[Serveur Tribble] Patch saison 2 (7 juillet)

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http://forums.startrekonline.com/sho...07#post2818907

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General
Dabo
You can now play Dabo in Quark’s Bar or the new Dabo room on Drozana Station!
Pick your stakes and place a bet on up to three locations on the wheel.
Get paid based on what combinations of symbols show up in each of those locations!
Click the Info button for a full pay schedule.
See where on the wheel other players are betting, and who the biggest winner is.
Get that wheel spinnin’ and save your Gold-Pressed Latinum for the awesome Dabo store items!

Scanning Game
Check out the new Scanning Minigame, which gives you a chance to improve the results of your harvesting!
When you interact with a harvestable item, on ground or in space, you'll see a new window.
This will show you two waveforms, one blue (the target) and one red (the current).
Use the on-screen buttons or the keyboard arrow keys to change the frequency and amplitude of the red waveform to match the blue one.
Be quick! You need to do this before the ambient noise becomes too great!
If you match the two waveforms, you will get more (and sometimes better!) items.
If you don't succeed in time, or if you decide not to play the minigame (press "Quit" or the "F" key) then you will get the normal harvesting results.

Fleet Emblems
You can now designate Fleet Emblems for your fleet to display on their ships!
Join or start a Fleet if you are not already a member of one.
Create or customize your emblem by opening your Fleet window (The arrow on the bottom right of the mini-map). Go to the Uniform tab, then click the button on the bottom right to edit the Fleet Emblem.
Once you create your emblem, or join a fleet with an emblem already created, you can visit the Costume or Ship customization tailors to apply or remove the Emblem to your Uniform or Ship.
Fleet leaders can choose to allow Fleet members to edit the Fleet Emblem on their character/ship, or force them to use the Fleet leader’s specified look.
In the Fleet Emblem Tailor you can customize your Emblem with the following controls:
There are 2 layers for the Emblem, Front and Back.
Each layer can be tinted with 2 user chosen colors, for a total of 4 colors that are customizeable.
The back layer can be rotated about its center.
The front layer can be rotated, moved, and scaled.
You also get a chance to choose an emblem "Background." This is what the Emblem sits upon when applied to a Uniform (for example, you can choose a circular patch). On ships, your emblem is placed directly on the surface of the ship.

Diplomacy Corps
The Federation Diplomacy Corps is a new system that rewards players for their efforts to promote the United Federation of Planets peacefully.
New metric: Diplomacy Experience. This tracks non-combat activities.
As players perform actions that are in line with the goals of the Federation Diplomacy Corps, they are rewarded with Diplomacy Experience.
Diplomacy Experience allows players to rise in the ranks of the FDC.
Players can rise all the way up to the rank of Federation Ambassador.
Each rank can grant new titles, abilities, and costume options, as well as opening up new Diplomatic missions.

First Contact Missions
One of the new mission types available to captains rising in the ranks of the Federation Diplomacy Corps are First Contact missions.
Ambassador Jiro Sugihara will occasionally contact a captain with opportunities to meet with representatives of a race not previously officially greeted by the Federation Diplomacy Corps.
Players will meet with representatives of these races aboard their ships and learn about their culture, as well as discuss certain topics with the Alien ambassador.
Your knowledge of Federation history will aid you greatly in your conversation, as will paying attention to the Diplomatic Entourage’s description of their history and culture.
Do well in your First Contact and you will be rewarded with faster progress through the ranks of the FDC!
Note: This early version being sent out to Tribble has First Contact missions occurring at a much higher rate than one will naturally encounter them. Test away!
Note: Players are able to get First Contact missions at level 2 for testing purposes. At release, the First Contact missions will be made available at Diplomatic Corps level 2, which most players will get around level 10.
Player collision capsules have been reduced in size.
Borg ambient chatter has been added (Whirrs and clicks).
Several improvements have been made to the camera.
Fixed an issue where Klingon engineering Bridge Officers wouldn't get icons in the away team picker.
Fixed the floors in Defiant variants 1-4 so they make carpet footfall sounds instead of metal ones.
Players may now trade Bridge Officers directly between players!
Several fixes have been made to jumping and leaping.
A new option in Video Settings has been added for Lens Flare Quality
Mark XI and XII items have been added. Stay tuned for item stores!
The Credits have been updated.
Added congratulatory call-outs for specific Klingon ranks.
Adjusted the sound of certain ship engines.
Ambient sounds have been added to the Vulcan ground map.
Removed several duplicate music files.
Some ambient sounds have been adjusted to prevent flanging.
Players should no longer be rarely assigned to an incorrect faction in PvP.
Players should no longer unexpectedly be removed from PvP maps.
Players should now be able to join a PvP match once the match has started (if the PvP prompt is still up).
Civilians should now properly collide with each other without getting stuck.
Renaming previous ships should now properly free up the name for future ships.
Turn rates and inertia for large player ships have been slightly re-tuned in order to minimize drifting in system space.
Turn speed in Sector Space is now based on your current speed. The faster you move, the more slowly you turn.
The draw distance of the sector space border signage has been extended, so it appears from further away for those who have slower machines.

