un petit mot du president de soe

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A Message from the President

Greetings Norrathians,

Over the course of the next week you will be hearing a lot from SOE about EverQuest II. It's coming along extremely well, and it's something that we as a company are very proud of. We hope that when it is released you'll feel it lives up to its distinguished heritage.

All the talk about EQ II will lead many of you to ask the logical question:

What about EverQuest?

The simple answer is this: We are going to continue to support EverQuest. As a matter of fact, we have two new expansions in the works. The first one's coming this Fall, and its focus is on dungeons! Many members of the EQ team are already hard at work on it. We've increased the size of the EverQuest team to add more amazing things to the game, to further expand places you've explored before and to continue to update the game on a constant basis. Our goal is to make sure EverQuest remains a dynamic game that continues to grow for years to come. We recognize that you've spent a lot of time in EQ over the years--so have we. Making this world exciting for you is our passion.

We are also working hard on making EverQuest a better experience. One of the ways we're doing this is by improving the way we communicate with you. From this point on you will see a constantly updated Web page that shows what we're working on for the next patch, and what's down the road a little further. This can be found at http://eqlive.station.sony.com/updates/

Above all else, we want you to know that our commitment to this game is very real.

The goal behind EverQuest II is not to replace EverQuest, but to offer a new experience with new ways to play.

I've had the privilege over the past few years to see how the EQ and EQ II design teams have worked together to make sure EQ II has the heart and soul of EverQuest, but is still different enough to attract new people to the MMORPG genre, and even bring back some players that have moved on to other things. We think that many of you are as excited about EQ II as we are. If we do our jobs right, you'll feel like EQ II is a remarkable gaming experience that you'll want to play for many years to come, and that it's not just "EQ with a new graphics engine." The designers have found some great ways to link the two games and to make the games actually affect each other. You'll hear more about this in the very near future.

So, would you rather play in EverQuest II's Age of Destiny? Or does EverQuest's Age of Turmoil still have plenty of exciting things you want to do? Our goal is to make that decision simple! Having spent so much time in EverQuest, you might feel torn between which game you want to play more. We realize that many of you will want to play both EQ and EQII, so we're introducing the SOE All Access™ subscription. It allows you to play a large mix of our most popular offerings for only $21.99 per month. Our Legends customers will receive this same access to our games at no additional charge. This makes it affordable and easy to play SOE's games, including:

EverQuest® (both PC and Mac version when it's released)
EverQuest II® (when released)
EverQuest® Online Adventures™
PlanetSide™
Station Pass™ Games (Infantry™, Cosmic Rift™, Tanarus®)
Please note that Star Wars Galaxies: An Empire Divided™ will not be a part of this package, nor will partner published games be included. You will also need to buy the retail version of any game you don't already own.

We think the SOE All Access subscription is a great way to play our games for one low monthly price. If you add up the value of all the games in this package individually, you can see that this subscription offers significant savings. This low price will allow you to check out EQ II, but still play EQ. We don't want your decision on which game to play to be made based on cost, but rather on the kind of gaming experience you're looking for. We're offering a lot of great quality games in this package just to make sure you feel like you're getting your money's worth. You'll be hearing more about this subscription over the next week.

We'll be putting up a link on EverQuest.com that will contain all of the pertinent information about the SOE All Access subscription in the next few days, so I urge you to visit www.SOEAllAccess.com.

We at SOE would like to thank you very much for your continued support.

John Smedley
President, Sony Online Entertainment
Forcément, ils allaient pas lacher EQ aussi facilement . Pas mal leur idée d'abonnement pass à 22 Dollars par mois pour pouvoir jouer à tous leurs jeux ( sauf SWG ) .

Ca ramène l'abonnement à EQ 2 pas très cher , vu que la formule d'abonnement à EQ au mois est déja a 12 euros . Ca leur permettra de garder la clientèle de gens qui veulent continuer encore EQ tout en les poussant à se mettre à EQ 2 . Sont bons en marketing SoE .

Le seul truc c'est trouver le temps pour jouer à tout ça, à moins d'etre chomeur, étudiant ou retraité je vois pas trop .

Enfin bon meme si l'idée de pass est bonne dur de dire si ca va marcher, ça dependra aussi des jeux en developpement concurrents . C'est une bonne initiative, ça va etre la baston economique et technologique entre les editeurs pour nous offrir le meilleur . Tant mieux pour nous .

Personnellement je vois cependant EQ se vider d'une bonne partie de sa population à la sortie d'EQ 2, WoW, SWG, Ryzom, Horizons etc , meme si le jeu continuera encore à tourner . Mais quelques années ça me parait optimiste .

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Provient du message de idenoir

2 expansions?ahahhaha , des expansions comme loy alors
J'espere que les expansions à venir seront des " vraies " expansions en effet, comme Kunark, Luclin, Velious et PoP et pas des gadgets amusants comme LoY .
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comme Kunark, Luclin, Velious et
Je mettrais pas toutes ces ext dans le même sac Kurnak et Velious était des bijoux comparé au *bip* Luclin et Pop et les Dev de Velious et Kurnak sont chez Sigil ou Blizard.

