Shaman report for 1.61

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Overview: There have been very few changes in the Shaman class however we have not had a full-blown report in quite some time. Here it is.

Mending Issues


Shaman’s definition of a class is Clerical, Provided by you, Mythic. This Definition, states that we are a 1.0x spec point class. Our mending Line is not congruent with the drawbacks of a 1.0x spec point class.

The Mending line is under utilized and underpowered. Shaman are a 1.0x Spec class and as a Clerical Class (which we are labeled by Mythic) Our mending line does not compare in the slightest with the other 1.0x Clerical Classes (Healer, Cleric, Druid).

There is no reason for a Shaman to take Mending over 15 for the second resurrection spell. Friggs is not useful during combat due to the way it ticks. We are in dire need of something in addition to the Mending line we currently have.

By implementing the following the Mending line will be suited for a 1.0x Spec class:
a) Add a True HoT spell, both Single Target and Group Versions.

Single Target
8 Minor Refresh Friend 2.8s/30s/0s Rng: 2000 29 h 10 power
14 Major Refresh Friend 2.8s/30s/0s Rng: 2000 42 h 15 power
18 Refresh Friend 2.8s/30s/0s Rng: 2000 53 h 20 power
23 Greater Refresh Friend 2.8s/30s/0s Rng: 2000 85 h 24 power
26 Superior Refresh Friend 2.8s/30s/0s Rng: 2000 138 h 27 power
34 Pious Refresh Friend 2.8s/30s/0s Rng: 2000 158 h 30 power
44 Ymir’s Refresh Friend 2.8s/30s/0s Rng: 2000 231 h 45 power

Group
27 Minor Restore Group 2.8s/30s/0s Rng: 2000 85 h 56 power
33 Major Restore Group 2.8s/30s/0s Rng: 2000 110 h 72 power
47 Greater Restore Group 2.8s/30s/0s Rng: 2000 155 h 98 power


b) Add a single and group target Shout Heal on a short timer. The Singe Target Shout Heals would progress as follows (based on the base heal line):


5 Refinement Friend 0s/0s/0s Rng: 2000 26 h 6 power
7 Improvement Friend 0s/0s/0s Rng: 2000 36 h 8 power
10 Reconstitution Friend 0s/0s/0s Rng: 2000 50 h 11 power
13 Amelioration Friend 0s/0s/0s Rng: 2000 65 h 13 power
17 Purification Friend 0s/0s/0s Rng: 2000 85 h 17 power
22 Recovery Friend 0s/0s/0s Rng: 2000 109 h 21 power
28 Reparation Friend 0s/0s/0s Rng: 2000 138 h 27 power
33 Restoration Friend 0s/0s/0s Rng: 2000 158 h 30 power
37 Reconstruction Friend 0s/0s/0s Rng: 2000 183 h 35 power
45 Emendation Friend 0s/0s/0s Rng: 2000 231 h 45 power


c) The Group would progress as follows (based on the baseline Group heals):


15 Group Reparation Group 0s/0s/0s Rng: 2000 35 h 18 power
25 Group Purification Group 0s/0s/0s Rng: 2000 55 h 22 power
35 Group Restoration Group 0s/0s/0s Rng: 2000 75 h 25 power
45 Group Emendation Group 0s/0s/0s Rng: 2000 95 h 26 power


Shaman, Healer and Druid Cure spells have a range of 1000. Bard, Friar and Cleric Cure spells have a range of 1500. This is unfair. Please increase the range to 1500 for all classes capable of casting cure spells.
All healing spells need tweaks to power costs so that the higher level heals are more power efficient than the lower ones.


Augmentation Issues


The Augmentation line is very powerful and currently well balanced. With the addition of the Cap changes as well as the fixing of the Damage Add, it is in my opinion that the Augmentation spec line is nearly complete.
Hiberina (Mentalist) and Albion (Sorcerer) both have single target timed Power buffs. This is a spell that is lacking for Midgard. As Shaman have been labeled Midgards main buffer it would make sense to add it to the Augmentation line.
A question that has been posed to me several times and I have never received an answer is “Why is the Shaman Damage Add listed at 4 for the highest level, when Albion and Hiberina both have 10’s for the highest level. In addition to having to spec for the Damage add, ours is less effective. What was the reasoning behind this implementation?"


