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Liste de constantes prédéfinies de Bioware

Vu que Dolanor cherchait certaines d'entre elles (enfin à ce que j'ai compris ), je me suis dit que mettre la liste ici ne serait pas forcément un mal

////////////////////////////////////////////////////////
//
// NWScript
//
// The list of actions and pre-defined constants.
//
// (c) BioWare Corp, 1999
//
////////////////////////////////////////////////////////

#define ENGINE_NUM_STRUCTURES 4
#define ENGINE_STRUCTURE_0 effect
#define ENGINE_STRUCTURE_1 event
#define ENGINE_STRUCTURE_2 location
#define ENGINE_STRUCTURE_3 talent

// Constants

int NUM_INVENTORY_SLOTS = 18;

int TRUE = 1;
int FALSE = 0;

float DIRECTION_EAST = 0.0;
float DIRECTION_NORTH = 90.0;
float DIRECTION_WEST = 180.0;
float DIRECTION_SOUTH = 270.0;
float PI = 3.141592;

int ATTITUDE_NEUTRAL = 0;
int ATTITUDE_AGGRESSIVE = 1;
int ATTITUDE_DEFENSIVE = 2;
int ATTITUDE_SPECIAL = 3;

int TALKVOLUME_TALK = 0;
int TALKVOLUME_WHISPER = 1;
int TALKVOLUME_SHOUT = 2;
int TALKVOLUME_SILENT_TALK = 3;
int TALKVOLUME_SILENT_SHOUT = 4;

int INVENTORY_SLOT_HEAD = 0;
int INVENTORY_SLOT_CHEST = 1;
int INVENTORY_SLOT_BOOTS = 2;
int INVENTORY_SLOT_ARMS = 3;
int INVENTORY_SLOT_RIGHTHAND = 4;
int INVENTORY_SLOT_LEFTHAND = 5;
int INVENTORY_SLOT_CLOAK = 6;
int INVENTORY_SLOT_LEFTRING = 7;
int INVENTORY_SLOT_RIGHTRING = 8;
int INVENTORY_SLOT_NECK = 9;
int INVENTORY_SLOT_BELT = 10;
int INVENTORY_SLOT_ARROWS = 11;
int INVENTORY_SLOT_BULLETS = 12;
int INVENTORY_SLOT_BOLTS = 13;
int INVENTORY_SLOT_CWEAPON_L = 14;
int INVENTORY_SLOT_CWEAPON_R = 15;
int INVENTORY_SLOT_CWEAPON_B = 16;
int INVENTORY_SLOT_CARMOUR = 17;

//Effect type constants
int DURATION_TYPE_INSTANT = 0;
int DURATION_TYPE_TEMPORARY = 1;
int DURATION_TYPE_PERMANENT = 2;

int SUBTYPE_MAGICAL = 8;
int SUBTYPE_SUPERNATURAL = 16;
int SUBTYPE_EXTRAORDINARY = 24;

int ABILITY_STRENGTH = 0; // should be the same as in nwseffectlist.cpp
int ABILITY_DEXTERITY = 1;
int ABILITY_CONSTITUTION = 2;
int ABILITY_INTELLIGENCE = 3;
int ABILITY_WISDOM = 4;
int ABILITY_CHARISMA = 5;

int SHAPE_SPELLCYLINDER = 0;
int SHAPE_CONE = 1;
int SHAPE_CUBE = 2;
int SHAPE_SPELLCONE = 3;
int SHAPE_SPHERE = 4;

int METAMAGIC_NONE = 0;
int METAMAGIC_EMPOWER = 1;
int METAMAGIC_EXTEND = 2;
int METAMAGIC_MAXIMIZE = 4;
int METAMAGIC_QUICKEN = 8;
int METAMAGIC_SILENT = 16;
int METAMAGIC_STILL = 32;
int METAMAGIC_ANY = 255;

int OBJECT_TYPE_CREATURE = 1;
int OBJECT_TYPE_ITEM = 2;
int OBJECT_TYPE_TRIGGER = 4;
int OBJECT_TYPE_DOOR = 8;
int OBJECT_TYPE_AREA_OF_EFFECT = 16;
int OBJECT_TYPE_WAYPOINT = 32;
int OBJECT_TYPE_PLACEABLE = 64;
int OBJECT_TYPE_STORE = 128;
int OBJECT_TYPE_ALL = 32767;

int OBJECT_TYPE_INVALID = 32767;

int GENDER_MALE = 0;
int GENDER_FEMALE = 1;
int GENDER_BOTH = 2;
int GENDER_OTHER = 3;
int GENDER_NONE = 4;

int DAMAGE_TYPE_BLUDGEONING = 1;
int DAMAGE_TYPE_PIERCING = 2;
int DAMAGE_TYPE_SLASHING = 4;
int DAMAGE_TYPE_MAGICAL = 8;
int DAMAGE_TYPE_ACID = 16;
int DAMAGE_TYPE_COLD = 32;
int DAMAGE_TYPE_DIVINE = 64;
int DAMAGE_TYPE_ELECTRICAL = 128;
int DAMAGE_TYPE_FIRE = 256;
int DAMAGE_TYPE_NEGATIVE = 512;
int DAMAGE_TYPE_POSITIVE = 1024;
int DAMAGE_TYPE_SONIC = 2048;

// Special versus flag just for AC effects
int AC_VS_DAMAGE_TYPE_ALL = 4103;

int DAMAGE_BONUS_1 = 1;
int DAMAGE_BONUS_2 = 2;
int DAMAGE_BONUS_3 = 3;
int DAMAGE_BONUS_4 = 4;
int DAMAGE_BONUS_5 = 5;
int DAMAGE_BONUS_1d4 = 6;
int DAMAGE_BONUS_1d6 = 7;
int DAMAGE_BONUS_1d8 = 8;
int DAMAGE_BONUS_1d10 = 9;
int DAMAGE_BONUS_2d6 = 10;

int DAMAGE_POWER_NORMAL = 0;
int DAMAGE_POWER_PLUS_ONE = 1;
int DAMAGE_POWER_PLUS_TWO = 2;
int DAMAGE_POWER_PLUS_THREE = 3;
int DAMAGE_POWER_PLUS_FOUR = 4;
int DAMAGE_POWER_PLUS_FIVE = 5;
int DAMAGE_POWER_ENERGY = 6;

int ATTACK_BONUS_MISC = 0;
int ATTACK_BONUS_ONHAND = 1;
int ATTACK_BONUS_OFFHAND = 2;

int AC_DODGE_BONUS = 0;
int AC_NATURAL_BONUS = 1;
int AC_ARMOUR_ENCHANTMENT_BONUS = 2;
int AC_SHIELD_ENCHANTMENT_BONUS = 3;
int AC_DEFLECTION_BONUS = 4;

int DOOR_ACTION_OPEN = 0;
int DOOR_ACTION_UNLOCK = 1;
int DOOR_ACTION_BASH = 2;
int DOOR_ACTION_IGNORE = 3;
int DOOR_ACTION_KNOCK = 4;

int PLACEABLE_ACTION_USE = 0;
int PLACEABLE_ACTION_UNLOCK = 1;
int PLACEABLE_ACTION_BASH = 2;
int PLACEABLE_ACTION_KNOCK = 4;


int RACIAL_TYPE_DWARF = 0;
int RACIAL_TYPE_ELF = 1;
int RACIAL_TYPE_GNOME = 2;
int RACIAL_TYPE_HALFLING = 3;
int RACIAL_TYPE_HALFELF = 4;
int RACIAL_TYPE_HALFORC = 5;
int RACIAL_TYPE_HUMAN = 6;
int RACIAL_TYPE_ABERRATION = 7;
int RACIAL_TYPE_ANIMAL = 8;
int RACIAL_TYPE_BEAST = 9;
int RACIAL_TYPE_CONSTRUCT = 10;
int RACIAL_TYPE_DRAGON = 11;
int RACIAL_TYPE_HUMANOID_GOBLINOID = 12;
int RACIAL_TYPE_HUMANOID_MONSTROUS = 13;
int RACIAL_TYPE_HUMANOID_ORC = 14;
int RACIAL_TYPE_HUMANOID_REPTILIAN = 15;
int RACIAL_TYPE_ELEMENTAL = 16;
int RACIAL_TYPE_FEY = 17;
int RACIAL_TYPE_GIANT = 18;
int RACIAL_TYPE_MAGICAL_BEAST = 19;
int RACIAL_TYPE_OUTSIDER = 20;
int RACIAL_TYPE_SHAPECHANGER = 23;
int RACIAL_TYPE_UNDEAD = 24;
int RACIAL_TYPE_VERMIN = 25;
int RACIAL_TYPE_ALL = 28;
int RACIAL_TYPE_INVALID = 29;

int ALIGNMENT_ALL = 0;
int ALIGNMENT_NEUTRAL = 1;
int ALIGNMENT_LAWFUL = 2;
int ALIGNMENT_CHAOTIC = 3;
int ALIGNMENT_GOOD = 4;
int ALIGNMENT_EVIL = 5;

int SAVING_THROW_ALL = 0;
int SAVING_THROW_FORT = 1;
int SAVING_THROW_REFLEX = 2;
int SAVING_THROW_WILL = 3;

int SAVING_THROW_TYPE_ALL = 0;
int SAVING_THROW_TYPE_NONE = 0;
int SAVING_THROW_TYPE_MIND_SPELLS = 1;
int SAVING_THROW_TYPE_POISON = 2;
int SAVING_THROW_TYPE_DISEASE = 3;
int SAVING_THROW_TYPE_FEAR = 4;
int SAVING_THROW_TYPE_SONIC = 5;
int SAVING_THROW_TYPE_ACID = 6;
int SAVING_THROW_TYPE_FIRE = 7;
int SAVING_THROW_TYPE_ELECTRICITY = 8;
int SAVING_THROW_TYPE_POSITIVE = 9;
int SAVING_THROW_TYPE_NEGATIVE = 10;
int SAVING_THROW_TYPE_DEATH = 11;
int SAVING_THROW_TYPE_COLD = 12;
int SAVING_THROW_TYPE_DIVINE = 13;
int SAVING_THROW_TYPE_TRAP = 14;
int SAVING_THROW_TYPE_SPELL = 15;
int SAVING_THROW_TYPE_GOOD = 16;
int SAVING_THROW_TYPE_EVIL = 17;
int SAVING_THROW_TYPE_LAW = 18;
int SAVING_THROW_TYPE_CHAOS = 19;

int IMMUNITY_TYPE_NONE = 0;
int IMMUNITY_TYPE_MIND_SPELLS = 1;
int IMMUNITY_TYPE_POISON = 2;
int IMMUNITY_TYPE_DISEASE = 3;
int IMMUNITY_TYPE_FEAR = 4;
int IMMUNITY_TYPE_TRAP = 5;
int IMMUNITY_TYPE_PARALYSIS = 6;
int IMMUNITY_TYPE_BLINDNESS = 7;
int IMMUNITY_TYPE_DEAFNESS = 8;
int IMMUNITY_TYPE_SLOW = 9;
int IMMUNITY_TYPE_ENTANGLE = 10;
int IMMUNITY_TYPE_SILENCE = 11;
int IMMUNITY_TYPE_STUN = 12;
int IMMUNITY_TYPE_SLEEP = 13;
int IMMUNITY_TYPE_CHARM = 14;
int IMMUNITY_TYPE_DOMINATE = 15;
int IMMUNITY_TYPE_CONFUSED = 16;
int IMMUNITY_TYPE_CURSED = 17;
int IMMUNITY_TYPE_DAZED = 18;
int IMMUNITY_TYPE_ABILITY_DECREASE = 19;
int IMMUNITY_TYPE_ATTACK_DECREASE = 20;
int IMMUNITY_TYPE_DAMAGE_DECREASE = 21;
int IMMUNITY_TYPE_DAMAGE_IMMUNITY_DECREASE = 22;
int IMMUNITY_TYPE_AC_DECREASE = 23;
int IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE = 24;
int IMMUNITY_TYPE_SAVING_THROW_DECREASE = 25;
int IMMUNITY_TYPE_SPELL_RESISTANCE_DECREASE = 26;
int IMMUNITY_TYPE_SKILL_DECREASE = 27;
int IMMUNITY_TYPE_KNOCKDOWN = 28;
int IMMUNITY_TYPE_NEGATIVE_LEVEL = 29;
int IMMUNITY_TYPE_SNEAK_ATTACK = 30;
int IMMUNITY_TYPE_CRITICAL_HIT = 31;
int IMMUNITY_TYPE_DEATH = 32;

int AREA_TRANSITION_RANDOM = 0;
int AREA_TRANSITION_USER_DEFINED = 1;
int AREA_TRANSITION_CITY_01 = 2;
int AREA_TRANSITION_CITY_02 = 3;
int AREA_TRANSITION_CITY_03 = 4;
int AREA_TRANSITION_CITY_04 = 5;
int AREA_TRANSITION_CITY_05 = 6;
int AREA_TRANSITION_CRYPT_01 = 7;
int AREA_TRANSITION_CRYPT_02 = 8;
int AREA_TRANSITION_CRYPT_03 = 9;
int AREA_TRANSITION_CRYPT_04 = 10;
int AREA_TRANSITION_CRYPT_05 = 11;
int AREA_TRANSITION_DUNGEON_01 = 12;
int AREA_TRANSITION_DUNGEON_02 = 13;
int AREA_TRANSITION_DUNGEON_03 = 14;
int AREA_TRANSITION_DUNGEON_04 = 15;
int AREA_TRANSITION_DUNGEON_05 = 16;
int AREA_TRANSITION_DUNGEON_06 = 17;
int AREA_TRANSITION_DUNGEON_07 = 18;
int AREA_TRANSITION_DUNGEON_08 = 19;
int AREA_TRANSITION_MINES_01 = 20;
int AREA_TRANSITION_MINES_02 = 21;
int AREA_TRANSITION_MINES_03 = 22;
int AREA_TRANSITION_MINES_04 = 23;
int AREA_TRANSITION_MINES_05 = 24;
int AREA_TRANSITION_MINES_06 = 25;
int AREA_TRANSITION_MINES_07 = 26;
int AREA_TRANSITION_MINES_08 = 27;
int AREA_TRANSITION_MINES_09 = 28;
int AREA_TRANSITION_SEWER_01 = 29;
int AREA_TRANSITION_SEWER_02 = 30;
int AREA_TRANSITION_SEWER_03 = 31;
int AREA_TRANSITION_SEWER_04 = 32;
int AREA_TRANSITION_SEWER_05 = 33;
int AREA_TRANSITION_CASTLE_01 = 34;
int AREA_TRANSITION_CASTLE_02 = 35;
int AREA_TRANSITION_CASTLE_03 = 36;
int AREA_TRANSITION_CASTLE_04 = 37;
int AREA_TRANSITION_CASTLE_05 = 38;
int AREA_TRANSITION_CASTLE_06 = 39;
int AREA_TRANSITION_CASTLE_07 = 40;
int AREA_TRANSITION_CASTLE_08 = 41;
int AREA_TRANSITION_INTERIOR_01 = 42;
int AREA_TRANSITION_INTERIOR_02 = 43;
int AREA_TRANSITION_INTERIOR_03 = 44;
int AREA_TRANSITION_INTERIOR_04 = 45;
int AREA_TRANSITION_INTERIOR_05 = 46;
int AREA_TRANSITION_INTERIOR_06 = 47;
int AREA_TRANSITION_INTERIOR_07 = 48;
int AREA_TRANSITION_INTERIOR_08 = 49;
int AREA_TRANSITION_INTERIOR_09 = 50;
int AREA_TRANSITION_INTERIOR_10 = 51;
int AREA_TRANSITION_INTERIOR_11 = 52;
int AREA_TRANSITION_INTERIOR_12 = 53;
int AREA_TRANSITION_INTERIOR_13 = 54;
int AREA_TRANSITION_INTERIOR_14 = 55;
int AREA_TRANSITION_INTERIOR_15 = 56;
int AREA_TRANSITION_INTERIOR_16 = 57;
int AREA_TRANSITION_FOREST_01 = 58;
int AREA_TRANSITION_FOREST_02 = 59;
int AREA_TRANSITION_FOREST_03 = 60;
int AREA_TRANSITION_FOREST_04 = 61;
int AREA_TRANSITION_FOREST_05 = 62;
int AREA_TRANSITION_RURAL_01 = 63;
int AREA_TRANSITION_RURAL_02 = 64;
int AREA_TRANSITION_RURAL_03 = 65;
int AREA_TRANSITION_RURAL_04 = 66;
int AREA_TRANSITION_RURAL_05 = 67;
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Alpha & Oméga
 
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// Legacy area-transition constants. Do not delete these.
int AREA_TRANSITION_CITY = 2;
int AREA_TRANSITION_CRYPT = 7;
int AREA_TRANSITION_FOREST = 58;
int AREA_TRANSITION_RURAL = 63;

int BODY_NODE_HAND = 0;
int BODY_NODE_CHEST = 1;

float RADIUS_SIZE_SMALL = 1.67f;
float RADIUS_SIZE_MEDIUM = 3.33f;
float RADIUS_SIZE_LARGE = 5.0f;
float RADIUS_SIZE_HUGE = 6.67f;
float RADIUS_SIZE_GARGANTUAN = 8.33f;
float RADIUS_SIZE_COLOSSAL = 10.0f;