Des ext comme Kurnak ou Velious il n'y en auras plus avec Soe, les cerveaux on quitté le navire depuis un moment il reste que les comptable.
Chacun son avis, perso PoP est mon extension préférée avec Velious . Et je ne re - rentrerai pas dans le sempiternel débat des flags qui a déja causé un lock thread . J'ai trouvé Luclin merdique aussi mais certains l'ont adoré donc bon, c'est vraiment les gouts et les couleurs .
luclin avait un large contenu : bcp de nouvelles zones, bcp de nouvelles choses (AA, bazaar, nouvelles skins, principe du nexus)

PoP avait un contenu très ciblé pour les plus costauds

Donc en fait c'est pas vraiment comparable...
Je compare absolument pas, je dit que j'ai aimé l'un et pas l'autre ... Oui il y a eu des bonnes choses dans Luclin, notamment celles que tu cites mais comme j'ai déja dit je prefere taper des dieux ou les autres mobs de PoP que du serpent et des ombres à longueur de journée .
Luclin etait pas assez developpé :
- Katta et Seru : a part l'earring of Veracity, y'a aucune quete interessante comme le ring ou le Shawl... Ca manque d'action, les cités sont ennemies mais y'a presque aucuninteret a preserver sa faction avec l'une ou l'autre.
- Les Heros Vah Shir : Dar Khura, Kati Sha, Vah Kerra... on en entend parler dans certaines quetes Vah Shir, mais ca avance pas...
- Pareil avec le complot Shissar. Niet, nada.
- Ssra temple : Cette zone regroupe 90% du High End de luclin et est tout le temps pleine a craquer de monde qui se tapent sur la gueule... Y'a meme pas de salle de preparation a l'entrée comme a ToV... Un bon exemple : 2 armes Enraging blow pour warrior se trouvent ici, ca c'est de la dispersion.
- Grieg's End : Une bonne idée de depart pour une zone finalement foirée. y'a 2 nameds 60 qui se battent en duel au milieu des 6000 truc level 35. Pas de loot interessant, ou en ultra rare... Cette zone aurait pu etre geniale.
- Le high End : Tu tape des 4 bras et des blobs... Quelle progression depuis les dragons de ToV ...
- Acrylia : Ca me parais mieux depuis le revamp, ca me fais penser a une sorte de mini-sebilis .
- Umbral : Interessante zone, meme si je sais pas pourquoi c'est lag-land.


PoP avait pas mal de default aussi, meme si il apportait un plus pour les raids :
- XP :mon plus gros Rant : pourquoi c'est aussi rapide ? Y'a des newbie 60+ desormais, ou des gars presque a poil et 65... Aussi desormais tu a 3 zones pour pexer, c'est que des zones semblables (single pull + slow required). Tu en concurence avec tout les gars du serveur quand tu LFG, la ou avant le war au Nexus il te genais pas quand tu t'etait tapéla route a Sebilis par exemple.
- Les flags : bonne idée mais mal foutue : les quetes alternatives sont trop dure, et pas assez remuneratrice (pour un simple acces xp pas besoin de faire un truc a la Veeshan Peak Key )
- Itemisation : Pourrie... Presque rien dans les tier 1 et 2 de correct en NODROP sur les boss. Pas de cash ou presque. et des items comme la windblade achetable pour 30kpp là ou tu peut looter des equivalent sur les boss de Ntov...
- Pierre de TP : J'ai jamais aimé, meme si ca m'a facilité la vie... Y'a des gens qui savent meme pas que Kithicor est dangereux la nuit, et du coup t'a tout le serveur 5-10 a Gfay, tout les 15-25 a Paludal... J'aurais aimé voire une courte quete low level (faisable au level 10) pour gagner l'acces a chaque pierre.
- Progression : pas mal du tout par contre : l'histoire se tiens, meme si il manque le debut (d'ou viens d'un seul coup la decouverte de PoK ?). Tu tape des trucs interessant, tu a plein de zone ou progresser pour Raid.
Aha !
Je viens de remarquer :

Citation :
The simple answer is this: We are going to continue to support EverQuest. As a matter of fact, we have two new expansions in the works. The first one's coming this Fall, and its focus is on dungeons !
YEEES !
ADD !
ADD sur stratics, des propos de l'E3 :


Citation :
- A new dungeon system that will reduce camping, and allow for a single group to have a zone to themselves. With another group who wants the same zone able to do the same simultaneously. Basically, a system where multiple copies of the same zone can be running at any given time to allow the players to have their own experience and camp the mobs that they want without having to wait in line or fight over camps.

- A level 55 cap for the Tier 2 planes after the flagging system is removed, with a level 62 cap for the tier 3 planes.

- An increase of EQ Development Staff to allow for improved live coverage while new expansions are in production.

- There is no "cap of 18" which would cut people off from enjoying the Plane of Time content, as people learn more about what the story line is we will learn more. But we were assured that it is not intended to limit the amount of people who can play in the zone.

- Using the raid system to create a "group" of 7 or more significantly cuts into experience more than typically adding a 7th person would if it were allowed. And thus, the possibility of an increase in group size may be in the future but no guarantees or time frames were given, or even that it would ever happen for sure.

- We also learned about the new SOE Payment plan which for $21.99 a month will give users access to EverQuest, EverQuest 2, EverQuest: Online Adventures, and Planetside.

- Expect the next EverQuest expansion sometime this fall, with the focus on dungeons. We were also told that this expansion will include more zones than ever before. We can expect at least two more supported expansions for EverQuest.
Re: ADD !
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Provient du message de Kaldanm
- There is no "cap of 18" which would cut people off from enjoying the Plane of Time content, as people learn more about what the story line is we will learn more. But we were assured that it is not intended to limit the amount of people who can play in the zone.
Réponse à Furor ca non ?

En tout cas je suis content que EQ1 reste soutenu (nouvelles extensions) et que ces extensions soient orientées donjons petits groupes et non gros raids ou zones outdoor faciles.
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