rapport TL [skald]

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Et on s'étonne après que les TL n'ai pas de crédibilité auprès de Mythic. Ces demandes si elles étaient appliquées ferait du skald un "Uberroxxor" comme disent les Gb. Le boulot D'un TL c'est de faire des propositions afin d'améliorer le fun du perso ou corriger la classe. Pas lui lui donner toutes les aptitudes possibles et imaginables.
Sérieusement il a fumé quoi avant de pondre ça ?

- Il a même pas lu les notes de versions : chant de speed qui coupe pour tlm, c'est fait exprès c'est pas un bug
- Il connait pas les bases du jeu : esquive 1 maxi pour les porteurs de maille, la méthode de cumul des add damage
- Il nous sort des chants encore pire que ceux du paladin et qui sont plus puissants que la plupart des RA actives existantes.



Et après on se demande pourquoi Mythic écoute pas les TL
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Provient du message de aziraphale
Sérieusement il a fumé quoi avant de pondre ça ?

- Il a même pas lu les notes de versions : chant de speed qui coupe pour tlm, c'est fait exprès c'est pas un bug
- Il connait pas les bases du jeu : esquive 1 maxi pour les porteurs de maille, la méthode de cumul des add damage
- Il nous sort des chants encore pire que ceux du paladin et qui sont plus puissants que la plupart des RA actives existantes.



Et après on se demande pourquoi Mythic écoute pas les TL
Que veut-tu ?
J'ai arrêté de lire quand il a demandé ses insta-DD à 1500 de portée. La crédibilité était déjà à 0 quand j'ai vu l'insta PBAE de Nearsight et le PBAE debuff d'acuité...
First off, I want to thank Mythic for increasing the Song of Rest line, it was a welcome change and has made the chant more valuable as a downtime reducer.

We would also like to thank you for normalizing the power/endurance usage on our DD shouts and mez. The spells can now be used more efficiently in combat.




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Bugs:
Dropped Pulses:
Damage Adder and Speed Song (and Regen song, but hard to see this one) are dropping pulses on a regular basis. It is not uncommon to miss 2 Adders during a single battle. Speed song drops as well, though it happens more frequently when there are 2 Skalds in a group both running the Speed Chant. A solution must be found for this issue, especially since the DA has become much less reliable since the introduction of the DA changes a few patches ago (See next section)

Damage Adder damage variance:
DA variance is too wide. After 1.58 went live, regardless of your spec level in BS, you end up with wide swings in values, and the top level does not reach where it used to prior to 1.56. This happens at all levels of the spell.

Speed Song/Combat:
When any member of a Skald's party is attacked, the Speed Song is dropping for every member in the group. This bug crept in since v1.50 went in, and needs to be addressed. Prior to v1.50 only the person in active combat had the Speed song drop. If this was intentional, then it needs to be documented and stated. Nothing in the patch note then or since has addressed this issue.

Stacking of Damage Adder:
Currently the Skald's Damage Adder value is halved and the stacked Adder is appended to the Skald DA. This results in a total Damage Add equal to or less than the Skald's Damage Add alone. The way that the stacking should be handled is that the lower value Damage Adder should be halved and added to the higher value Damage Adder, which will result in an actual benefit of stacking the Damage Adders. Otherwise, why have stacking available at all?

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Team Skald has worked on a new way of presenting our requests for changes to our class. We have created a reworked spell list based on the suggestions received from the Skald community. Thought has been given to each change and scenarios worked to ensure that the changes have the desired results without over-powering the class. I will summarize the changes then list the tables with the entire reworked spell line:

Base Changes:
Evade II earned at level 30

Base RA Changes:
Dodger added to Skald list
Mastery of the Arcane removed from Skald List

Unique RA change:
Here we gave 4 suggestions for a Unique RA for our class that would actually have some value for us. Note, Fury of the Gods is still in the list, though it has been changed to have a better ROI.


Realm Ability Type Re-Use Time L1 L2 L3 L4 L5 Pre-Req Skill Pre-Req Lvl Description

Fury of the Gods Active 15 Min. 10 0 0 0 0 N/A N/A A group damage-add spell that lasts for 60 seconds and stacks on top of other damage-add effects. This ability is percent-based, so its damage goes up with the user's level. Does not stack with Triple Wield or Rain of Fire/Ice/Annihilation.

Pandemonium Active 15 Min. 10 0 0 0 0 N/A N/A Area of Effect Acuity Debuff. 1500 Range, 400 Radius. -66 Acuity (Spirit). Duration 30 seconds.

