GoD AAs

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GENERAL (all classes)
Improved Innate Run Speed
This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
Improved Innate Regen
This ability raises your regeneration ability by 1 point per ability level.
Improved Lung Capacity
This ability increases the amount of air you have by 25 and 50 percent.
Packrat
This ability intensifies the overall effect of damage shields that are cast on you. Additional ranks increase the effectiveness further.

BARD
*Staccato of Convalescence ???
Aria of Companionship or Pet Affinity
This ability allows your group songs to also affect the pets of group members.
Improved Instrument Mastery
This ability allows for improved use of all instrument types.
Improved Singing Mastery
This ability allows for specialization and improved use of your voice.
Internal Metronome
Some bards possess an innate sense that allows them to keep the beat with mechanical precision. Ranks in this abililty decrease your chance to miss a note.
Tune of Pursuance
Each rank in this ability increases your tracking skill cap by 10.
Exultant Bellowing
Ranks in this ability increase the damage of your BoastfulBellow.


BEAST LORD
Bestial Alignment
Brings out the inherent beast in the beastlord greatly increasing their destructive power.
Feral Swipe Hotkeyable
This ability allows the beastlord to make a vicious kick attack against their foe.
Icy Grasp
Using this ability imbues your warder with an attack that can freeze an opponent to the ground.
Heightened Endurance
This ability raises your natural endurance regeneration by 1 point per ability level.
Mastery of the Past
This ability makes it impossible for you to fizzle a spell or miss a note. (up to level 58)
Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
Pet Affinity
This ability allows your group spells to also affect the pets of group members.
Warder's Alacrity
This ability imbues your warder with the ability to flurry attacks.
Warder's Fury
This ability imbues your warder with the ability to land critical hits.

CLERIC
*Divine Avatar???
Exquisite Benediction Hotkeyable
Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward.
Holy Blessing Hotkeyable
This ability allows the cleric to call upon the favor of their diety and receive an instant infusion of mana. Additional ranks increase the amount of mana that is granted.
Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
Pet Affinity
This ability allows your group spells to also affect the pets of group members.
Quickened Curing
Secondary Forte
This ability allows you to advance a second magical specialization past the specialization limit (50). After purchasing this ability, the next specialization to go over 50 becomes your secondary forte.
Touch of the Divine Hotkeyable
Sometimes when the most devout of worshippers passes on, they are returned to Norrath to continue their holy work. This ability provides you with a chance to be brought back to life when you die. Increased ranks improve that chance.

DRUID
Advance Tracking
Each rank in this ability increases your tracking skill cap by 10.
Critical Affliction
This ability grants your damage over time spells the chance to have a critical effect each tick they are active.
Fury of Magic Mastery
This ability further increases your chance to score a critical hit with your direct damage spells.
Nature's Boon
Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward.
Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
Pet Affinity
This ability allows your group spells to also affect the pets of group members.
Quickened Curing
This ability decreases the reuse time of Radiant Cure by 10% per rank.
Quick Teleportation
This ability reduces the casting time of your teleportation spells by 10, 25, and 50%. This does not affect evacuation and succor spells.
Secondary Forte
This ability allows you to advance a second magical specialization past the specialization limit (50). After purchasing this ability, the next specialization to go over 50 becomes your secondary forte.

ENCHANTER
Critical Affliction
This ability grants your damage over time spells the chance to have a critical effect each tick they are active.
Doppelganger Hotkeyable
Through mastery of illusions, the enchanter is able to create a duplicate of himself to draw the attacks of enemies. Increases ranks improve the hit points of the doppelganger.
Enhanced Forgetfulness
This ability increases the chance for your memory blurs to besuccessful.
Mesmerization Mastery
This ability gives you a chance for your mesmerization spells to last extra time. Increased ranks increase both the chance for this to occur and how long the spell lasts.
Quick Mass Group Buff
This ability decreases the reuse time on Mass Group Buff by 10% per rank.
Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
Pet Affinity
This ability allows your group spells to also affect the pets of group members.
Secondary Forte
This ability allows you to advance a second magical specialization past the specialization limit (50). After purchasing this ability, the next specialization to go over 50 becomes your secondary forte.


