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JackoBongo
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1.61A

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Dark Age of Camelot

Version 1.61a Test Release Notes

Wednesday, March 19, 2003

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Version 1.61a has two big additions to Dark Age of Camelot. The first is the "itemization" of all frontier zones. Now monsters killed in the frontiers will all drop loot. These zones have been itemized with the Unique Object Generator using new class specific templates. The second is a re-work of the way that statistic, hit point, and power points are "capped" on a character.



"CAP" CHANGES

We have a new system in place for stat, hit point, and power caps. Now, a player's realm rank level will affect the amount of stat bonuses a player can receive. Players who have no realm levels will see no change; players who have gained Realm levels and ranks will notice that their character is affected by buffs from items and spells more than before.

Starting with Realm Level one, the increased caps make dropped items with bonuses more useful by increasing the amount of bonus the item affects your character. As you go through the Battlegrounds and/or RvR, your caps will be greater than the bonus values on the items you find on monsters, making using dropped items worth much more consideration than before, when caps made it easy to max all primary stats, especially when using epic armor and buff spells.



NEW THINGS AND BUG FIXES

- Pressing Shift-LeftClick on your pet's name in the pet window will now create a hotbar icon that you can drag to your quickbar. Pressing this new hotkey will select your pet. (Note: The rest of the buttons/commands on the pet window could already be made into hotkeys by Shift-LeftClicking on them).

- The mousewheel will now scroll the chat buffers and the quickbar when your mouse cursor is hovering over them.

- If another player traded 10 items with you, the 10th item would incorrectly show up in your trade window on later trades. This has been fixed.

- Pressing TAB to toggle the interface will now hide/restore all windows correctly. Previously, some windows (such as the compass) would not be hidden, and other windows (the Command Window) would not reappear after you toggled the interface back on.

- There were many monster pathing issues in Avalon City. These have been fixed.

- All frontier zones have been itemized using the Unique Object Generator system. All monsters killed in all frontier zones will now drop loot.



CLASSIC CAMELOT WORLD NOTES

Unique Item Generator Notes

- "Unique item" friar robes can now be dyed. This change should apply retroactively for any "unique" friar robes.

- Midgard chain items should no longer drop with +thrown.

- Items in the 1-10 level range will only use points on two bonus slots instead of being spread across all four. Items 11-20 will use points on three bonus slots. Items 21+ will use the normal four bonus slots.

- The variance on magic bonus has been removed. All Unique Object Generator items should drop with the proper magic bonus amount for that item's material level.

- The variance on item points has been removed. All Unique Object Generator items should drop with the total proper amount of item points for the monster's level.

- The quality ranges for common monster Unique Object Generator drops, drops from named monsters less than level 50, and drops from named monsters higher than level 50 have been narrowed. The base quality for these drops is now 89%, and can extend to 100% depending upon which category the monster falls into.

- Resists on items level 1-10 will be a little less common than before.

- Caster staves will no longer be class-restricted in the 1-6 level range.


General Notes

- We have added a horse route from Snowdonia Fortress to Humberton.

- The horse routes that go to Tir Urphost in Hibernia will take a different route now, this will bring you closer to Koalinth Caverns.


Hibernia Quests

- Broken Seal should now be able to be completed.


Realm V. Realm - Battlegrounds

- Fixed an issue in Murdaigean where the additional banner that would spawn when Albion controlled the keep would be a Midgard Banner.


Midgard Dungeons

- We fixed a problem with an arachite prelate attacking players with a root spell through the walls at the entrance of Spindelhalla.


Monster Notes

- Ibicus should no longer spawn behind a zone wall.

- The monsters that roam the area by Koalinth Caverns have moved to a new hunting ground.


Item Notes


- Frontier monsters are now itemized using new class specific random object generator templates.

- Bards Song now has dexterity instead of empathy.

- The Prismatic Hammer (Midgard) should now have the correct DPS and delay.