Shroud of Song Active 15 Min. 10 0 0 0 0 N/A N/A A 300 Range PBAE Nearsight that limits enemy cast range to 300 units for 30 seconds.

Bragi's Payback Active 15 Min. 10 0 0 0 0 N/A N/A Group damage reflection spell. Duration 30 seconds. Reflects 100% of RESISTED damage back at attacker.


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Reworked Spell List
A lot of work went into this new list. The net gain is a fine tuning of our abilities to help bring us back in line. Over the last year, Skalds have been downwardly mobile in regards to our battle prowess. We felt it would be better to summarize and then show the whole spell list as we feel it should be tuned.

Summary of changes:
Warcry line of Shouts: Range increased to 1500, Damage type changed to Energy.
Battle Whoop line of shouts: Recast reduced to 15 seconds
Resist Chants: Combined into sets of 2 resists per chant. Levels attained changed.
Damage Adder Chants: DPS adjusted upward slightly and range of effect increased.
New spell line added: Any of the suggestions would add to the Skald in a different area.

General - Some songs level attained adjusted to accomidate new spell line and fill up gaps in spell line.

Battlesongs
Level Name Type Target Cast/Dur/Recast Rng/Radius Effect Cost
1 Simple Song of Rest Regen Group 0s (Pulse)/5s/8s Rng: 1500 2 hp regen 0 power
2 Warcry DD Enemy 0s/0s/20s Rng: 1500 7 dmg (Energy) 2 power
3 Simple Song of Travel Speed Group 0s (Pulse)/5s/8s Rng: 2000 144% speed 0 power
4 Battle Whoop DD Enemy 0s/0s/15s Rng: 700 12 dmg (Body) 3 power
5 Chant of the Brawl DA Group 0s (Pulse)/5s/8s Rng: 1500 1.5 dps (Body) 0 power
6 Stunning Shout Mez Enemy 0s/11s/30s Rng: 700 (Body) 4 power
7 Warholler DD Enemy 0s/0s/20s Rng: 1500 21 dmg (Energy) 5 power
8 New Spell - See List
9 Chant of the Fight DA Group 0s (Pulse)/5s/8s Rng: 1500 2 dps (Body) 0 power
10 Song of Rest Regen Group 0s (Pulse)/5s/8s Rng: 1500 10 hp regen 0 power
11 Compel Surrender Snare Enemy 0s/49s/30s Rng: 1500 -40% (Spirit) 7 power
12 Battle Shout DD Enemy 0s/0s/15s Rng: 700 32 dmg (Body) 8 power
13 Song of Travel Speed Group 0s (Pulse)/5s/8s Rng: 2000 159% speed 0 power
14 Chant of the Charge DA Group 0s (Pulse)/5s/8s Rng: 1500 3 dps (Body) 0 power
15 Disabling Shout Mez Enemy 0s/15s/30s Rng: 700 (Body) 9 power
16 New Spell - See List
17 Compel Submission Snare Enemy 0s/59s/30s Rng: 1500 -40% (Spirit) 10 power
18 Warshriek DD Enemy 0s/0s/20s Rng: 1500 49 dmg (Energy) 11 power
19 Chant of the Battle DA Group 0s (Pulse)/5s/8s Rng: 1500 4 dps (Body) 0 power
20 Harmonic Song of Rest Regen Group 0s (Pulse)/5s/8s Rng: 1500 18 hp regen 0 power
21 Crippling Shout Mez Enemy 0s/18s/30s Rng: 700 (Body) 13 power
22 Compel Resignation Snare Enemy 0s/1m 8s/30s Rng: 1500 -40% (Spirit) 13 power
23 Harmonic Song of Travel Speed Group 0s (Pulse)/5s/8s Rng: 2000 174% speed 0 power
24 New Spell - See List
25 Chant of the Siege DA Group 0s (Pulse)/5s/8s Rng: 1500 5.8 dps (Body) 0 power
26 Battle Scream DD Enemy 0s/0s/15s Rng: 700 69 dmg (Body) 16 power
27 Cold 10/Spirit 10 Resist Group 0s (Pulse)/5s/8s Rng: 1500 +10% cold/spirit 0 power
28 Matter 10/Heat 10 Resist Group 0s (Pulse)/5s/8s Rng: 1500 +10% matter/heat 0 power
29 Body 10/Energy 10 Resist Group 0s (Pulse)/5s/8s Rng: 1500 +10% body/energy 0 power
30 Magnifcient Song of Rest Regen Group 0s (Pulse)/5s/8s Rng: 1500 26 hp regen 0 power
31 Compel Capitulation Snare Enemy 0s/1m 24s/30s Rng: 1500 -40% (Spirit) 19 power
32 Incapacitating Shout Mez Enemy 0s/24s/30s Rng: 700 (Body) 20 power
33 Magnificient Song of Travel Speed Group 0s (Pulse)/5s/8s Rng: 2000 189% speed 0 power
34 New Spell - See List
35 Chant of the War DA Group 0s (Pulse)/5s/8s Rng: 1500 6.5 dps (Body) 0 power
36 Warbellow DD Enemy 0s/0s/20s Rng: 1500 92 dmg (Energy) 22 power
37
38
39
40 Glorious Song of Rest Regen Group 0s (Pulse)/5s/8s Rng: 1500 34 hp regen 0 power
41 Compel Defeat Snare Enemy 0s/1m 41s/30s Rng: 1500 -40% (Spirit) 26 power
42 Paralyzing Shout Mez Enemy 0s/29s/30s Rng: 700 (Body) 27 power
43 Heavenly Song of Travel Speed Group 0s (Pulse)/5s/8s Rng: 2000 204% speed 0 power
44 Battle Howl DD Enemy 0s/0s/15s Rng: 700 114 dmg (Body) 28 power
45 New Spell - See List
46 Chant of Blood DA Group 0s (Pulse)/5s/8s Rng: 1500 9.0 dps (Body) 0 power
47 Cold 20/Spirit 20 Resist Group 0s (Pulse)/5s/8s Rng: 1500 +20% cold/spirit 0 power
48 Matter 20/Heat 20 Resist Group 0s (Pulse)/5s/8s Rng: 1500 +20% matter/heat 0 power
49 Body 20/Energy 20 Resist Group 0s (Pulse)/5s/8s Rng: 1500 +20% body/energy 0 power
50 Heavenly Song of Rest Regen Group 0s (Pulse)/5s/8s Rng: 1500 42 hp regen 0 power



