|
Welcome to The Elder Scrolls Online v3.1.0 and the Horns of the Reach DLC Game Pack!
This update comes in two parts–the DLC Game Pack and the base game patch. The base game patch will be available to everyone who owns The Elder Scrolls Online and the DLC Game Pack will automatically download with it, allowing you instant access to the new content when you purchase it or activate an ESO Plus membership.
Anyone who owns ESO and has an active ESO Plus membership will also automatically have access to the Horns of the Reach DLC Game Pack. If your ESO Plus membership ends or lapses, you will no longer have access to the DLC Game Pack content and areas, but you will still have any items you earned while you had access.
In this update, you’ll be able to explore and conquer two all-new 4 player dungeons – Bloodroot Forge and Falkreath Hold. These dungeons offer new item sets, Monster Masks, achievements and unique rewards!
We’ve also added a new Battlegrounds map – Arcane University – and a new game mode for Battlegrounds: Chaosball. Both of these are available to anyone who owns The Elder Scrolls Online: Morrowind. You’ll also find that we’ve added several new Medals to support Chaosball.
The base game patch features a number of new features including updates to the Master Writ Merchant, new housing furnishings, and numerous quality of life improvements. These include customizable combat cues, new guild features, research cancelling, bankable Writ Vouchers and Alliance Points, and more. And as always, we’ve made several fixes and improvements to existing content as well.
You’ll also note that we’ve added a new, separate Combat & Gameplay section to the patch notes so it’s clear which changes were done in an effort to improve balance, and which changes are bug fixes or minor improvements. We welcome any feedback you have about the structure of the patch notes.
We hope you enjoy this new update, which is approximately 2.3GB in size, and look forward to reading your feedback. Remember, there’s no NDA for this testing cycle so you’re welcome to discuss, stream, or post screenshots as much as you’d like. Enjoy!
DLC GAME PACK
New Dungeons: Bloodroot Forge & Falkreath Hold
We’ve introduced two new four-player dungeons, available as part of the Horns of the Reach DLC Game Pack!
- Bloodroot Forge
- The Bloodroot Forge had been buried and hidden away for longer than any could remember, until the unification of Reachmen and Minotaur facilitated its rediscovery. Now, the fires of the ancient forge burn anew and the power emanating from it is palpable. Only blood and sacrifice to untamed nature can unlock its true potential and the Reachmen are generous in their offerings.
- You can find the entrance to Bloodroot Forge in southern Craglorn, west of Elinhir.
- Falkreath Hold
- Falkreath is under attack by the combined forces of the fearsome Minotaur Domihaus the Bloody Horned and his Reachman marauder allies. This army of "beastmen" have adopted his visage when launching their attacks to inspire fear and terror, with much success. You must enter Falkreath and defend the hold as enemies pour through its broken walls set on its destruction.
- Falkreath Hold can be reached by taking the cart in front of the Easter Gate north-east of Elinhir.
- Both Dungeons include a Normal version in addition to a challenging Veteran version.
- You can acquire unique item sets, including two new Undaunted Monster Mask sets, only available within these dungeons.
- Unique Achievement awards are available for completing these new dungeons, including:
- A new, unique skin
- A unique hat
- Several titles
- Unique housing items
New Collectibles
We’ve added several new collectibles that you can obtain through the Horns of the Reach DLC Game Pack.
- Bull Horns Emote: A new collectible emote obtained by entering either dungeon in Horns of the Reach.
- Collectible Furnishings: A new displayable trophy and bust from each dungeon, obtained by defeating Domihaus the Bloody Horned in Falkreath Hold and the Earthgore Amalgam in Bloodroot Forge in Normal and Veteran modes.
- Dreadhorn Shaman Skin: Obtained by completing the Falkreath Hold Challenger achievement.
- Keptu-Horn Skull Sallet: Obtained by completing the Bloodroot Forge Challenger achievement.
New Item Sets
There are 8 new Item Sets available from the two new dungeons: Falkreath Hold and Bloodroot Forge. Each dungeon has 1 Light Armor, 1 Medium Armor, 1 Heavy Armor, and 1 Monster Mask Item Set to acquire. Note that values are for a full set of CP160 gold-quality pieces:
- Falkreath Hold
- Draugr’s Rest (Light)
- (2) Max Magicka
- (3) Magicka Recovery
- (4) Healing Done
- (5) When you deal damage with a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your allies within 5 meters for 11,000 health over 10 seconds. This effect can occur once every 10 seconds.
