[PTS] Notes de version 2.7.4 (Homestead - 30/01 - 126 Mo)

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Publié par Todes
Faut faire un dk, c'est ça que tu dis?
A moins que tu aimes changer souvent de personnage, ça ne sert à rien de te jeter sur le truc le plus OP du moment. Il ne "faut" pas faire de dk, car il va certainement se prendre un nerf dans la face.
Citation :
Publié par Todes
Faut faire un dk, c'est ça que tu dis?
Vue le up des AOE y à des chances que se qui reste le plus fumé ( en PvP, le vrai pas les duels ) ça soit le NB voir , des duos de NB pour flingué des gros gros warband
J'aime bien changer de perso, c'est pas si dégueux pour le théorycraft TESO... 2 NB, un Dk, un Temp,, un soso et je remonte un Dk

Bon j'suis qu'a mid'life de mes pc..; Mais c'est plaisant de revenir trainer sur ste truc.

(Une question au passage, "la cité impériale", ça apporte quoi dans le rvr?)
Tu demandes si la CI rajoute quelque chose au RvR, je te répond simplement que ce n'est pas le cas...
C'est un DLC de merde, ça a été fun 10 jours grand max... c'est juste une zone pve useless de plus hélas, sans enjeux ni rien... c'est juste top pour pex hyper rapidement les rerolls.
Oh putain Kh0ll, dsl... j' étais à des kilomètres de ça...

Merci pour ta réponse, pas la peine d' investir, kwa!?

Pour me faire pardonné, je te dirai bonjour, la prochaine fois que tu te co...
La cité impérial aurait pu être génial si seulement elle avait pas été instancier mais vraiment sur la carte de Cyro au centre là ou je pense qu'elle était prévu au départ, tout en gardant les égouts comme ils sont avec toujours le moyen d'accédé à l'étage (Cyro) par eux .

On aurait eu un genre de "Praag" (warhammer) en plus grand et plus fun je crois .

Et aussi imposer la capture de la Citée pour faire l'Empereur (logique).
Il aurait fallu que cela devienne comme les Abysses de daoc, une zone a forte attractivité financière.

Sur DAOC les abysses ont longtemps été une zone ou y avait moyen de faire pas mal d'or et les gens devaient se battre pour y rester et pour conquérir les bon spots.

La zone pvp en elle même ne suffit pas, il faut un truc en plus pour que les joueurs aient un intérêt a y venir.

Un truc pas compliqué, suffit d'y mettre des QJ a la Orsinium/Côte d'or et de suite ça va attirer du monde.
OVERVIEW
The Elder Scrolls Online v2.7.4 is our last incremental patch on the PTS, and continues to fix issues surrounding the player housing system. In this patch, we’re switching over to copy all PC North American megaserver characters. The size of this patch is approximately 126MB.


KNOWN ISSUES

Housing
General
  • The furnishing category shown on plans and in the crafting UI does not always match the category of the resulting item in the Housing Editor.
  • The Alliance Hero Shield achievement furnishings are currently sold only in Cyrodiil for Alliance Points, and are limited to members of the associated alliance. In a future update, these shields will also be available at the Global Achievement Furnisher in each Alliance’s capital city for gold to anyone who has completed the associated Alliance Hero achievements.
    • Pact Hero Shield
    • Covenant Hero Shield
    • Dominion Hero Shield



FIXES & IMPROVEMENTS, BASE GAME PATCH

Art & Animation
Animation
  • The proper animations will now be displayed when you move after switching weapon types.

Combat & Gameplay
Dragonknight
  • Draconic Power
    • Coagulating Blood (Dragon Blood morph): Fixed an issue where Rank II and IV of this morph were not correctly scaling the heal based on your missing Health.

Templar
  • Dawn’s Wrath
    • Backlash:
      • The final damage dealt by this ability and its morphs can no longer critically strike, and is no longer reduced from Battle Spirit (note that the initial damage and maximum damage limit are both still reduced by 50% from Battle Spirit).
      • Fixed an issue where the copied damage from this ability and its morphs was significantly higher than intended against other player characters.
      • The copied damage from this ability and its morphs is now increased by 50% against other player characters, reduced from 100%.
Developer Comments
Cliquez ce bouton ou survolez le contenu pour afficher le spoiler
After evaluating the most recent changes of Backlash on the PTS, we have made further changes and bug fixes to ensure the damage from this ability is more fairly balanced in PvP. Hitting the maximum damage limit against another player now requires a significant amount of uninhibited damage from the Templar, and enemies will have more counterplay in reducing Backlash’s burst damage if they actively mitigate or avoid damage. Changing Backlash’s final damage to no longer critically strike prevents the Templar from reaching the damage cap too easily with a high critical strike rating. This is due to the fact that the damage copied could critical strike, and the last the final damage also critically strike on top of that.

