14.8.0.0

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[03.13.03. 16.30 GMT/UTC] - TestLive UP!

March 13th - patch 14.8.0.0 on Test Live.

Missions upgrade:
The mission areas have received a major upgrade in looks and layout, and should now be both more varied, challenging and visually pleasing.
New dangers in missions include proximity mines, cameras and gun turrets. The “Map Reader Upgrade – Monsters” will help somewhat against some of these hazards.
When selecting a mission in the mission booth interface, the coordinates for the mission will be automatically uploaded to your map and compass.

Game system:
-Crowd limiting on login and zoning has been added. If you’re trying to log into a crowded area, and this fails, you will be moved to:
a) The last outdoor playfield you were on
b) The insurance terminal where you last scanned
c) Your apartment
-Barehanded attacks will no longer have the chance of a critical hits halved in PvP, but receive the full chance. This applies only to the base martial arts attack.
-We have added a “/stuck” command for players to move themselves from locations where they get stuck in the geometry, to an open spot close by. When using the command you (and any pets you control) need to be out of combat and have no hostile nano programs running in your NCU. The command has a delay of 30 seconds, and the checks are done both at the beginning and end of this period.
-The “/terminate” command is now disabled, as the “/stuck” command fills its purpose.
-Most creatures on Rubi-Ka will now stop 1 to 2 meters further away when closing in on you to fight. This will result in a more visually pleasing experience.
-Sitting down while executing a nano program will now abort the execution.
-Item equipping rules have been changed a bit, to prevent certain items – normally vehicles – from automatically un-equipping when zoning.
-When using an insurance terminal, you will now be informed about the amount of XP that got registered in the insurance database.

Nano programs:
-A nano program for summoning your pet(s) is now available. It’s a very low level program with no profession restrictions, and can be found in the general nano program store.

World changes:
-Ambient sounds are now playing properly in static dungeons, and should make for better atmosphere.

Monsters and NPCs:
-The Parry skill of level 195+ creatures has been reduced considerably. Note that the change will be more noticeable the higher level the creature is.
-Some individuals of several four-legged species had a gene error causing them to walk in strange angles, e.g. nose in the ground and hind legs in the air. This has now been corrected by natural selection, as they were unable to run from Omni-Tek biogenetic regulation units.
-The frequency of individuals surfing the ground instead of running has diminished. It’s simply not ‘in’ this year.
-A number of NPCs that were never meant as Bureaucrat and Trader weapons are no longer susceptible to charming.
-Some NPCs in the Condemned Subway are now harder to charm.
-Loren Warr has become a bit more talkative.
-Many creatures have received some special loot. We’ll leave it to you to discover which creatures, and what they carry.

Items:
-Name change on Implants and NanoClusters! After discussing this in great details with you, our players, you decided in a poll to change the names of the Implants and the NanoClusters into something that held the actual stat name instead of the "analogical" but slightly obscure stat names. It should now read something that is more easily understandable. The name of the stat is listed first, so it is easy to find in the alphabetic shop view. E.g.: Strength Head Implant.
-The supply of the Catastrophe series from Manex has been severely reduced. The guns will no longer be found in missions, but are still available on Rubi-Ka.
-The instruction discs for the Nano Technicians’ Nano Programming buffs are now available. Previously, only the complete crystals could be found.
-An unintended side effect of the O.E.T. CO. Jess gun has been removed.
-Parts of the Tarasque are no longer stackable. This to prevent people from accidentally using a stack in the trade skill process, thus losing items.
-The Truspace XL 900 Visor now displays properly on your character.
-The Boosted Hellfury Assault Cannon incorrectly had a profession check on its dispel proc effect. This check was not meant to be there, and has been removed, so the weapon can now affect Soldiers.
-Eddie in Last Ditch has started importing a new backpack model. It’s NoDrop, which means it can’t be traded or dropped, and will not move to the reclaim terminal – but stay in your inventory – during resurrection.
-Albrecht Heavy Tank Armor has been fitted properly to the solitus breed.
-The level requirement on the Light Notum Tank Armor has been lowered.
-Some errors in the production of The Mid have been corrected. All models should now have the same attributes, though still dependant on the quality of the vehicle.
-Due to a complaint from Colonel Kaehler, Omni-Tek employees are now fully restricted from using his specially designed sleeves. Rumours say High-Commander Frederickson has acquired a similar pair though.
-The Eradicator XCI-52 assault rifle has been remodelled a bit, giving it different looks and better performance.
-Burst of Speed stims now correctly add to your run speed for 1 minute, and leave you winded for 3 minutes afterwards.
-The Boots of Infinite Speed now correctly locks your Run Speed skill for 10 minutes when you use their innate nano program.
-Some Martial Arts special attacks have been given a non-modifiable critical chance, and slightly lower damage. This is done to add some variety to the damage, and the average damage is still the same.
-Omni-Tek Armor (the cheap version of Omni-Tek Police Armor) is now considered social clothing, as it was originally intended to be. You will not be able to wear it with other protective gear.
-Sunglasses of Syncopated Heartbeats no longer look like three pairs of sunglasses.
More sunglasses and other headwear have been added to the game.
Several items adding to Vehicle Airborne skill have been added.
-The Semi Sentient Service Tower has received the proper (lower) skill requirements, and will now respond properly to commands.
-Barter Armor has received a small boost.
-The Augmented Cyborg Arm Armor incorrectly had the Psychic and Stamina wear requirements switched. This has been fixed, and the wear requirements for the arm piece are now the same as the rest of the suit.