- Pillar of Nirn (Medium)
- (2) Max Stamina
- (3) Weapon Critical
- (4) Weapon Damage
- (5) When you deal damage, you have a 10% chance to create a fissure underneath the enemy after 1 second, dealing 2,000 Physical Damage to all enemies within 2.5 meters and causing them to bleed for an additional 8,000 Physical Damage over 10 seconds. This effect can occur once every 10 seconds.
- Ironblood (Heavy)
- (2) Max Health(3) Physical Resistance
- (4) Spell Resistance
- (5) When you take damage, you have an 8% chance to turn your blood into pure iron and gain Major Protection for 10 seconds, reducing your damage taken by 30%, but your Movement Speed is reduced by 75%. This effect can occur once every 15 seconds.
- Domihaus (Monster)
- (1) Max Stamina
- (1) Max Magicka
- (2) When you deal damage, you have a 15% chance to create either a ring of fire or a ring of molten earth around you for 10 seconds, which deals 1,000 Flame Damage or 1,000 Physical Damage every 1 second. Standing within the ring grants you 200 Spell Damage or 200 Weapon Damage. This effect can occur once every 15 seconds.
- Bloodroot Forge
- Flame Blossom (Light)
- (2) Max Magicka
- (3) Spell Damage
- (4) Spell Penetration
- (5) When you deal damage, you have a 10% chance to summon a line of flame that moves forward, dealing 8,000 Flame Damage to any enemy in its path. This effect can occur once every 10 seconds.
- Blooddrinker (Medium)
- (2) Weapon Critical
- (3) Weapon Damage
- (4) Weapon Critical(5) Increases the damage you deal with bleed damage over time effects by 20%.
- Hagraven’s Garden (Heavy)
- (2) Max Health
- (3) Health Recovery
- (4) Healing Taken
- (5) When you take damage while under 50% Health, you summon a preservation of nature around you for 5 seconds. Any damage you take from enemies outside of the preservation is reduced by 50%, and the first time an enemy tries to enter the preservation they are knocked back 5 meters. This effect can occur once every 45 seconds.
- Earthgore (Monster)
- (1) Healing Done
- (2) When you heal a friendly target that is under 50% Health you conjure a pool of quenching blood underneath them, which soaks up enemy placed effects instantly and heals all friendly targets in the area for 30,000 Health over 3 seconds. This effect can occur once every 35 seconds.
New Dye
The Bloodroot Wine dye is unlocked by complete the Horns of the Reach Delver achievement.
MORROWIND CHAPTER
New Battleground Game Mode: Chaosball
A new game mode is being introduced to the Battlegrounds grab bag with Chaosball added into the rotation for all maps!
- This mode introduces a single “ball” in the game, and your team earns points by holding the ball.
- You can carry the ball around and use your abilities freely, and there are no other requirements for scoring other than holding onto it as long as you can.
- Holding the ball comes at a cost as the Chaosball has a stacking healing and shield debuff, as well as pulsing Oblivion damage to all allies in the area, including the ball carrier.
- There are no Sigils of Power in this game mode.
- The game ends when a team has scored 500 points or the match hits the 15 minute mark.
New Battleground Map: Arcane University
Arcane University is now available as a Battleground Map!
- All game modes, including the new Chaosball, are active in this new zone.
- You do not need to own the Imperial City DLC Game Pack to play in Arcane University, but you do need to own ESO: Morrowind to play in this map.
- Access to Arcane University functions identically to all other Battlegrounds by utilizing the Party system through the Grouping Tool.
Miscellaneous Battlegrounds Updates
New Battleground Medals have been added to support Chaosball.
- You earn a medal for each tick of scoring while holding the Chaosball, and can earn additional medals for holding the ball for at least 30, 60 or 90 seconds.
- The time based Medals are awarded when the ball is dropped or the match ends.
- Healing medals have been adjusted to trigger off lower values across all game modes. This should result in more medals being earned for support play.
Three New Motifs
The Hlaalu, Redoran, and Telvanni Motifs are now available in Vvardenfell! These three styles and their associated style items can be found by stealing from citizens of Vvardenfell - picking their pockets, stealing from their safe boxes, and looting Thieves Troves left behind by fellow members of the Thieves Guild.
BASE GAME PATCH
Miscellaneous Quality of Life Updates & Improvements
We’ve added a number of updates to the base game affecting guilds, researching, and even the types of items to can bank! This also includes various updates to UI screens relating to crafting, gameplay, and general itemization.
- Guilds
- Guild Invites and Guild Invite Acceptances in the Guild History now include the account name of who extended the invitation.