// these are magic numbers. they should correspond to the values layed out in ExecuteCommandGetEffectType
int EFFECT_TYPE_INVALIDEFFECT = 0;
int EFFECT_TYPE_DAMAGE_RESISTANCE = 1;
//int EFFECT_TYPE_ABILITY_BONUS = 2;
int EFFECT_TYPE_REGENERATE = 3;
//int EFFECT_TYPE_SAVING_THROW_BONUS = 4;
//int EFFECT_TYPE_MODIFY_AC = 5;
//int EFFECT_TYPE_ATTACK_BONUS = 6;
int EFFECT_TYPE_DAMAGE_REDUCTION = 7;
//int EFFECT_TYPE_DAMAGE_BONUS = 8;
int EFFECT_TYPE_TEMPORARY_HITPOINTS = 9;
//int EFFECT_TYPE_DAMAGE_IMMUNITY = 10;
int EFFECT_TYPE_ENTANGLE = 11;
int EFFECT_TYPE_INVULNERABLE = 12;
int EFFECT_TYPE_DEAF = 13;
int EFFECT_TYPE_RESURRECTION = 14;
int EFFECT_TYPE_IMMUNITY = 15;
//int EFFECT_TYPE_BLIND = 16;
int EFFECT_TYPE_ENEMY_ATTACK_BONUS = 17;
int EFFECT_TYPE_ARCANE_SPELL_FAILURE = 18;
//int EFFECT_TYPE_MOVEMENT_SPEED = 19;
int EFFECT_TYPE_AREA_OF_EFFECT = 20;
int EFFECT_TYPE_BEAM = 21;
//int EFFECT_TYPE_SPELL_RESISTANCE = 22;
int EFFECT_TYPE_CHARMED = 23;
int EFFECT_TYPE_CONFUSED = 24;
int EFFECT_TYPE_FRIGHTENED = 25;
int EFFECT_TYPE_DOMINATED = 26;
int EFFECT_TYPE_PARALYZE = 27;
int EFFECT_TYPE_DAZED = 28;
int EFFECT_TYPE_STUNNED = 29;
int EFFECT_TYPE_SLEEP = 30;
int EFFECT_TYPE_POISON = 31;
int EFFECT_TYPE_DISEASE = 32;
int EFFECT_TYPE_CURSE = 33;
int EFFECT_TYPE_SILENCE = 34;
int EFFECT_TYPE_TURNED = 35;
int EFFECT_TYPE_HASTE = 36;
int EFFECT_TYPE_SLOW = 37;
int EFFECT_TYPE_ABILITY_INCREASE = 38;
int EFFECT_TYPE_ABILITY_DECREASE = 39;
int EFFECT_TYPE_ATTACK_INCREASE = 40;
int EFFECT_TYPE_ATTACK_DECREASE = 41;
int EFFECT_TYPE_DAMAGE_INCREASE = 42;
int EFFECT_TYPE_DAMAGE_DECREASE = 43;
int EFFECT_TYPE_DAMAGE_IMMUNITY_INCREASE = 44;
int EFFECT_TYPE_DAMAGE_IMMUNITY_DECREASE = 45;
int EFFECT_TYPE_AC_INCREASE = 46;
int EFFECT_TYPE_AC_DECREASE = 47;
int EFFECT_TYPE_MOVEMENT_SPEED_INCREASE = 48;
int EFFECT_TYPE_MOVEMENT_SPEED_DECREASE = 49;
int EFFECT_TYPE_SAVING_THROW_INCREASE = 50;
int EFFECT_TYPE_SAVING_THROW_DECREASE = 51;
int EFFECT_TYPE_SPELL_RESISTANCE_INCREASE = 52;
int EFFECT_TYPE_SPELL_RESISTANCE_DECREASE = 53;
int EFFECT_TYPE_SKILL_INCREASE = 54;
int EFFECT_TYPE_SKILL_DECREASE = 55;
int EFFECT_TYPE_INVISIBILITY = 56;
int EFFECT_TYPE_IMPROVEDINVISIBILITY = 57;
int EFFECT_TYPE_DARKNESS = 58;
int EFFECT_TYPE_DISPELMAGICALL = 59;
int EFFECT_TYPE_ELEMENTALSHIELD = 60;
int EFFECT_TYPE_NEGATIVELEVEL = 61;
int EFFECT_TYPE_POLYMORPH = 62;
int EFFECT_TYPE_SANCTUARY = 63;
int EFFECT_TYPE_TRUESEEING = 64;
int EFFECT_TYPE_SEEINVISIBLE = 65;
int EFFECT_TYPE_TIMESTOP = 66;
int EFFECT_TYPE_BLINDNESS = 67;
int EFFECT_TYPE_SPELLLEVELABSORPTION = 68;
int EFFECT_TYPE_DISPELMAGICBEST = 69;
int EFFECT_TYPE_ULTRAVISION = 70;
int EFFECT_TYPE_MISS_CHANCE = 71;
int EFFECT_TYPE_CONCEALMENT = 72;
int EFFECT_TYPE_SPELL_IMMUNITY = 73;

int ITEM_PROPERTY_ABILITY_BONUS = 0 ;
int ITEM_PROPERTY_AC_BONUS = 1 ;
int ITEM_PROPERTY_AC_BONUS_VS_ALIGNMENT_GROUP = 2 ;
int ITEM_PROPERTY_AC_BONUS_VS_DAMAGE_TYPE = 3 ;
int ITEM_PROPERTY_AC_BONUS_VS_RACIAL_GROUP = 4 ;
int ITEM_PROPERTY_AC_BONUS_VS_SPECIFIC_ALIGNMENT = 5 ;
int ITEM_PROPERTY_ENHANCEMENT_BONUS = 6 ;
int ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_ALIGNMENT_GROUP = 7 ;
int ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP = 8 ;
int ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_SPECIFIC_ALIGNEMENT = 9 ;
int ITEM_PROPERTY_DECREASED_ENHANCEMENT_MODIFIER = 10 ;
int ITEM_PROPERTY_BASE_ITEM_WEIGHT_REDUCTION = 11 ;
int ITEM_PROPERTY_BONUS_FEAT = 12 ;
int ITEM_PROPERTY_BONUS_SPELL_SLOT_OF_LEVEL_N = 13 ;
int ITEM_PROPERTY_BOOMERANG = 14 ;
int ITEM_PROPERTY_CAST_SPELL = 15 ;
int ITEM_PROPERTY_DAMAGE_BONUS = 16 ;
int ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP = 17 ;
int ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP = 18 ;
int ITEM_PROPERTY_DAMAGE_BONUS_VS_SPECIFIC_ALIGNMENT = 19 ;
int ITEM_PROPERTY_IMMUNITY_DAMAGE_TYPE = 20 ;
int ITEM_PROPERTY_DECREASED_DAMAGE = 21 ;
int ITEM_PROPERTY_DAMAGE_REDUCTION = 22 ;
int ITEM_PROPERTY_DAMAGE_RESISTANCE = 23 ;
int ITEM_PROPERTY_DAMAGE_VULNERABILITY = 24 ;
int ITEM_PROPERTY_DANCING = 25 ;
int ITEM_PROPERTY_DARKVISION = 26 ;
int ITEM_PROPERTY_DECREASED_ABILITY_SCORE = 27 ;
int ITEM_PROPERTY_DECREASED_AC = 28 ;
int ITEM_PROPERTY_DECREASED_SKILL_MODIFIER = 29 ;
int ITEM_PROPERTY_DOUBLE_STACK = 30 ;
int ITEM_PROPERTY_ENHANCED_CONTAINER_BONUS_SLOTS = 31 ;
int ITEM_PROPERTY_ENHANCED_CONTAINER_REDUCED_WEIGHT = 32 ;
int ITEM_PROPERTY_EXTRA_MELEE_DAMAGE_TYPE = 33 ;
int ITEM_PROPERTY_EXTRA_RANGED_DAMAGE_TYPE = 34 ;
int ITEM_PROPERTY_HASTE = 35 ;
int ITEM_PROPERTY_HOLY_AVENGER = 36 ;
int ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS = 37 ;
int ITEM_PROPERTY_IMPROVED_EVASION = 38 ;
int ITEM_PROPERTY_SPELL_RESISTANCE = 39 ;
int ITEM_PROPERTY_SAVING_THROW_BONUS = 40 ;
int ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC = 41 ;
int ITEM_PROPERTY_KEEN = 43 ;
int ITEM_PROPERTY_LIGHT = 44 ;
int ITEM_PROPERTY_MIGHTY = 45 ;
int ITEM_PROPERTY_MIND_BLANK = 46 ;
int ITEM_PROPERTY_NO_DAMAGE = 47 ;
int ITEM_PROPERTY_ON_HIT_PROPERTIES = 48 ;
int ITEM_PROPERTY_DECREASED_SAVING_THROWS = 49 ;
int ITEM_PROPERTY_DECREASED_SAVING_THROWS_SPECIFIC = 50 ;
int ITEM_PROPERTY_REGENERATION = 51 ;
int ITEM_PROPERTY_SKILL_BONUS = 52 ;
int ITEM_PROPERTY_IMMUNITY_SPECIFIC_SPELL = 53 ;
int ITEM_PROPERTY_IMMUNITY_SPELL_SCHOOL = 54 ;
int ITEM_PROPERTY_THIEVES_TOOLS = 55 ;
int ITEM_PROPERTY_ATTACK_BONUS = 56 ;
int ITEM_PROPERTY_ATTACK_BONUS_VS_ALIGNMENT_GROUP = 57 ;
int ITEM_PROPERTY_ATTACK_BONUS_VS_RACIAL_GROUP = 58 ;
int ITEM_PROPERTY_ATTACK_BONUS_VS_SPECIFIC_ALIGNMENT = 59 ;
int ITEM_PROPERTY_DECREASED_ATTACK_MODIFIER = 60 ;
int ITEM_PROPERTY_UNLIMITED_AMMUNITION = 61 ;
int ITEM_PROPERTY_USE_LIMITATION_ALIGNMENT_GROUP = 62 ;
int ITEM_PROPERTY_USE_LIMITATION_CLASS = 63 ;
int ITEM_PROPERTY_USE_LIMITATION_RACIAL_TYPE = 64 ;
int ITEM_PROPERTY_USE_LIMITATION_SPECIFIC_ALIGNMENT = 65 ;
int ITEM_PROPERTY_USE_LIMITATION_TILESET = 66 ;
int ITEM_PROPERTY_REGENERATION_VAMPIRIC = 67 ;
int ITEM_PROPERTY_VORPAL = 68 ;
int ITEM_PROPERTY_WOUNDING = 69 ;
int ITEM_PROPERTY_TRAP = 70 ;
int ITEM_PROPERTY_TRUE_SEEING = 71 ;
int ITEM_PROPERTY_ON_MONSTER_HIT = 72 ;
int ITEM_PROPERTY_TURN_RESISTANCE = 73 ;
int ITEM_PROPERTY_MASSIVE_CRITICALS = 74 ;
int ITEM_PROPERTY_FREEDOM_OF_MOVEMENT = 75 ;
int ITEM_PROPERTY_POISON = 76 ;
int ITEM_PROPERTY_MONSTER_DAMAGE = 77 ;
int ITEM_PROPERTY_IMMUNITY_SPELLS_BY_LEVEL = 78 ;

int BASE_ITEM_SHORTSWORD = 0;
int BASE_ITEM_LONGSWORD = 1;
int BASE_ITEM_BATTLEAXE = 2;
int BASE_ITEM_BASTARDSWORD = 3;
int BASE_ITEM_LIGHTFLAIL = 4;
int BASE_ITEM_WARHAMMER = 5;
int BASE_ITEM_HEAVYCROSSBOW = 6;
int BASE_ITEM_LIGHTCROSSBOW = 7;
int BASE_ITEM_LONGBOW = 8;
int BASE_ITEM_LIGHTMACE = 9;
int BASE_ITEM_HALBERD = 10;
int BASE_ITEM_SHORTBOW = 11;
int BASE_ITEM_TWOBLADEDSWORD = 12;
int BASE_ITEM_GREATSWORD = 13;
int BASE_ITEM_SMALLSHIELD = 14;
int BASE_ITEM_TORCH = 15;
int BASE_ITEM_ARMOR = 16;
int BASE_ITEM_HELMET = 17;
int BASE_ITEM_GREATAXE = 18;
int BASE_ITEM_AMULET = 19;
int BASE_ITEM_ARROW = 20;
int BASE_ITEM_BELT = 21;
int BASE_ITEM_DAGGER = 22;
int BASE_ITEM_MISCSMALL = 24;
int BASE_ITEM_BOLT = 25;
int BASE_ITEM_BOOTS = 26;
int BASE_ITEM_BULLET = 27;
int BASE_ITEM_CLUB = 28;
int BASE_ITEM_MISCMEDIUM = 29;
int BASE_ITEM_DART = 31;
int BASE_ITEM_DIREMACE = 32;
int BASE_ITEM_DOUBLEAXE = 33;
int BASE_ITEM_MISCLARGE = 34;
int BASE_ITEM_HEAVYFLAIL = 35;
int BASE_ITEM_GLOVES = 36;
int BASE_ITEM_LIGHTHAMMER = 37;
int BASE_ITEM_HANDAXE = 38;
int BASE_ITEM_HEALERSKIT = 39;
int BASE_ITEM_KAMA = 40;
int BASE_ITEM_KATANA = 41;
int BASE_ITEM_KUKRI = 42;
int BASE_ITEM_MISCTALL = 43;
int BASE_ITEM_MAGICROD = 44;
int BASE_ITEM_MAGICSTAFF = 45;
int BASE_ITEM_MAGICWAND = 46;
int BASE_ITEM_MORNINGSTAR = 47;

int BASE_ITEM_POTIONS = 49;
int BASE_ITEM_QUARTERSTAFF = 50;
int BASE_ITEM_RAPIER = 51;
int BASE_ITEM_RING = 52;
int BASE_ITEM_SCIMITAR = 53;
int BASE_ITEM_SCROLL = 54;
int BASE_ITEM_SCYTHE = 55;
int BASE_ITEM_LARGESHIELD = 56;
int BASE_ITEM_TOWERSHIELD = 57;
int BASE_ITEM_SHORTSPEAR = 58;
int BASE_ITEM_SHURIKEN = 59;
int BASE_ITEM_SICKLE = 60;
int BASE_ITEM_SLING = 61;
int BASE_ITEM_THIEVESTOOLS = 62;
int BASE_ITEM_THROWINGAXE = 63;
int BASE_ITEM_TRAPKIT = 64;
int BASE_ITEM_KEY = 65;
int BASE_ITEM_LARGEBOX = 66;
int BASE_ITEM_MISCWIDE = 68;
int BASE_ITEM_CSLASHWEAPON = 69;
int BASE_ITEM_CPIERCWEAPON = 70;
int BASE_ITEM_CBLUDGWEAPON = 71;
int BASE_ITEM_CSLSHPRCWEAP = 72;
int BASE_ITEM_CREATUREITEM = 73;
int BASE_ITEM_BOOK = 74;
int BASE_ITEM_SPELLSCROLL = 75;
int BASE_ITEM_GOLD = 76;
int BASE_ITEM_GEM = 77;
int BASE_ITEM_BRACER = 78;
int BASE_ITEM_MISCTHIN = 79;
int BASE_ITEM_CLOAK = 80;

int BASE_ITEM_INVALID = 256;