MAGICIAN
Elemental Alacrity
This ability imbues your elementals with the ability to flurry attacks.
Elemental fury
This ability imbues your elementals with the ability to land critical hits.
Fury of Magic Mastery
This ability further increases your chance to score a critical hit with your direct damage spells.
Greater Elemental Form: Air/Earth/Fire/Water MAG Hotkeyable
This ability will allow you to turn into XX elemental,gaining many of the innate benefits of the form, as well as some of the penalties.
Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
Pet Affinity
This ability allows your group spells to also affect the pets of group members.
Secondary Forte
This ability allows you to advance a second magical specialization past the specialization limit (50). After purchasing this ability, the next specialization to go over 50 becomes your secondary forte.
Shared Health
When activated, this ability causes half of the damage you take to be transferred to your summoned pet. Additional ranks increase the maximum amount of damage that can be transferred per hit.


MONK
*Drunken Master???
Destructive Force
When activated, your attacks will strike every enemy around you. Additional ranks increase the duration of the effect.
Heightened Awareness
This ability gives you the chance to block attacks that originate behind you. Additional ranks increase the effectiveness.
Heightened Endurance
This ability raises your natural endurance regeneration by 1 point per ability level.
Kick Mastery
Rapid Strikes
This ability gives you the chance to perform up to two additional attacks with your primary hand upon a successful double attack. Additional ranks increase the chance of this happening.
Stonewall
Each rank in this ability gives you an increasing chance for spells to not break your feign death.
Strikethrough
This ability gives a chance to bypass your opponents special defenses such as dodge, block, parry, and riposte.
Weapon Affinity
Through years of practice, you develop a close bond with your weapons. This affinity allows you to gain enhanced performance from your weapons in the form of an increased rate at which it triggers effects.


NECROMANCER
*Quickening of Death???
*Recovery???
Deaths fury
This ability imbues your pet with the ability to land critical hits.
Critical Affliction
This ability grants your damage over time spells the chance to have a critical effect each tick they are active.
Fury of Magic Mastery
This ability further increases your chance to score a critical hit with your direct damage spells.
Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
Secondary Forte
This ability allows you to advance a second magical specialization past the specialization limit (50). After purchasing this ability, the next specialization to go over 50 becomes your secondary forte.
Swarm of Decay Hotkeyable
This ability summons forth a swarm of skeleton archers to harry your foes.
Theft of Life
This ability grants a chance that the healing effect on your lifetaps will provide an exceptional amount of healing.

PALADIN
Heightened Endurance
This ability raises your natural endurance regeneration by 1 point per ability level.
Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
Mastery of the Past
This ability makes it impossible for you to fizzle a spell or miss a note. (up to level 58)
Hastened Piety
This ability decreases the reuse time for Hand of Piety by 4 minutes per level.
Blinding Reverence (increased chance to stun on bashes)
Increased Bash Damage
This ability increases the damage you do with your bashes.
Radiant Cure
Purification
A paladin is pure not just in mind, but in body as well. This ability allows the paladin to remove all harmful maladies from himself.


RANGER
*Coat of Thistles ???
Heightened Endurance
This ability raises your natural endurance regeneration by 1 point per ability level.
Mastery of the Past
This ability makes it impossible for you to fizzle a spell or miss a note. (up to level 58)
Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
Advance Tracking
Each rank in this ability increases your tracking skill cap by 10.
Explosive Arrows
While activated, this ability consumes your mana to imbue your arrows with an explosive force. This ability does not work with the Trueshot discipline. You can deactivate this ability at any time.
Frost Arrows
While active, this ability channels your mana to imbue your arrows with a frosty impact that freezes the target for a short period. This ability does not work with the Trueshot discipline. You can deactivate this ability at any time.
Lightning Arrows
While activated, this ability consumes your mana to imbue your arrows with the power of lightning, intensifying the damage done by the arrow. This ability does not work with the Trueshot discipline. You can deactivate this ability at any time.