- Added a guild rank permission for "View Guild Bank Gold" which controls a guild rank’s ability to see the amount of gold stored in the Guild Bank. This is enabled automatically when "Withdraw Guild Bank Gold" is selected.
- Crafting & Enchanting
- You can now cancel an active research if you want to start researching something else instead.
- Note: The item consumed during research initiation will not be refunded.
- Items can now be locked or unlocked from the improvement screen. Locked items can also be improved, but only if the chance is 100%.
- Equipped items can now be improved.
- You will no longer be warned that an item can be destroyed if the upgrade chance is 100%.
- Enchanting a locked item will now require an additional confirmation.
- Gameplay
- We’ve added a setting - Combat Cues - in the Gameplay menu that will allow you to control the color and brightness of Friendly and Hostile combat cues. Enjoy!
- Damage over time abilities will now display the number of hits you received from that ability next to the ability icon in the Death Recap UI.
- Itemization
- Furniture listed in Guild Stores can now be previewed.
- Added a warning for equipping Bind on Equip items that are blue-quality or higher.
- You can now deposit Alliance Points and Writ Vouchers into your account bank where they may be withdrawn by any of your characters.
- Note: A character receiving Alliance Points in this fashion will not increase your Alliance Rank or progress in your Alliance War Skill Lines.
- Crown Store categories that have new items in them will have a new indicator next to them.
- Reporting a player will now also ignore them when the ticket is submitted.
Updates for Rolis Hlaalu, the Master Writ Merchant
Rolis Hlaalu's inventory has been updated! His gold furnishing plans have been replaced with new stock, so there is now a new gold quality furnishing plan for each profession available. The previously available recipes are being retired for the time being, though they may show up again at some point in the future in his selection or elsewhere.
New Furnishings
A number of new recipes and furnishings have been added to the game, obtainable by participating in various activity throughout the world. These include, but are not limited to, harvesting certain types of nodes or in certain areas, participating in Justice and defeating enemies in the new Horns of the Reach dungeons, Coldharbour, and Ayleid Ruins.
Champion Point Increase
The Champion Point cap has been raised by a total of 30 points (10 in each red/blue/green constellation). The Champion Point experience curve has been automatically adjusted with this new cap, so that earlier Champion Points require less experience and can be earned faster.
Templates for this first patch will be similar to the final Morrowind PTS templates:
- Level 50 characters for each alliance which start with many item sets available from the One Tamriel and Morrowind updates, and will start in their initial alliance zone.
- They will also have the dungeon wayshrines revealed so you can easily travel to them.
- The new item sets are not yet added to the templates; we want to encourage you to find them and also test utilizing existing item sets.
- We will be adding all new item sets and monster sets to the templates in the next PTS patch.
- Creating a high-level templated character no longer floods your inbox with Rewards for the Worthy mails.
- Fixed an issue with the Medusa weapon bag in the character templates where it gave some incorrect items.
Housing
Homes
- The new player-owned homes coming with Update 15 are currently inaccessible, but will be available in the next PTS patch.
Battlegrounds
- Renamed the battleground game mode “Capture the Flag” to “Capture the Relic”.
- Fixed a UI-related issue where the rewards earned at the end of a Battleground would overlap with elements on the Battleground scoreboard.
General
- Corrected several minor issues with sitting in chairs across Vvardenfell.
- Fixed an issue where Vvardenfell rugs could prevent NPCs from walking into houses.
Figure
- Fixed some missing textures on the Dwarven Colossus.
- Vivec’s underwear is now the same color as his loin cloth, for those of you who previously checked.
- Fixed numerous gaps, clipping and distorting that would occur when wearing Bouyant Arminger armor.
- You will no longer see error messages relating to visual effects when using the Ashlander Ruby Ash Staff.
- Fixed an issue where the Redoran Heavy Armor would contain floating pieces on the left gauntlet when equipped by female characters.
NPCs
- Ciirillie is no longer carrying an invisible platter.
- Constable Dorvayn will no longer wield a sword strangely.
- The Ashlanders have discovered how to use bowls!
- Fixed an issue where Veya Releth’s weapons would clip or float.
- Elfbetta the Shy’s eye is now properly centered on her face.
- Foreman Lathdar no longer walks off in the middle of the conversation during the quest “A Town Without Purpose”.
- Milvonu Athram now appears with props.
General
- Numerous NPCs in Vvardenfell will now respond properly when attacked from a distance.
- Fixed an issue preventing some citizens in Vivec City from being able to properly fight some creatures.
Warden, Balance Changes
- Animal Companions
- Cutting Dive (Dive morph): This morph can now be cast while you are silenced.