int VFX_NONE = -1;
int VFX_DUR_BLUR = 0;
int VFX_DUR_DARKNESS = 1;
int VFX_DUR_ENTANGLE = 2;
int VFX_DUR_FREEDOM_OF_MOVEMENT = 3;
int VFX_DUR_GLOBE_INVULNERABILITY = 4;
int VFX_DUR_BLACKOUT = 5;
int VFX_DUR_INVISIBILITY = 6;
int VFX_DUR_MIND_AFFECTING_NEGATIVE = 7;
int VFX_DUR_MIND_AFFECTING_POSITIVE = 8;
int VFX_DUR_GHOSTLY_VISAGE = 9;
int VFX_DUR_ETHEREAL_VISAGE = 10;
int VFX_DUR_PROT_BARKSKIN = 11;
int VFX_DUR_PROT_GREATER_STONESKIN = 12;
int VFX_DUR_PROT_PREMONITION = 13;
int VFX_DUR_PROT_SHADOW_ARMOR = 14;
int VFX_DUR_PROT_STONESKIN = 15;
int VFX_DUR_SANCTUARY = 16;
int VFX_DUR_WEB = 17;
int VFX_FNF_BLINDDEAF = 18;
int VFX_FNF_DISPEL = 19;
int VFX_FNF_DISPEL_DISJUNCTION = 20;
int VFX_FNF_DISPEL_GREATER = 21 ;
int VFX_FNF_FIREBALL = 22 ;
int VFX_FNF_FIRESTORM = 23 ;
int VFX_FNF_IMPLOSION = 24 ;
//int VFX_FNF_MASS_HASTE = 25 ;
int VFX_FNF_MASS_HEAL = 26 ;
int VFX_FNF_MASS_MIND_AFFECTING = 27 ;
int VFX_FNF_METEOR_SWARM = 28 ;
int VFX_FNF_NATURES_BALANCE = 29 ;
int VFX_FNF_PWKILL = 30 ;
int VFX_FNF_PWSTUN = 31 ;
int VFX_FNF_SUMMON_GATE = 32 ;
int VFX_FNF_SUMMON_MONSTER_1 = 33 ;
int VFX_FNF_SUMMON_MONSTER_2 = 34 ;
int VFX_FNF_SUMMON_MONSTER_3 = 35 ;
int VFX_FNF_SUMMON_UNDEAD = 36 ;
int VFX_FNF_SUNBEAM = 37 ;
int VFX_FNF_TIME_STOP = 38 ;
int VFX_FNF_WAIL_O_BANSHEES = 39 ;
int VFX_FNF_WEIRD = 40 ;
int VFX_FNF_WORD = 41 ;
int VFX_IMP_AC_BONUS = 42 ;
int VFX_IMP_ACID_L = 43 ;
int VFX_IMP_ACID_S = 44 ;
//int VFX_IMP_ALTER_WEAPON = 45 ;
int VFX_IMP_BLIND_DEAF_M = 46 ;
int VFX_IMP_BREACH = 47 ;
int VFX_IMP_CONFUSION_S = 48 ;
int VFX_IMP_DAZED_S = 49 ;
int VFX_IMP_DEATH = 50 ;
int VFX_IMP_DISEASE_S = 51 ;
int VFX_IMP_DISPEL = 52 ;
int VFX_IMP_DISPEL_DISJUNCTION = 53 ;
int VFX_IMP_DIVINE_STRIKE_FIRE = 54 ;
int VFX_IMP_DIVINE_STRIKE_HOLY = 55 ;
int VFX_IMP_DOMINATE_S = 56 ;
int VFX_IMP_DOOM = 57 ;
int VFX_IMP_FEAR_S = 58 ;
//int VFX_IMP_FLAME_L = 59 ;
int VFX_IMP_FLAME_M = 60 ;
int VFX_IMP_FLAME_S = 61 ;
int VFX_IMP_FROST_L = 62 ;
int VFX_IMP_FROST_S = 63 ;
int VFX_IMP_GREASE = 64 ;
int VFX_IMP_HASTE = 65 ;
int VFX_IMP_HEALING_G = 66 ;
int VFX_IMP_HEALING_L = 67 ;
int VFX_IMP_HEALING_M = 68 ;
int VFX_IMP_HEALING_S = 69 ;
int VFX_IMP_HEALING_X = 70 ;
int VFX_IMP_HOLY_AID = 71 ;
int VFX_IMP_KNOCK = 72 ;
int VFX_BEAM_LIGHTNING = 73 ;
int VFX_IMP_LIGHTNING_M = 74 ;
int VFX_IMP_LIGHTNING_S = 75 ;
int VFX_IMP_MAGBLUE = 76 ;
//int VFX_IMP_MAGBLUE2 = 77 ;
//int VFX_IMP_MAGBLUE3 = 78 ;
//int VFX_IMP_MAGBLUE4 = 79 ;
//int VFX_IMP_MAGBLUE5 = 80 ;
int VFX_IMP_NEGATIVE_ENERGY = 81 ;
int VFX_DUR_PARALYZE_HOLD = 82 ;
int VFX_IMP_POISON_L = 83 ;
int VFX_IMP_POISON_S = 84 ;
int VFX_IMP_POLYMORPH = 85 ;
int VFX_IMP_PULSE_COLD = 86 ;
int VFX_IMP_PULSE_FIRE = 87 ;
int VFX_IMP_PULSE_HOLY = 88 ;
int VFX_IMP_PULSE_NEGATIVE = 89 ;
int VFX_IMP_RAISE_DEAD = 90 ;
int VFX_IMP_REDUCE_ABILITY_SCORE = 91 ;
int VFX_IMP_REMOVE_CONDITION = 92 ;
int VFX_IMP_SILENCE = 93 ;
int VFX_IMP_SLEEP = 94 ;
int VFX_IMP_SLOW = 95 ;
int VFX_IMP_SONIC = 96 ;
int VFX_IMP_STUN = 97 ;
int VFX_IMP_SUNSTRIKE = 98 ;
int VFX_IMP_UNSUMMON = 99 ;
int VFX_COM_SPECIAL_BLUE_RED = 100 ;
int VFX_COM_SPECIAL_PINK_ORANGE = 101 ;
int VFX_COM_SPECIAL_RED_WHITE = 102 ;
int VFX_COM_SPECIAL_RED_ORANGE = 103 ;
int VFX_COM_SPECIAL_WHITE_BLUE = 104 ;
int VFX_COM_SPECIAL_WHITE_ORANGE = 105 ;
int VFX_COM_BLOOD_REG_WIMP = 106 ;
int VFX_COM_BLOOD_LRG_WIMP = 107 ;
int VFX_COM_BLOOD_CRT_WIMP = 108 ;
int VFX_COM_BLOOD_REG_RED = 109 ;
int VFX_COM_BLOOD_REG_GREEN = 110 ;
int VFX_COM_BLOOD_REG_YELLOW = 111 ;
int VFX_COM_BLOOD_LRG_RED = 112 ;
int VFX_COM_BLOOD_LRG_GREEN = 113 ;
int VFX_COM_BLOOD_LRG_YELLOW = 114 ;
int VFX_COM_BLOOD_CRT_RED = 115 ;
int VFX_COM_BLOOD_CRT_GREEN = 116 ;
int VFX_COM_BLOOD_CRT_YELLOW = 117 ;
int VFX_COM_SPARKS_PARRY = 118 ;
//int VFX_COM_GIB = 119 ;
int VFX_COM_UNLOAD_MODEL = 120 ;
int VFX_COM_CHUNK_RED_SMALL = 121 ;
int VFX_COM_CHUNK_RED_MEDIUM = 122 ;
int VFX_COM_CHUNK_GREEN_SMALL = 123 ;
int VFX_COM_CHUNK_GREEN_MEDIUM = 124 ;
int VFX_COM_CHUNK_YELLOW_SMALL = 125 ;
int VFX_COM_CHUNK_YELLOW_MEDIUM = 126 ;
//int VFX_ITM_ACID = 127 ;
//int VFX_ITM_FIRE = 128 ;
//int VFX_ITM_FROST = 129 ;
//int VFX_ITM_ILLUMINATED_BLUE = 130 ;
//int VFX_ITM_ILLUMINATED_PURPLE = 131 ;
//int VFX_ITM_ILLUMINATED_RED = 132 ;
//int VFX_ITM_LIGHTNING = 133 ;
//int VFX_ITM_PULSING_BLUE = 134 ;
//int VFX_ITM_PULSING_PURPLE = 135 ;
//int VFX_ITM_PULSING_RED = 136 ;
//int VFX_ITM_SMOKING = 137 ;
int VFX_DUR_SPELLTURNING = 138;
int VFX_IMP_IMPROVE_ABILITY_SCORE = 139;
int VFX_IMP_CHARM = 140;
int VFX_IMP_MAGICAL_VISION = 141;
//int VFX_IMP_LAW_HELP = 142;
//int VFX_IMP_CHAOS_HELP = 143;
int VFX_IMP_EVIL_HELP = 144;
int VFX_IMP_GOOD_HELP = 145;
int VFX_IMP_DEATH_WARD = 146;
int VFX_DUR_ELEMENTAL_SHIELD = 147;
int VFX_DUR_LIGHT = 148;
int VFX_IMP_MAGIC_PROTECTION = 149;
int VFX_IMP_SUPER_HEROISM = 150;
int VFX_FNF_STORM = 151;
int VFX_IMP_ELEMENTAL_PROTECTION = 152;
int VFX_DUR_LIGHT_BLUE_5 = 153;
int VFX_DUR_LIGHT_BLUE_10 = 154;
int VFX_DUR_LIGHT_BLUE_15 = 155;
int VFX_DUR_LIGHT_BLUE_20 = 156;
int VFX_DUR_LIGHT_YELLOW_5 = 157;
int VFX_DUR_LIGHT_YELLOW_10 = 158;
int VFX_DUR_LIGHT_YELLOW_15 = 159;
int VFX_DUR_LIGHT_YELLOW_20 = 160;
int VFX_DUR_LIGHT_PURPLE_5 = 161;
int VFX_DUR_LIGHT_PURPLE_10 = 162;
int VFX_DUR_LIGHT_PURPLE_15 = 163;
int VFX_DUR_LIGHT_PURPLE_20 = 164;
int VFX_DUR_LIGHT_RED_5 = 165;
int VFX_DUR_LIGHT_RED_10 = 166;
int VFX_DUR_LIGHT_RED_15 = 167;
int VFX_DUR_LIGHT_RED_20 = 168;
int VFX_DUR_LIGHT_ORANGE_5 = 169;
int VFX_DUR_LIGHT_ORANGE_10 = 170;
int VFX_DUR_LIGHT_ORANGE_15 = 171;
int VFX_DUR_LIGHT_ORANGE_20 = 172;
int VFX_DUR_LIGHT_WHITE_5 = 173;
int VFX_DUR_LIGHT_WHITE_10 = 174;
int VFX_DUR_LIGHT_WHITE_15 = 175;
int VFX_DUR_LIGHT_WHITE_20 = 176;
int VFX_DUR_LIGHT_GREY_5 = 177;
int VFX_DUR_LIGHT_GREY_10 = 178;
int VFX_DUR_LIGHT_GREY_15 = 179;
int VFX_DUR_LIGHT_GREY_20 = 180;
int VFX_IMP_MIRV = 181;
int VFX_DUR_DARKVISION = 182;
int VFX_FNF_SOUND_BURST = 183;
int VFX_FNF_STRIKE_HOLY = 184;
int VFX_FNF_LOS_EVIL_10 = 185;
int VFX_FNF_LOS_EVIL_20 = 186;
int VFX_FNF_LOS_EVIL_30 = 187;
int VFX_FNF_LOS_HOLY_10 = 188;
int VFX_FNF_LOS_HOLY_20 = 189;
int VFX_FNF_LOS_HOLY_30 = 190;
int VFX_FNF_LOS_NORMAL_10 = 191;
int VFX_FNF_LOS_NORMAL_20 = 192;
int VFX_FNF_LOS_NORMAL_30 = 193;
int VFX_IMP_HEAD_ACID = 194;
int VFX_IMP_HEAD_FIRE = 195;
int VFX_IMP_HEAD_SONIC = 196;
int VFX_IMP_HEAD_ELECTRICITY = 197;
int VFX_IMP_HEAD_COLD = 198;
int VFX_IMP_HEAD_HOLY = 199;
int VFX_IMP_HEAD_NATURE = 200;
int VFX_IMP_HEAD_HEAL = 201;
int VFX_IMP_HEAD_MIND = 202;
int VFX_IMP_HEAD_EVIL = 203;
int VFX_IMP_HEAD_ODD = 204;
int VFX_DUR_CESSATE_NEUTRAL = 205;
int VFX_DUR_CESSATE_POSITIVE = 206;
int VFX_DUR_CESSATE_NEGATIVE = 207;
int VFX_DUR_MIND_AFFECTING_DISABLED = 208;
int VFX_DUR_MIND_AFFECTING_DOMINATED= 209;
int VFX_BEAM_FIRE = 210;
int VFX_BEAM_COLD = 211;
int VFX_BEAM_HOLY = 212;
int VFX_BEAM_MIND = 213;
int VFX_BEAM_EVIL = 214;
int VFX_BEAM_ODD = 215;
int VFX_BEAM_FIRE_LASH = 216;
int VFX_IMP_DEATH_L = 217;
int VFX_DUR_MIND_AFFECTING_FEAR = 218;
int VFX_FNF_SUMMON_CELESTIAL = 219;
int VFX_DUR_GLOBE_MINOR = 220;
int VFX_IMP_RESTORATION_LESSER = 221;
int VFX_IMP_RESTORATION = 222;
int VFX_IMP_RESTORATION_GREATER = 223;
int VFX_DUR_PROTECTION_ELEMENTS = 224;
int VFX_DUR_PROTECTION_GOOD_MINOR = 225;
int VFX_DUR_PROTECTION_GOOD_MAJOR = 226;
int VFX_DUR_PROTECTION_EVIL_MINOR = 227;
int VFX_DUR_PROTECTION_EVIL_MAJOR = 228;
int VFX_DUR_MAGICAL_SIGHT = 229;
int VFX_DUR_WEB_MASS = 230;
int VFX_FNF_ICESTORM = 231;
int VFX_DUR_PARALYZED = 232;
int VFX_IMP_MIRV_FLAME = 233;
int VFX_IMP_DESTRUCTION = 234;
int VFX_COM_CHUNK_RED_LARGE = 235;
int VFX_COM_CHUNK_BONE_MEDIUM = 236;
int VFX_COM_BLOOD_SPARK_SMALL = 237;
int VFX_COM_BLOOD_SPARK_MEDIUM = 238;
int VFX_COM_BLOOD_SPARK_LARGE = 239;
int VFX_DUR_GHOSTLY_PULSE = 240;
int VFX_FNF_HORRID_WILTING = 241;
int VFX_DUR_BLINDVISION = 242;
int VFX_DUR_LOWLIGHTVISION = 243;
int VFX_DUR_ULTRAVISION = 244;
int VFX_DUR_MIRV_ACID = 245;
int VFX_IMP_HARM = 246;
int VFX_DUR_BLIND = 247;
int VFX_DUR_ANTI_LIGHT_10 = 248;
int VFX_DUR_MAGIC_RESISTANCE = 249;
int VFX_IMP_MAGIC_RESISTANCE_USE = 250;
int VFX_IMP_GLOBE_USE = 251;
int VFX_IMP_WILL_SAVING_THROW_USE = 252;
int VFX_IMP_SPIKE_TRAP = 253;
int VFX_IMP_SPELL_MANTLE_USE = 254;
int VFX_IMP_FORTITUDE_SAVING_THROW_USE = 255;
int VFX_IMP_REFLEX_SAVE_THROW_USE = 256;
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int VFX_FNF_GAS_EXPLOSION_ACID = 257;
int VFX_FNF_GAS_EXPLOSION_EVIL = 258;
int VFX_FNF_GAS_EXPLOSION_NATURE = 259;
int VFX_FNF_GAS_EXPLOSION_FIRE = 260;
int VFX_FNF_GAS_EXPLOSION_GREASE = 261;
int VFX_FNF_GAS_EXPLOSION_MIND = 262;
int VFX_FNF_SMOKE_PUFF = 263;
int VFX_IMP_PULSE_WATER = 264;
int VFX_IMP_PULSE_WIND = 265;
int VFX_IMP_PULSE_NATURE = 266;
int VFX_DUR_AURA_COLD = 267;
int VFX_DUR_AURA_FIRE = 268;
int VFX_DUR_AURA_POISON = 269;
int VFX_DUR_AURA_DISEASE = 270;
int VFX_DUR_AURA_ODD = 271;
int VFX_DUR_AURA_SILENCE = 272;
int VFX_IMP_AURA_HOLY = 273;
int VFX_IMP_AURA_UNEARTHLY = 274;
int VFX_IMP_AURA_FEAR = 275;
int VFX_IMP_AURA_NEGATIVE_ENERGY = 276;
int VFX_DUR_BARD_SONG = 277;
int VFX_FNF_HOWL_MIND = 278;
int VFX_FNF_HOWL_ODD = 279;
int VFX_COM_HIT_FIRE = 280;
int VFX_COM_HIT_FROST = 281;
int VFX_COM_HIT_ELECTRICAL = 282;
int VFX_COM_HIT_ACID = 283;
int VFX_COM_HIT_SONIC = 284;
int VFX_FNF_HOWL_WAR_CRY = 285;
int VFX_FNF_SCREEN_SHAKE = 286;
int VFX_FNF_SCREEN_BUMP = 287;
int VFX_COM_HIT_NEGATIVE = 288;
int VFX_COM_HIT_DIVINE = 289;
int VFX_FNF_HOWL_WAR_CRY_FEMALE = 290;
int VFX_DUR_AURA_DRAGON_FEAR = 291;
int VFX_DUR_FLAG_RED = 303;
int VFX_DUR_FLAG_BLUE = 304;
int VFX_DUR_FLAG_GOLD = 305;
int VFX_DUR_FLAG_PURPLE = 306;