ROGUE
Hasty Exit
This ability decreases the amount of time required between uses of Escape by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Heightened Endurance
This ability raises your natural endurance regeneration by 1 point per ability level.
Mug Hotkeyable
This ability provides you with an additional attack that also attempts to pick the pockets of the enemy at the same time.
Seized Opportunity
Through experience, the skilled rogue can take advantage of openings in his opponent’s defense to land deadly strikes even from the front. Each rank in this ability increases the damage you do when landing a Chaotic Stab.
Sticky Fingers
This ability increases the maximum level of enemies you can pickpocket up to your current level.
Trap Circumvention
Each rank of this ability decreases the chance that you will set off a trap when opening a chest or other similar container.
Virulent Venom
Each rank in this ability increases the duration of your poison buffs.
Weapon Affinity
Through years of practice, you develop a close bond with your weapons. This affinity allows you to gain enhanced performance from your weapons in the form of an increased rate at which it triggers effects.


SHADOW KNIGHT
*Death's Fury???
*Recovery???
Consumption of the Soul
The most advanced Shadow Knights can further enhance their Leech Curse ability. This ability adds 200 additional damage and healing to Leech Curse, per rank. You gain the ability to train an additional rank at levels 61, 63, and 65.
Critical Affliction
This ability grants your damage over time spells the chance to have a critical effect each tick they are active.
Heightened Endurance
This ability raises your natural endurance regeneration by 1 point per ability level.
Intense Hatred
This ability intensifies the overall effect of damage shields that are cast on you. Additional ranks increase the effectiveness further.
Mastery of the Past
This ability makes it impossible for you to fizzle a spell or miss a note. (up to level 58)
Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
Suspend Minion

SHAMAN
Ancient fury
This ability imbues your pet with the ability to land critical hits.
Call of the Ancients
Use of this ability creates a stationary ward that increases therate at which everyone around it gains endurance. Increased ranks improve the rate at which endurance is regenerated.
Critical Affliction
This ability grants your damage over time spells the chance to have a critical effect each tick they are active.
Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
Pet Affinity
This ability allows your group spells to also affect the pets of group members.
Rabid Companion
Use of this ability imbues your pet with a rabid bite. Additional ranks increase the damage caused by this attack.
Secondary Forte
This ability allows you to advance a second magical specialization past the specialization limit (50). After purchasing this ability, the next specialization to go over 50 becomes your secondary forte.
Wolf Pack Hotkeyable
This ability calls a number of spirit companions into existencedirected at a target. The companions attack the target without question until they are called back to their home plane 60 seconds later. The initial rank of this ability calls three companions. Additional ranks add one companion each. You may train the ranks of this ability at or after levels 61, 63, and 65.


WARRIOR
Extended Shielding
Each rank in this ability increases the range of your shielding ability.
Heightened Endurance
This ability raises your natural endurance regeneration by 1 point per ability level.
Shield Specialization
Ranks in this ability increase your chance to block with your shield.
Staggering Shot (increase stun level cap on kicks)
Strong Kick (increased kick damage)
Sturdiness
Each rank of this ability increases your maximum hit points by 100.
Warlord's Tenacity
This ability allows you to temporarily boost your hit points to get through tough situations. The exertion takes it toll, though. These hit points dissipate over the course of the next minute andleave you having less than you started with.
Weapon Affinity
Through years of practice, you develop a close bond with your weapons. This affinity allows you to gain enhanced performance from your weapons in the form of an increased rate at which it triggers effects.

