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Citation :
Publié par FreeeD
Pour le perso SW8 pourquoi vous pensez seulement à des persos lumineux ? aucune chance ça soit un boss coté obscur ?
A mon avis à minima en nouveau côté obscur :
- nouveau Phasma
- nouveau Kylo Ren
- General Hux

Mais je pense que malgré tout le perso AP sera Rey lightsaber, elle est déjà beaucoup utilisée dans la communication autour de SW8.

Selon son développement dans SW8 on aura peut être un Snoke mais sûrement pas en AP.
Citation :
Publié par Highglandeur
mais non, c est pas possible de cramer la CB comme ca

par contre, il chie dans la colle, organa est QUE G11
7* pour passer G12 ^^
Citation :
Publié par Radium
C'est impossible soit le mec triche soit il a gagner à l'euromillion et même comme ça c'est juste inimaginable comment il a pu avoir autant de stuff.
c'est pas un joueur sponso? j'ai oublié leurs noms, mais deux streamers, je sais qu'ils ont des comptes avec tt les ressources à l'infini pour pouvoir try et promouvoir le jeu.
ils sont d'ailleurs 1-2 en pvp
Citation :
Publié par FreeeD
Pour le perso SW8 pourquoi vous pensez seulement à des persos lumineux ? aucune chance ça soit un boss coté obscur ?
Ils sont tellement sympa ils vont nous donner Luke Skywalker en vieux mdr
J'ai du mal avec le passage de Thrawn à 7*.

J'ai tout le monde dispo sauf ... Chopper (qui est a priori le must have pour se faciliter la tâche) en g8 sauf Ezra qui est g11. Pour l'instant, le mieux que j'ai réussi : ne restait plus que Thrawn en face (mais ça reste une tentative sur une quinzaine).

Vous avez des idées ? Astuces ? Je mets beaucoup de temps à tomber le Stormtrooper, et je me prends direct une fracture de Thrawn 3 combats sur 4 je dirais.
Citation :
Publié par Legeibeth
J'ai du mal avec le passage de Thrawn à 7*.

J'ai tout le monde dispo sauf ... Chopper (qui est a priori le must have pour se faciliter la tâche) en g8 sauf Ezra qui est g11. Pour l'instant, le mieux que j'ai réussi : ne restait plus que Thrawn en face (mais ça reste une tentative sur une quinzaine).

Vous avez des idées ? Astuces ? Je mets beaucoup de temps à tomber le Stormtrooper, et je me prends direct une fracture de Thrawn 3 combats sur 4 je dirais.
Je suis passé sans chopper perso, la cé c'est d'arriver à la fin avec Zeb en vie quand il ne reste que thrawn pour le perma stun.
Citation :
Publié par Legeibeth
Vous avez des idées ? Astuces ? Je mets beaucoup de temps à tomber le Stormtrooper, et je me prends direct une fracture de Thrawn 3 combats sur 4 je dirais.
Le plus important c'est de virer le buff des deathtrooper car c'est eux qui vont te faire très mal, plus que Thrawn en fait.

Pour la fracture de Thrawn il faut espérer la choper sur un perso moins important que Zeb ou Ezra (pour debuff) donc un taunt de Kanan aide bien.
Bon bon..

Citation :
**Changes are ichor green.**

Old Daka
Defensive Nightsister Healer who Stuns and Revives

Basic: Insightful Blow
Deal Physical damage to target enemy with a 75% [up from 60%] chance to Stun them for 1 turn. Deal Physical damage to a random enemy with a 55% chance to Stun them for 1 turn.

Special: Chant of Resurrection
Revive a random defeated Nightsister ally at 1 Health with a 35% chance (doubled on Nightsisters) to revive other defeated allies at 1 Health. All allies recover Health equal to 50% [up from 30%] of Old Daka's Max Health. (Cooldown 4)

Leader: Nightsister Elder
Nightsister allies gain 50% [up from 10%] Health and 50% [up from 40%] Defense.

Unique: Serve Again (REWORKED)
When another ally is defeated, Daka gains 50% Turn Meter and the cooldown of Chant of Resurrection is reduced by 1. When another ally is revived while Old Daka is active, the revived ally gains 20% Turn Meter and gains Offense Up and Defense Up for 2 turns, and [Zeta upgrade only] Old Daka gains +10% Max Health (stacking) until the end of battle.
Asajj Ventress
Nightsister controller with healing who generates attack power as characters are defeated

Basic: Cruel Strike
Deal Physical damage to target enemy with a 50% [up from 35%] chance to Stun for 1 turn.