Trade skills:
-Engineers can now build a pistol for themselves. Its base is the pistol you started out with on Rubi-Ka, but fear not if you forgot to hold on to it, as it’s also possible to make now.
-Yalmaha has improved the recipe listed in the Yalmaha 29500 - Stiletto Building Kit.
-It’s now possible the build several basic health and nano recharge kits; Treatment Laboratory, First Aid Kit, Nano Recharger and Nano kit.
-You can now remove the custom motifs from your Adaga Elegantes and Brutals. You can also apply the Brutal motif on top of an Elegante motif, and vice versa. Reversing a paint job can be costly, so make sure you know what you’re doing.
-We would like to warn people that the Precious Metal Reclaimer is not recommended for use with junk containing minimal amounts of precious metals. Though it might work, it is very likely to ruin the Reclaimer.
-Some additional trade skill processes have been added. You’ll need to figure these out for yourself though.

Technical:
-Land control map buttons will no longer pop up on top of other panels when the map panel is closed.
-The client will now store visibility data for outdoor playfields on your hard-drive. This will cause some extra client lag the first time you enter a given playfield, but a lot less lag after that, as the visibility data doesn’t need to be reconstructed.
-The Anarchy Online launcher now opens the device selection menu upon start-up if you have installed a new graphics card.
-The nano program Iron Circle now uses a more suitable icon in the NCU effects display.
-Water ripples are now properly aligned with the water, no matter the angle of the water surface.
-Your XP value is now properly synchronized between the server and client. This should remove all messages of losing XP, and get rid of false messages of extremely high XP gain. Note that this was always just a visual bug.
-Players with Kyro graphic cards no longer require a workaround to get the game to run without glitches.
-It should no longer be possible to log in multiple characters on the same account.
-A problem that would cause the nano program timer bars to lock up has been fixed. This could still happen, but should be more rare.
Ma fois ça m'a l'air alléchant
J'attends avec impatience le pistolet Engi (le Solaar qui rajoute des pts en trade skill) et de découvrir les nouvelles constructions possibles

Mia
Albrecht pour solitus seulement.. ca veut dire quoi?.. je vais lui mettre quoi a mon enf et a mon sold... pfff grrr mais GRRRRRRRRR !
Enplus l'albrecht elle a un visual bug sur les solitus pff!!!
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Albrecht pour solitus seulement.. ca veut dire quoi?.. je vais lui mettre quoi a mon enf et a mon sold... pfff grrr mais GRRRRRRRRR !
Enplus l'albrecht elle a un visual bug sur les solitus pff!!!
Ils est marquer que le bug visuel de l'albrecht est réparer pour les solitus, pas que elle est solitus uniquement je crois.
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Albrecht pour solitus seulement.. ca veut dire quoi?.. je vais lui mettre quoi a mon enf et a mon sold... pfff grrr mais GRRRRRRRRR !
Enplus l'albrecht elle a un visual bug sur les solitus pff!!!
-Albrecht Heavy Tank Armor has been fitted properly to the solitus breed.