WIZARD
Druzzil's Mystical Familiar
This ability provides you with a familiar that strengthens the effects of your magic-based spells.
E'ci's Icy Familiar
This ability provides you with a familiar that strengthens the effects of your ice-based spells.
Ro's Flaming Familiar
This ability provides you with a familiar that strengthens the effects of your fire-based spells.
Frenzied Devastation
When activated, every direct damage spell you cast will have an increased chance to have a critical effect but will cost more mana. Additional levels increase both the chance for the spell to be critical and the duration of the effect.
Hastened Strong Root
Each rank in this ability decreases the reuse time of Strong Root by 10%.
Quick Teleportation
This ability reduces the casting time of your teleportation spells by 10, 25, and 50%. This does not affect evacuation and succor spells.
Ward of Destruction
Use of this ability creates a stationary ward that damages every enemy within its range. Increased ranks improve the damage of the ward.
Secondary Forte
This ability allows you to advance a second magical specialization past the specialization limit (50). After purchasing this ability, the next specialization to go over 50 becomes your secondary forte.
Advanced Fury of Magic Mastery
This ability further increases your chance to score a critical hit with your direct damage spells.
Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
en tant que wiz je trouve certaines de mes aa sympatique, par contre le familier est focusé ou il s'agit d'un nouveau familer ? (j'aimerai me balader avec 4 familier et la ward qui nuke )
Frenzied Devastation
When activated, every direct damage spell you cast will have an increased chance to have a critical effect but will cost more mana. Additional levels increase both the chance for the spell to be critical and the duration of the effect.

Ca je l'ai attendu longtemps ... Dommage qu'ils n'aient pas daigné l'implémenter quand je jouais encore
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Provient du message de kraydon
c'est aa seront abordable a partir de quelle levels?
a la lecture de ces AA, a mon avis elles seront majoritairement pour les niveaux 61+ voir meme les niveaux 65 avec deja plus d'une centaine d'aa car bcp de ces AA vont surement necessite d'avoir les AA de la meme famille
exemple : fury of magic mastery necessitera d'avoir fury of magic qui lui meme necessite d'avoir spell casting fury le tout necessitant d'etre niveau 65

ou improved innate run necessitera d'avoir deja innate run


etc etc
tour d'horizon de ceux celles qui ont retenues mon attention:

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GENERAL (all classes)
Improved Innate Run Speed
This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effect.
l'art de rendre SoW et compagnie inutiles (inclus illusion scaled wolf)

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Improved Innate Regen
This ability raises your regeneration ability by 1 point per ability level.
du regen c'est toujours sympa, surtout en solo.

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Improved Lung Capacity
This ability increases the amount of air you have by 25 and 50 percent.
bon sang, mais c'est bien sur, les zones sous marines ou privées d'air, il y en a des centaines dans EQ, et puis les objets EB ne sont pas difficiles a obtenir de nos jours, cette AA est plutot limitée.

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Packrat
This ability intensifies the overall effect of damage shields that are cast on you. Additional ranks increase the effectiveness further.
sympa ,les DS nont jamais fait de mal a personne (comment ca les mobs se plaignent ?)

ENCHANTER (voila qui m'interresse directement)
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Critical Affliction
This ability grants your damage over time spells the chance to have a critical effect each tick they are active.
bof, c'est plus utile aux vrais specialistes des DoT, la c'est d'un interet faible

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Doppelganger Hotkeyable
Through mastery of illusions, the enchanter is able to create a duplicate of himself to draw the attacks of enemies. Increases ranks improve the hit points of the doppelganger.
l'arlesienne est de retour, ou comment se moquer des joueurs, ils 'agit ni plus ni moin qu'un swarm pet qui je suppose aura peu de HP et ne tappera meme pas fort, une AA crapstacular de plus.

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Enhanced Forgetfulness
This ability increases the chance for your memory blurs to besuccessful.
interet limité aussi, les memory blurs reussissent souvent, si 1 ne suffit pas, 2 voir 3 font largement l'affaire, (mais moi je triche j'ai un click item )

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Mesmerization Mastery
This ability gives you a chance for your mesmerization spells to last extra time. Increased ranks increase both the chance for this to occur and how long the spell lasts.
l'AA des enchanteurs etourdis, le mieu sera toujour d'avoir une montre / chronometre a portée et de timer ses mez correctement.

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Quick Mass Group Buff
This ability decreases the reuse time on Mass Group Buff by 10% per rank.
rien a redire.

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Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
bof (une foi de plus), a par en solo, les stuns c'est pas tres genant.