Warding Chant
8 Chant of Warding I Absorb/Resist Group 0s (Pulse)/5s/8s Rng: 1000 +1%absorb, +1% to all magic resists (1/pulse)
16 Chant of Warding II Absorb/Resist Group 0s (Pulse)/5s/8s Rng: 1000 +2%absorb, +2% to all magic resists (3/pulse)
24 Chant of Warding III Absorb/Resist Group 0s (Pulse)/5s/8s Rng: 1000 +3%absorb, +3% to all magic resists (5/pulse)
34 Chant of Warding IV Absorb/Resist Group 0s (Pulse)/5s/8s Rng: 1000 +4%absorb, +4% to all magic resists (7/pulse)
44 Chant of Warding V Absorb/Resist Group 0s (Pulse)/5s/8s Rng: 1000 +5%absorb, +5% to all magic resists (9/pulse)

Reflection Chant
8 Chant of Reflection I Reflection Group 0s (Pulse)/5s/8s Rng: 700 10% of Resisted damage to attacker (1/pulse)
16 Chant of Reflection II Reflection Group 0s (Pulse)/5s/8s Rng: 700 20% of Resisted damage to attacker (3/pulse)
24 Chant of Reflection III Reflection Group 0s (Pulse)/5s/8s Rng: 700 30% of Resisted damage to attacker (5/pulse)
34 Chant of Reflection IV Reflection Group 0s (Pulse)/5s/8s Rng: 700 40% of Resisted damage to attacker (7/pulse)
44 Chant of Reflection V Reflection Group 0s (Pulse)/5s/8s Rng: 700 50% of Resisted damage to attacker (9/pulse)

Haste Shout
8 Haste Shout I Haste Self 0s/30s/2m 9% Attack Speed Buff 15%
16 Haste Shout II Haste Self 0s/30s/2m 15% Attack Speed Buff 15%
24 Haste Shout III Haste Self 0s/30s/2m 22% Attack Speed Buff 15%
34 Haste Shout IV Haste Self 0s/30s/2m 30% Attack Speed Buff 15%
44 Haste Shout V Haste Self 0s/30s/2m 37% Attack Speed Buff 15%