Special 1: Strike Fear
Dispel all buffs on all enemies and Nightsister allies recover 40% Health. For each buff dispelled, that enemy has a 50% chance to lose 20% [up from 10%] Turn Meter and Nightsister allies recover 10% [up from 9%] Health. This attack can't be Evaded or Resisted. (Cooldown 3)

Special 2: Endless Wrath
Deal Special damage to all enemies and inflict Defense Down for 2 turns. Refresh all cooldowns on a finishing blow. (Cooldown 3)

Leader: Nightsister Swiftness
Nightsister allies have +30 [up from +28] Speed, +30% Offense, gain 50% Turn Meter when they fall below 100% Health, and have a 50% chance to remove 20% Turn Meter when they damage an enemy. This Turn Meter removal can't be Resisted.
(From Zeta Upgrade: +25% Turn Meter Reduction Chance, +10% Turn Meter Reduction, Nightsisters gain 50% Turn Meter when they fall below 100% Health)

Unique: Rampage (REWORKED)
When any ally or enemy is defeated, Asajj gains 35% [down from 50%] Turn Meter, and, gains 15% Offense, 15% Critical Chance, and 5% Max Health (stacking) until the end of the encounter. Asajj has +15 Speed for each enemy with no buffs.
(From Zeta Upgrade: +75% Turn Meter Gain Chance, +5% Offense, +5% Critical Chance, and when any ally or enemy is defeated Asajj gains 5% Max Health until the end of the encounter)
Talia
Aggressive Healer that sacrifices Health so allies can recover Health and Turn Meter

Basic: Draining Strike
Deal Physical damage to target enemy, dealing +50% damage if Talia is below full Health. Nightsister allies recover Health equal to the damage dealt.

Special 1: Water of Life
Dispel all debuffs on all Nightsister allies. Talia consumes 20% of her Max Health and gains 15% Turn Meter for each active Nightsister ally. Other allies recover 50% [up from 40%] Max Health and gain 30% Turn Meter.

Special 2: Harrowing Assault
Deal Special damage to target enemy and inflict Damage Over Time and Stagger for 2 turns. If Talia has full Health, consume 10% of her Max Health to deal double damage, otherwise she immediately uses Draining Strike.
Nightsister Acolyte
Stealth attacker with some enemy debuffing and self healing ability

Basic: Strike from the Shadows
Deal Physical damage to target enemy with a 70% [up from 55%] chance to gain Stealth for 2 turns and, if Nightsister Acolyte has Stealth, she attacks again.

Special: Sacrificial Magicks
Deal Special damage to target enemy. On a Critical Hit, gain 30% Turn Meter and Dispel all debuffs on a random Nightsister ally. This attack gains 20% Critical Damage for each active Nightsister ally and each debuffed enemy. On a finishing blow, reduce the cooldown of this ability by 1. (Cooldown 3)

Unique: Thrill of Victory
Nightsister Acolyte has +25% [up from +15%] Critical Chance and recovers 20% Health on each Critical Hit. While Nightsister Acolyte has Stealth, she has +50% Offense.
Nightsister Initiate
Critical-focused Attacker that can render enemies immune to buffs

Basic: Slice Open
Deal Physical damage to target enemy and inflict Damage Over Time for 3 turns. On a Critical Hit, inflict Damage Over Time for 3 turns.

Special 1: Cut Down
All allies gain Critical Chance Up for 3 turns. Then, deal Physical damage to target enemy. (Cooldown 3)

Special 2: Severing Strike
Deal Physical damage to target enemy and inflict Buff Immunity for 2 turns.

Unique: Nightsister Retaliation
If Nightsister Initiate has full Health, she has +100% Counter Chance. Otherwise, she has +100% Offense.
(ZETA): +30% Counter Chance and +50% Offense

General Strategy, Synergy and Utilization

The new and improved Nightsisters have emerged from the shadows of Dathomir to claim their place among the top-end Arena squads and deal serious damage in PvE content. Their synergy with the new “Plague” debuff, and their ability to sustain battles via revive mechanics, make them a powerful and fun squad to use strategically during battle. On the other hand, facing off against the Nightsisters is a unique and exciting challenge that feels equal parts satisfying and terrifying.

Mother Talzin
PvP - Mother Talzin is crucial to a top-tier, competitive Nightsister squad. She is the only source of Plague, a new debuff unique to Nightsisters that serves as their primary source of damage in the first half of a fight. A well-constructed Nightsister squad is particularly difficult to beat on defense unless you bring the proper tools. The Zeta upgrade on “The Great Mother” provides a nearly unstoppable source of assists, generating bonus damage and extra control utility throughout each fight.

PvE - Mother Talzin brings a completely new and fresh gameplay experience to the Nightsisters. In the Heroic Tank Raid, she offers an impressive amount of AoE damage through the use of “Plague” combined with “Ichor Lightning”. “Spirit Blade Assault” has the ability to revive all Nightsister allies, creating a powerful sustain mechanism which allows Nightsisters to recover from what would otherwise be a weak Raid attempt. Additionally, “Plaguebearer” makes Talzin a must-have for Nightsisters, whether she is under Asajj's lead or her own, and will ensure she is a mainstay of the squad for many, many full moons.