int AOE_PER_FOGACID = 0;
int AOE_PER_FOGFIRE = 1;
int AOE_PER_FOGSTINK = 2;
int AOE_PER_FOGKILL = 3;
int AOE_PER_FOGMIND = 4;
int AOE_PER_WALLFIRE = 5;
int AOE_PER_WALLWIND = 6;
int AOE_PER_WALLBLADE = 7;
int AOE_PER_WEB = 8;
int AOE_PER_ENTANGLE = 9;
//int AOE_PER_CHAOS = 10;
int AOE_PER_DARKNESS = 11;
int AOE_MOB_CIRCEVIL = 12;
int AOE_MOB_CIRCGOOD = 13;
int AOE_MOB_CIRCLAW = 14;
int AOE_MOB_CIRCCHAOS = 15;
int AOE_MOB_FEAR = 16;
int AOE_MOB_BLINDING = 17;
int AOE_MOB_UNEARTHLY = 18;
int AOE_MOB_MENACE = 19;
int AOE_MOB_UNNATURAL = 20;
int AOE_MOB_STUN = 21;
int AOE_MOB_PROTECTION = 22;
int AOE_MOB_FIRE = 23;
int AOE_MOB_FROST = 24;
int AOE_MOB_ELECTRICAL = 25;
int AOE_PER_FOGGHOUL = 26;
int AOE_MOB_TYRANT_FOG = 27;
int AOE_PER_STORM = 28;
int AOE_PER_INVIS_SPHERE = 29;
int AOE_MOB_SILENCE = 30;
int AOE_PER_DELAY_BLAST_FIREBALL = 31;
int AOE_PER_GREASE = 32;
int AOE_PER_CREEPING_DOOM = 33;
int AOE_PER_EVARDS_BLACK_TENTACLES = 34;
int AOE_MOB_INVISIBILITY_PURGE = 35;
int AOE_MOB_DRAGON_FEAR = 36;


int SPELL_ALL_SPELLS = -1; // used for spell immunity.
int SPELL_ACID_FOG = 0;
int SPELL_AID = 1;
int SPELL_ANIMATE_DEAD = 2;
int SPELL_BARKSKIN = 3;
int SPELL_BESTOW_CURSE = 4;
int SPELL_BLADE_BARRIER = 5;
int SPELL_BLESS = 6;
int SPELL_BLESS_WEAPON = 7;
int SPELL_BLINDNESS_AND_DEAFNESS = 8;
int SPELL_BULLS_STRENGTH = 9;
int SPELL_BURNING_HANDS = 10;
int SPELL_CALL_LIGHTNING = 11;
int SPELL_CALM_EMOTIONS = 12;
int SPELL_CATS_GRACE = 13;
int SPELL_CHAIN_LIGHTNING = 14;
int SPELL_CHARM_MONSTER = 15;
int SPELL_CHARM_PERSON = 16;
int SPELL_CHARM_PERSON_OR_ANIMAL = 17;
int SPELL_CIRCLE_OF_DEATH = 18;
int SPELL_CIRCLE_OF_DOOM = 19;
int SPELL_CLAIRAUDIENCE_AND_CLAIRVOYANCE = 20;
int SPELL_CLARITY = 21;
int SPELL_CLOAK_OF_CHAOS = 22;
int SPELL_CLOUDKILL = 23;
int SPELL_COLOR_SPRAY = 24;
int SPELL_CONE_OF_COLD = 25;
int SPELL_CONFUSION = 26;
int SPELL_CONTAGION = 27;
int SPELL_CONTROL_UNDEAD = 28;
int SPELL_CREATE_GREATER_UNDEAD = 29;
int SPELL_CREATE_UNDEAD = 30;
int SPELL_CURE_CRITICAL_WOUNDS = 31;
int SPELL_CURE_LIGHT_WOUNDS = 32;
int SPELL_CURE_MINOR_WOUNDS = 33;
int SPELL_CURE_MODERATE_WOUNDS = 34;
int SPELL_CURE_SERIOUS_WOUNDS = 35;
int SPELL_DARKNESS = 36;
int SPELL_DAZE = 37;
int SPELL_DEATH_WARD = 38;
int SPELL_DELAYED_BLAST_FIREBALL = 39;
int SPELL_DISMISSAL = 40;
int SPELL_DISPEL_MAGIC = 41;
int SPELL_DIVINE_POWER = 42;
int SPELL_DOMINATE_ANIMAL = 43;
int SPELL_DOMINATE_MONSTER = 44;
int SPELL_DOMINATE_PERSON = 45;
int SPELL_DOOM = 46;
int SPELL_ELEMENTAL_SHIELD = 47;
int SPELL_ELEMENTAL_SWARM = 48;
int SPELL_ENDURANCE = 49;
int SPELL_ENDURE_ELEMENTS = 50;
int SPELL_ENERGY_DRAIN = 51;
int SPELL_ENERVATION = 52;
int SPELL_ENTANGLE = 53;
int SPELL_FEAR = 54;
int SPELL_FEEBLEMIND = 55;
int SPELL_FINGER_OF_DEATH = 56;
int SPELL_FIRE_STORM = 57;
int SPELL_FIREBALL = 58;
int SPELL_FLAME_ARROW = 59;
int SPELL_FLAME_LASH = 60;
int SPELL_FLAME_STRIKE = 61;
int SPELL_FREEDOM_OF_MOVEMENT = 62;
int SPELL_GATE = 63;
int SPELL_GHOUL_TOUCH = 64;
int SPELL_GLOBE_OF_INVULNERABILITY = 65;
int SPELL_GREASE = 66;
int SPELL_GREATER_DISPELLING = 67;
int SPELL_GREATER_MAGIC_WEAPON = 68;
int SPELL_GREATER_PLANAR_BINDING = 69;
int SPELL_GREATER_RESTORATION = 70;
int SPELL_GREATER_SHADOW_CONJURATION = 71;
int SPELL_GREATER_SPELL_BREACH = 72;
int SPELL_GREATER_SPELL_MANTLE = 73;
int SPELL_GREATER_STONESKIN = 74;
int SPELL_GUST_OF_WIND = 75;
int SPELL_HAMMER_OF_THE_GODS = 76;
int SPELL_HARM = 77;
int SPELL_HASTE = 78;
int SPELL_HEAL = 79;
int SPELL_HEALING_CIRCLE = 80;
int SPELL_HOLD_ANIMAL = 81;
int SPELL_HOLD_MONSTER = 82;
int SPELL_HOLD_PERSON = 83;
int SPELL_HOLY_AURA = 84;
int SPELL_HOLY_SWORD = 85;
int SPELL_IDENTIFY = 86;
int SPELL_IMPLOSION = 87;
int SPELL_IMPROVED_INVISIBILITY = 88;
int SPELL_INCENDIARY_CLOUD = 89;
int SPELL_INVISIBILITY = 90;
int SPELL_INVISIBILITY_PURGE = 91;
int SPELL_INVISIBILITY_SPHERE = 92;
int SPELL_KNOCK = 93;
int SPELL_LESSER_DISPEL = 94;
int SPELL_LESSER_MIND_BLANK = 95;
int SPELL_LESSER_PLANAR_BINDING = 96;
int SPELL_LESSER_RESTORATION = 97;
int SPELL_LESSER_SPELL_BREACH = 98;
int SPELL_LESSER_SPELL_MANTLE = 99;
int SPELL_LIGHT = 100;
int SPELL_LIGHTNING_BOLT = 101;
int SPELL_MAGE_ARMOR = 102;
int SPELL_MAGIC_CIRCLE_AGAINST_CHAOS = 103;
int SPELL_MAGIC_CIRCLE_AGAINST_EVIL = 104;
int SPELL_MAGIC_CIRCLE_AGAINST_GOOD = 105;
int SPELL_MAGIC_CIRCLE_AGAINST_LAW = 106;
int SPELL_MAGIC_MISSILE = 107;
int SPELL_MAGIC_VESTMENT = 108;
int SPELL_MAGIC_WEAPON = 109;
int SPELL_MASS_BLINDNESS_AND_DEAFNESS = 110;
int SPELL_MASS_CHARM = 111;
int SPELL_MASS_DOMINATION = 112;
int SPELL_MASS_HASTE = 113;
int SPELL_MASS_HEAL = 114;
int SPELL_MELFS_ACID_ARROW = 115;
int SPELL_METEOR_SWARM = 116;
int SPELL_MIND_BLANK = 117;
int SPELL_MIND_FOG = 118;
int SPELL_MINOR_GLOBE_OF_INVULNERABILITY = 119;
int SPELL_GHOSTLY_VISAGE = 120;
int SPELL_ETHEREAL_VISAGE = 121;
int SPELL_MORDENKAINENS_DISJUNCTION = 122;
int SPELL_MORDENKAINENS_SWORD = 123;
int SPELL_NATURES_BALANCE = 124;
int SPELL_NEGATIVE_ENERGY_PROTECTION = 125;
int SPELL_NEUTRALIZE_POISON = 126;
int SPELL_PHANTASMAL_KILLER = 127;
int SPELL_PLANAR_BINDING = 128;
int SPELL_POISON = 129;
int SPELL_POLYMORPH_SELF = 130;
int SPELL_POWER_WORD_KILL = 131;
int SPELL_POWER_WORD_STUN = 132;
int SPELL_PRAYER = 133;
int SPELL_PREMONITION = 134;
int SPELL_PRISMATIC_SPRAY = 135;
int SPELL_PROTECTION__FROM_CHAOS = 136;
int SPELL_PROTECTION_FROM_ELEMENTS = 137;
int SPELL_PROTECTION_FROM_EVIL = 138;
int SPELL_PROTECTION_FROM_GOOD = 139;
int SPELL_PROTECTION_FROM_LAW = 140;
int SPELL_PROTECTION_FROM_SPELLS = 141;
int SPELL_RAISE_DEAD = 142;
int SPELL_RAY_OF_ENFEEBLEMENT = 143;
int SPELL_RAY_OF_FROST = 144;
int SPELL_REMOVE_BLINDNESS_AND_DEAFNESS = 145;
int SPELL_REMOVE_CURSE = 146;
int SPELL_REMOVE_DISEASE = 147;
int SPELL_REMOVE_FEAR = 148;
int SPELL_REMOVE_PARALYSIS = 149;
int SPELL_RESIST_ELEMENTS = 150;
int SPELL_RESISTANCE = 151;
int SPELL_RESTORATION = 152;
int SPELL_RESURRECTION = 153;
int SPELL_SANCTUARY = 154;
int SPELL_SCARE = 155;
int SPELL_SEARING_LIGHT = 156;
int SPELL_SEE_INVISIBILITY = 157;
int SPELL_SHADES = 158;
int SPELL_SHADOW_CONJURATION = 159;
int SPELL_SHADOW_SHIELD = 160;
int SPELL_SHAPECHANGE = 161;
int SPELL_SHIELD_OF_LAW = 162;
int SPELL_SILENCE = 163;
int SPELL_SLAY_LIVING = 164;
int SPELL_SLEEP = 165;
int SPELL_SLOW = 166;
int SPELL_SOUND_BURST = 167;
int SPELL_SPELL_RESISTANCE = 168;
int SPELL_SPELL_TURNING = 169;
int SPELL_SPELL_MANTLE = 169;
int SPELL_SPHERE_OF_CHAOS = 170;
int SPELL_STINKING_CLOUD = 171;
int SPELL_STONESKIN = 172;
int SPELL_STORM_OF_VENGEANCE = 173;
int SPELL_SUMMON_CREATURE_I = 174;
int SPELL_SUMMON_CREATURE_II = 175;
int SPELL_SUMMON_CREATURE_III = 176;
int SPELL_SUMMON_CREATURE_IV = 177;
int SPELL_SUMMON_CREATURE_IX = 178;
int SPELL_SUMMON_CREATURE_V = 179;
int SPELL_SUMMON_CREATURE_VI = 180;
int SPELL_SUMMON_CREATURE_VII = 181;
int SPELL_SUMMON_CREATURE_VIII = 182;
int SPELL_SUNBEAM = 183;
int SPELL_TENSERS_TRANSFORMATION = 184;
int SPELL_TIME_STOP = 185;
int SPELL_TRUE_SEEING = 186;
int SPELL_UNHOLY_AURA = 187;
int SPELL_VAMPIRIC_TOUCH = 188;
int SPELL_VIRTUE = 189;
int SPELL_WAIL_OF_THE_BANSHEE = 190;
int SPELL_WALL_OF_FIRE = 191;
int SPELL_WEB = 192;
int SPELL_WEIRD = 193;
int SPELL_WORD_OF_FAITH = 194;
int SPELLABILITY_AURA_BLINDING = 195;
int SPELLABILITY_AURA_COLD = 196;
int SPELLABILITY_AURA_ELECTRICITY = 197;
int SPELLABILITY_AURA_FEAR = 198;
int SPELLABILITY_AURA_FIRE = 199;
int SPELLABILITY_AURA_MENACE = 200;
int SPELLABILITY_AURA_PROTECTION = 201;
int SPELLABILITY_AURA_STUN = 202;
int SPELLABILITY_AURA_UNEARTHLY_VISAGE = 203;
int SPELLABILITY_AURA_UNNATURAL = 204;
int SPELLABILITY_BOLT_ABILITY_DRAIN_CHARISMA = 205;
int SPELLABILITY_BOLT_ABILITY_DRAIN_CONSTITUTION = 206;
int SPELLABILITY_BOLT_ABILITY_DRAIN_DEXTERITY = 207;
int SPELLABILITY_BOLT_ABILITY_DRAIN_INTELLIGENCE = 208;
int SPELLABILITY_BOLT_ABILITY_DRAIN_STRENGTH = 209;
int SPELLABILITY_BOLT_ABILITY_DRAIN_WISDOM = 210;
int SPELLABILITY_BOLT_ACID = 211;
int SPELLABILITY_BOLT_CHARM = 212;
int SPELLABILITY_BOLT_COLD = 213;
int SPELLABILITY_BOLT_CONFUSE = 214;
int SPELLABILITY_BOLT_DAZE = 215;
int SPELLABILITY_BOLT_DEATH = 216;
int SPELLABILITY_BOLT_DISEASE = 217;
int SPELLABILITY_BOLT_DOMINATE = 218;
int SPELLABILITY_BOLT_FIRE = 219;
int SPELLABILITY_BOLT_KNOCKDOWN = 220;
int SPELLABILITY_BOLT_LEVEL_DRAIN = 221;
int SPELLABILITY_BOLT_LIGHTNING = 222;
int SPELLABILITY_BOLT_PARALYZE = 223;
int SPELLABILITY_BOLT_POISON = 224;
int SPELLABILITY_BOLT_SHARDS = 225;
int SPELLABILITY_BOLT_SLOW = 226;
int SPELLABILITY_BOLT_STUN = 227;
int SPELLABILITY_BOLT_WEB = 228;
int SPELLABILITY_CONE_ACID = 229;
int SPELLABILITY_CONE_COLD = 230;
int SPELLABILITY_CONE_DISEASE = 231;
int SPELLABILITY_CONE_FIRE = 232;
int SPELLABILITY_CONE_LIGHTNING = 233;
int SPELLABILITY_CONE_POISON = 234;
int SPELLABILITY_CONE_SONIC = 235;
int SPELLABILITY_DRAGON_BREATH_ACID = 236;
int SPELLABILITY_DRAGON_BREATH_COLD = 237;
int SPELLABILITY_DRAGON_BREATH_FEAR = 238;
int SPELLABILITY_DRAGON_BREATH_FIRE = 239;
int SPELLABILITY_DRAGON_BREATH_GAS = 240;
int SPELLABILITY_DRAGON_BREATH_LIGHTNING = 241;
int SPELLABILITY_DRAGON_BREATH_PARALYZE = 242;
int SPELLABILITY_DRAGON_BREATH_SLEEP = 243;
int SPELLABILITY_DRAGON_BREATH_SLOW = 244;
int SPELLABILITY_DRAGON_BREATH_WEAKEN = 245;
int SPELLABILITY_DRAGON_WING_BUFFET = 246;
int SPELLABILITY_FEROCITY_1 = 247;
int SPELLABILITY_FEROCITY_2 = 248;
int SPELLABILITY_FEROCITY_3 = 249;
int SPELLABILITY_GAZE_CHARM = 250;
int SPELLABILITY_GAZE_CONFUSION = 251;
int SPELLABILITY_GAZE_DAZE = 252;
int SPELLABILITY_GAZE_DEATH = 253;
int SPELLABILITY_GAZE_DESTROY_CHAOS = 254;
int SPELLABILITY_GAZE_DESTROY_EVIL = 255;
int SPELLABILITY_GAZE_DESTROY_GOOD = 256;
int SPELLABILITY_GAZE_DESTROY_LAW = 257;
int SPELLABILITY_GAZE_DOMINATE = 258;
int SPELLABILITY_GAZE_DOOM = 259;
int SPELLABILITY_GAZE_FEAR = 260;
int SPELLABILITY_GAZE_PARALYSIS = 261;
int SPELLABILITY_GAZE_STUNNED = 262;
int SPELLABILITY_GOLEM_BREATH_GAS = 263;
int SPELLABILITY_HELL_HOUND_FIREBREATH = 264;
int SPELLABILITY_HOWL_CONFUSE = 265;
int SPELLABILITY_HOWL_DAZE = 266;
int SPELLABILITY_HOWL_DEATH = 267;
int SPELLABILITY_HOWL_DOOM = 268;
int SPELLABILITY_HOWL_FEAR = 269;
int SPELLABILITY_HOWL_PARALYSIS = 270;
int SPELLABILITY_HOWL_SONIC = 271;
int SPELLABILITY_HOWL_STUN = 272;
int SPELLABILITY_INTENSITY_1 = 273;
int SPELLABILITY_INTENSITY_2 = 274;
int SPELLABILITY_INTENSITY_3 = 275;
int SPELLABILITY_KRENSHAR_SCARE = 276;
int SPELLABILITY_LESSER_BODY_ADJUSTMENT = 277;
int SPELLABILITY_MEPHIT_SALT_BREATH = 278;
int SPELLABILITY_MEPHIT_STEAM_BREATH = 279;
int SPELLABILITY_MUMMY_BOLSTER_UNDEAD = 280;
int SPELLABILITY_PULSE_DROWN = 281;
int SPELLABILITY_PULSE_SPORES = 282;
int SPELLABILITY_PULSE_WHIRLWIND = 283;
int SPELLABILITY_PULSE_FIRE = 284;
int SPELLABILITY_PULSE_LIGHTNING = 285;
int SPELLABILITY_PULSE_COLD = 286;
int SPELLABILITY_PULSE_NEGATIVE = 287;
int SPELLABILITY_PULSE_HOLY = 288;
int SPELLABILITY_PULSE_DEATH = 289;
int SPELLABILITY_PULSE_LEVEL_DRAIN = 290;
int SPELLABILITY_PULSE_ABILITY_DRAIN_INTELLIGENCE = 291;
int SPELLABILITY_PULSE_ABILITY_DRAIN_CHARISMA = 292;
int SPELLABILITY_PULSE_ABILITY_DRAIN_CONSTITUTION = 293;
int SPELLABILITY_PULSE_ABILITY_DRAIN_DEXTERITY = 294;
int SPELLABILITY_PULSE_ABILITY_DRAIN_STRENGTH = 295;
int SPELLABILITY_PULSE_ABILITY_DRAIN_WISDOM = 296;
int SPELLABILITY_PULSE_POISON = 297;
int SPELLABILITY_PULSE_DISEASE = 298;
int SPELLABILITY_RAGE_3 = 299;
int SPELLABILITY_RAGE_4 = 300;
int SPELLABILITY_RAGE_5 = 301;
int SPELLABILITY_SMOKE_CLAW = 302;
int SPELLABILITY_SUMMON_SLAAD = 303;
int SPELLABILITY_SUMMON_TANARRI = 304;
int SPELLABILITY_TRUMPET_BLAST = 305;
int SPELLABILITY_TYRANT_FOG_MIST = 306;
int SPELLABILITY_BARBARIAN_RAGE = 307;
int SPELLABILITY_TURN_UNDEAD = 308;
int SPELLABILITY_WHOLENESS_OF_BODY = 309;
int SPELLABILITY_QUIVERING_PALM = 310;
int SPELLABILITY_EMPTY_BODY = 311;
int SPELLABILITY_DETECT_EVIL = 312;
int SPELLABILITY_LAY_ON_HANDS = 313;
int SPELLABILITY_AURA_OF_COURAGE = 314;
int SPELLABILITY_SMITE_EVIL = 315;
int SPELLABILITY_REMOVE_DISEASE = 316;
int SPELLABILITY_SUMMON_ANIMAL_COMPANION = 317;
int SPELLABILITY_SUMMON_FAMILIAR = 318;
int SPELLABILITY_ELEMENTAL_SHAPE = 319;
int SPELLABILITY_WILD_SHAPE = 320;
int SPELL_PROTECTION_FROM_ALIGNMENT = 321;
int SPELL_MAGIC_CIRCLE_AGAINST_ALIGNMENT = 322;
int SPELL_AURA_VERSUS_ALIGNMENT = 323;
int SPELL_SHADES_SUMMON_SHADOW = 324;
int SPELL_PROTECTION_FROM_ELEMENTS_COLD = 325;
int SPELL_PROTECTION_FROM_ELEMENTS_FIRE = 326;
int SPELL_PROTECTION_FROM_ELEMENTS_ACID = 327;
int SPELL_PROTECTION_FROM_ELEMENTS_SONIC = 328;
int SPELL_PROTECTION_FROM_ELEMENTS_ELECTRICITY = 329;
int SPELL_ENDURE_ELEMENTS_COLD = 330;
int SPELL_ENDURE_ELEMENTS_FIRE = 331;
int SPELL_ENDURE_ELEMENTS_ACID = 332;
int SPELL_ENDURE_ELEMENTS_SONIC = 333;
int SPELL_ENDURE_ELEMENTS_ELECTRICITY = 334;
int SPELL_RESIST_ELEMENTS_COLD = 335;
int SPELL_RESIST_ELEMENTS_FIRE = 336;
int SPELL_RESIST_ELEMENTS_ACID = 337;
int SPELL_RESIST_ELEMENTS_SONIC = 338;
int SPELL_RESIST_ELEMENTS_ELECTRICITY = 339;
int SPELL_SHADES_CONE_OF_COLD = 340;
int SPELL_SHADES_FIREBALL = 341;
int SPELL_SHADES_STONESKIN = 342;
int SPELL_SHADES_WALL_OF_FIRE = 343;
int SPELL_SHADOW_CONJURATION_SUMMON_SHADOW = 344;
int SPELL_SHADOW_CONJURATION_DARKNESS = 345;
int SPELL_SHADOW_CONJURATION_INIVSIBILITY = 346;
int SPELL_SHADOW_CONJURATION_MAGE_ARMOR = 347;
int SPELL_SHADOW_CONJURATION_MAGIC_MISSILE = 348;
int SPELL_GREATER_SHADOW_CONJURATION_SUMMON_SHADOW = 349;
int SPELL_GREATER_SHADOW_CONJURATION_ACID_ARROW = 350;
int SPELL_GREATER_SHADOW_CONJURATION_MIRROR_IMAGE = 351;
int SPELL_GREATER_SHADOW_CONJURATION_WEB = 352;
int SPELL_GREATER_SHADOW_CONJURATION_MINOR_GLOBE = 353;
int SPELL_EAGLE_SPLEDOR = 354;
int SPELL_OWLS_WISDOM = 355;
int SPELL_FOXS_CUNNING = 356;
int SPELL_GREATER_EAGLE_SPLENDOR = 357;
int SPELL_GREATER_OWLS_WISDOM = 358;
int SPELL_GREATER_FOXS_CUNNING = 359;
int SPELL_GREATER_BULLS_STRENGTH = 360;
int SPELL_GREATER_CATS_GRACE = 361;
int SPELL_GREATER_ENDURANCE = 362;
int SPELL_AWAKEN = 363;
int SPELL_CREEPING_DOOM = 364;
int SPELL_DARKVISION = 365;
int SPELL_DESTRUCTION = 366;
int SPELL_HORRID_WILTING = 367;
int SPELL_ICE_STORM = 368;
int SPELL_ENERGY_BUFFER = 369;
int SPELL_NEGATIVE_ENERGY_BURST = 370;
int SPELL_NEGATIVE_ENERGY_RAY = 371;
int SPELL_AURA_OF_VITALITY = 372;
int SPELL_WAR_CRY = 373;
int SPELL_REGENERATE = 374;
int SPELL_EVARDS_BLACK_TENTACLES = 375;
int SPELL_LEGEND_LORE = 376;
int SPELL_FIND_TRAPS = 377;
int SPELLABILITY_SUMMON_MEPHIT = 378;
int SPELLABILITY_SUMMON_CELESTIAL = 379;
int SPELLABILITY_BATTLE_MASTERY = 380;
int SPELLABILITY_DIVINE_STRENGTH = 381;
int SPELLABILITY_DIVINE_PROTECTION = 382;
int SPELLABILITY_NEGATIVE_PLANE_AVATAR = 383;
int SPELLABILITY_DIVINE_TRICKERY = 384;
int SPELLABILITY_ROGUES_CUNNING = 385;
int SPELLABILITY_ACTIVATE_ITEM = 386;
int SPELLABILITY_DRAGON_FEAR = 412;
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int SPELL_ANIMATE_SKELETON = 414;
int SPELL_ANIMATE_ZOMBIE = 415;
int SPELL_BLINDNESS = 416;
int SPELL_DEAFNESS = 417;
int SPELL_CLAIRAUDIENCE = 418;
int SPELL_CLAIRVOYANCE = 419;
int SPELL_DELAYED_BLAST_FIREBALL_1 = 420;
int SPELL_DELAYED_BLAST_FIREBALL_2 = 421;
int SPELL_DELAYED_BLAST_FIREBALL_3 = 422;
int SPELL_DELAYED_BLAST_FIREBALL_4 = 423;
int SPELL_DELAYED_BLAST_FIREBALL_5 = 424;
int SPELL_WARM_SHIELD = 425;
int SPELL_CHILL_SHIELD = 426;
int SPELL_ELEMENTAL_SWARM_FIRE = 427;
int SPELL_ELEMENTAL_SWARM_EARTH = 428;
int SPELL_ELEMENTAL_SWARM_AIR = 429;
int SPELL_ELEMENTAL_SWARM_WATER = 430;
int SPELL_GATE_GATE = 431;
int SPELL_GATE_SUMMON = 432;
int SPELL_MAGIC_MISSILE_ONE = 433;
int SPELL_MAGIC_MISSILE_MANY = 434;
int SPELL_METEOR_SWARM_DIRECT_FIRE = 435;
int SPELL_METEOR_LARGE_SPHERE = 436;
int SPELL_METEOR_SMALL_SPHERE = 437;
int SPELL_REMOVE_BLINDNESS = 438;
int SPELL_REMOVE_DEAFNESS = 439;
int SPELL_SUMMON_I_CELESTIAL_DOG = 440;
int SPELL_SUMMON_I_CELESTIAL_BADGER = 441;
int SPELL_SUMMON_I_FIENDISH_RAT = 442;
int SPELL_SUMMON_I_FIENDISH_HAWK = 443;
int SPELL_SUMMON_II_SELECTED = 444;
int SPELL_SUMMON_II_CELESTIAL_DOGS = 444;
int SPELL_SUMMON_II_CELESTIAL_EAGLE = 445;
int SPELL_SUMMON_II_FIENDISH_WOLF = 446;
int SPELL_SUMMON_II_FIENDISH_HYENA = 447;
int SPELL_SUMMON_III_SELECTED = 448;
int SPELL_SUMMON_III_CELESTIAL_BEAR = 449;
int SPELL_SUMMON_III_CELESTIAL_DIRE_BADGER = 450;
int SPELL_SUMMON_III_FIENDISH_WEASL = 451;
int SPELL_SUMMON_III_DRETCH = 452;
int SPELL_SUMMON_IV_SELECTED = 453;
int SPELL_SUMMON_IV_LANTERN_ARCHON = 454;
int SPELL_SUMMON_IV_CELESTIAL_EAGLE = 455;
int SPELL_SUMMON_IV_IMP = 456;
int SPELL_SUMMON_IV_HOWLER = 457;
int SPELL_SUMMON_IX_SELECTED = 458;
int SPELL_SUMMON_IX_LAMMASU = 459;
int SPELL_SUMMON_IX_GHAELE_ELADRIN = 460;
int SPELL_SUMMON_IX_BARGHEST = 461;
int SPELL_SUMMON_IX_VROCK = 462;
int SPELL_SUMMON_V_SELECTED = 463;
int SPELL_SUMMON_V_CELESTIAL_BEAR = 464;
int SPELL_SUMMON_V_CELESTIAL_LION = 465;
int SPELL_SUMMON_V_ACHAIERAI = 466;
int SPELL_SUMMON_V_QUASIT = 467;
int SPELL_SUMMON_VI_SELECTED = 468;
int SPELL_SUMMON_VI_CELESTIAL_BEAR = 469;
int SPELL_SUMMON_VI_CELESTIAL_LIONS = 470;
int SPELL_SUMMON_VI_BARBAZU = 471;
int SPELL_SUMMON_VI_QUASITS = 472;
int SPELL_SUMMON_VII_SELECTED = 468;
int SPELL_SUMMON_VII_CELESTIAL_BEARS = 469;
int SPELL_SUMMON_VII_DJINNI = 470;
int SPELL_SUMMON_VII_HAMATULA = 471;
int SPELL_SUMMON_VII_FIENDISH_TIGER = 472;
int SPELL_SUMMON_VIII_SELECTED = 473;
int SPELL_SUMMON_VIII_CELESTIAL_BEARS = 474;
int SPELL_SUMMON_VIII_DJINN = 475;
int SPELL_SUMMON_VIII_BARGHEST = 476;
int SPELL_SUMMON_VIII_SUCCUBUS = 477;
int SPELL_BESTOW_CURSE_STATS = 478;
int SPELL_BESTOW_CURSE_SKILLS = 479;
int SPELL_BESTOW_CURSE_CONFUSION = 480;