Cave Issues


Escape spells
Shaman lack a suitable escape. Even the PBAoE Disease you have provided us is not suitable enough as there are several issues with it.

The snare is not enough to get away from our targets in RvR. For PvE it is 100% fine but RvR is a different beast altogether. The snare needs to be upped and the time it lasts needs to be reduced. Reduce the Duration to 30s for the highest level and increase the snare from 15% to 35% on all of them and we will have an escape spell.
In order to receive the only chance of escape you MUST spec to 27 in the Cave line. This is completely unfair to any Shaman in the Battlegrounds. Add in lower versions of this spell at lower levels of Cave so that younger Shaman also has an escape spell.


Shaman have a hard time playing with other Shaman.
This is largely due to the lack of Defense in the Mend Line and the inability of the 2 Shamen to cast DoT that work together (as DoT’s are our primary weapon). If you were to stick 8 of any other single class together they would be able to fight and work in a suitable fashion. 8 Shaman Do not have that luxury. If Shaman are to work together we need some way of doing it more than every 20 seconds. The timer on the DD has to be removed even if it means increasing casting times and power costs.
Bolts are considered by many to be completely useless in RVR. Bolts show a very high loss of damage as the Armor Factor of the target goes up. They can also be blocked by an attacker, be partially blocked by a shield, can miss completely, are affected by spell resists, and on top of that, they have a 20 second recast timer, and a very slow cast time. There are just too many factors involved in the damage calculations for bolts. They effective make bolts useless versus anyone who isn’t a blue or lower con caster. Many Shaman do not even have the Bolt on their spell bar due to the ineffectiveness of the spell. Bolts right now are sub-standard to all other froms of damage. Therrek and Taldren have done a lot of research on bolts vs. af damage (as well as other things) and I thank them for it as it effects us as well. (Above Paraphrased from the wizard report)


Bugs

Line-of-Sight spells give a "target cannot be seen" error on targets when you are turning quickly at the end of the cast. This affects Shaman when they use /face on a mob/player that runs through them at the moment of casting
Resisted roots/diseases/bolts/DoTs should not break mez, just as missed swings do not break mez.
PBAoE disease does not tell you what targets were diseased.
Reported when the new icons first went in and still apparent. The Sickening Spores and Infectious Spores lines do not have a picture on the spells list page. The icon appears when you click it to place on the hotkey bar and on the bar itself, just not in the list.
The damage from Ichor of the Deep is too haphazard: against low grays, it can do up to 810 damage, but against a typical yellow it does 50-150 damage. Perhaps Ichor’s damage component should check against the Cave skill of the caster, rather than doing a “skill 0” check

Things that would be nice additions

Color code the group and mini window so that it is obvious when group members have status ailments that can be cured. The suggestions on the Druid TL report are ideal - Green for Poison, Orange for Disease and Yellow for Mez. It would also be useful to perhaps add a letter to the bar (i.e. a P for poison a D for disease and a M for mez for our players who are color blind)
Rather than giving Shaman a hodge-podge amalgamation of all spells, could we have them organized by type like the RM/SM spell lists? That way we could even cast older "extinct" spells if we choose to. This applies to all (Clerical classes.)


Kryak
Shaman Team Lead
Il faut croire que Kryak a entendu le ouin ouin de Venom.
Pour résumer: le frigg actuel est disons eu... un gadget pour aider nos bas-lv

Soin

Ils songent a le rendre plus puissant, et permettre ainsi a un shaman de devenir un véritable soigneur principal s'il est spé soin.

Buff

La section buff du chaman est parfaitement équilibrée, il est par cette spé le buffeur principal de Midgard. Par contre, le add dmg du Chaman étant le seul donnable aux autres joueurs (je n'inclu pas le chant du skald) Comme le thauma/théu ainsi que l'enchant des autres royaumes.