- The Runic Ember and the Frozen Soul-shatterer (Midgard) can now be equipped by Spiritmasters, Runemasters, and Bonedancers.

- The Cath Cloak (Hibernia) now has body resistance 6 instead of duplicate body resist entries.

- The Bloody Fang (Midgard) should now be the appropriate level.

- All dropped alchemy components are now marked as no sell. Note: these items did not previously have a sale value. They have been marked as no sell to prevent players from mistakenly selling them for 0 copper.

- The Malevolent Shield (Midgard) can now be equipped by Healers and Shamans.

- Gloves of Night (Hibernia) may now be salvaged.

- The second body resist entry on the Bracer of the Pious Defender (Albion) has been changed to energy.

- Wispy Rigid Orm Spine (Midgard) may now be salvaged.

- Particle effects were added to many of the weapons in Dartmoor, Cursed Forest and Raumarik.



SHROUDED ISLES WORLD NOTES


Albion Monsters

- Xanxicar in the Crystal Cave will no longer spam his stomping message. Also his defense has been lowered slightly.


Midgard

- Urlo the spellcraft merchant in Agerirhamn has moved from outside on the ledge to inside by his fellow merchants.

- Old Matriarch's healing has been toned down.


Items

- The magic bonuses on the Blackened Arcanium Crescent (Albion) have been modified to be more reaver appropriate. The magic bonuses are now: +flexible 4, +parry 4, +hitpoints 60, +piety 15.

- The Light Walker's Blade (Hibernia) should now have a particle effect that fits correctly.

- The Obsidian Bastard Sword, Obsidian War Hammer, Obsidian Great Sword, and Obsidian Great Spiked Hammer (Midgard) should now increase the correct weapon skill.

- The Dread bone Great Hammer (Midgard) should now look like a hammer instead of an axe.

- The Nature's Blessed Cudgel (Hibernia) has a different proc attached that should not interfere with the spells of the weapon's intended class.

- The unique items from Durval (Albion) should now be set to the appropriate level when dropping. Note that this does not apply to objects received from Durval before this patch.

- Sys'sro's Robes of Substance (Albion) can now be dyed.

- Brungar's Slasher (Midgard) no longer increases the slash skill. In addition, the magic bonuses have been increased to the appropriate level for the item.

- The Seething Frostbound Axe (Midgard) has a different proc attached that should no longer interfere with the spells of the weapon's intended class.

- The drop rate for Old Matriarch (Midgard) is now set appropriately for the encounter.

- The Sacristan Coward's Belt (Albion) should now have the appropriate inventory icon.

- The Rift (Midgard) should now drop items as intended.

- Thuxra's Rooty Staff (Hibernia) has been renamed to Thuxra's Rooty Spear and Thuxra's Twiggy Staff has been renamed to Thuxra's Twiggy Spear.

- The second body resist entry on the Smiting Pendant (Albion) has been changed to spirit.

- The drop rate for the garran treant seedlings that are part of the Cuinn encounter in Hibernia have been adjusted to the appropriate level.

- The Gilded Songster's Vest, the Blessed One's Leggings, and the Songsung Leggings (Albion) can now be dyed by the appropriate dye type.

- Shadow Walker's Blade now has the correct particle effect.


Cooperative Server Notes

- The hard to target lifeless scouts at Caer Hurbury have been moved.

- Lowered the aggro range of the tormented knights guarding Caer Erasleigh.

- The Rock Giant Shamans inside Caer Benowyc should no longer cast at people outside the keep.

- Bledmeer Faste has had its difficulty increased.


TRADESKILL NOTES

- The higher level material stores (materials 6-10) now carry the essential tools for crafting.
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Avatar de shindara
shindara
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Pas grand chose ... faut voir si la difference de cap est vraiment significative.
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Avatar de Misen
Misen
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Oui bon avec le changement des capes avec les rangs royaumes on voit bien que Mythic ne va pas dans la direction que les joueurs de ce forum aimerai qu'il aille...