// these constants must match those in poison.2da
int POISON_NIGHTSHADE = 0;
int POISON_SMALL_CENTIPEDE_POISON = 1;
int POISON_BLADE_BANE = 2;
int POISON_GREENBLOOD_OIL = 3;
int POISON_BLOODROOT = 4;
int POISON_PURPLE_WORM_POISON = 5;
int POISON_LARGE_SCORPION_VENOM = 6;
int POISON_WYVERN_POISON = 7;
int POISON_BLUE_WHINNIS = 8;
int POISON_GIANT_WASP_POISON = 9;
int POISON_SHADOW_ESSENCE = 10;
int POISON_BLACK_ADDER_VENOM = 11;
int POISON_DEATHBLADE = 12;
int POISON_MALYSS_ROOT_PASTE = 13;
int POISON_NITHARIT = 14;
int POISON_DRAGON_BILE = 15;
int POISON_SASSONE_LEAF_RESIDUE = 16;
int POISON_TERINAV_ROOT = 17;
int POISON_CARRION_CRAWLER_BRAIN_JUICE = 18;
int POISON_BLACK_LOTUS_EXTRACT = 19;
int POISON_OIL_OF_TAGGIT = 20;
int POISON_ID_MOSS = 21;
int POISON_STRIPED_TOADSTOOL = 22;
int POISON_ARSENIC = 23;
int POISON_LICH_DUST = 24;
int POISON_DARK_REAVER_POWDER = 25;
int POISON_UNGOL_DUST = 26;
int POISON_BURNT_OTHUR_FUMES = 27;
int POISON_CHAOS_MIST = 28;
int POISON_BEBILITH_VENOM = 29;
int POISON_QUASIT_VENOM = 30;
int POISON_PIT_FIEND_ICHOR = 31;
int POISON_ETTERCAP_VENOM = 32;
int POISON_ARANEA_VENOM = 33;
int POISON_TINY_SPIDER_VENOM = 34;
int POISON_SMALL_SPIDER_VENOM = 35;
int POISON_MEDIUM_SPIDER_VENOM = 36;
int POISON_LARGE_SPIDER_VENOM = 37;
int POISON_HUGE_SPIDER_VENOM = 38;
int POISON_GARGANTUAN_SPIDER_VENOM = 39;
int POISON_COLOSSAL_SPIDER_VENOM = 40;
int POISON_PHASE_SPIDER_VENOM = 41;
int POISON_WRAITH_SPIDER_VENOM = 42;
int POISON_IRON_GOLEM = 43;

// these constants match those in disease.2da
int DISEASE_BLINDING_SICKNESS = 0;
int DISEASE_CACKLE_FEVER = 1;
int DISEASE_DEVIL_CHILLS = 2;
int DISEASE_DEMON_FEVER = 3;
int DISEASE_FILTH_FEVER = 4;
int DISEASE_MINDFIRE = 5;
int DISEASE_MUMMY_ROT = 6;
int DISEASE_RED_ACHE = 7;
int DISEASE_SHAKES = 8;
int DISEASE_SLIMY_DOOM = 9;
int DISEASE_RED_SLAAD_EGGS = 10;
int DISEASE_GHOUL_ROT = 11;
int DISEASE_ZOMBIE_CREEP = 12;
int DISEASE_DREAD_BLISTERS = 13;
int DISEASE_BURROW_MAGGOTS = 14;
int DISEASE_SOLDIER_SHAKES = 15;
int DISEASE_VERMIN_MADNESS = 16;