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Pet Affinity
This ability allows your group spells to also affect the pets of group members.
wééééééééééé, genial ! on va pouvoir buffer les pets + le groupe, sachant que seuls les pets de necros / SK sont vraiment buffables en vitesse (les autres sont buffés par leur maitres et ca stack pas), ok c'est toujour bien de leur mettre un peu plus de resist magic.
/send buff pet request

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Secondary Forte
This ability allows you to advance a second magical specialization past the specialization limit (50). After purchasing this ability, the next specialization to go over 50 becomes your secondary forte.
de l'economie de mana suplementaire ca se refuse pas ===>conjuration ou alteration dans mon cas

bilan, rien de bien transcendant dans tous ca ... faut voir a l'usage, wait and see
Clair mais sérieux...

ROGUE
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Hasty Exit
This ability decreases the amount of time required between uses of
Escape by ten percent per rank. You
may train in this ability once each level, upon reaching level 63.
Bon ça pas mal du tout, 1h12 de refresh ça faisait long.

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Heightened Endurance
This ability raises your natural endurance regeneration by 1 point per
ability level.
Ouaaaais.. hum.. Bon pas mal mais dépends jusqu'à combien ça peux monter et le prix.

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Mug Hotkeyable
This ability provides you with an additional attack that also attempts
to pick the pockets of the enemy at
the same time.
... Cool, 1 coup à 80 avec un peu de Pickpocket... Génial. Vais plus en dormir tellement je l'attends celui là.

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Seized Opportunity
Through experience, the skilled rogue can take advantage of openings in
his opponent?s defense to land
deadly strikes even from the front. Each rank in this ability increases
the damage you do when landing a
Chaotic Stab.
........... La c'est FOUTAGE DE GUEULE.
Vous savez ce que c'est deadly strike ? Non ? Normal, aucun rogue l'utilise.
Deadly Strike c'est la possibilité de faire un coup spécial au Throwing...
Calcul rapide

Avec les dagues de lancer les plus courantes : Hit à 25/30 en moyenne, Deadly Strike à 56dmg... woooot

Avec les flèches les plus courantes : Hit à 90 en moyenne, critic à 150.
Sans compter le range bien entendu qui est beaucoup plus important avec des flèches.

Pas photos, deadly Strike je m'en tape, et Chaotic stab augmenté...
On va passer de 130 à 200 ? Woot.. /em part vomir

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Sticky Fingers
This ability increases the maximum level of enemies you can pickpocket
up to your current level.
Bon ça c'est cool, vais pouvoir pickpocket les géants de BOT M'enfin je ninja lootais déjà donc pas grand différence en fait :roll:

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Trap Circumvention
Each rank of this ability decreases the chance that you will set off a
trap when opening a chest or other
similar container.
Ca m'est arrivé 1 fois depuis que je joue de déclencher un piège en ouvrant un coffre... et surtout car j'avais oublié de le désarmorcer.. Alors bon. hein...

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Virulent Venom
Each rank in this ability increases the duration of your poison buffs.
Ouiiiiii, je vais me self buff en raid avec mes poisons !!
Je veux plus de focus, ni sta, ni virtue, juste mes buffs !

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Weapon Affinity
Through years of practice, you develop a close bond with your weapons.
This affinity allows you to gain
enhanced performance from your weapons in the form of an increased rate
at which it triggers effects.
Tout le monde sais que les rogues sont déjà très proches leurs dagues, c'est pas pour rien que cette extension va s'apeller GoD hein
Bon ben on va faire pareill :

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RANGER
Heightened Endurance
This ability raises your natural endurance regeneration by 1 point per ability level.
Ha oui, c'est vrai que je suis souvent out of endurance... D'ailleurs les sorts pour regenerer l'endurance sont probablement ceux que j'utilise le plus...
Bon, encore une AA qui servira à rien.

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Mastery of the Past
This ability makes it impossible for you to fizzle a spell or miss a note. (up to level 58)
Bof. En plus j'ai pas d'instrument.

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Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
C'est vrai qu'un rongeur c'est souvent stunné. Des fois t'es à l'arc et le mob il se met à brailler "OOOUUUUGHHAA !!!" et te lance son arme à la gueule. Et ben maintenant si tu te fais assomer tu pourras quand même lancer ton nuke.
Pareil, quand t'es dans le dos du mob, et qu'il se met à faire un tourbillon, tu peux te faire assomer, et ben c'est pas grave, tu pourras quand même lancer jolt !

