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NerGGaL [J4D]
Bagnard
 
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Comment faire un sorcier ???

Je voudrais faire un sorcier mais je n'est aucune idée a quoi sa ressemble un sorcier :

-J'ai entendu dire que pouvais la spé ame ou alté : en quoi consiste ces 2 spécialisations et y a na t il dotre ????
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NerGGaL [J4D]
Bagnard
 
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Quelle races sont disponible et laquelle dois je choisir ????

Quelle caractéristiques dois je monter en premier ???
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punkoff
Alpha & Oméga
 
Le sorcier

les skills du sorcier

bon jeu
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Havilland
Alpha & Oméga
 
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Le Sorcier est une classe d'une très grande richesse.
Et en fait, tout les template sont parfaitement viables.


Pour la liste des sorts:

http://www.camelotherald.com/spells/


Pour la classe, l'avalonien ou le necrite.



Pour les spé : Alté, Manip, Ame.

Ce qui fait la spécificité de la Spé Ame, ce sont ses Mezz (qui font la réputation de chieur du Sorcier).
A noté, un regen mana en Ame depuis la 1.60.
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Uvatha
Roi
 
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Re: Comment faire un sorcier ???
Citation:
Provient du message de Astaroth
Je voudrais faire un sorcier mais je n'est aucune idée a quoi sa ressemble un sorcier :
un sorcier spé âme çà peut parfois ressembler à çà :
http://nsabankize.free.fr/gate.jpg

Citation:
Provient du message de Woox ManaCracker
Pour la classe, l'avalonien ou le necrite.
ou encore le sarrasin ! ne pas oublier celui-la ( si je devais refaire mon sorcier il serait sarrasin ) car il a une bonne dextérité de base ( ce qui, pour un spé âme en tout cas, est bien plus important que l'intelligence )
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[YS] Uvatha - Sorcerer Primus & Legendary Tailor <Sacred Order>
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Galerkin [CdE]
Alpha & Oméga
 
Pour âme, l'intelligence ne sert vraiment à rien (vous êtes pas un nuker et vous n'aurez jamais besoin de tant et plus de mana. En plus, regen mana 4 ou 5...). Donc, breton voire nécrite pour avoir un max de constitution. Je sais pas qu'elle est l'attitude des ennemis envers les nécrites mais avalonien, c'est forcément mage donc vous allez vous faire rush direct... Sarrasin pourquoi pas en fait.
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mantOs
Alpha & Oméga
 
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sorcier mez = ame / sorcier blast = alté
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NerGGaL [J4D]
Bagnard
 
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et spé manip c koi ??? (merci de vos réponses)
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Havilland
Alpha & Oméga
 
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Damage over Time
Inflicts damage to the target repeatedly over a given time period.
1 Lesser Abrasive Force Enemy 3.0s/24s/0s Rng: 1500 2d per tick (Mttr) 2 power
3 Abrasive Force Enemy 3.0s/24s/0s Rng: 1500 6d per tick (Mttr) 3 power
5 Lesser Grinding Force Enemy 3.0s/24s/0s Rng: 1500 9d per tick (Mttr) 4 power
7 Grinding Force Enemy 3.0s/24s/0s Rng: 1500 13d per tick (Mttr) 5 power
10 Lesser Pounding Force Enemy 3.0s/24s/0s Rng: 1500 17d per tick (Mttr) 6 power
13 Pounding Force Enemy 3.0s/24s/0s Rng: 1500 23d per tick (Mttr) 8 power
16 Lesser Crushing Force Enemy 3.0s/24s/0s Rng: 1500 29d per tick (Mttr) 10 power
21 Crushing Force Enemy 3.0s/24s/0s Rng: 1500 37d per tick (Mttr) 13 power
27 Lesser Pulverizing Force Enemy 3.0s/24s/0s Rng: 1500 49d per tick (Mttr) 17 power
35 Pulverizing Force Enemy 3.0s/24s/0s Rng: 1500 63d per tick (Mttr) 22 power
44 Lesser Disintegrating Force Enemy 3.0s/24s/0s Rng: 1500 79d per tick (Mttr) 28 power
50 Disintegrating Force Enemy 3.0s/24s/0s Rng: 1500 89d per tick (Mttr) 33 power

Damage and Snare
Target takes damage. Damage done is of the spell's given damage type. Target's movement speed is also slowed by the given percentage, which gives the caster more time before the target closes to melee range.
17 Lesser Constricting Jolt Enemy 3.0s/30s/0s Rng: 1500 -35%/64 d (Mttr) 10 power
24 Constricting Jolt Enemy 3.0s/30s/0s Rng: 1500 -35%/88 d (Mttr) 15 power
31 Lesser Constricting Force Enemy 3.0s/30s/0s Rng: 1500 -35%/112 d (Mttr) 19 power
40 Constricting Force Enemy 3.0s/30s/0s Rng: 1500 -35%/143 d (Mttr) 25 power
49 Major Constricting Blast Enemy 3.0s/30s/0s Rng: 1500 -35%/179 d (Mttr) 32 power

Debuff (Dexterity/Quickness)
Target's Dexterity and Quickness are lowered, which causes them to be significantly less effective in melee combat.
4 Minor Mesh of Force Enemy 0s/1m/5s Rng: 1500 -19 dex/qui (Mttr) 3 power
8 Mesh of Force Enemy 0s/1m/5s Rng: 1500 -24 dex/qui (Mttr) 5 power
9 Major Mesh of Force Enemy 0s/1m/5s Rng: 1500 -25 dex/qui (Mttr) 5 power
14 Minor Net of Force Enemy 0s/1m/5s Rng: 1500 -31 dex/qui (Mttr) 7 power
19 Net of Force Enemy 0s/1m/5s Rng: 1500 -37 dex/qui (Mttr) 9 power
25 Major Net of Force Enemy 0s/1m/5s Rng: 1500 -45 dex/qui (Mttr) 12 power
36 Minor Web of Force Enemy 0s/1m/5s Rng: 1500 -57 dex/qui (Mttr) 17 power
46 Major Web of Force Enemy 0s/1m/5s Rng: 1500 -69 dex/qui (Mttr) 22 power