Powers
Updated Hirogen ship powers.
Fixed Jem’Hadar rifle spray.
Added the retrofit cruiser, escort, and science vessel captain skills to the Federation skill list.
Added the Kar'Fi Carrier captain skill to the Klingon skill list.
Energy return for cannons was using the beam delay. It has now been fixed to use the proper firing cycle of the specific cannon.
Changed the Engineering Proficiency ability from an ongoing passive to a player click usage with duration. Updated versions for new unlocked ranks. Added small shield HoT over duration.
Fixed an issue causing certain Beam weapons to ignore shields.
Fixed Tier 5 Hegh'tal Bird of Prey base turn rate. It was set too low.
Fixed which skills all mines and the Tricobalt device utilize. All mines were using the Photon projectile skill and the Tricobalt device was using Plasma. All mines and the Tricobalt device now use the correct skill.
Fleet Support: Changed ability from a passive chance to a player click usage. Updated versions for new unlocked ranks.
Three new fleet abilities (one for each captain career) are granted at level 48. They are click team buffs that last for a 30 second duration. Depending on the captain, the buffs provide the following:
Tactical Fleet provides a damage and attack vector skill buff to your entire team over the duration. Tactical Fleet bonuses do not stack with other active Tactical Fleets.
Science Fleet provides a shield damage resistance and science skill buff to your entire team over the duration. Science Fleet bonuses do not stack with other active Science Fleets.
Engineering Fleet provides a damage resistance and engineering skill buff to your entire team over the duration. Engineering Fleet bonuses do not stack with other active Engineering Fleets.
Improved the way mines spread when NPCs use them.
It's now possible to use regular non-Xbox joysticks and gamepads.
Scatter Volley: Versions II and III were using the wrong multiplier, causing more damage than the equivalent version of Rapid Fire. - Cannon Rapid Fire improves base damage by approx. 30%, 40%, 50% for versions I, II, III - Scatter Volley improves base damage by approx. 15%, 20%, 25% (but is AoE) for versions I, II, III.
Changed the Scientific Aptitude ability from an ongoing passive to a player click usage with duration. Updated versions for new unlocked ranks. Added small HoT over duration.
Slipstream Drive has been added! This allows you to travel similarly to Full Impulse in Sector Space. It is gained at the new maximum skill cap.
Changed the Strike Team ability from an ongoing passive to a player click usage with duration. Updated versions for new unlocked ranks.
The Borg Tractor Beam power should now be resistible with Polarize Hull.
Missions
Several new Klingon-only missions are available!
These missions are given out by J’mpok on Qo’noS.
These missions are available at level 20
Two new Undine episodes are available!
These missions are given out by Captain Nicholas Martin for Federation characters.
These missions are given out by Captain K’rav for Klingon characters.
Both of these contacts can be hailed remotely.
These missions are available at level 45.
Five new non-combat episodes are available!
These are found in the world if you head to these locations.
You can find two starting at Memory Alpha.
You can find one on Vulcan.
You can find one on Starbase 39.
You can find one in the Bajor Social System.
Fixed a bug in the mission Suspect where Drake was being reported as falling through the floor.
Added tracking for new Accolades.
Fixed typos in several Star Cluster missions.
Updated the “Fluidic Space Slayer” and “Tripod Terrorist” Accolades to show counts.
The accolade icon for the Azura has been updated.
Various fixes have been made to several missions.
UI
A "Bulletins" list item has been added to the minimap dropdown menu.
An error message should now be displayed when you attempt to commission a ship after you already have the maximum number.
Players can now submit bug tickets in the Tailor and ship customization screens.
The C-Store border texture has been improved.
Default ship powers that affect shield facing now default to Tray #6.
Fixed a condition that would sometimes cause dialog boxes to reappear after progressing through them.
Fixed issues with certain Fleet permissions overlapping the scroll bar.
Fixed a minor bug with checkbox positioning in the Character Creator.
Improved the way Fleets are found in a search.
Powers and items with limited lifetimes now have an indicator in the tooltip.
Text in contact dialogs must now take at least 40% of the dialog box.
The Badges tab in the Inventory has been renamed the Assets tab. You can now find your Starfleet Merits / Klingon Honor and Energy Credits there.
The ESC key now leaves the Away Team Picker.
The Queue system is now more reluctant to launch PvP maps without the proper number of characters on each team.
Updated art for Klingon rank pips.
When transitioning into certain new locations, the name of the location should now fade in, then out.
Added a "Match level?" radio button to the Join Team window.
Exploit icons should no longer flash in your tray when you are targeting a friend.
Periodic buffs should no longer appear to flicker.
FX
Added improvements to death conditions during various states (crouch, stun, groundstun, knockback, and vaporize).

