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Les patch notes de la 1.2 ont été révélées sur le site officiel, ils sont uniquement en anglais pour le moment. Je vous transmets les gros points que j'ai cité pour ma guilde À lire au complet ici.
General A new level 50 World Boss with a challenge for a well-coordinated 16-player Operation Group has been sighted in the Nightmare Lands region on Voss. Combat Training Dummies have been added to the game. Level 50 and 50+ Training Dummies can be found on the Gav Daragon and Ziost Shadow. Level 20, 30, and 40 targets can be found on Coruscant and Dromund Kaas. Level 10 targets can be found on Origin Worlds. Players can unlock Training Dummies for their personal starship through the Legacy System. Combat Log Players may now choose to view victory and defeat messages in the chat window. This feature can be enabled in the new "Combat Logging" section of the preferences menu. This must be enabled for combat messages to appear in the chat window. The "Combat Logging" section in the preferences menu also allows players to stream all combat interactions originating from or directed at their character to a machine-parsable file. When this option is enabled, time stamped log files are written periodically to the Star Wars – The Old Republic\Combat Logs directory in the My Documents folder. Warning: This is an advanced feature. Constant combat logging may use a significant amount of disk space, and players may need to periodically delete old logs. Commando - Combat Medic (Les AoE's des Scoundrels/Sages n'ont pas été modifiés.) Kolto Bomb now affects up to 4 targets (up from 3), improving reliability in group and Operation situations. Crafting Skills Endgame crafting materials (Biometric Crystal Alloy, Self-Perpetuating Power Cells, Alien Data Cubes, and Rakata Energy Nodes) now drop less frequently but are freely tradable. Reverse Engineering Players may now reverse engineer many endgame items to research schematics for items and mods. Tier 2 (new) endgame items can be reverse engineered, and players have a chance to learn how to craft these items up on reverse engineering them. Set Armorings do not provide schematics for crafters. Players with the appropriate professions are now able to reverse engineer random drop items and acquire materials from them. This includes Operation materials from endgame items. Reverse engineering Tier 2 items rewards Premium, Prototype, and Artifact quality crafting materials used to craft Tier 2 endgame items. (Artifice) Schematics for color crystals in various colors (including endgame-quality varieties) have been added to the game. Flashpoints The Ancient Pylons puzzle has been reworked to improve reliability. The wheels no longer lock automatically when solved. Players must use the "Confirmation Console" to confirm their symbol selection. Explosive Conflict is the next tier of Operations, offering new rewards and greater challenges. Loot drops from endgame activities, such as Operations and Flashpoints, now take group composition into account. Items and Economy Orobird eggs of different types may now be poached in several locations. Those who can find means of incubation may find themselves in possession of loyal vanity pet soon. Tauntaun vanity pets can now be acquired on the planet Hoth, though the exact means of acquisition are a mystery. License costs for Vehicle Piloting rank 1, 2, and 3 have been reduced. PvP The PvP items vendor now sells Baradium Flux, a grade 7 PvP crafting material used in the construction of Blue, Cyan, Purple, and Yellow Expertise color crystals. The PvP items vendor now sells a grade 6 crafting PvP box that randomly rewards crafting materials as well as Mission Discoveries and Expertise color crystal schematics. The Fleet commendation vendor now sells grade 6, 7, and 8 crafting material boxes that randomly reward crafting materials. PvP vendors no longer sell Champion Bags. PvP vendors now sell the Recruit set, a new entry-level PvP set (for level 50 players), for credits. Battlemaster PvP vendors now sell Battlemaster gear pieces for Warzone Commendations. New War Hero PvP vendors can be found on the Republic and Imperial Fleets. They sell the new War Hero and Rated War Hero PvP sets for Ranked Warzone Commendations and the equivalent Battlemaster piece. New Campaign vendors can be found on the Fleets. They sell Campaign gear for commendations earned in the new Operation: Explosive Conflict. The Warzone Commendation cap has been increased to 2000 (up from 1000). The amount of Valor and Commendations awarded at the end of a Warzone is now based on your team's score, with a bonus for the winning team. Experience rewards are still based on the amount of time spent in the Warzone. Level 50 Warzone daily and weekly missions now reward Warzone Commendations. New medals are now awarded for offensive and defensive objective actions. There are now 6 offensive and 6 defensive medals awarded for performing Warzone-specific objective actions. Level 50 players can queue solo or in a group of up to 8 players via the Queue Solo Ranked and Queue Group Ranked buttons in the Warzone Queue Window. Players are rewarded Ranked Warzone Commendations based on performance; these Commendations can be used to purchase the new War Hero PvP gear. Players with high ratings can purchase Rated War Hero gear and vehicles. Rated War Hero gear has the same stats as War Hero gear, but has a more prestigious appearance. Teams need to turn the mortar cannons on the opponent's fortification to bring it down. However, both fortifications are shielded and one mortar cannon is not enough to disable the shield. A team must control at least two cannons in order to damage the enemy fortification. This is a majority 3-point domination map with tug-of-war style objective control. Groups and Targeting The mission reward panel no longer closes other UI panels. Target of target can now be enabled for the player. Galactic Trade Network The Galactic Trade Network interface now supports text-based searches without category restrictions. |
17/03/2012, 06h44 |
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PTS Patch Notes 1.2
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voici un reportage dont la fin ressemble a un Mea culpa
http://www.jeuxvideo.com/reportages-...2-00000960.htm |
17/03/2012, 07h24 |
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#43138
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On va plus faire caca quand on va use missile traçant ?
