[Fusion]Thread patch 1.62J

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Dark Age of Camelot

Test Version 1.62j Release Notes

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Today's test update is comprised almost wholly of bug fixes to existing Pendragon problems that have been uncovered by our testing community.


NEW THINGS AND BUG FIXES

- We fixed a Pendragon-only bug with bolts that was attenuating their damage, causing them to do far less damage than intended. This has been fixed, and now bolts should be doing the correct amount of damage - which is more than bolts currently do on live. This will have to be tested thoroughly by the Pendragon community.

- Animist turrets summoned on the corners of Hibernian keeps should now spawn at the correct height location. This fixes a Pendragon-only bug.

- Previously Necromancers pets could run into visibility problems when trying to cast spells against obviously visible targets. This was a Pendragon only bug and has been fixed.

- Previously, friendly Animist turrets sometimes tried to buff dead group mates. This fixes a live bug.

- We fixed a bug where you would lose your new guild the first time you zoned. This fixes a Pendragon-only bug.

- Rapid Shot damage should be properly adjusted based on time spent preparing the shot. Previously Archers could get into a state where all their arrow damage was at 100%, whether it was rapid fired or not. This fixes a Pendragon-only bug.

- Now, you can use the /level command anywhere near your trainer. This is a change to the initial implementation of /level where you had to be in a capitol city. This will make it easier for newly leveled characters to get to their 5th level class trainers.



NEWBIE GUILDS

We've implemented the newbie guild system to go on all live servers in 1.62. This is the same system that has been featured on the PvP servers for the last few months. Now, when you create a new character, you'll be placed in a guild that is based on your new character's starting location. This will give legitimately new players some community in their general starting area via guild chat and an easy way to meet up with like-level new players. If desired, you can leave the newbie guild at any time.

http://www.camelotherald.com/more/877.php

Enfin le fix des bolts?
Mdr, mais là c'est juste pour battre le record du nombre de versions qu'ils ont sortit ca...

Prochaine version ( demain?)
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Dark Age of Camelot

Test Version 1.62k Release Notes

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Today's test update is comprised almost wholly of bug fixes to existing Pendragon problems that have been uncovered by our testing community.


NEW THINGS AND BUG FIXES

-We fixed a Pendragon-only bug when you select 100 silver it wasn't appeared like one gold.

THE WORLD

All the new cloak was blue, they will be deep blue.
Citation :
We've implemented the newbie guild system to go on all live servers in 1.62. This is the same system that has been featured on the PvP servers for the last few months. Now, when you create a new character, you'll be placed in a guild that is based on your new character's starting location. This will give legitimately new players some community in their general starting area via guild chat and an easy way to meet up with like-level new players. If desired, you can leave the newbie guild at any time.
enfin une excellente idée (j'attend tjs un timer de 7 minutes pour Bambi moi ..... )
Ben ca fixe trois bugs spécifiques à pendragon, ca empèche les tourelles animistes de buffer les morts, et tu peux utiliser la commande /level près de ton entraineur au lieu de uniquement dans la capitale...( gros changements )

Sinon à ta créaion de personnage, ton personnage sera autoguildé dans une guilde ou il y aura tous les bas lvls, guildes que tu pourras quitté quand tu voudras.
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Provient du message de Aelie
Ca débug surtout les bolts.
- We fixed a Pendragon-only bug with bolts that was attenuating their damage, causing them to do far less damage than intended. This has been fixed, and now bolts should be doing the correct amount of damage - which is more than bolts currently do on live. This will have to be tested thoroughly by the Pendragon community.

Juste un bug de pendragon, les bolts ont néanmoins été retouchés dans une version précédente
__________________
http://dyvine.free.fr/adDyvine/upload_files/ouki-obscur.gif
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Provient du message de Oukisontlesnelfes
- We fixed a Pendragon-only bug with bolts that was attenuating their damage, causing them to do far less damage than intended. This has been fixed, and now bolts should be doing the correct amount of damage - which is more than bolts currently do on live. This will have to be tested thoroughly by the Pendragon community.

Juste un bug de pendragon, les bolts ont néanmoins été retouchés dans une version précédente
Non, en fait, la correction des bolts du début de la 1.62 ne marchait pas totalement, elles touchaient plus, mais pour moins de dégâts. A présent, elles feront à nouveau des dégats conséquents.
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Provient du message de Oukisontlesnelfes
- We fixed a Pendragon-only bug with bolts that was attenuating their damage, causing them to do far less damage than intended. This has been fixed, and now bolts should be doing the correct amount of damage - which is more than bolts currently do on live. This will have to be tested thoroughly by the Pendragon community.