Ships
The Galaxy Cruiser now has a new, more accurately modeled saucer section.
A complete overhaul and polish session has been performed for the Nomad Star Cruiser.
Added a "None" option for the Secondary Dish on Tier 5 Science ships.
Adjusted the collision on certain ships.
Minor improvements have been made to the Galaxy X, Intrepid / Voyager, and Defiant ships.
The camera distance for certain ships in the Ship Editor has been adjusted.
There have been several cosmetic improvements to both new and existing ships!

Characters
Female Orion characters can now wear badges on certain uniform pieces. Tiaras can also be worn.
Fixes have been made to Klingon arm badges.
Improved customization options for Deferi, Nausicaan, Orion, and Klingon characters.
Minor fixes have been made to Ferengi character models.
New rank pips have been added.
Various fixes have been made to Nausicaan and Klingon uniforms.

Known Issues
Player bridges have been temporarily disabled in preparation for ship interiors.
The Maintain auto-attack option has been added – However, it does not perform as indicated by the tooltip.
tu t'emballes, c'est un gros patch, mais ce n'est pas le patch saison 2...

apparemment, celui-ci serait prévu dans minimum 3 semaines maintenant

je cite Armsman :
Citation :
hery're being 'preped' to add other ship areas (a 'ready room' off your Bridge where you can display trophies; a 'Ten Forward' type room, and I think one other, but not sure.) Anyway, they'll be patched into the Tribble server 9along with other new Season 2.0 stuff) in increments as the Dev team has them ready, and they've passed internal QA.

Season 2.0 will probably be on Tribble for 3+ weeks, and stuff will be added/updated as time goes.
edit : j'ai ptete l'air d'un gland là du coup... serveur Tribble.... c'est le serveur de test ? (hummm.... c'est que je n'ai pas encore activé le jeu moi, j'attend la 2.0 ^^)
Déçu sur le coup....

Je crois qu'ils donnent jamais les règles du Dabo dans les séries mais bon, Jadzia dit être une bonne joueur de Dabo, ca sous entendait que c'était quand même un jeu avec un certaine stratégie ou du moins un jeu style poker avec une implication personnelle...

La visiblement ils ont fait une pauvre lotterie avec 3 cases si je comprends bien ?
Citation :
Publié par Makkura
edit : j'ai ptete l'air d'un gland là du coup... serveur Tribble.... c'est le serveur de test ? (hummm.... c'est que je n'ai pas encore activé le jeu moi, j'attend la 2.0 ^^)
Oui c'est a, Tribble c'est le serveur Test

De toute façon il n'est pas dit qu'ils sortent suir le serveur de jeu toute la saisons 2 d'un coup.
Mais effectivement, faudra pas compter avant aout pour avoir la saison 2 sur le serveur de jeu.

Edit : pour le dabo je sais pas, le serveur de test étant down. Mais de toute façon le dabo c'est une variante de la roulette. Et avec tout ce qui a été dit dessus sans savoir ce que c'est (personne n'a jamais créé les règles), les férus de Star Trek ne peuvent être que déçus à mon avis.

Edit 2 : j'avais effectivement marqué une connerie en disant aout pour le serveur test... je parlais effectivement du serveur LIVE. Thx Khiller pour m'avoir fait noté ça, j'édite ma phrase d'origine
donc çà sous-entend environ un retard de presque deux mois par rapport à mi-juillet live çà...

je ne suis pas prêt d'activer ma clé steam moi ^
Citation :
Publié par Makkura
Season 2.0 will probably be on Tribble for 3+ weeks, and stuff will be added/updated as time goes.
Pour info, je traduirai ça par :
La saison 2.0 sera probablement sur Tribble pendant 3 semaines ou plus, et du contenu sera ajouté/mis à jour au fur et à mesure.