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17/03/2012, 08h12 |
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#43138 |
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Le vendeur de pvp ne vend plus de sacs champion. Et donc ,ça se passe comment maintenant?
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17/03/2012, 08h45 |
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Callisyn Tzarx |
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| Modéré par Satanikwolf : Non. |
Dernière modification par Satanikwolf ; 17/03/2012 à 13h11. |
17/03/2012, 08h54 |
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#43138
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Citation :
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17/03/2012, 08h57 |
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#43138 |
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il est temps de reroll gardien/sentinel (et leur miroir).
comme prévu cac land une fois stuff, swtor ne déroge pas à la règle. |
17/03/2012, 09h48 |
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Edit : J'ai rien dit j'ai trouver le liens en page 1 :P
Nerf l'Anglais par contre ^^ |
17/03/2012, 10h04 |
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17/03/2012, 10h06 |
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J'viens de voir ca ...
Y a du nerf dont je me serai passé : / |
17/03/2012, 10h12 |
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il faut voir plusieurs choses :
-le commando heal pvp est imba pour le moment, que ce soit en survivabilité ou en 1v1. On est intuable alors qu'on jouit d'un gros burst dps. Bon, on fait pas des aussi gros scores qu'un malfrat ou un érudit, mais on est sûrement le meilleur healeur pour un groupe de 2-3 (dont soi-même). -le commando dps artillerie ne mérite en aucun cas un nerf. Comme le disait Shindulus sur un autre thread (https://forums.jeuxonline.info/showt...3#post24055573), on arrive facilement à avoir un bon dps, de gros scores, mais, pour autant, développer son plein potentiel n'est pas plus évident qu'avec une autre classe (surtout que ce potentiel est sûrement moins élevé que celui des autres classes). -le commando heal pve, bien que très utile couplé à un érudit, n'est pas indispensable. Tous les modes de difficulté des opérations (8) peuvent se faire avec 2 érudits ou 1 érudit/1 malfrat. Maintenant qu'est ce qu'ils nous changent : -une redistribution très légère mais méritée du dps de la spé artillerie (-10% dps par là, +10% dps par ci, zone d'effet d'une compétence réduite, chance de proc d'un effet augmenté...). Malheureusement, on sera toujours aussi inutile en bg si un maraudeur/ravageur jouant bien se met en tête de nous focus. -un gros nerf des capacités de heal de la spé médecine de guerre. Principalement, notre consommation de munition sera multiplié par 2 (j'exagère un peu). Or, c'est bien en pve que les combats durent longtemps, que le soin doit être suivi sur des longues périodes. Du coup, ce nerf impactera surtout notre efficacité en pve. A se demander si il sera toujours viable (surtout si comme écrit précédemment, le malfrat heal se prend un gros up). -Le commando heal en PvP sera toujours presque aussi Imba. Des talents comme bouclier de combat ou zone médicale qui sont à la base de notre efficacité en pvp n'ont pas été nerfés, alors que la hausse du coût en munition des compétences pourra se palier :
Mais bon, tout ça n'est pas grave puisque on pourra heal 4 cibles au lieu de 3 grâce à la bombe de kolto (pr augmenter sa fiabilité en pve...) Citation :
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17/03/2012, 10h23 |
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pas un pet gron non comme prévu.
bref pas malheureux d'avoir reroll j'vais jouir d'un up ! |
17/03/2012, 10h40 |
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Alpha & Oméga
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le vanguard/powertech est bien nerf en spé assaut quand même, le nouveau Cd de 6s sur accélérateur ionique ca fait mal ...
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17/03/2012, 10h47 |
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Aewen / Adrira |
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