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Advance Tracking
Each rank in this ability increases your tracking skill cap by 10.
Il parait que les druides et les bardes ont la même chose en plus balaise. Pourquoi ils sont en train de nous supprimer le monopole du tracking ? ils avaient plus d'idées pour les bardes et les druides ?

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Explosive Arrows
While activated, this ability consumes your mana to imbue your arrows with an explosive force. This ability does not work with the Trueshot discipline. You can deactivate this ability at any time.
Frost Arrows
While active, this ability channels your mana to imbue your arrows with a frosty impact that freezes the target for a short period. This ability does not work with the Trueshot discipline. You can deactivate this ability at any time.
Lightning Arrows
While activated, this ability consumes your mana to imbue your arrows with the power of lightning, intensifying the damage done by the arrow. This ability does not work with the Trueshot discipline. You can deactivate this ability at any time.
Ca c'est bien marrant. C'est un mana burn qui te crame leeeentement ta barre de mana mais qui en contre partie te donne la chance de proc (parfois) un coup à 150 dmg. C'est beau le progrés quand même... Imaginons t'es en plein fight, ça se passe mal et tu as plus Trueshot pour faire un paquet de dmg d'un coup. Pas de problème ! tu lances cette AA (cela dit quand le groupe a des problèmes t'es généralement oom à force de faire du back heal, du parking, du nuke, mais bon on va se dire qu'on est fm). Donc tu lances ton AA et là, tu gagnes une puissance phénoménale ! Avec de la chance tu proc 150 dmg toutes les 20 secondes, de quoi redresser la situation les doigts dans le nez !

Cela dit ça a un avantage toutes ces AA inutiles, ça va me permettre de finir les AA actuelles =)
wééééééééééé, genial ! on va pouvoir buffer les pets + le groupe, sachant que seuls les pets de necros / SK sont vraiment buffables en vitesse (les autres sont buffés par leur maitres et ca stack pas), ok c'est toujour bien de leur mettre un peu plus de resist magic.(serapho)


les buffs que les autre joueurs mettent au pet mago ou belluaire s'accumule avec ceux de leur maitre
Le prix de ces AA

C'est cool, l'inflation.

Et autant y'a des trucs qui valent le prix, autant pour certaines c'est une grosse farce...

pour 90% de ces AA ca restera des trucs a prendre "apres", sauf quelques cas precis (genre la double spécialisation, le familier coloré des wiz, les trucs monks, etc...)
Baendor, le track des druides est limité à 125, je crois que c'est pareil pour barde.

Allez je met mon grain de sel

Chouette on va avoir un SOW en AA [:bouncy]

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Extended Shielding
Each rank in this ability increases the range of your shielding ability.
Utile surtout en dual
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Heightened Endurance
This ability raises your natural endurance regeneration by 1 point per ability level.
Très utile
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Shield Specialization
Ranks in this ability increase your chance to block with your shield.
Des wars avec bouclier j'en vois pas des masses
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Staggering Shot
(increase stun level cap on kicks)
Ah a voir, ça peut etre utile si ça marche souvent
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Strong Kick
(increased kick damage)
ouais a mettre quand les AA principaux mis.
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Sturdiness
Each rank of this ability increases your maximum hit points by 100.
RHAAA LOVELY, mais il pouvais pas mettre des % plus tôt
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Warlord's Tenacity
This ability allows you to temporarily boost your hit points to get through tough situations. The exertion takes it toll, though. These hit points dissipate over the course of the next minute andleave you having less than you started with.
Rahh lovely bis
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Weapon Affinity
Through years of practice, you develop a close bond with your weapons. This affinity allows you to gain enhanced performance from your weapons in the form of an increased rate at which it triggers effects.
Rhaaa lovely ter
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Provient du message de kraydon
wééééééééééé, genial ! on va pouvoir buffer les pets + le groupe, sachant que seuls les pets de necros / SK sont vraiment buffables en vitesse (les autres sont buffés par leur maitres et ca stack pas), ok c'est toujour bien de leur mettre un peu plus de resist magic.(serapho)


les buffs que les autre joueurs mettent au pet mago ou belluaire s'accumule avec ceux de leur maitre
Faux!
du moin dans le cas des magos et beastlord
l'un peu lui meme buffer son pet (je me trompe pas hein ?), l'autre invoque un fauve deja buffés, et ces 2 pets la on ne peu pas du tout les buffer en vitesse , les sorts ne prennent pas effet
Une idée sur leur coût ?