Donc rien d'incompatible avec un début d'implémentation aujourd'hui sur Tribble

et dans un petit mois sur Holodeck
Citation :
Publié par Khiller
Pour info, je traduirai ça par :
La saison 2.0 sera probablement sur Tribble pendant 3 semaines ou plus, et du contenu sera ajouté/mis à jour au fur et à mesure.
Oui, comme édité plus haut sur mon message, je parlais d'aout pour le live et pas de tribble, sur tribble ca commence aujourd'hui et j'ai trop hâte de tester tout ca.

par contre Tribble c'est toujours la même embrouille à chaque fois : essayer de trouver où se situent des choses qui arrivent naturellement pendant le levelling alors que t'es deja niveau max
Citation :
Publié par Zone51
La visiblement ils ont fait une pauvre lotterie avec 3 cases si je comprends bien ?
Je suis en train de relire le patch note alors je reviens là dessus.

Voila ce qui est dit dans le patchnote
Citation :
Pick your stakes and place a bet on up to three locations on the wheel.
Get paid based on what combinations of symbols show up in each of those locations!
Et c'est là où t'as fait une légère erreur de trad qui fausse le concept.

- Misez sur jusqu'à 3 endroits de la roue
- Soyez payez en fonction de la combinaison de symboles qui apparait à chacun de ses endroits.

Donc ca sent un mix de roulette avec chaque case qui rapporterait plus ou moins suivant un résultat (aléatoire?)

Si c'est up entre 13et15h, je colle des screens ici !
Si c'est plus au moins ce que j'avais compris.

j'espère me tromper.

Je trouvaisp lus le mot, mais c'est a priori une sorte de machine à sous.

Donc concrètement aucun interet si c'est ca. Aucune reflexion, aucune implication...Click click click...gagné - perdu basta....

Bref, oui tiens nous (moi ?) au courant, et j'espère de tout coeur me tromper
Ben après faut voir effectivement.

Pour info voila ce qu'en dit Memory alpha à ce sujet

Citation :
Dabo was a roulette-style game of chance developed by the Ferengi.
Le Dabo est un jeu de hasard de roulette développé par les Ferengi.
180px-Dabo_table_close-up%2C_Statistical_probabilities.jpg

Ca ressemble assez à une double roulette.
Donc si les combinaisons de symboles apportent un coté stratégique à la roulette ça peut valoir le coup.

Mais faut pas rêver non plus. Ca va pas etre trop compliqué non plus.
C'est vrai que présenté comme ça, on dirai un mélange de roulette et de machine à sous

Et en même temps c'est que ça semble être dans la série ds9 quant on vois les gens y jouer et crier dabo toutes les 5 secondes
ba alors les gens ?

pas de retour ?

z'êtes tellement consternés que vous êtes évanouis depuis 48 heures ou alors c'est tellement bon que vous n'avez plus le temps de passer sur jol ?
C'est surtout que ca a été tellement retardé par un incident technique que c'est arrivé ce matin.

Sinon les premiers retours sont que le dabo est très bon.
Les missions diplomatiques sont beaucoup de dialogue. Voire QUE des dialogues. Donc y'a des gens qui ralent, et d'autres à qui ca plait.
Ca ne sera jamais traduit à mon avis, au passage, on commence à s'y faire.

Les minijeux de scanner seraient trop rapides pour etre joués à la souris, il faudrait y jouer au clavier pour gagner.

Intérieur de vaisseau pas encore implémentés.
PvE klingon pas essayé.

En secteur space on tourne mieux si on baisse sa vitesse. Un coup à prendre mais ca rale chez certains comme quoi c'est merdique toussa...

Pas testé le nouveau contenu HL, je vois ca ce soir.
pas traduit... punaise, moi qui ai déjà lâché la diplo de Vanguard à cause de çà

merci pour ce premier retour
Ouais pareil, j'ai essayé pendant la pause, impossible de se connecter. Trop de joueurs US je pense. Serveur surchargé etc...

Va falloir attendre le soir pour pouvoir jouer correctement je pense.
Citation :
Publié par Newen
Ca ne sera jamais traduit à mon avis, au passage, on commence à s'y faire.

.
Comment ça jamais traduit?

Tu veux dire à sa sortie non?

Mais la traduction arrivera pas la suite.
Pour la mise en ligne, je ne m'étais pas trompé^^.

2Go (je charge là) et pas les intérieurs ??

2Go de vide ?

Enfin, on va voir ce que ça donne. Par contre, la seule chose qui m'intéresse vraiment la-dedans, se sont les intérieurs justement et tester le PVE KDF histoire de.
2 Go de vide, faut pas déconner non plus.

Je rappelle que quand ils disent 2 Go patchés, t'en télécharges pas la moitié, c'est 2Go de fichiers mis à jour, et non pas 2Go de plus.
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