// the thing after CREATURE_TYPE_ should refer to the
// actual "subtype" in the lists given above.
int CREATURE_TYPE_RACIAL_TYPE = 0;
int CREATURE_TYPE_PLAYER_CHAR = 1;
int CREATURE_TYPE_CLASS = 2;
int CREATURE_TYPE_REPUTATION = 3;
int CREATURE_TYPE_IS_ALIVE = 4;
int CREATURE_TYPE_HAS_SPELL_EFFECT = 5;
int CREATURE_TYPE_DOES_NOT_HAVE_SPELL_EFFECT = 6;
int CREATURE_TYPE_PERCEPTION = 7;
//int CREATURE_TYPE_ALIGNMENT = 2;

int REPUTATION_TYPE_FRIEND = 0;
int REPUTATION_TYPE_ENEMY = 1;
int REPUTATION_TYPE_NEUTRAL = 2;

int PERCEPTION_SEEN_AND_HEARD = 0;
int PERCEPTION_NOT_SEEN_AND_NOT_HEARD = 1;
int PERCEPTION_HEARD_AND_NOT_SEEN = 2;
int PERCEPTION_SEEN_AND_NOT_HEARD = 3;
int PERCEPTION_NOT_HEARD = 4;
int PERCEPTION_HEARD = 5;
int PERCEPTION_NOT_SEEN = 6;
int PERCEPTION_SEEN = 7;

int PLAYER_CHAR_NOT_PC = FALSE;
int PLAYER_CHAR_IS_PC = TRUE;

int CLASS_TYPE_BARBARIAN = 0;
int CLASS_TYPE_BARD = 1;
int CLASS_TYPE_CLERIC = 2;
int CLASS_TYPE_DRUID = 3;
int CLASS_TYPE_FIGHTER = 4;
int CLASS_TYPE_MONK = 5;
int CLASS_TYPE_PALADIN = 6;
int CLASS_TYPE_RANGER = 7;
int CLASS_TYPE_ROGUE = 8;
int CLASS_TYPE_SORCERER = 9;
int CLASS_TYPE_WIZARD = 10;
int CLASS_TYPE_ABERRATION = 11;
int CLASS_TYPE_ANIMAL = 12;
int CLASS_TYPE_CONSTRUCT = 13;
int CLASS_TYPE_HUMANOID = 14;
int CLASS_TYPE_MONSTROUS = 15;
int CLASS_TYPE_ELEMENTAL = 16;
int CLASS_TYPE_FEY = 17;
int CLASS_TYPE_DRAGON = 18;
int CLASS_TYPE_UNDEAD = 19;
int CLASS_TYPE_COMMONER = 20;
int CLASS_TYPE_BEAST = 21;
int CLASS_TYPE_GIANT = 22;
int CLASS_TYPE_MAGICAL_BEAST = 23;
int CLASS_TYPE_OUTSIDER = 24;
int CLASS_TYPE_SHAPECHANGER = 25;
int CLASS_TYPE_VERMIN = 26;

int CLASS_TYPE_INVALID = 255;

// These are for GetFirstInPersistentObject() and GetNextInPersistentObject()
int PERSISTENT_ZONE_ACTIVE = 0;
int PERSISTENT_ZONE_FOLLOW = 1;

int STANDARD_FACTION_HOSTILE = 0;
int STANDARD_FACTION_COMMONER = 1;
int STANDARD_FACTION_MERCHANT = 2;
int STANDARD_FACTION_DEFENDER = 3;

// Skill defines
int SKILL_ANIMAL_EMPATHY = 0;
int SKILL_CONCENTRATION = 1;
int SKILL_DISABLE_TRAP = 2;
int SKILL_DISCIPLINE = 3;
int SKILL_HEAL = 4;
int SKILL_HIDE = 5;
int SKILL_LISTEN = 6;
int SKILL_LORE = 7;
int SKILL_MOVE_SILENTLY = 8;
int SKILL_OPEN_LOCK = 9;
int SKILL_PARRY = 10;
int SKILL_PERFORM = 11;
int SKILL_PERSUADE = 12;
int SKILL_PICK_POCKET = 13;
int SKILL_SEARCH = 14;
int SKILL_SET_TRAP = 15;
int SKILL_SPELLCRAFT = 16;
int SKILL_SPOT = 17;
int SKILL_TAUNT = 18;
int SKILL_USE_MAGIC_DEVICE = 19;
int SKILL_ALL_SKILLS = 255;

int SUBSKILL_FLAGTRAP = 100;
int SUBSKILL_RECOVERTRAP = 101;
int SUBSKILL_EXAMINETRAP = 102;

int FEAT_ALERTNESS = 0;
int FEAT_AMBIDEXTERITY = 1;
int FEAT_ARMOR_PROFICIENCY_HEAVY = 2;
int FEAT_ARMOR_PROFICIENCY_LIGHT = 3;
int FEAT_ARMOR_PROFICIENCY_MEDIUM = 4;
int FEAT_CALLED_SHOT = 5;
int FEAT_CLEAVE = 6;
int FEAT_COMBAT_CASTING = 7;
int FEAT_DEFLECT_ARROWS = 8;
int FEAT_DISARM = 9;
int FEAT_DODGE = 10;
int FEAT_EMPOWER_SPELL = 11;
int FEAT_EXTEND_SPELL = 12;
int FEAT_EXTRA_TURNING = 13;
int FEAT_GREAT_FORTITUDE = 14;
int FEAT_IMPROVED_CRITICAL_CLUB = 15;
int FEAT_IMPROVED_DISARM = 16;
int FEAT_IMPROVED_KNOCKDOWN = 17;
int FEAT_IMPROVED_PARRY = 18;
int FEAT_IMPROVED_POWER_ATTACK = 19;
int FEAT_IMPROVED_TWO_WEAPON_FIGHTING = 20;
int FEAT_IMPROVED_UNARMED_STRIKE = 21;
int FEAT_IRON_WILL = 22;
int FEAT_KNOCKDOWN = 23;
int FEAT_LIGHTNING_REFLEXES = 24;
int FEAT_MAXIMIZE_SPELL = 25;
int FEAT_MOBILITY = 26;
int FEAT_POINT_BLANK_SHOT = 27;
int FEAT_POWER_ATTACK = 28;
int FEAT_QUICKEN_SPELL = 29;
int FEAT_RAPID_SHOT = 30;
int FEAT_SAP = 31;
int FEAT_SHIELD_PROFICIENCY = 32;
int FEAT_SILENCE_SPELL = 33;
int FEAT_SKILL_FOCUS_ANIMAL_EMPATHY = 34;
int FEAT_SPELL_FOCUS_ABJURATION = 35;
int FEAT_SPELL_PENETRATION = 36;
int FEAT_STILL_SPELL = 37;
int FEAT_STUNNING_FIST = 39;
int FEAT_TOUGHNESS = 40;
int FEAT_TWO_WEAPON_FIGHTING = 41;
int FEAT_WEAPON_FINESSE = 42;
int FEAT_WEAPON_FOCUS_CLUB = 43;
int FEAT_WEAPON_PROFICIENCY_EXOTIC = 44;
int FEAT_WEAPON_PROFICIENCY_MARTIAL = 45;
int FEAT_WEAPON_PROFICIENCY_SIMPLE = 46;
int FEAT_WEAPON_SPECIALIZATION_CLUB = 47;
int FEAT_WEAPON_PROFICIENCY_DRUID = 48;
int FEAT_WEAPON_PROFICIENCY_MONK = 49;
int FEAT_WEAPON_PROFICIENCY_ROGUE = 50;
int FEAT_WEAPON_PROFICIENCY_WIZARD = 51;
int FEAT_IMPROVED_CRITICAL_DAGGER = 52;
int FEAT_IMPROVED_CRITICAL_DART = 53;
int FEAT_IMPROVED_CRITICAL_HEAVY_CROSSBOW = 54;
int FEAT_IMPROVED_CRITICAL_LIGHT_CROSSBOW = 55;
int FEAT_IMPROVED_CRITICAL_LIGHT_MACE = 56;
int FEAT_IMPROVED_CRITICAL_MORNING_STAR = 57;
int FEAT_IMPROVED_CRITICAL_STAFF = 58;
int FEAT_IMPROVED_CRITICAL_SPEAR = 59;
int FEAT_IMPROVED_CRITICAL_SICKLE = 60;
int FEAT_IMPROVED_CRITICAL_SLING = 61;
int FEAT_IMPROVED_CRITICAL_UNARMED_STRIKE = 62;
int FEAT_IMPROVED_CRITICAL_LONGBOW = 63;
int FEAT_IMPROVED_CRITICAL_SHORTBOW = 64;
int FEAT_IMPROVED_CRITICAL_SHORT_SWORD = 65;
int FEAT_IMPROVED_CRITICAL_RAPIER = 66;
int FEAT_IMPROVED_CRITICAL_SCIMITAR = 67;
int FEAT_IMPROVED_CRITICAL_LONG_SWORD = 68;
int FEAT_IMPROVED_CRITICAL_GREAT_SWORD = 69;
int FEAT_IMPROVED_CRITICAL_HAND_AXE = 70;
int FEAT_IMPROVED_CRITICAL_THROWING_AXE = 71;
int FEAT_IMPROVED_CRITICAL_BATTLE_AXE = 72;
int FEAT_IMPROVED_CRITICAL_GREAT_AXE = 73;
int FEAT_IMPROVED_CRITICAL_HALBERD = 74;
int FEAT_IMPROVED_CRITICAL_LIGHT_HAMMER = 75;
int FEAT_IMPROVED_CRITICAL_LIGHT_FLAIL = 76;
int FEAT_IMPROVED_CRITICAL_WAR_HAMMER = 77;
int FEAT_IMPROVED_CRITICAL_HEAVY_FLAIL = 78;
int FEAT_IMPROVED_CRITICAL_KAMA = 79;
int FEAT_IMPROVED_CRITICAL_KUKRI = 80;
//int FEAT_IMPROVED_CRITICAL_NUNCHAKU = 81;
int FEAT_IMPROVED_CRITICAL_SHURIKEN = 82;
int FEAT_IMPROVED_CRITICAL_SCYTHE = 83;
int FEAT_IMPROVED_CRITICAL_KATANA = 84;
int FEAT_IMPROVED_CRITICAL_BASTARD_SWORD = 85;
int FEAT_IMPROVED_CRITICAL_DIRE_MACE = 87;
int FEAT_IMPROVED_CRITICAL_DOUBLE_AXE = 88;
int FEAT_IMPROVED_CRITICAL_TWO_BLADED_SWORD = 89;
int FEAT_WEAPON_FOCUS_DAGGER = 90;
int FEAT_WEAPON_FOCUS_DART = 91;
int FEAT_WEAPON_FOCUS_HEAVY_CROSSBOW = 92;
int FEAT_WEAPON_FOCUS_LIGHT_CROSSBOW = 93;
int FEAT_WEAPON_FOCUS_LIGHT_MACE = 94;
int FEAT_WEAPON_FOCUS_MORNING_STAR = 95;
int FEAT_WEAPON_FOCUS_STAFF = 96;
int FEAT_WEAPON_FOCUS_SPEAR = 97;
int FEAT_WEAPON_FOCUS_SICKLE = 98;
int FEAT_WEAPON_FOCUS_SLING = 99;
int FEAT_WEAPON_FOCUS_UNARMED_STRIKE = 100;
int FEAT_WEAPON_FOCUS_LONGBOW = 101;
int FEAT_WEAPON_FOCUS_SHORTBOW = 102;
int FEAT_WEAPON_FOCUS_SHORT_SWORD = 103;
int FEAT_WEAPON_FOCUS_RAPIER = 104;
int FEAT_WEAPON_FOCUS_SCIMITAR = 105;
int FEAT_WEAPON_FOCUS_LONG_SWORD = 106;
int FEAT_WEAPON_FOCUS_GREAT_SWORD = 107;
int FEAT_WEAPON_FOCUS_HAND_AXE = 108;
int FEAT_WEAPON_FOCUS_THROWING_AXE = 109;
int FEAT_WEAPON_FOCUS_BATTLE_AXE = 110;
int FEAT_WEAPON_FOCUS_GREAT_AXE = 111;
int FEAT_WEAPON_FOCUS_HALBERD = 112;
int FEAT_WEAPON_FOCUS_LIGHT_HAMMER = 113;
int FEAT_WEAPON_FOCUS_LIGHT_FLAIL = 114;
int FEAT_WEAPON_FOCUS_WAR_HAMMER = 115;
int FEAT_WEAPON_FOCUS_HEAVY_FLAIL = 116;
int FEAT_WEAPON_FOCUS_KAMA = 117;
int FEAT_WEAPON_FOCUS_KUKRI = 118;
//int FEAT_WEAPON_FOCUS_NUNCHAKU = 119;
int FEAT_WEAPON_FOCUS_SHURIKEN = 120;
int FEAT_WEAPON_FOCUS_SCYTHE = 121;
int FEAT_WEAPON_FOCUS_KATANA = 122;
int FEAT_WEAPON_FOCUS_BASTARD_SWORD = 123;
int FEAT_WEAPON_FOCUS_DIRE_MACE = 125;
int FEAT_WEAPON_FOCUS_DOUBLE_AXE = 126;
int FEAT_WEAPON_FOCUS_TWO_BLADED_SWORD = 127;
int FEAT_WEAPON_SPECIALIZATION_DAGGER = 128;
int FEAT_WEAPON_SPECIALIZATION_DART = 129;
int FEAT_WEAPON_SPECIALIZATION_HEAVY_CROSSBOW = 130;
int FEAT_WEAPON_SPECIALIZATION_LIGHT_CROSSBOW = 131;
int FEAT_WEAPON_SPECIALIZATION_LIGHT_MACE = 132;
int FEAT_WEAPON_SPECIALIZATION_MORNING_STAR = 133;
int FEAT_WEAPON_SPECIALIZATION_STAFF = 134;
int FEAT_WEAPON_SPECIALIZATION_SPEAR = 135;
int FEAT_WEAPON_SPECIALIZATION_SICKLE = 136;
int FEAT_WEAPON_SPECIALIZATION_SLING = 137;
int FEAT_WEAPON_SPECIALIZATION_UNARMED_STRIKE = 138;
int FEAT_WEAPON_SPECIALIZATION_LONGBOW = 139;
int FEAT_WEAPON_SPECIALIZATION_SHORTBOW = 140;
int FEAT_WEAPON_SPECIALIZATION_SHORT_SWORD = 141;
int FEAT_WEAPON_SPECIALIZATION_RAPIER = 142;
int FEAT_WEAPON_SPECIALIZATION_SCIMITAR = 143;
int FEAT_WEAPON_SPECIALIZATION_LONG_SWORD = 144;
int FEAT_WEAPON_SPECIALIZATION_GREAT_SWORD = 145;
int FEAT_WEAPON_SPECIALIZATION_HAND_AXE = 146;
int FEAT_WEAPON_SPECIALIZATION_THROWING_AXE = 147;
int FEAT_WEAPON_SPECIALIZATION_BATTLE_AXE = 148;
int FEAT_WEAPON_SPECIALIZATION_GREAT_AXE = 149;
int FEAT_WEAPON_SPECIALIZATION_HALBERD = 150;
int FEAT_WEAPON_SPECIALIZATION_LIGHT_HAMMER = 151;
int FEAT_WEAPON_SPECIALIZATION_LIGHT_FLAIL = 152;
int FEAT_WEAPON_SPECIALIZATION_WAR_HAMMER = 153;
int FEAT_WEAPON_SPECIALIZATION_HEAVY_FLAIL = 154;
int FEAT_WEAPON_SPECIALIZATION_KAMA = 155;
int FEAT_WEAPON_SPECIALIZATION_KUKRI = 156;
//int FEAT_WEAPON_SPECIALIZATION_NUNCHAKU = 157;
int FEAT_WEAPON_SPECIALIZATION_SHURIKEN = 158;
int FEAT_WEAPON_SPECIALIZATION_SCYTHE = 159;
int FEAT_WEAPON_SPECIALIZATION_KATANA = 160;
int FEAT_WEAPON_SPECIALIZATION_BASTARD_SWORD = 161;
int FEAT_WEAPON_SPECIALIZATION_DIRE_MACE = 163;
int FEAT_WEAPON_SPECIALIZATION_DOUBLE_AXE = 164;
int FEAT_WEAPON_SPECIALIZATION_TWO_BLADED_SWORD = 165;
int FEAT_SPELL_FOCUS_CONJURATION = 166;
int FEAT_SPELL_FOCUS_DIVINATION = 167;
int FEAT_SPELL_FOCUS_ENCHANTMENT = 168;
int FEAT_SPELL_FOCUS_EVOCATION = 169;
int FEAT_SPELL_FOCUS_ILLUSION = 170;
int FEAT_SPELL_FOCUS_NECROMANCY = 171;
int FEAT_SPELL_FOCUS_TRANSMUTATION = 172;
int FEAT_SKILL_FOCUS_CONCENTRATION = 173;
int FEAT_SKILL_FOCUS_DISABLE_TRAP = 174;
int FEAT_SKILL_FOCUS_DISCIPLINE = 175;
int FEAT_SKILL_FOCUS_HEAL = 177;
int FEAT_SKILL_FOCUS_HIDE = 178;
int FEAT_SKILL_FOCUS_LISTEN = 179;
int FEAT_SKILL_FOCUS_LORE = 180;
int FEAT_SKILL_FOCUS_MOVE_SILENTLY = 181;
int FEAT_SKILL_FOCUS_OPEN_LOCK = 182;
int FEAT_SKILL_FOCUS_PARRY = 183;
int FEAT_SKILL_FOCUS_PERFORM = 184;
int FEAT_SKILL_FOCUS_PERSUADE = 185;
int FEAT_SKILL_FOCUS_PICK_POCKET = 186;
int FEAT_SKILL_FOCUS_SEARCH = 187;
int FEAT_SKILL_FOCUS_SET_TRAP = 188;
int FEAT_SKILL_FOCUS_SPELLCRAFT = 189;
int FEAT_SKILL_FOCUS_SPOT = 190;
int FEAT_SKILL_FOCUS_TAUNT = 192;
int FEAT_SKILL_FOCUS_USE_MAGIC_DEVICE = 193;
int FEAT_BARBARIAN_ENDURANCE = 194;
int FEAT_UNCANNY_DODGE_1 = 195;
int FEAT_DAMAGE_REDUCTION = 196;
int FEAT_BARDIC_KNOWLEDGE = 197;
int FEAT_NATURE_SENSE = 198;
int FEAT_ANIMAL_COMPANION = 199;
int FEAT_WOODLAND_STRIDE = 200;
int FEAT_TRACKLESS_STEP = 201;
int FEAT_RESIST_NATURES_LURE = 202;
int FEAT_VENOM_IMMUNITY = 203;
int FEAT_FLURRY_OF_BLOWS = 204;
int FEAT_EVASION = 206;
int FEAT_MONK_ENDURANCE = 207;
int FEAT_STILL_MIND = 208;
int FEAT_PURITY_OF_BODY = 209;
int FEAT_WHOLENESS_OF_BODY = 211;
int FEAT_IMPROVED_EVASION = 212;
int FEAT_KI_STRIKE = 213;
int FEAT_DIAMOND_BODY = 214;
int FEAT_DIAMOND_SOUL = 215;
int FEAT_PERFECT_SELF = 216;
int FEAT_DIVINE_GRACE = 217;
int FEAT_DIVINE_HEALTH = 219;
int FEAT_SNEAK_ATTACK = 221;
int FEAT_CRIPPLING_STRIKE = 222;
int FEAT_DEFENSIVE_ROLL = 223;
int FEAT_OPPORTUNIST = 224;
int FEAT_SKILL_MASTERY = 225;
int FEAT_UNCANNY_REFLEX = 226;
int FEAT_STONECUNNING = 227;
int FEAT_DARKVISION = 228;
int FEAT_HARDINESS_VERSUS_POISONS = 229;
int FEAT_HARDINESS_VERSUS_SPELLS = 230;
int FEAT_BATTLE_TRAINING_VERSUS_ORCS = 231;
int FEAT_BATTLE_TRAINING_VERSUS_GOBLINS = 232;
int FEAT_BATTLE_TRAINING_VERSUS_GIANTS = 233;
int FEAT_SKILL_AFFINITY_LORE = 234;
int FEAT_IMMUNITY_TO_SLEEP = 235;
int FEAT_HARDINESS_VERSUS_ENCHANTMENTS = 236;
int FEAT_SKILL_AFFINITY_LISTEN = 237;
int FEAT_SKILL_AFFINITY_SEARCH = 238;
int FEAT_SKILL_AFFINITY_SPOT = 239;
int FEAT_KEEN_SENSE = 240;
int FEAT_HARDINESS_VERSUS_ILLUSIONS = 241;
int FEAT_BATTLE_TRAINING_VERSUS_REPTILIANS = 242;
int FEAT_SKILL_AFFINITY_CONCENTRATION = 243;
int FEAT_PARTIAL_SKILL_AFFINITY_LISTEN = 244;
int FEAT_PARTIAL_SKILL_AFFINITY_SEARCH = 245;
int FEAT_PARTIAL_SKILL_AFFINITY_SPOT = 246;
int FEAT_SKILL_AFFINITY_MOVE_SILENTLY = 247;
int FEAT_LUCKY = 248;
int FEAT_FEARLESS = 249;
int FEAT_GOOD_AIM = 250;
int FEAT_UNCANNY_DODGE_2 = 251;
int FEAT_UNCANNY_DODGE_3 = 252;
int FEAT_UNCANNY_DODGE_4 = 253;
int FEAT_UNCANNY_DODGE_5 = 254;
int FEAT_UNCANNY_DODGE_6 = 255;
int FEAT_WEAPON_PROFICIENCY_ELF = 256;
int FEAT_BARD_SONGS = 257;
int FEAT_QUICK_TO_MASTER = 258;
int FEAT_SLIPPERY_MIND = 259;
int FEAT_MONK_AC_BONUS = 260;
int FEAT_FAVORED_ENEMY_DWARF = 261;
int FEAT_FAVORED_ENEMY_ELF = 262;
int FEAT_FAVORED_ENEMY_GNOME = 263;
int FEAT_FAVORED_ENEMY_HALFLING = 264;
int FEAT_FAVORED_ENEMY_HALFELF = 265;
int FEAT_FAVORED_ENEMY_HALFORC = 266;
int FEAT_FAVORED_ENEMY_HUMAN = 267;
int FEAT_FAVORED_ENEMY_ABERRATION = 268;
int FEAT_FAVORED_ENEMY_ANIMAL = 269;
int FEAT_FAVORED_ENEMY_BEAST = 270;
int FEAT_FAVORED_ENEMY_CONSTRUCT = 271;
int FEAT_FAVORED_ENEMY_DRAGON = 272;
int FEAT_FAVORED_ENEMY_GOBLINOID = 273;
int FEAT_FAVORED_ENEMY_MONSTROUS = 274;
int FEAT_FAVORED_ENEMY_ORC = 275;
int FEAT_FAVORED_ENEMY_REPTILIAN = 276;
int FEAT_FAVORED_ENEMY_ELEMENTAL = 277;
int FEAT_FAVORED_ENEMY_FEY = 278;
int FEAT_FAVORED_ENEMY_GIANT = 279;
int FEAT_FAVORED_ENEMY_MAGICAL_BEAST = 280;
int FEAT_FAVORED_ENEMY_OUTSIDER = 281;
int FEAT_FAVORED_ENEMY_SHAPECHANGER = 284;
int FEAT_FAVORED_ENEMY_UNDEAD = 285;
int FEAT_FAVORED_ENEMY_VERMIN = 286;
int FEAT_WEAPON_PROFICIENCY_CREATURE = 289;
int FEAT_WEAPON_SPECIALIZATION_CREATURE = 290;
int FEAT_WEAPON_FOCUS_CREATURE = 291;
int FEAT_IMPROVED_CRITICAL_CREATURE = 292;
int FEAT_BARBARIAN_RAGE = 293;
int FEAT_TURN_UNDEAD = 294;
int FEAT_QUIVERING_PALM = 296;
int FEAT_EMPTY_BODY = 297;
//int FEAT_DETECT_EVIL = 298;
int FEAT_LAY_ON_HANDS = 299;
int FEAT_AURA_OF_COURAGE = 300;
int FEAT_SMITE_EVIL = 301;
int FEAT_REMOVE_DISEASE = 302;
int FEAT_SUMMON_FAMILIAR = 303;
int FEAT_ELEMENTAL_SHAPE = 304;
int FEAT_WILD_SHAPE = 305;
int FEAT_WAR_DOMAIN_POWER = 306;
int FEAT_STRENGTH_DOMAIN_POWER = 307;
int FEAT_PROTECTION_DOMAIN_POWER = 308;
int FEAT_LUCK_DOMAIN_POWER = 309;
int FEAT_DEATH_DOMAIN_POWER = 310;
int FEAT_AIR_DOMAIN_POWER = 311;
int FEAT_ANIMAL_DOMAIN_POWER = 312;
int FEAT_DESTRUCTION_DOMAIN_POWER = 313;
int FEAT_EARTH_DOMAIN_POWER = 314;
int FEAT_EVIL_DOMAIN_POWER = 315;
int FEAT_FIRE_DOMAIN_POWER = 316;
int FEAT_GOOD_DOMAIN_POWER = 317;
int FEAT_HEALING_DOMAIN_POWER = 318;
int FEAT_KNOWLEDGE_DOMAIN_POWER = 319;
int FEAT_MAGIC_DOMAIN_POWER = 320;
int FEAT_PLANT_DOMAIN_POWER = 321;
int FEAT_SUN_DOMAIN_POWER = 322;
int FEAT_TRAVEL_DOMAIN_POWER = 323;
int FEAT_TRICKERY_DOMAIN_POWER = 324;
int FEAT_WATER_DOMAIN_POWER = 325;
int FEAT_LOWLIGHTVISION = 354;
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// Special Attack Defines
int SPECIAL_ATTACK_INVALID = 0;
int SPECIAL_ATTACK_CALLED_SHOT_LEG = 1;
int SPECIAL_ATTACK_CALLED_SHOT_ARM = 2;
int SPECIAL_ATTACK_SAP = 3;
int SPECIAL_ATTACK_DISARM = 4;
int SPECIAL_ATTACK_IMPROVED_DISARM = 5;
int SPECIAL_ATTACK_KNOCKDOWN = 6;
int SPECIAL_ATTACK_IMPROVED_KNOCKDOWN = 7;
int SPECIAL_ATTACK_STUNNING_FIST = 8;
int SPECIAL_ATTACK_FLURRY_OF_BLOWS = 9;
int SPECIAL_ATTACK_RAPID_SHOT = 10;