Franchement le systeme Counter Strikess du <plus tu gagnes plus on t'aide à gagner> commence à me gaver de plus en plus là...
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- Jeudi 8 août, petit restream français de la 8em lettre de Naoki Yoshida sur ma chaîne twitch. -
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Asapic
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le cap augmente selon le rang royaume ? donc ça sert à rien de se faire spellcraft une armure si les caps changent ?
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Grotougne
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:baille:
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Avatar de Tranb
Tranb
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Bonne idée de faire dropper les mobs en ZF
le coup de la mousewheel aussi ca paye bien ca
et les caps en fonction des realm ranks, c bien aussi

le reste, beaucoup de corrections d'items et tout le tralala, bref, pas bien grave, sc powerred =)
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Myriald
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Comme Mysen
Tu es deja un gros bill, tu vas l'etre encore plus maintenant ...


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Avatar de Henoch
Henoch
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Pas sur : les cap augmente uniquement pour les objets lootés.

Hors il est plus difficile d'avoir un template capé de partout avec des loot qu'avec des objets spellcraftés.
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Avatar de Gordon Shumway
Gordon Shumway
 
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Citation:
The first is the "itemization" of all frontier zones. Now monsters killed in the frontiers will all drop loot. These zones have been itemized with the Unique Object Generator using new class specific templates.
Plus d'un an pour voir ces zones itémisées c'est pas mal. En prime avec le système aléatoire. Moralités les mid-lvl vont retourner à cruachan se faire killer par des lvl 50 pour droper des lances qui donnent des bonus en furtif et des boucliers qui donnent des bonus en lances celtiques.
D'ailleurs ne feraient-ils pas mieux, dans leur système de loot aléatoire, d'introduire des restriction de bonus vis à vis de certains objets justement ???

Citation:
We have a new system in place for stat, hit point, and power caps. Now, a player's realm rank level will affect the amount of stat bonuses a player can receive. Players who have no realm levels will see no change; players who have gained Realm levels and ranks will notice that their character is affected by buffs from items and spells more than before.
Heeeuuuuu je comprends bien là ? Plus tu es fort et plus tu vas être fort, et si tu débutes en RvR ben ... ballon quoi ????
Donc mes sorts de buffs seront bien plus efficaces sur un 8L1 que sur un 2L1 ?



Citation:
- The monsters that roam the area by Koalinth Caverns have moved to a new hunting ground.
Vu l'achalandage et l'itemisation du donjon, y'aura probablement toujours peu de gens pour aller y voir.


Rien sur les pets animistes ?
Ni sur les pets en général vous me direz ??
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Avatar de Arikel
Arikel [IM]
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J'aime beaucoup se patch !!!!

C'étais bien le Hibernia's Love, non ???

Je trouve toutes les modifications apportées aux classes d'hibernia parfaitement appropriées.

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Avatar de Naf Somidesthjofr
Naf Somidesthjofr [Einhs]
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Citation:
Provient du message de Ellendill Earendill
D'ailleurs ne feraient-ils pas mieux, dans leur système de loot aléatoire, d'introduire des restriction de bonus vis à vis de certains objets justement ???
C'est déjà le cas.
Citation:
Rien sur les pets animistes ?
Ni sur les pets en général vous me direz ??
Corrections déjà apportées.
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Avatar de Tranb
Tranb
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Humm tu as lu ou que ce patch serait le patch pour Hibernia ?

sur vnboards ?

ahhhh ok je comprend mieux
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Avatar de Seyou
Seyou [Lévia]
Roi
 
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<attends la B pour Balance...>
<peut toujours attendre en fait>
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Avatar de Tranb
Tranb
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Et pour balance quoi exactement vu que tu m'a l'air plein de bonnes idées ?
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Avatar de Enthy
Enthy
 
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- Bards Song now has dexterity instead of empathy.

Euuuh, si je comprends bien, les bardes ont leurs points inutiles transférés vers la dextérité ? Si c'est ça, alors, c'est bien et ce n'est que justice.
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