[War 3 :TFT ] que change la 1,12 ?

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Les changements concernant Reign of Chaos se trouvent ici

Ceux concernant se trouvent ici

Citation :
Patch 1.12:

MISCELLANEOUS FIXES
Cinematic sequences that were not playing within certain foreign language versions have been fixed.
Fixed problem that enabled you to save games that could not be loaded.
Fixed problem that enabled you to create a replay that could not be properly played back.

MAP FIXES
Rune of Rebirth has been removed from maps (6)GnollWood and (4)Floodplains1v1.
Gold mine positioning has been rebalanced and the starting location tree placement has been improved for the map (2)TwoRivers.
A Golem has been added to each of the Mercenary Camps within the map (4)Twisted Meadows.
Destructible rocks have been added to the upper and lower gold mine areas in (4)Avalanche.

CREEP FIXES
The creep version of Inner Fire has had its mana cost increased from 35 to 75.
The creep version of Raise Dead has had its cooldown increased from 5 to 12 seconds.
The creep version of Purge no longer stuns units.
The creep version of Abolish Magic has had its mana cost increased from 50 to 75.

UNDEAD CHANGES
Within the Tomb of Relics maximum stock for the Rod of Necromancy has been reduced from 2 to 1.

HUMAN CHANGES
Aerial Shackles damage has been increased from 20 points per second to 30 per second.
The gold cost for a Dragonhawk Rider has been reduced from 235/40 to 200/30.
Arcane Towers now deal Piercing damage, and have had their range increased from 700 to 800.
Animal War Training upgrade cost has been reduced from 150/250 to 125/175.
Long Rifles Upgrade now requires a Keep instead of a Workshop.

NIGHT ELF CHANGES
Spirits of Vengeance (which are summoned by the Avatar of Vengeance) have had their damage increased from 14-18 to 17-21.

ORC CHANGES
You no longer need a Fortress as a prerequisite to build Batriders.
Wind Rider hit points have been reduced from 600 to 570.
Burrow armor has been increased from 2 to 5 and damage has been reduced from 1d8+33 to 1d5+22

CLASSIC CHANGES
Anti-air creeps have been added to each Mercenary Camp in the map (4)Tranquil Paths (Reign of Chaos).
Wyvern hit points have been reduced from 600 to 570.
Halls of the Dead and Black Citadel attack cooldown have been reduced from 2.0 to 1.5.
The multiplayer custom map desync that occurs between Reign of Chaos and Frozen Throne players has been fixed.

NOTES
Replays are incompatible between major game revisions (1.11 replays cannot be viewed with the 1.12 version of Warcraft III). Custom save games will not load from version 1.11.
Version francaise ici
Y a pas de gros changements, et je ne comprend pas pourquoi les humains avaient besoin d'un coup de pouce au niveau de l'anti-aérien

Les batriders T2 c'est pas mal aussi mais bon dans l'ensemble y a pas de changements majeurs

Je crois que Blizzard veut y aller en douceur
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Provient du message de Thermolaquage
Batriders tier 2 ca change rien , leurs aptitude coctail molotov est accessible qu au tier 3 et sans ca les batriders sont pas tres utile .
Sauf que maintenant tu peux en produire avant, puis développer le cocktail après
Y a aussi des petits changements qu'ils ne mentionnent pas j'ai l'impression, je me trompe ou les grosses tortues niveau 8 de turtle's rock sont passés niveau 7 ?
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Provient du message de Nijel
Y a pas de gros changements, et je ne comprend pas pourquoi les humains avaient besoin d'un coup de pouce au niveau de l'anti-aérien

Les humains en tiers2 n'avaient pas d'anti aérien valable contre les techniques d'harcelement (wyverne, chevaucheur d'hippo...)
Les gyros sont nuls et les dragons faucons coutaient trop chers pour de simples unités de contre.
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