Damage Shield Chant
8 Chant of Damage I Reflection Group 0s (Pulse)/5s/8s Rng: 1500 1.0 dps (Body) 0 power
16 Chant of Damage II Reflection Group 0s (Pulse)/5s/8s Rng: 1500 2.0 dps (Body) 0 power
24 Chant of Damage III Reflection Group 0s (Pulse)/5s/8s Rng: 1500 3.0 dps (Body) 0 power
34 Chant of Damage IV Reflection Group 0s (Pulse)/5s/8s Rng: 1500 5.0 dps (Body) 0 power
44 Chant of Damage V Reflection Group 0s (Pulse)/5s/8s Rng: 1500 7.0 dps (Body) 0 power
mettre "dodger", modifier "fury of gods" pour le rendre plus attractif, rendre le 2eme DD plus puissant, monter la distance de l'add damage a 1500 et non plus 700. < en rvr c'est quasi inutile a part pour le skald lui meme, mais en combat de melee sont role serait plutot de garder les unite de soutien ou mage des fufu et non pas se jeter dans la masse.

A part ça le reste ne provoquerait qu'un déséquilibre grave dans le jeu je penses.

essayer absolument de monter le skald au niveau du palouf pour c'est chant est tout simplement ridicule.

L'auteur de se rapport à certainement du oublier que le skald ne porte pas de la peau de chameau mais de la maille........

Une des rares choses auquel tout le monde est d'accord le skald est une classe bien équilibrée.

Déja un coût amoindri d'endu/mana sera un vrai bonheur.

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Bragi's Payback Active 15 Min. 10 0 0 0 0 N/A N/A Group damage reflection spell. Duration 30 seconds. Reflects 100% of RESISTED damage back at attacker.
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mdr : ben tiens
MOUHAHAHAHAHAHAHAHAHA

Merci pour ce franc moment de rigolade

MOUHAHAHAHAHAHAHAHAHA

P.S. Vous avez remarqué que comme par hasard, les derniers chants qu'il propose s'arrêtent a 44 en battlsong... non mais faut pas abuser quand même
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Provient du message de aziraphale
- Il connait pas les bases du jeu : esquive 1 maxi pour les porteurs de maille.
Chouette faut nerf (encore) les Menes et leur Evade II, on en a pas encore pris assez
se qui serait marrant avec se rapport c'est que l'ont pourrait butter legion avec 1 groupe de skald 1 warrior et 1 shamy

vi j'ai vue pour la mana/endu c'est pas un mal DD + DD + mezz = 60% d'endu ^^ super apres ont passe 3 style et ooe.

Mais mettre peux etre un chant de hast a 50 en chant de guerre pourquoi pas, sur tout nos instant a part le speed et parfiod add damag le reste ne sert que dans des conditons particulieres.
Avoir un debuff pour etre plus utile au souien et n'etre plus qu'un speed bot serait bien.
Citation :
Provient du message de aziraphale
- Il connait pas les bases du jeu : esquive 1 maxi pour les porteurs de maille, la méthode de cumul des add damage
Et il n'est pas le seul, Ménestrel Esquive 2, Mercenaire Esquive 3, ... Donc avant de critiquer, même si c'est à juste titre, on se renseigne
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Plus sérieusement, les seules choses sur lesquels on pourrait faire une demande concernant le skald serait :

- Modifier d'une manière ou d'une autre les chants de résistance afin de les rendre plus attractifs (pour l'instant c un gadget rigolo mais pas très utile).

- Autoriser les boucliers moyens (non pas donner la skill bouclier bien sûr mais simplement autoriser les boucliers moyen, l'on verrais peut-être plus souvent un skald avec arme à une main)
Et puis le skin des petits boucliers, c'est tellement laids

Et encore, c vraiment pour dire de réclamer, le skald est peut-être l'un des seules classes équilibrée du jeu
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/Agree salom
moi à ma skald pour rester réaliste je voudrai des DD qui me coûtent pas la moitié de l'endu (ca sera fait en 1.60), un chant de regen vie un peu utile (sera fait aussi), la portée des chants plus grande (ptet pas 1500, 1350 ca serait bien) parce que là faut vraiment le vouloir pour en faire profiter tout son groupe
Avoir un Evade II et la RA dodger pour compenser nos 1.5x lvl qui permet pas de bien monter parade
un dernier éventuel truc pouvoir lancer un chant resist en même temps que les chants classique, sinon franchement le reste c'est un peu n'importe quoi
Rhooo il a oublié de demander une fufu et un pet.

(après on s'etonne que les TLr sont décrédibilise auprès de mythic mais bon faut pas généraliser certain font un boulot pas mal)
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