  • Restoring Light
    • Honor the Dead (Rushed Ceremony morph): Fixed an issue where this morph’s refund bonus was not occurring if you healed the target to above 75% Health.

Weapon
  • One Hand and Shield
    • Shield Wall: Fixed an issue where this ability and its morphs were not blocking all the secondary effects from blockable monster attacks.

Alliance War
  • Support
    • Stalwart Guard (Guard morph): Fixed an issue where the permanent Minor Force buff from this morph was removing other, temporary sources of Minor Force.

Crafting & Economy
General
  • Updated Alchemy Survey Reports to no longer provide Alchemical Resin. This brings them in line with other Survey Reports.
  • Renamed all Motif Books to a new, more compact naming schema. This prevents motif names from being truncated on the item, and standardizes all of their nomenclature. No longer shall some books say "Ch.", while others say "Chapter".
    • For example, “Crafting Motifs 15: Dwemer” will now be “Crafting Motif 15: Dwemer Style”, and “Crafting Motifs 15, Chapter 1: Dwemer Axes” will now be “Crafting Motif 15: Dwemer Axes”.

Furnishing Crafting
  • Several thrones are now available as rare crafting plans.
  • Fixed an issue that slightly reduced the chance to find some furnishing plans.
  • The “Cabinet, Poisonmaker’s” furnishing now correctly requires Rosin instead of Mastic to produce.
  • The “Rough Stretcher, Military” furnishing is now a Tailoring Pattern instead of a Woodworking Blueprint.

Master Writs
  • Fixed an issue where the quest tracker for consumable Writs could reset if an item it was tracking was consumed.
  • Removed the "Coffer, Gem" praxis from Rolis Hlaalu's stock, as it was visually identical to the "Enchanting Gem" that is unlocked for purchase by completing the “Ruby Potency” achievement.

Provisioning
  • Adjusted the Health bonuses for Witches Festival food and drink to ensure they give 10% more Health and Health Recovery than they do the equivalent Stamina or Magicka bonuses.

Crown Store
General
  • Item names from large bundles are now colored to match their quality.

Consumables
  • Fixed an issue that caused the Major Intellect buff from the Crown Spellcaster's Elixir to incorrectly overwrite Major Fortitude buffs (and stack with other sources of Major Intellect.)

Housing
General
  • Added tutorial alerts for the Housing system to introduce you to the Housing Editor and the new Housing tab of the Collections menu.

Furnishers
  • Corrected several outliers in the pricing of furnishings from Home Goods Furnishers.

Furnishings
  • Argonian Target Skeletons are now available for purchase in the Housing Editor.
  • Fixed several mismatched interact prompts on furnishings.
  • Corrected several cases where icons were swapped or otherwise incorrect for various furnishings.
  • Added animations to several wells that were not previously animated.
  • Improved the names of several furnishings to better match their appearance, and to rename items that were using the same name as another furnishing.
  • Lamps and other furnishings that have glowing textures will no longer glow when turned down.
    • Known Issue: Lit lamps will not appear to glow when initially placed.
  • Removed the “Hammer, Forge” furnishing from the Housing Editor. It was not quite ready, but may return in a future update.
  • Removed two furnishings that appeared visually similar to Provisioning Stations, but were not actually Provisioning Stations.
  • Removed four furnishings that were visually identical to other furnishings. The affected items include:
    • Plants, Verdant Swamp
    • Boulder, Heavy Craggy
    • Tree, Squat Weeping Willow
    • Tree, Murky Weeping Willow
    • Coffer, Gem
  • The “Harvester's Garden” achievement furnishing now periodically emits butterflies when placed in a home.
  • The "Argonian Canopy, Frilled" now looks like a canopy, instead of accidentally appearing as a boat.
  • The "Dark Elf Bed of Coals" furnishing no longer appears transparent from below, and no longer appears to be strangely offset from your cursor.