// Combat Mode Defines
int COMBAT_MODE_INVALID = 0;
int COMBAT_MODE_PARRY = 1;
int COMBAT_MODE_POWER_ATTACK = 2;
int COMBAT_MODE_IMPROVED_POWER_ATTACK = 3;
int COMBAT_MODE_FLURRY_OF_BLOWS = 4;
int COMBAT_MODE_RAPID_SHOT = 5;

// These represent the row in the difficulty 2da, rather than
// a difficulty value.
int ENCOUNTER_DIFFICULTY_VERY_EASY = 0;
int ENCOUNTER_DIFFICULTY_EASY = 1;
int ENCOUNTER_DIFFICULTY_NORMAL = 2;
int ENCOUNTER_DIFFICULTY_HARD = 3;
int ENCOUNTER_DIFFICULTY_IMPOSSIBLE = 4;

// Looping animation constants.
int ANIMATION_LOOPING_PAUSE = 0;
int ANIMATION_LOOPING_PAUSE2 = 1;
int ANIMATION_LOOPING_LISTEN = 2;
int ANIMATION_LOOPING_MEDITATE = 3;
int ANIMATION_LOOPING_WORSHIP = 4;
int ANIMATION_LOOPING_LOOK_FAR = 5;
int ANIMATION_LOOPING_SIT_CHAIR = 6;
int ANIMATION_LOOPING_SIT_CROSS = 7;
int ANIMATION_LOOPING_TALK_NORMAL = 8;
int ANIMATION_LOOPING_TALK_PLEADING = 9;
int ANIMATION_LOOPING_TALK_FORCEFUL = 10;
int ANIMATION_LOOPING_TALK_LAUGHING = 11;
int ANIMATION_LOOPING_GET_LOW = 12;
int ANIMATION_LOOPING_GET_MID = 13;
int ANIMATION_LOOPING_PAUSE_TIRED = 14;
int ANIMATION_LOOPING_PAUSE_DRUNK = 15;

// Fire and forget animation constants.
int ANIMATION_FIREFORGET_HEAD_TURN_LEFT = 100;
int ANIMATION_FIREFORGET_HEAD_TURN_RIGHT = 101;
int ANIMATION_FIREFORGET_PAUSE_SCRATCH_HEAD = 102;
int ANIMATION_FIREFORGET_PAUSE_BORED = 103;
int ANIMATION_FIREFORGET_SALUTE = 104;
int ANIMATION_FIREFORGET_BOW = 105;
int ANIMATION_FIREFORGET_STEAL = 106;
int ANIMATION_FIREFORGET_GREETING = 107;
int ANIMATION_FIREFORGET_TAUNT = 108;
int ANIMATION_FIREFORGET_VICTORY1 = 109;
int ANIMATION_FIREFORGET_VICTORY2 = 110;
int ANIMATION_FIREFORGET_VICTORY3 = 111;
int ANIMATION_FIREFORGET_READ = 112;
int ANIMATION_FIREFORGET_DRINK = 113;

// Placeable animation constants
int ANIMATION_PLACEABLE_ACTIVATE = 200;
int ANIMATION_PLACEABLE_DEACTIVATE = 201;
int ANIMATION_PLACEABLE_OPEN = 202;
int ANIMATION_PLACEABLE_CLOSE = 203;

int TALENT_TYPE_SPELL = 0;
int TALENT_TYPE_FEAT = 1;
int TALENT_TYPE_SKILL = 2;

// These must match the values in nwscreature.h and nwccreaturemenu.cpp
// Cannot use the value -1 because that is used to start a conversation
int ASSOCIATE_COMMAND_STANDGROUND = -2;
int ASSOCIATE_COMMAND_ATTACKNEAREST = -3;
int ASSOCIATE_COMMAND_HEALMASTER = -4;
int ASSOCIATE_COMMAND_FOLLOWMASTER = -5;
int ASSOCIATE_COMMAND_MASTERFAILEDLOCKPICK = -6;
int ASSOCIATE_COMMAND_GUARDMASTER = -7;
int ASSOCIATE_COMMAND_UNSUMMONFAMILIAR = -8;
int ASSOCIATE_COMMAND_UNSUMMONANIMALCOMPANION = -9;
int ASSOCIATE_COMMAND_UNSUMMONSUMMONED = -10;
int ASSOCIATE_COMMAND_MASTERUNDERATTACK = -11;
int ASSOCIATE_COMMAND_RELEASEDOMINATION = -12;
int ASSOCIATE_COMMAND_UNPOSSESSFAMILIAR = -13;
int ASSOCIATE_COMMAND_MASTERSAWTRAP = -14;
int ASSOCIATE_COMMAND_MASTERATTACKEDOTHER = -15;
int ASSOCIATE_COMMAND_MASTERGOINGTOBEATTACKED = -16;
int ASSOCIATE_COMMAND_LEAVEPARTY = -17;

// These match the values in nwscreature.h
int ASSOCIATE_TYPE_HENCHMAN = 1;
int ASSOCIATE_TYPE_ANIMALCOMPANION = 2;
int ASSOCIATE_TYPE_FAMILIAR = 3;
int ASSOCIATE_TYPE_SUMMONED = 4;
int ASSOCIATE_TYPE_DOMINATED = 5;

// These must match the list in nwscreaturestats.cpp
int TALENT_CATEGORY_HARMFUL_AREAEFFECT_DISCRIMINANT = 1;
int TALENT_CATEGORY_HARMFUL_RANGED = 2;
int TALENT_CATEGORY_HARMFUL_TOUCH = 3;
int TALENT_CATEGORY_BENEFICIAL_HEALING_AREAEFFECT = 4;
int TALENT_CATEGORY_BENEFICIAL_HEALING_TOUCH = 5;
int TALENT_CATEGORY_BENEFICIAL_CONDITIONAL_AREAEFFECT = 6;
int TALENT_CATEGORY_BENEFICIAL_CONDITIONAL_SINGLE = 7;
int TALENT_CATEGORY_BENEFICIAL_ENHANCEMENT_AREAEFFECT = 8;
int TALENT_CATEGORY_BENEFICIAL_ENHANCEMENT_SINGLE = 9;
int TALENT_CATEGORY_BENEFICIAL_ENHANCEMENT_SELF = 10;
int TALENT_CATEGORY_HARMFUL_AREAEFFECT_INDISCRIMINANT = 11;
int TALENT_CATEGORY_BENEFICIAL_PROTECTION_SELF = 12;
int TALENT_CATEGORY_BENEFICIAL_PROTECTION_SINGLE = 13;
int TALENT_CATEGORY_BENEFICIAL_PROTECTION_AREAEFFECT = 14;
int TALENT_CATEGORY_BENEFICIAL_OBTAIN_ALLIES = 15;
int TALENT_CATEGORY_PERSISTENT_AREA_OF_EFFECT = 16;
int TALENT_CATEGORY_BENEFICIAL_HEALING_POTION = 17;
int TALENT_CATEGORY_BENEFICIAL_CONDITIONAL_POTION = 18;
int TALENT_CATEGORY_DRAGONS_BREATH = 19;
int TALENT_CATEGORY_BENEFICIAL_PROTECTION_POTION = 20;
int TALENT_CATEGORY_BENEFICIAL_ENHANCEMENT_POTION = 21;
int TALENT_CATEGORY_HARMFUL_MELEE = 22;

int INVENTORY_DISTURB_TYPE_ADDED = 0;
int INVENTORY_DISTURB_TYPE_REMOVED = 1;
int INVENTORY_DISTURB_TYPE_STOLEN = 2;

int GUI_PANEL_PLAYER_DEATH = 0;