Juste un bug de pendragon, les bolts ont néanmoins été retouchés dans une version précédente
oui mais bon c'etait vraiment pas au point ==><==
en tout cas beau travail de la part du TL wizard
Re: 1.62J
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Provient du message de Aelie

NEWBIE GUILDS

We've implemented the newbie guild system to go on all live servers in 1.62. This is the same system that has been featured on the PvP servers for the last few months. Now, when you create a new character, you'll be placed in a guild that is based on your new character's starting location. This will give legitimately new players some community in their general starting area via guild chat and an easy way to meet up with like-level new players. If desired, you can leave the newbie guild at any time.
Comme si y' avait pas assez de petite guildes qui font rien et servent à rien.... Je le dit pas méchamment, c' est juste une constatation
Re: Re: 1.62J
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Provient du message de Olwenn
Comme si y' avait pas assez de petite guildes qui font rien et servent à rien.... Je le dit pas méchamment, c' est juste une constatation
Là c'est juste une guilde auto qui aidera les nouveaux au début du jeu.. Ils la quitteront ensuite, c'est provisoir, histoire de donner un coup de main quoi
Re: Re: 1.62J
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Provient du message de Olwenn
Comme si y' avait pas assez de petite guildes qui font rien et servent à rien.... Je le dit pas méchamment, c' est juste une constatation
Je comprends pas ce que tu dis Il y aura une guilde dans laquelle entreront tous les personnages créés a Humberton, un autre pour Campacorentin etc Donc peu de guildes dans lesquelles entreront tous les joueurs commençant un perso. Pour l'ambiance, on verra bien ca peut donner de tout
Patch 1.62 J.k.L.M... Mais jusqu'ou iront ils
Ben vie j'ai l'impression que le patch 1.62 est un des plus gros au nivo des changement et des version de release jamais parut lol c'
ils essayent de faire passer le plus tard possible le fait de donner aux champions un self buff d'af instant le speed 5 un insta mezz un buff de 39,4 % d'abs ptet

/em se réveille doucement après un gros reve
Faut dire aussi que la 1.62 J corrige essentiellement des bugs présents uniquement sur Pendragon

Pour ce qui est du champion, le TL râle déjà pas mal sur le fait qu'on ne l'a pas écouté
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Pour ce qui est du champion, le TL râle déjà pas mal sur le fait qu'on ne l'a pas écouté
encore une belle graine de vainqueur ( suis hib je précise )
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Provient du message de Kookiri ~ Calistea
ils essayent de faire passer le plus tard possible le fait de donner aux champions un self buff d'af instant le speed 5 un insta mezz un buff de 39,4 % d'abs ptet

/em se réveille doucement après un gros reve
pas de probléme

fai un skald prend la RA resistance a la douleur et met le reactif d'af sur ton armure et tous tes soihaits sont réalisé.
Il existe déjà un thread traitant de la version 1.62J

Merci de ne pas ouvrir 50 fois le même sujet sur la même page

Pampulilu Pimpulu Pampumpam : fusion
[1.62j] Dernière version
Voici le tout dernier rajout au patch 1.62 (et probablement la derniere)
Citation :
Here's the latest installment for 1.62, which contains mostly bug fixes to problems that have been found by the testing community.

=====================================

Dark Age of Camelot

Test Version 1.62j Release Notes

=====================================

Today's test update is comprised almost wholly of bug fixes to existing Pendragon problems that have been uncovered by our testing community.


NEW THINGS AND BUG FIXES

- We fixed a Pendragon-only bug with bolts that was attenuating their damage, causing them to do far less damage than intended. This has been fixed, and now bolts should be doing the correct amount of damage - which is more than bolts currently do on live. This will have to be tested thoroughly by the Pendragon community.

- Animist turrets summoned on the corners of Hibernian keeps should now spawn at the correct height location. This fixes a Pendragon-only bug.

- Previously Necromancers pets could run into visibility problems when trying to cast spells against obviously visible targets. This was a Pendragon only bug and has been fixed.

- Previously, friendly Animist turrets sometimes tried to buff dead group mates. This fixes a live bug.

- We fixed a bug where you would lose your new guild the first time you zoned. This fixes a Pendragon-only bug.

- Rapid Shot damage should be properly adjusted based on time spent preparing the shot. Previously Archers could get into a state where all their arrow damage was at 100%, whether it was rapid fired or not. This fixes a Pendragon-only bug.

- Now, you can use the /level command anywhere near your trainer. This is a change to the initial implementation of /level where you had to be in a capitol city. This will make it easier for newly leveled characters to get to their 5th level class trainers.



NEWBIE GUILDS

We've implemented the newbie guild system to go on all live servers in 1.62. This is the same system that has been featured on the PvP servers for the last few months. Now, when you create a new character, you'll be placed in a guild that is based on your new character's starting location. This will give legitimately new players some community in their general starting area via guild chat and an easy way to meet up with like-level new players. If desired, you can leave the newbie guild at any time.
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Zayre, prêtresse humaine

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Zayre Silverstone (alb/ys)
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