- Subterranean Assault (Scorch morph): This morph can now be cast while you are silenced.
- Green Balance
- Budding Seeds (Healing Seed morph): This morph can now be cast even if you have an enemy targeted in your reticle.
- Nature’s Gift: Updated this passive ability’s tooltip to indicate its cooldown.
- Winter’s Embrace
- Crystallized Shield: Updated this ability and its morphs’ tooltips to indicate the maximum damage they can absorb from a single projectile.
Warden, Bug Fixes
- Green Balance
- Healing Seed: Fixed a grammatical error from the tooltip of this ability and its morphs.
- Nature’s Grasp: Fixed an issue where this ability and its morphs could be cast on certain critters.
- Winter’s Embrace
- Frozen Gate: Fixed a grammatical error in this ability’s tooltip.
Monsters
- Fetcherfly Nests are now easier to target, and no longer disappear before moving out of your viewable area.
- Fetcherfly Nests now leash faster if they can’t affect you.
- Nix-Ox feet now stay planted on the ground during combat.
- Silt Strider shadows no longer disappear when viewed at certain angles.
Monster Abilities
- Cliff Strider
- Slash now produces audio.
- Iron Atronach
- Lavawave will now visibly impact you when damage is dealt.
- Iron Atronachs are no longer vulnerable to fire.
World Bosses
- Dubdil Alar’s nameplate no longer becomes detached from his model.
- Kimbrudhil and Nilthog the Unbroken now properly reset after they are defeated.
General
- Fixed a number of minor camera issues that could occur when interacting with crafting stations in Vvardenfell.
Alchemy
- Fixed an issue where certain types of mudcrabs in Morrowind would never drop Mudcrab Chitin when slain.
Crafting Motifs
- Updated the title of the Buoyant Armiger Motif to include the previously missing word “Buoyant”.
Crafting Writs
- Unified the behavior of crafting Writ delivery sites in Vivec City. These sites are now consistently used for rank one Writs instead of a mix of rank one and maximum rank Writs.
- Fixed an issue that caused the crafting certification quests to appear earlier than intended. They now appear at level 6 in all cases.
Public Dungeons
- Forgotten Wastes
- Fixed an issue where you could be knocked back through doors.
- You can no longer mount in this public dungeon.
- Nchuleftingth
- Fixed an issue where you could be knocked back through doors.
Trials
- The Incomprehensible Artifact found in the Halls of Fabrication now has appropriate flavor text for its incomprehensibility.
- Standardized the amount of treasure chest spawns in Halls of Fabrication to be consistent with previous Trials.
General
- Fixed an issue where the Sixth House Robe would hide your facial hair when equipped, even though your face would be visible.
- The Waterlogged Strong Box and “Good Travels!” note are now both Bind On Pickup.
Achievements
- Fixed an issue that caused the killing of Nix-Ox livestock to advance the Poultry Assassin achievement instead of the Ground Beef achievement (but it still tastes like chicken).
Furnishings
- The “Tapestry, Morag Tong” furnishing now has an appropriate icon.
- Renamed the “Hlaalu Lamp, Portable” to “Dres Lamp, Portable”.
- Renamed “Hlaalu Lantern, Stationary” to “Dres Lantern, Stationary”.
- Fixed an issue that could occur when standing up from the “Telvanni Chair, Organic” furnishing.
Homes
- Fixed an issue where you could see through part of the second story in the Ald Velothi Harbor House from the first floor.
- Fixed an issue where Amaya Lake Lodge was incorrectly called “Amaya Lake Manor” in some UI menus.
- Removed an extra “Common Washtub, Empty” furnishing from the Tel Galen home.
- Once you acquire the Saint Delyn Penthouse, it will now correctly appear in your list of collected houses in the map UI.
- You can now manually retrieve the blue floral banner found at the Tel Galen home.
General
- Several NPCs in Vvardenfell will now no longer speak to you when you're, ahem, notorious. Some will comment on how shady you are, while others will have more extreme reactions when witnessing criminal activity.
- Slaves are now easier to steal from. You monster.
- Nobles are now slightly more difficult to steal from.
- Many mages in the zone are now on the alert for thieves. Pickpocket at your own peril!
- Vos Storehouse is now a trespassing location.
- Fixed an issue resulting in you occasionally being witnessed while opening illicit goods within Vvardenfell's Outlaw Refuge.
- Corrected several minor issues with safebox placement.
General
- Polished the timing and voiceover for many quest-related theater scenes.
- Fixed numerous issues relating to quest pins.