int VOICE_CHAT_ATTACK = 0;
int VOICE_CHAT_BATTLECRY1 = 1;
int VOICE_CHAT_BATTLECRY2 = 2;
int VOICE_CHAT_BATTLECRY3 = 3;
int VOICE_CHAT_HEALME = 4;
int VOICE_CHAT_HELP = 5;
int VOICE_CHAT_ENEMIES = 6;
int VOICE_CHAT_FLEE = 7;
int VOICE_CHAT_TAUNT = 8;
int VOICE_CHAT_GUARDME = 9;
int VOICE_CHAT_HOLD = 10;
int VOICE_CHAT_GATTACK1 = 11;
int VOICE_CHAT_GATTACK2 = 12;
int VOICE_CHAT_GATTACK3 = 13;
int VOICE_CHAT_PAIN1 = 14;
int VOICE_CHAT_PAIN2 = 15;
int VOICE_CHAT_PAIN3 = 16;
int VOICE_CHAT_NEARDEATH = 17;
int VOICE_CHAT_DEATH = 18;
int VOICE_CHAT_POISONED = 19;
int VOICE_CHAT_SPELLFAILED = 20;
int VOICE_CHAT_WEAPONSUCKS = 21;
int VOICE_CHAT_FOLLOWME = 22;
int VOICE_CHAT_LOOKHERE = 23;
int VOICE_CHAT_GROUP = 24;
int VOICE_CHAT_MOVEOVER = 25;
int VOICE_CHAT_PICKLOCK = 26;
int VOICE_CHAT_SEARCH = 27;
int VOICE_CHAT_HIDE = 28;
int VOICE_CHAT_CANDO = 29;
int VOICE_CHAT_CANTDO = 30;
int VOICE_CHAT_TASKCOMPLETE = 31;
int VOICE_CHAT_ENCUMBERED = 32;
int VOICE_CHAT_SELECTED = 33;
int VOICE_CHAT_HELLO = 34;
int VOICE_CHAT_YES = 35;
int VOICE_CHAT_NO = 36;
int VOICE_CHAT_STOP = 37;
int VOICE_CHAT_REST = 38;
int VOICE_CHAT_BORED = 39;
int VOICE_CHAT_GOODBYE = 40;
int VOICE_CHAT_THANKS = 41;
int VOICE_CHAT_LAUGH = 42;
int VOICE_CHAT_CUSS = 43;
int VOICE_CHAT_CHEER = 44;
int VOICE_CHAT_TALKTOME = 45;
int VOICE_CHAT_GOODIDEA = 46;
int VOICE_CHAT_BADIDEA = 47;
int VOICE_CHAT_THREATEN = 48;

int POLYMORPH_TYPE_WEREWOLF = 0;
int POLYMORPH_TYPE_WERERAT = 1;
int POLYMORPH_TYPE_WERECAT = 2;
int POLYMORPH_TYPE_GIANT_SPIDER = 3;
int POLYMORPH_TYPE_TROLL = 4;
int POLYMORPH_TYPE_UMBER_HULK = 5;
int POLYMORPH_TYPE_PIXIE = 6;
int POLYMORPH_TYPE_ZOMBIE = 7;
int POLYMORPH_TYPE_RED_DRAGON = 8;
int POLYMORPH_TYPE_FIRE_GIANT = 9;
int POLYMORPH_TYPE_BALOR = 10;
int POLYMORPH_TYPE_DEATH_SLAAD = 11;
int POLYMORPH_TYPE_IRON_GOLEM = 12;
int POLYMORPH_TYPE_HUGE_FIRE_ELEMENTAL = 13;
int POLYMORPH_TYPE_HUGE_WATER_ELEMENTAL = 14;
int POLYMORPH_TYPE_HUGE_EARTH_ELEMENTAL = 15;
int POLYMORPH_TYPE_HUGE_AIR_ELEMENTAL = 16;
int POLYMORPH_TYPE_ELDER_FIRE_ELEMENTAL = 17;
int POLYMORPH_TYPE_ELDER_WATER_ELEMENTAL = 18;
int POLYMORPH_TYPE_ELDER_EARTH_ELEMENTAL = 19;
int POLYMORPH_TYPE_ELDER_AIR_ELEMENTAL = 20;
int POLYMORPH_TYPE_BROWN_BEAR = 21;
int POLYMORPH_TYPE_PANTHER = 22;
int POLYMORPH_TYPE_WOLF = 23;
int POLYMORPH_TYPE_BOAR = 24;
int POLYMORPH_TYPE_BADGER = 25;
int POLYMORPH_TYPE_PENGUIN = 26;
int POLYMORPH_TYPE_COW = 27;
int POLYMORPH_TYPE_DOOM_KNIGHT = 28;
int POLYMORPH_TYPE_YUANTI = 29;
int POLYMORPH_TYPE_IMP = 30;
int POLYMORPH_TYPE_QUASIT = 31;
int POLYMORPH_TYPE_SUCCUBUS = 32;

int INVISIBILITY_TYPE_NORMAL = 1;
int INVISIBILITY_TYPE_DARKNESS = 2;
int INVISIBILITY_TYPE_IMPROVED = 4;

int CREATURE_SIZE_INVALID = 0;
int CREATURE_SIZE_TINY = 1;
int CREATURE_SIZE_SMALL = 2;
int CREATURE_SIZE_MEDIUM = 3;
int CREATURE_SIZE_LARGE = 4;
int CREATURE_SIZE_HUGE = 5;

int SPELL_SCHOOL_GENERAL = 0;
int SPELL_SCHOOL_ABJURATION = 1;
int SPELL_SCHOOL_CONJURATION = 2;
int SPELL_SCHOOL_DIVINATION = 3;
int SPELL_SCHOOL_ENCHANTMENT = 4;
int SPELL_SCHOOL_EVOCATION = 5;
int SPELL_SCHOOL_ILLUSION = 6;
int SPELL_SCHOOL_NECROMANCY = 7;
int SPELL_SCHOOL_TRANSMUTATION = 8;

int ANIMAL_COMPANION_CREATURE_TYPE_BADGER = 0;
int ANIMAL_COMPANION_CREATURE_TYPE_WOLF = 1;
int ANIMAL_COMPANION_CREATURE_TYPE_BEAR = 2;
int ANIMAL_COMPANION_CREATURE_TYPE_BOAR = 3;
int ANIMAL_COMPANION_CREATURE_TYPE_HAWK = 4;
int ANIMAL_COMPANION_CREATURE_TYPE_PANTHER = 5;
int ANIMAL_COMPANION_CREATURE_TYPE_SPIDER = 6;
int ANIMAL_COMPANION_CREATURE_TYPE_DIREWOLF = 7;
int ANIMAL_COMPANION_CREATURE_TYPE_NONE = 255;

int FAMILIAR_CREATURE_TYPE_BAT = 0;
int FAMILIAR_CREATURE_TYPE_CRAGCAT = 1;
int FAMILIAR_CREATURE_TYPE_HELLHOUND = 2;
int FAMILIAR_CREATURE_TYPE_IMP = 3;
int FAMILIAR_CREATURE_TYPE_FIREMEPHIT = 4;
int FAMILIAR_CREATURE_TYPE_ICEMEPHIT = 5;
int FAMILIAR_CREATURE_TYPE_PIXIE = 6;
int FAMILIAR_CREATURE_TYPE_RAVEN = 7;
int FAMILIAR_CREATURE_TYPE_NONE = 255;

int CAMERA_MODE_CHASE_CAMERA = 0;
int CAMERA_MODE_TOP_DOWN = 1;
int CAMERA_MODE_STIFF_CHASE_CAMERA = 2;

int WEATHER_CLEAR = 0;
int WEATHER_RAIN = 1;
int WEATHER_SNOW = 2;
int WEATHER_USE_AREA_SETTINGS = -1;

int REST_EVENTTYPE_REST_INVALID = 0;
int REST_EVENTTYPE_REST_STARTED = 1;
int REST_EVENTTYPE_REST_FINISHED = 2;
int REST_EVENTTYPE_REST_CANCELLED = 3;

int PROJECTILE_PATH_TYPE_DEFAULT = 0;
int PROJECTILE_PATH_TYPE_HOMING = 1;
int PROJECTILE_PATH_TYPE_BALLISTIC = 2;
int PROJECTILE_PATH_TYPE_HIGH_BALLISTIC = 3;
int PROJECTILE_PATH_TYPE_ACCELERATING = 4;

int GAME_DIFFICULTY_VERY_EASY = 0;
int GAME_DIFFICULTY_EASY = 1;
int GAME_DIFFICULTY_NORMAL = 2;
int GAME_DIFFICULTY_CORE_RULES = 3;
int GAME_DIFFICULTY_DIFFICULT = 4;

int TILE_MAIN_LIGHT_COLOR_DIM_WHITE = 0;
int TILE_MAIN_LIGHT_COLOR_BLACK = 1;
int TILE_MAIN_LIGHT_COLOR_WHITE = 2;
int TILE_MAIN_LIGHT_COLOR_BRIGHT_WHITE = 3;
int TILE_MAIN_LIGHT_COLOR_DARK_YELLOW = 4;
int TILE_MAIN_LIGHT_COLOR_PALE_DARK_YELLOW = 5;
int TILE_MAIN_LIGHT_COLOR_YELLOW = 6;
int TILE_MAIN_LIGHT_COLOR_PALE_YELLOW = 7;
int TILE_MAIN_LIGHT_COLOR_DARK_GREEN = 8;
int TILE_MAIN_LIGHT_COLOR_PALE_DARK_GREEN = 9;
int TILE_MAIN_LIGHT_COLOR_GREEN = 10;
int TILE_MAIN_LIGHT_COLOR_PALE_GREEN = 11;
int TILE_MAIN_LIGHT_COLOR_DARK_AQUA = 12;
int TILE_MAIN_LIGHT_COLOR_PALE_DARK_AQUA = 13;
int TILE_MAIN_LIGHT_COLOR_AQUA = 14;
int TILE_MAIN_LIGHT_COLOR_PALE_AQUA = 15;
int TILE_MAIN_LIGHT_COLOR_DARK_BLUE = 16;
int TILE_MAIN_LIGHT_COLOR_PALE_DARK_BLUE = 17;
int TILE_MAIN_LIGHT_COLOR_BLUE = 18;
int TILE_MAIN_LIGHT_COLOR_PALE_BLUE = 19;
int TILE_MAIN_LIGHT_COLOR_DARK_PURPLE = 20;
int TILE_MAIN_LIGHT_COLOR_PALE_DARK_PURPLE = 21;
int TILE_MAIN_LIGHT_COLOR_PURPLE = 22;
int TILE_MAIN_LIGHT_COLOR_PALE_PURPLE = 23;
int TILE_MAIN_LIGHT_COLOR_DARK_RED = 24;
int TILE_MAIN_LIGHT_COLOR_PALE_DARK_RED = 25;
int TILE_MAIN_LIGHT_COLOR_RED = 26;
int TILE_MAIN_LIGHT_COLOR_PALE_RED = 27;
int TILE_MAIN_LIGHT_COLOR_DARK_ORANGE = 28;
int TILE_MAIN_LIGHT_COLOR_PALE_DARK_ORANGE = 29;
int TILE_MAIN_LIGHT_COLOR_ORANGE = 30;
int TILE_MAIN_LIGHT_COLOR_PALE_ORANGE = 31;

int PANEL_BUTTON_MAP = 0;
int PANEL_BUTTON_INVENTORY = 1;
int PANEL_BUTTON_JOURNAL = 2;
int PANEL_BUTTON_CHARACTER = 3;
int PANEL_BUTTON_OPTIONS = 4;
int PANEL_BUTTON_SPELLS = 5;
int PANEL_BUTTON_REST = 6;
int PANEL_BUTTON_PLAYER_VERSUS_PLAYER = 7;

int ACTION_MOVETOPOINT = 0;
int ACTION_PICKUPITEM = 1;
int ACTION_DROPITEM = 2;
int ACTION_ATTACKOBJECT = 3;
int ACTION_CASTSPELL = 4;
int ACTION_OPENDOOR = 5;
int ACTION_CLOSEDOOR = 6;
int ACTION_DIALOGOBJECT = 7;
int ACTION_DISABLETRAP = 8;
int ACTION_RECOVERTRAP = 9;
int ACTION_FLAGTRAP = 10;
int ACTION_EXAMINETRAP = 11;
int ACTION_SETTRAP = 12;
int ACTION_OPENLOCK = 13;
int ACTION_LOCK = 14;
int ACTION_USEOBJECT = 15;
int ACTION_ANIMALEMPATHY = 16;
int ACTION_REST = 17;
int ACTION_TAUNT = 18;
int ACTION_ITEMCASTSPELL = 19;
int ACTION_COUNTERSPELL = 31;
int ACTION_HEAL = 33;
int ACTION_PICKPOCKET = 34;
int ACTION_FOLLOW = 35;
int ACTION_WAIT = 36;
int ACTION_SIT = 37;

int ACTION_INVALID = 65535;

int TRAP_BASE_TYPE_MINOR_SPIKE = 0;
int TRAP_BASE_TYPE_AVERAGE_SPIKE = 1;
int TRAP_BASE_TYPE_STRONG_SPIKE = 2;
int TRAP_BASE_TYPE_DEADLY_SPIKE = 3;
int TRAP_BASE_TYPE_MINOR_HOLY = 4;
int TRAP_BASE_TYPE_AVERAGE_HOLY = 5;
int TRAP_BASE_TYPE_STRONG_HOLY = 6;
int TRAP_BASE_TYPE_DEADLY_HOLY = 7;
int TRAP_BASE_TYPE_MINOR_TANGLE = 8;
int TRAP_BASE_TYPE_AVERAGE_TANGLE = 9;
int TRAP_BASE_TYPE_STRONG_TANGLE = 10;
int TRAP_BASE_TYPE_DEADLY_TANGLE = 11;
int TRAP_BASE_TYPE_MINOR_ACID = 12;
int TRAP_BASE_TYPE_AVERAGE_ACID = 13;
int TRAP_BASE_TYPE_STRONG_ACID = 14;
int TRAP_BASE_TYPE_DEADLY_ACID = 15;
int TRAP_BASE_TYPE_MINOR_FIRE = 16;
int TRAP_BASE_TYPE_AVERAGE_FIRE = 17;
int TRAP_BASE_TYPE_STRONG_FIRE = 18;
int TRAP_BASE_TYPE_DEADLY_FIRE = 19;
int TRAP_BASE_TYPE_MINOR_ELECTRICAL = 20;
int TRAP_BASE_TYPE_AVERAGE_ELECTRICAL = 21;
int TRAP_BASE_TYPE_STRONG_ELECTRICAL = 22;
int TRAP_BASE_TYPE_DEADLY_ELECTRICAL = 23;
int TRAP_BASE_TYPE_MINOR_GAS = 24;
int TRAP_BASE_TYPE_AVERAGE_GAS = 25;
int TRAP_BASE_TYPE_STRONG_GAS = 26;
int TRAP_BASE_TYPE_DEADLY_GAS = 27;
int TRAP_BASE_TYPE_MINOR_FROST = 28;
int TRAP_BASE_TYPE_AVERAGE_FROST = 29;
int TRAP_BASE_TYPE_STRONG_FROST = 30;
int TRAP_BASE_TYPE_DEADLY_FROST = 31;
int TRAP_BASE_TYPE_MINOR_NEGATIVE = 32;
int TRAP_BASE_TYPE_AVERAGE_NEGATIVE = 33;
int TRAP_BASE_TYPE_STRONG_NEGATIVE = 34;
int TRAP_BASE_TYPE_DEADLY_NEGATIVE = 35;
int TRAP_BASE_TYPE_MINOR_SONIC = 36;
int TRAP_BASE_TYPE_AVERAGE_SONIC = 37;
int TRAP_BASE_TYPE_STRONG_SONIC = 38;
int TRAP_BASE_TYPE_DEADLY_SONIC = 39;
int TRAP_BASE_TYPE_MINOR_ACID_SPLASH = 40;
int TRAP_BASE_TYPE_AVERAGE_ACID_SPLASH = 41;
int TRAP_BASE_TYPE_STRONG_ACID_SPLASH = 42;
int TRAP_BASE_TYPE_DEADLY_ACID_SPLASH = 43;
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Avatar de Dolanor
Dolanor
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Bon je retire ma question de l'autre post lol.
Merci pour ce listing plus que pratique, je vais me le sauver sur le DD meme ^^
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Avatar de eMRaistlin
eMRaistlin
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il est dans le nwscript.nss : il suffit d'ouvrir le toolset pour les avoir...
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RAT
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Vi c'est pour ça que je ne vois pas trop pourquoi le listing existe mais bon merci quand mm
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Solaufein
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Bha ça évite d'avoir à ouvrir le toolset (ou si on est pas sur son ordinateur où il y a NWN d'installé ) pour avoir accès à la liste . (Comment ça j'essaie de trouver des justifications bidons pour mon sujet sur la liste des constantes pré-définies ? )
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RAT
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*frappe avec un marteau*

ADJUGE!! VENDU!!



Pour les justifications bidons

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Avatar de Dolanor
Dolanor
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Citation:
Provient du message de eMRaistlin
il est dans le nwscript.nss : il suffit d'ouvrir le toolset pour les avoir...
oui j'avais pas cherché les bons script pour les trouver ^^
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Avatar de Reyan
Reyan [L.D.D]
Roi / Reine
 
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bidon, mouais, toujours est il que le topic sur les erreurs de compilation date de une semaine je pense, et est arrivé dans le persistant mettons deux jours plus tard, et que des personnes tout à fait responsables et loin d'être floodeurs ou fainéants n'aurait pas eu besoin de poster hier ou avant hier je crois si ils l'avaient lu

tout ca pour dire que je ne considère plus que multiplier les sources d'infos soit une perte de temps
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Avatar de eMRaistlin
eMRaistlin
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oula... il est fache, aujourd'hui, reyan ^^


(ceci etant, maintenant que le post est fait, il est dans les persistant, je vous signale... )
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Reyan [L.D.D]
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mais non, pourquoi tu dis ca
ca m'a fait marrer c'est tout, Solaufein pris en flagrant délit de "RTFP"
toujours est il que je disais donc qu'empiriquement il apparait que ce n'est pas parce que c'est marqué qq part qu'il ne faut pas le marquer ailleurs
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Solaufein
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Mmm ?
Qu'entends-tu par "RTFP" ?
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