Debuff (Dexterity/Quickness, AOE)
Target's Dexterity and Quickness are lowered, which causes them to be significantly less effective in melee combat. This is an "Area of Effect" (AOE) spell which can affect multiple targets in the spell's radius.
15 Constricting Field Enemy 0s/1m/5s Rng: 1500 Area: 350 -33 dex/qui (Mttr) 12 power
23 Restraining Field Enemy 0s/1m/5s Rng: 1500 Area: 350 -42 dex/qui (Mttr) 19 power
34 Major Constricting Field Enemy 0s/1m/5s Rng: 1500 Area: 350 -55 dex/qui (Mttr) 28 power
45 Major Restraining Field Enemy 0s/1m/5s Rng: 1500 Area: 350 -69 dex/qui (Mttr) 38 power


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Havilland
Alpha & Oméga
 
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Citation:
Provient du message de Woox ManaCracker
Damage over Time
Inflicts damage to the target repeatedly over a given time period.
1 Lesser Abrasive Force Enemy 3.0s/24s/0s Rng: 1500 2d per tick (Mttr) 2 power
3 Abrasive Force Enemy 3.0s/24s/0s Rng: 1500 6d per tick (Mttr) 3 power
5 Lesser Grinding Force Enemy 3.0s/24s/0s Rng: 1500 9d per tick (Mttr) 4 power
7 Grinding Force Enemy 3.0s/24s/0s Rng: 1500 13d per tick (Mttr) 5 power
10 Lesser Pounding Force Enemy 3.0s/24s/0s Rng: 1500 17d per tick (Mttr) 6 power
13 Pounding Force Enemy 3.0s/24s/0s Rng: 1500 23d per tick (Mttr) 8 power
16 Lesser Crushing Force Enemy 3.0s/24s/0s Rng: 1500 29d per tick (Mttr) 10 power
21 Crushing Force Enemy 3.0s/24s/0s Rng: 1500 37d per tick (Mttr) 13 power
27 Lesser Pulverizing Force Enemy 3.0s/24s/0s Rng: 1500 49d per tick (Mttr) 17 power
35 Pulverizing Force Enemy 3.0s/24s/0s Rng: 1500 63d per tick (Mttr) 22 power
44 Lesser Disintegrating Force Enemy 3.0s/24s/0s Rng: 1500 79d per tick (Mttr) 28 power
50 Disintegrating Force Enemy 3.0s/24s/0s Rng: 1500 89d per tick (Mttr) 33 power

Damage and Snare
Target takes damage. Damage done is of the spell's given damage type. Target's movement speed is also slowed by the given percentage, which gives the caster more time before the target closes to melee range.
17 Lesser Constricting Jolt Enemy 3.0s/30s/0s Rng: 1500 -35%/64 d (Mttr) 10 power
24 Constricting Jolt Enemy 3.0s/30s/0s Rng: 1500 -35%/88 d (Mttr) 15 power
31 Lesser Constricting Force Enemy 3.0s/30s/0s Rng: 1500 -35%/112 d (Mttr) 19 power
40 Constricting Force Enemy 3.0s/30s/0s Rng: 1500 -35%/143 d (Mttr) 25 power
49 Major Constricting Blast Enemy 3.0s/30s/0s Rng: 1500 -35%/179 d (Mttr) 32 power

Debuff (Dexterity/Quickness)
Target's Dexterity and Quickness are lowered, which causes them to be significantly less effective in melee combat.
4 Minor Mesh of Force Enemy 0s/1m/5s Rng: 1500 -19 dex/qui (Mttr) 3 power
8 Mesh of Force Enemy 0s/1m/5s Rng: 1500 -24 dex/qui (Mttr) 5 power
9 Major Mesh of Force Enemy 0s/1m/5s Rng: 1500 -25 dex/qui (Mttr) 5 power
14 Minor Net of Force Enemy 0s/1m/5s Rng: 1500 -31 dex/qui (Mttr) 7 power
19 Net of Force Enemy 0s/1m/5s Rng: 1500 -37 dex/qui (Mttr) 9 power
25 Major Net of Force Enemy 0s/1m/5s Rng: 1500 -45 dex/qui (Mttr) 12 power
36 Minor Web of Force Enemy 0s/1m/5s Rng: 1500 -57 dex/qui (Mttr) 17 power
46 Major Web of Force Enemy 0s/1m/5s Rng: 1500 -69 dex/qui (Mttr) 22 power

Debuff (Dexterity/Quickness, AOE)
Target's Dexterity and Quickness are lowered, which causes them to be significantly less effective in melee combat. This is an "Area of Effect" (AOE) spell which can affect multiple targets in the spell's radius.
15 Constricting Field Enemy 0s/1m/5s Rng: 1500 Area: 350 -33 dex/qui (Mttr) 12 power
23 Restraining Field Enemy 0s/1m/5s Rng: 1500 Area: 350 -42 dex/qui (Mttr) 19 power
34 Major Constricting Field Enemy 0s/1m/5s Rng: 1500 Area: 350 -55 dex/qui (Mttr) 28 power
45 Major Restraining Field Enemy 0s/1m/5s Rng: 1500 Area: 350 -69 dex/qui (Mttr) 38 power

C'est ça la spé manip.
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