Homes
  • When purchasing a home for gold, only the requirements you still need to complete will be displayed. Any requirements that you’ve already met will not be shown.
  • Fixed an issue that prevented several furnishings from showing up in pre-furnished homes.
  • Adjusted pre-furnished homes to remove duplicate or out-of-bounds furnishings, and to ensure that everything from the unfurnished version is represented in the furnished version.
  • Updated the exit doors for all homes to read “Leave Home”.
  • Fixed the name of Hammerdeath Bungalow in several places that still referenced the old name.
    • NOTE: The description that appears when you enter the home is out of date, and will be updated to match the description in the collections menu in a future update.
  • Removed a non-furnishing pillar from the center of the Cyrodilic Jungle House courtyard.
  • Adjusted the collision of Gardner House and Captain Margaux’s Place to make it so you can more easily retrieve items placed on walls, without needing to use the Retrieve tab of the editor.
  • Fixed a minor visual issue with the skybox for the Grand Topal Hideaway.

Housing Editor
  • Made significant adjustments to the categorization of furnishings in the Housing Editor.
    • Not all furnishings have been put into their final category yet – expect to see this improve in the near future.
    • Breads and Desserts currently appear as “Uncategorized” instead of in a subsection of the Hearth category.
  • Fixed an issue that could cause recently placed furnishings to disappear from your home.
  • Fixed an issue that caused certain furnishings to appear sunken into the ground when previewed in the Housing Editor.
  • Fixed an issue that could prevent chairs and other interactive furnishings from being used immediately after adjusting their position.
  • Moving an Assistant to where you are standing will no longer push you out of the way.
  • Placing an Assistant inside a Crafting Station will now prevent that station from being used, the same way other objects prevent Crafting Stations from being used.
  • Placing objects in your home no longer hides your equipped weapons.

Itemization & Exploration
Itemization
  • Fixed an issue where minibosses in Arx Corinium were dropping the Legs of the Medusa set rather than the Feet. This made the Feet items rarer than intended.
  • Increased the chance to receive furnishing-related rewards from criminal activities like pickpocketing and murder.
  • Increased the chance to receive Provisioning Recipes from criminal activities like pickpocketing and murder.

UI
General
  • Fixed an issue where the preview of your guild tabard would not appear while editing your guild heraldry if you were wearing a costume or polymorph.
  • Improved the reliability of Guild Trader filters, particularly for furnishings.
  • Fixed an issue where grammar markup could appear in collectible tooltips in the French game client.

Housing
  • Made several improvements to UI elements, the camera, and the environment when previewing furniture.
  • Interactive furnishings (crafting stations, chairs, target skeletons, etc.) will now have a green glow during placement if they are positioned in a usable orientation.
  • Furniture purchased for crowns will no longer display a gold sell value in their tooltips.
  • The "Apply to All Houses" checkbox in the housing permissions screens will now remember if you unchecked it.
  • A confirmation dialog will now display when using gold to purchase a home.

Razer Chroma
  • Fixed an issue where the Ultimate key would occasionally not light up after swapping weapons.
Message supprimé par son auteur.
Citation :
Publié par Valbrandr
ok, je viens de me mater pas mal de vidéos sur la prochaine maj du housing...une chose à dire:
#Morrowind #mon manoir à Solstheim -----> lundi 100boules, le call est lancé
Malheureusement Soltheim ne sera pas inclu dans l'extension.
ouais ba dommage pour rejouer avant ce soir quoi ......

ça vient de tomber a l'instant sur twitter....


Citation :
The #ESO #Homestead update on the EU megaserver will be delayed for at least 5 hours. We apologize for the inconvenience.


comme d'autres , j'ai eu de gros soucis d'un mauvais client en essayant de me connecter, obliger de tout désinstaller réinstaller.
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Citation :
Publié par Prisea
savez-vous s'il est possible de télécharger le patch autrement que par le launcher ?
j'ai chercher mais non, tout les sites proposant la chose sont des sites foireux et malicieux , genre softonic et compagnie... les bon gros pièges a cons de sociétés malhonnêtes.

j'ai essayer de télécharger par le site officiel mais rien ne veut se telecharger et ou s'afficher, j'ai du extraire a la racine du fichier rar d'origine pour y trouver le launcher...


une catastrophe ce launcher de stagiaire...
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