Un rappel des modifications apportées aux classes à pet (plus précisément prêtre de hel, animiste, enchanteur, cabaliste) :
PET CLASS NOTES
In order to encourage pet casters to spec in their pet specialization spells, we are making many additions and tweaks to some of the pet casters in all three realms.
General Pet Notes
- You can now /face your pets.
- If you were far enough away from your pet for a long enough duration, sometimes your pet window would pick up another creature in the zone and start displaying its health. This will no longer happen - if you are too far away from your pet for too long, the pet's health meter will now disappear completely. When you move back in range of your pet, the health meter will reappear with the correct information.
Animist Changes
- Bombers now use the wisp model and will be visible at all times. Previously they used another effect that caused them to disappear in some cases.
- It is no longer be possible to summon turrets that cannot be attacked by melee attacks.
- Tangler turrets now cast increasing duration roots.
- Animists now have access to the RA Wild Minion.
- The Animist pet summoned by the Forestheart Ambusher Realm Ability have been increased to the proper amount of hitpoints for its level.
Spiritmaster/Runemaster Changes
- Added a L50 DD, Obsidian Strike, in the Darkness base list to make it more consistent with the base lists in other Realms.
Spiritmaster Changes
- Changed the Gift of the Fallen line to be realm castable with a 60 second duration. This means you can now cast it on friendly Realm members.
- Reduced casting time of the Dampen Lifeforce line to 2.5 seconds to make it consistent with other casters.
- Added a pet-only mez reduction buff, Tenacious Warrior Spirit at L35 and Indomitable Warrior Spirit at L45 in the Spirit Enhancement list, to help compensate for spirit warriors' lack of ranged attack.
35 Tenacious Warrior Spirit
45 Indomitable Warrior Spirit
- Spiritmaster pets, starting with the spirit soldier, now have a chance to take the melee attack for their controller. The chance increases up to the spirit champion. The caster must be standing close to the pet for this ability to be used.
- Added a pet-only attack speed buff to the Spirit Enhancement list.
10 Spirit of Melee
16 Spirit of Attack
21 Spirit of Combat
27 Spirit of Battle
34 Spirit of War
41 Spirit of Strife
- Added the Hinder Prey line to the Spirit Enhancement list, a pet-only offensive proc buff that gives the caster's pet a chance to ensnare a target for a short time. The speed reduction increases with higher levels, and it won't break in combat.
28 Hinder Prey
38 Snaring Blow
48 Hunter's Trap
Cabalist/Spiritmaster/Enchanter Changes
- Increased value on pet-only spec stat buffs to be equal to spec buff levels.
Cabalist Changes
- The Strengthen Golem and Hurry Golem lines should be checking the correct skill now.
- Added a line of pet-only runspeed enhancement buffs to the Vivification list.
25 Tracker Enhancement
35 Chaser Enhancement
45 Pursuer Enhancement
Enchanter Notes
- Changed Dazzling Flash line to a shout. This is an update to a change made in the 1.62 Pendragon series.
- The underhill zealot pet now will always cast the DD + debuff spell. Previously it also had a chance of casting a DD + Snare spell which was not as effective as the DD + Debuff.
- Added a pet-only buff to the Enchantment Mastery list that enhances the effectiveness of the pet's spells. Against targets higher level than the pet, this should reduce the chance of a full resist. If used against lower level targets, damage done will go up.
40 Beguiling Will
50 Insidious Will
- Added a pet-only buff to the Enchantment Mastery list that gives a chance of a self heal each time the pet is hit in melee.
29 Enchanted Armor
38 Shimmering Armor
49 Splendorous Armor
- Swapped the levels of the Enchanter Amplify Heat and Amplify Matter lines. Previously, Enchanters were doing high amounts of damage too easily by being able to debuff an extremely high level DD of the same element. With this change, Enchanters will still be able to use this strategy, but now the amount of damage they can inflict will be more variable.
New Heat Debuff
27 Amplify Heat
36 Endow Heat
49 Empower Heat
New Matter Debuff
23 Amplify Matter
33 Endow Matter
44 Empower Matter
Mentalist Changes
- Ghostly Enemy now adds undead to the list of monster types that can be charmed, and Dream Enemy can charm any type of creature.
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