Barde :
http://krop.nerim.net/EQ/divers/GOD/GOD_brd.jpg

Beast :
http://krop.nerim.net/EQ/divers/GOD/GOD_bst.jpg

Cleric :
http://krop.nerim.net/EQ/divers/GOD/GOD_cle.jpg

Druid :
http://krop.nerim.net/EQ/divers/GOD/GOD_dru.jpg

Enchanteur :
http://krop.nerim.net/EQ/divers/GOD/GOD_enc.jpg

Mage :
http://krop.nerim.net/EQ/divers/GOD/GOD_mag.jpg

Moine :
http://krop.nerim.net/EQ/divers/GOD/GOD_mnk.jpg

Nécro :
http://krop.nerim.net/EQ/divers/GOD/GOD_nec.jpg

Paladin :
http://krop.nerim.net/EQ/divers/GOD/GOD_pal.jpg

Ranger :
http://krop.nerim.net/EQ/divers/GOD/GOD_rng.jpg

Rogue :
http://krop.nerim.net/EQ/divers/GOD/GOD_rog.jpg

Shaman :
http://krop.nerim.net/EQ/divers/GOD/GOD_shm.jpg

SK :
http://krop.nerim.net/EQ/divers/GOD/GOD_sk.jpg

Warrior :
http://krop.nerim.net/EQ/divers/GOD/GOD_war.jpg

Wizard :
http://krop.nerim.net/EQ/divers/GOD/GOD_wiz.jpg
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Le jour où Micro$oft fera quelque chose qui ne plante pas, ça sera un clou !
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Provient du message de Kaldanm
Vi korka, c'est le lien que j'ai posté 4 post plus haut .

ca reste horriblement cher, et tres peu original, a quelques exceptions pres...
Non, c'est le lien que quelqu'un de ma guilde a poster.
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Provient du message de Serapho
Faux!
du moin dans le cas des magos et beastlord
l'un peu lui meme buffer son pet (je me trompe pas hein ?), l'autre invoque un fauve deja buffés, et ces 2 pets la on ne peu pas du tout les buffer en vitesse , les sorts ne prennent pas effet
suis mago et le haste passe sur mon pet
Holy Blessing Hotkeyable
This ability allows the cleric to call upon the favor of their diety and receive an instant infusion of mana. Additional ranks increase the amount of mana that is granted.

Sa c cool pour les cleric quand meme je trouve surtout que c cost 3 et tu peux mettre niveau 5 sa peu etre cool fo voir le reuse time
Citation :
Provient du message de Himura Kenshin
Marf 15 points pour les pets wiz ... Abusé, enfin c'est une façon artificielle comme une autre de maintenir la durée de vie de l'extension ...
Bah tu sais bien, just feed the bears !

Sur pas mal de AA, il y en a pas mal qui était attendu depuis longtemps.

Et puis attention, faut pas trop se réjouir, n'oubliez pas la super blague sur Manaburn ^^ A ma connaissance c'est avec une AA mage les 2 seules AA nerfed, donc bon, attendez parce que pour sortir de belles idées SoE est trop fort, par contre une fois que ca entre en application là, on se rend compte quelque chose cloche.

Genre le Complete Healing, la plus belle bourde de SoE depuis l'histoire d'everquest
bon je vais économiser pas mal d'AA vu ce qu'il y a sur Lucy, les 3 familiars ne stackent pas entre eux et ne stackent pas avec allegiant et improved, sachant que la mana regen qu'ils offrent n'est que de 4 (6 pour improved familiar et 8 pour allegiant)...
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