these items in their recipe windows starting with 1.63a.



CLASSIC CAMELOT WORLD NOTES

Classic/SI - Guild track quest rewards, except for the epic quest armors, have been upgraded to Shrouded Isles standards in bonus points, except in a few rare instances where the item was at or above the desired bonus point value already. No object was decreased in bonus points.

We have added guild bounty point merchants to coincide with the bounty merchants in the capital cities and expansion starting cities. The NPC names are as follows:

Camelot:
Torrence Edelmar
Elenya Edelmar
Luce Edelmar
Daniel Edelmar
Alexander Edelmar

TirNaNog:
Kindara
Ansdar
Gandralla
Aileithe
Agheth

Jordheim:
Torig
Elaran
Aglanar

Caer Gothwaite:
Samuel Kriston

The Grove of Domann:
Elkrin

Aegirhamn:
Ankha



Albion Monsters

- Hunter Kenwin and Guardian Aron at Campacorentin Station now give Kill Tasks.


Midgard Monsters

- Raumarik Revenant now has his damage table set correctly. He will also no longer heal himself when hitting a player wearing a breastplate dropped off of Legion.


Hibernia Monsters

- Word has it that the Meruchas have been appearing more frequently by the water in Connacht.


Item Notes

- The Omni Bloodhide Robe (Albion) can now be dyed.

- The Omni Bloodhide Gloves and Omni Bloodhide Boots (Midgard) should now be named properly for the slot in which they equip.

- The 80% quality items intended for salvage purposes will now drop as 89% quality items.

- The Midgard small training shield now has the correct speed.

- Bonedancers can now equip the Vest of the Diabolic.

- The Obsidian Longsword (Midgard) can now be traded to other players.

- The Forked Mephit Tail (Hibernia) now increases blunt instead of crush.

- The Ebony Arms of the Corrupt (Albion) now increases energy resist in place of a duplicate body resist.

- The class restrictions on the Manaweave Ring (Albion) have been removed.

- Muryan tricksters in Albion should now be dropping level appropriate items.

- The Vindicator set of staves from Cursed Forest should now have particle effects.

- The Fallen Archer's Dagger (Albion) will no longer drop. It has been replaced with a new item, the Felled Archer's Dagger, that uses the proper model. The original version will remain as-is for players who already possess one.

- The Stoic Defender (Hibernia) can now be salvaged.

- Shadowhands Gloves (Albion) can now be dyed.

- The Hibernia version of the Gossamer Soultourn Sleeves will now salvage for a lower value. The salvage value was inadvertently set too high on this item.

- The following items that were spiritmaster and runemaster only are now set to allow bonedancers: Twisted Evil Emerald Scepter, Twisted Evil Ruby Scepter, Twisted Evil Sapphire Scepter, Twisted Evil Diamond Scepter, Snow Crystal Runecarver's Staff, Snow Crystal Summoner's Staff, Darkened Staff of Hoarfrost, Suppressor's Staff of Hoarfrost, Regal Lupine Staff, Royal Lupine Staff, Icebound Effluvium Staff of Runes, and Icebound Effluvium Staff of Summoning.




SHROUDED ISLES WORLD NOTES


Monster Notes

- Dungeons and outdoors: Particle effect based monsters such as water elementals and blobs will now scale properly on the fly. Water elementals will grow during rainstorms and shrink when the storms have passed. Certain types of blobs that split in two when they suffer a particularly devastating attack will now properly change scale on the fly.

Albion

- Master Reginald the Rogue trainer in Caer Gothwaite is now a Saracen rather then an Avalonian


Items Notes

- The cold cervideth shroud (Hibernia) can now be equipped.

- Kvasir's Sword of Blight and Hjalmar's Thorned Bow (Midgard) can now be dyed with weapon enamels.

- The Robes of the Severed Soul (Albion) has been renamed to Vest of the Severed Soul.

- Tuscar's Runed Buckler (Midgard) now increases energy resist in place of a second heat resist entry.

- The Choker of Catlike Quickness (Hibernia) has been renamed to Choker of Catlike Acuity.

- Luso's Claws (Midgard) should now be set to the correct DPS.

- The Death Shroud (Hibernia) should now equip in the cloak slot.

- The Vest of the Gravewalker (Albion) now increases matter resist in place of a duplicate body resist entry.

- Steinvor's Sturdy Axe (Midgard) has a different particle effect that fits a little better than the previous one.

- Players should now be able to trade the gem rewards from the Malignant Creatures quest in Albion.

- Mammoth Lined Leggings (Midgard) can now be dyed.

- Weno'iak's Chain Leggings (Albion) now increase enhancements instead of augmentation.

- Weno'iak's Chain Mittens (Albion) will now increase stats correctly.

- The Vine Covered Scythe (Hibernia) had the haste proc replaced with a life tap proc.

- Ancient Brass Longsword - procs a minor vitality drain

- Ancient Brass Cudgel - indendiary pyre (fire DD)

- Ancient Brass Rapier - electrical DD

- Ancient Brass Pike - mana DD

- Ancient Brass Lochaber Axe - mana DD

- Ancient Brass Lucerne Hammer - mana DD

- Ancient Brass Battlehammer - fire DD

- Ancient Brass Two-Handed Sword - stamina heal

- Ancient Brass-Tipped Whip - damage shield

- Ancient Brass-Shod Staff - fire DD

- Ancient Brass-Shod Quarterstaff - minor vitality drain

- Ancient Brass Scythe - Protective Aura of Flame (damage shield)

- All weapons for the The Lost Seed quest in Hibernia have had procs added to them.

- Claidheamh falcata - Minor vitality drain

- Birrag Cuaille mace - Incindiary Pyre

- Cuinnsear dagger - void DD

- Ailm Darach spear - ice DD

- Bruais Creigeir shillelagh - Incindiary pyre

- Ard-Ennoilys sword - damage shield

- Corran scythe - dark DD

- Caorrunn Calbh staff - Fire DD


Cooperative Server Object Notes

- The Glowing Dreaded Seal now stacks to 10.


Source
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Coldia
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Moué, ca sent le gros troll ton post, y'a rien de gratifiant a inventer un patch quoi :|
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Delou Hilys
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Moué, ca sent le gros troll ton post, y'a rien de gratifiant a inventer un patch quoi :|
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Dolanor
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Moué, ca sent le gros troll ton post, y'a rien de gratifiant a inventer un patch quoi :|
Au vu de cette remarque, j'aurais senti le gros troll autre part...
Mais bon personne n'est parfait, hein ?
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Max Puissant [Thana]
Bagnard
 
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Re: [Patch] 1.63A : Incoming !!!
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Le gain de points de royaume est maintenant modifié en fonction de l’éloignement des postes frontières. Plus l’attaquant se situera loin de son fort téléporteur, plus les gains seront conséquents
[/i]
je suis pas pour, car ça motiverai d'avantage les pauvre type qui s'amuse a faire du gray / xp killing


par contre je sais très bien pourquoi tu a proposer ça, c'est pour que les albionaise bouge un peu leur gros cul de fainaiasse ( joke hein ) de l'AMG


et j'ai mieux comme solution, prendre un fort fait gagner des RP

genre tous ceux qui sont dans la zone du fort, gagne par exemple 5K en prenant un fort comme crauchon, 30K pour un fort comme ailienne

donc au plus loins ils prennent le fort au plus ils gagnent, les farmeurs feraient enfin quelques chose de postifi pour leur realm
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