Le add dmg de hib et alb, est de 10, alors que celui du chaman est de 4. Ce qui n'est pas juste. Donc ils songent aussi a le mettre a 10.


Cave

Le snare du Chaman est de 15%, contrairement a 35% pour les autres snares o_O Ceci sera corrigé.

8 odin dans un groupe, 8 thauma, ou 8 eld, c puissant, autant sur 1 ennemi, que sur 1 mob.

8 chaman dans un groupe.... C'est presque autant en dégats qu'un seul chaman Bolt tres souvent bloquer, faible degat, le dd aux 20 sec, les dots, 1 chaman fait 1 dot, les 7 autres peuvent pas le mettre. Donc 8 chamans c presque aussi bon qu'un chaman quand ils sont ensemble

Ils songent a soit amélioré le bolt, soit enlever le timer de 20 sec au DD.

Général

Lorsqu'un membre du groupe a un effet (poison maladie mez root) il serait bien que son nom dans la mini-fenetre de groupe soit coloré, pour montrer kel effet il a sur lui. Vert pour poison, Orange pour maladie, Jaune pour Mez etc

Bug

L'instant pbaoe maladie ne dis pas quand on touche la cible, ni combien de cible on touche. Ça sera corrigé.

Les spores ont pas d'icones spécifique a eux, dans la liste de sort, ou quand on le lance sur un ennemi. Ça sera corrigé.


Et bien voila une ptite traduction apres avoir survolé le text, et j'en suis fort contente de ce qui nous annonce, moi qui craignais qu'ils diminues le regen end


Sisay Wrym
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Le add dmg de hib et alb, est de 10, alors que celui du chaman est de 4. Ce qui n'est pas juste. Donc ils songent aussi a le mettre a 10.
Oui enfin,faut surtout dire ça pour Alb..
Le leur est dans la ligne de BASE des mages (et des mages très représentés en plus ^^),sur Hib,c'est ds la ligne spé pet de l'enchant...Y'en a pas des masses quoi
Bref pour moi,celui du chaman sert plutot à dépanner quand il y a pas de skald (euh sinon,si celui du chaman est meilleur,il fait quoi le skald à part taxi? )

Sinon excellente idée de refaire du chaman un vrai healer
Pour l'add damage, le simple fait de faire en sorte qu'il puisse se cumulé à celui du skald serai déjà très bien amha. A part ça la ligne de buff et déjà bien balaise, besoin de rien d'autre.

Pour la ligne de soin BONHEUR TOTALE si la moitié de ce qui est proposer et adopter !!!
Moi qui suis spe soins je serais grave heureux.

Pour la ligne abysse, j'avoue que je m'en moque un peu personnellement, si je veux une classe qui fait du dégât de loin avec des sort, je fait un prêtre (ce qui ne m'empêcherai pas d'etre content de voir des améliorations pour cette spé pour les shamans spé abysses).
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Provient du message de Sisay Wrym
Par contre, le add dmg du Chaman étant le seul donnable aux autres joueurs (je n'inclu pas le chant du skald) Comme le thauma/théu ainsi que l'enchant des autres royaumes.
Dis moi le prêtre d"odin spe ténèbres n'a pas d'add dmg donnable aux autres classes ? Il me semble aussi que le dernier est de 10
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Provient du message de Soulstice
Dis moi le prêtre d"odin spe ténèbres n'a pas d'add dmg donnable aux autres classes ? Il me semble aussi que le dernier est de 10
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49 Rune of Torment Friend 4.0s/10m/0s Rng: 1000 7.9 dps (Body)
source

C'était pas loin
Re: Shaman report for 1.61
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Provient du message de Jarkell
Il faut croire que Kryak a entendu le ouin ouin de Venom.
/Hug de Spe à 50 + 14

Elle a été deletée de toutes les manieres
faudrait envoyer les ouiouineurs qui se plaignent des sham sur ce post

Non, sans blague, c'est très bien résumé, complet..si on pouvait en tenir compte, ce serait ultra cooool..

enfin, on verra...
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