Asajj Ventress
PvP - Asajj Ventress has claimed her rightful spot as the top damage dealer in the Nightsister faction. Asajj’s Turn Meter gain and scaling Offense, Critical Chance, and Max Health on “Rampage” fits perfectly with the Zeta upgrade on Mother Talzin's leader ability, “The Great Mother.” Asajj deals immense amounts of damage late in the fight, presenting players with another high value target to strategize around. Asajj also gains squad utility due to her special, “Strike Fear,” now healing all Nightsister allies.

PvE – Asajj Ventress is now the primary damage-dealer who elevates the Nightsisters to the next level in PvE encounters. Her ability to increasingly scale damage and health based on the number of defeated units during an encounter makes her an offensive powerhouse who grows stronger over time, and is able to deal extremely large amounts of damage with each basic attack. Her healing, buff dispelling, and removal of enemy Turn Meter makes her essential in most Nightsister squad configurations.


Nightsister Acolyte
PvP – After her rework, Nightsister Acolyte deals greater damage, enters Stealth more often, and can now attack a second time while Stealthed.

PvE - Nightsister Acolyte is a key part of a Nightsister squad in PvE. Her damage output makes her useful in certain phases, while her ability to gain Stealth with “Strike from the Shadows” makes her pivotal in Phase 3, where she can't be counter-attacked, yet removes Turn Meter from the boss under Asajj lead.


Nightsister Initiate
PvP - Nightsister Initiate’s “Cut Down” now grants her allies Critical Chance Up for three turns. She has also gained a new Unique ability, “Nightsister Retaliation,” that can grant her either +100% Counter Chance or +100% Offense, making her even stronger in Arena.

PvE - Nightsister Initiate, and her Critical Chance Up, provides a welcome boost to a Nightsister squad. She can inflict a decent amount of damage with “Cut Down,” and provides utility with Buff Immunity from “Severing Strike.” Initiate can fill a niche role in a Nightsister squad by using her ability to boost the squad's damage during certain phases of a Raid.


Old Daka
PvP - Old Daka is integral to a truly competitive Nightsister squad. Her consistent Revives and heals prove troublesome if allowed to go unchecked. Once you’ve unlocked the Zeta upgrade on Mother Talzin’s leader ability, “The Great Mother,” your enemies will have to think twice about defeating Daka first. If they do, Daka will begin to be called to Assist from beyond the grave, potentially inflicting two Stuns each time!

PvE - Old Daka is vital to the Nightsisters in any long-term battle that is not ultimately susceptible to an Enrage timer. Thus, she will be extremely powerful in Galactic War, Dark Side Battles, and Cantina Battles, as she keeps the team sustained and locks down the enemy with impunity.


Talia
PvP - Talia is a solid healer for lower Arena brackets, and can function decently under a Mother Talzin lead in high-end Arena. Since “Water of Life” can now dispel all debuffs on all Nightsister allies, she will always be considered during squad building.

PvE - Talia brings a solid amount of dispelling and healing to a squad, and can be exceedingly useful against debuff-heavy features. She deals a significant amount of damage and can easily keep the squad healed up with “Draining Strike,” “Water of Life,” and “Harrowing Assault” chaining into an effective combo.
Ouais je comprends pas pourquoi ils les ont full focus sur le heal.
C'est con vu que c'est pas du tout efficace.

C'est juste efficace avec zBarriss parce que pété et automatique vu qu'il te remet de la vie pour chaque crit qui ne te tue pas en plus de son heal en lui même très fort.
Sinon heal les gens sens qu'ils aient de défenses particulière pour réduire les dommage reçu c'est nul. Elles se feront de toute façon one shot par les persos gros bill.

Rework un peu à chier. Et encore une fois qui requiert des zeta de partout.
Qu'ils aillent se faire mettre avec les zeta de merde sans déconner.. ça tombe jamais.
Sur le papier ça reste trés fort, faut pas oublier les multiple rez/stun alors one shoot ou non si ça reviens en vie en boucle c'est vite agaçant. Je me souviens encore de la meta ou dakka avait ça place et qu'avec un gros coup de malchance les perso rezé de longue.

Maintenant à voir comment on obtient la "mère" et si ingame ça peu rivaliser avec la meta actuelle, de toute façon c'est tellement long pour stuff les perso que c'est pas demain la veille qu'on verra de nouvelle équipe arrivé dans le top classement, faut aussi voir que CLS est un peu le king de la meta et qui dit perso qui ne ce marie pas bien avec le king dit perso non jouer.
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