-Albrecht Heavy Tank Armor a ete ajustée proprement au corp du solitus ( Visual bug corrigé pour le lecteur trop pressé )


FYI
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ah ouf! j'ai eu comment dire.. peur

Des fois j'enrage de pas jouer sur Atlantean, rien que pour te voir en chair et en pixel Tupac




Munn
Qui taquine
j'ai entendu dire (enfin vu lol) que funcom a ajouté des nanos de pet warp, le meilleur, ql 10, vous permet de warper tout vos pets a vous meme si ils sont en combat ^^.
Pas mal de truc intéressant niveau gameplay mais niveau matos je suis decu car il y a rien de fantastique qui m'intéresse (pour MP ou Nano-Mage)

hormis le Nano Crystal (Pet Warp)

et une armure pour les nanomage la Nano Breed Service Suit qui est meme pas restreint au nano mage (enfin c'est sur le serveur de test) et qui apporte des bonus qui dechire

enfin pas grave il y a pas mal de truc pour enfoncer et ingé (profession que je ai pas ) d'après ce que j'ai pu voir
Vi Aino, tout comme certains loots de TOTW l'attestent (scythe, stygian...), on joue désormais à Enforcer Online

Et c'est pas près de s'arrêter quand on voit Gaute Godager dire à propos de Shadowlands que les enforcers seront sans rivaux pour les hitpoints et le tanking etc... Ils aiment les enfs hein ? Ils adorent ça chez FC...
Moi ce qui m'attriste c'est de voir le stat des profession active ingame

La plus grande chute est pour ....... le MP passant de la 2de place avec 12.3% à l'avant dernière avec ses 5.8% en l'espace de 50 semaine !

C'est ce qui s'appeler tuer un profession enfin moi ça m'empêche pas de continuer a jouer mon MP mais cette baisse de Buff machine (je parle des MP) commence a ruiner mon budget
Je suis à 100% de l'avis de Aino, AO est un jeu ou l'entraide entre profession est a la limite du capital, detruire une prof, c'est handicaper d'autre prof, je ne passe pas une journée sur AO sans qu'on me demande un buff de speed, imaginez si FC ce decide a les rendre self ... en tuant les MP FC a fait du mal a plusieur autre profession.

Je prend mon axemplecar je le connait assez bien , je doit avouer que j'ai enormement besoin de deux profession avant de partir en mimi/hunt si FC ce decide a les tuer je doit reconnaitre que je serais plus que mal pour m'equiper .....

M'enfin après tout FC ne fait que ce que les joueur lui demande, je presume que les MP ne sont pas aprecié par beaucoup de monde ...

Lenda
Je confirme personne aime les MPs car personne (ou une personne sur 100) ne dédommage les MPs pour les mochams hors si un MP reste à Tir SG a environ 1 tell par minute pour demandé un mocham .....

Pour info je suis level 143 (mes implants sons pas super optimisés) et pour caster les mochams il faut que je mets mon coat nebel et que je me buff avec :
- infuse PM
- infuse BM
- expertise BM (si j'ai pas mon pillow)
- Odin
- infuse SI

alors quand je vois le matos NODROP (sinon ça serait pas drole) qu'on peut trouvé dans les donjon low level exemple :
- http://auno.org/ao/db.php?cmd=view&id=204577
- http://auno.org/ao/db.php?cmd=view&id=204574
ça m'énerve un peu

Enfin voila c'etait pour rappeler un peu la condition des MPs, je tiens a préciser que je ne demande pas forcement de l'argent mais au moins un geste comme un bonbon (mais surtout pas de buff car j'suis plus que limite en NCU avec mes 317 )
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mais surtout pas de buff car j'suis plus que limite en NCU avec mes 317 )

C'est deja bien 317 !
__________________

Moi le maitre, moi le traitre, j'ai la faculté de disparaitre
Abject, je desinfecte ma ville, des sales insectes débiles
Voila mon style
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Des fois j'enrage de pas jouer sur Atlantean, rien que pour te voir en chair et en pixel Tupac




Munn
Qui taquine
et en chair et en os?
TupaC qui drague et qui sent qu'il va se faire rembarrer
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C'est deja bien 317 !
voici le details :
- infuse BM : 38
- infuse SI : 41
- infuse PM : 42
- Odin : 51
- Mocham TS : 50
- Mocham MC : 50
- expertise TS : 4
- expertise MC : 4
on arrive deja a 280 NCU


Si j'ai le Mp veut chaine caster Mind Quake il lui faut Mocham's Neural Interface-Web (reduction du cout de nano) : 49 => 329 NCU

Biensur je peux retirer des programme mais bon si c'est repasser 5 min a me self buffer
Oula je savais po que t'avait un pitit probleme de NCU Aino ...

Prochaine fois que je te demande les mosham pense a me demander un buff NCU ca t aidera un peu

Lenda.
Ben là j'suis monté à 344 si je me souviens bien garce a des NCU de meilleur QL fournit par les RF et aussi parce que j'ai remplacé des pieces de nano armor (gloves + arms) par de la carbo donc forcement ça aide

Enfin vivement que je passe le cap du lvl 150 pour que je puisse a nouveau monter mes skill nano qui sont bloqué depuis bien trop longtemps
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