- Fixed various issues surrounding quest voiceover and text mismatches.
- Fixed several missing quest item icons.
- Fixed several books that broke stealth when you interacted with them.
- Fixed many typos found in quest text.
- Fixed an issue where the Invitation to Morrowind would appear at the level of the character that first received the mail, which would prevent your lower level characters from reading it.
- Random encounters where two members of the same House meet each other will no longer grant experience.
- Due to some rather unfortunate events, Tolendir Gals has been sacked from his position as Magister of the Vivec City Mage’s Guild.
- Assistant Maren has returned to work at the Library of Vivec. Don’t ask about her vacation, because she’s not talking about it.
- You can no longer be knocked back through doors in Shulk Ore Mine.
Delves
- Ashalmawia
- Fixed an issue where you could attack monsters without being attacked back.
- Matus-Akin Egg Mine
- You can no longer mount in this delve.
- Pulk
- Bralsa Inlador will now spawn faster for those who do not have the Pulk achievement.
- Impassable areas of the delve are now correctly marked on the map.
- Nix Hounds in this delve will now animate properly when attacking.
- Zainsipilu
- Falling into the magma now hurts, as it should!
- You can no longer mount inside this delve.
Quests
- A Creeping Hunger: Fixed an issue where Wuyuvus could become stuck behind a wall when using their Spring ability.
- A Hireling of House Telvanni: You will no longer receive text displaying “Completed: Reach Zaintiraris” when you are not at Zaintiraris.
- A Town Without Purpose: Foreman Lathdar no longer walks away during conversation with you.
- Ancestral Adversity:
- Narsis Dren will now recognize you if you previously met in Wrothgar.
- Narsis no longer complains about being trapped when he isn’t trapped at all.
- The skull associated with this quest no longer vanishes before Narsis Dren grabs it.
- Fixed an issue where you could enter the Tomb of the Matriarch before talking to Narsis Dren.
- At Any Cost: Improved the spawn rate for some of the bosses associated with this quest.
- Breaking Through the Fog: You can now only steal the helmet associated with this quest if you are actively on the quest.
- Broken Bonds:
- Fixed an issue where your quest progress could become blocked if you attacked Naryu with a Restoration Staff equipped.
- You can no longer share this quest.
- Culling the Swarm: Dinor Salvi has stopped confusing the Matus-Akin and Missir-Dadalit mines by not mentioning either.
- Family Reunion:
- The key to Hlormaren Stronghold can now be shared with group members.
- It is no longer possible to unintentionally kill Veya.
- The final battle scene is now shared among group members properly.
- Haunted Grounds: The fight with Galgalah will now reset properly if he unexpectedly despawns.
- Planting Misinformation: The Misleading Notes are now only visible to those on the quest.
- Rising to Retainer: The Twilight Matriarch now spawns properly.
- The Ancestral Tombs: Librarian Bradyn will no longer praise you for finding rubbings until after you have completed the quest.
- The Heart of a Telvanni:
- Ropefish NPCs will despawn properly if quest is abandoned.
- You can no longer talk to Sun-in-Shadow after the final boss is defeated if you aren’t on this quest.
- The Heart’s Desire: Searing Steam now displays its proper visual effects and animations to show when you are taking damage.
- The Magister Makes a Move: The Dwarven Coffer in Zalkin-Sul can now only be interacted with while on the proper quest step.
- The Scarlet Judge:
- You can no longer stand on destroyed crates in the mercenary camp.
- Fixed an issue that would prevent Marshal Hlaren from spawning in certain situations.
General
- Stalkun has decided advertising might help his business in Vivec City and has put his shop name on his banner.
- Updated the Shulk Ore Mine loadscreen to better reflect the mine.
Maps
- Fixed an issue that was causing several wayshrines in Vvardenfell to be displayed incorrectly on the map.
- The Library of Andule map now displays properly when at the entrance.
- St. Delyn’s Apartment is now properly listed on the Houses tab of the map.
Figure
- Fixed a texture seam that would appear on the ears of the Lynx.
Monster Abilities
- Bounty Hunter
- Basilisk Powder no longer switches between the melee to the ranged versions (and vice versa) as you react to its telegraph.
- Lunge will no longer cast while the Bounty Hunter is immobilized.
Figure
- Elbow pads are now fully attached to the forearm on the Xivkyn Tormentor armor.
Dungeons
- Imperial City Prison
- Reduced the amount of monsters the Overfiend calls for assistance.
- Reduced the health of Lord Warden Dusk’s clones.
- White-Gold Tower
- Two players can now receive the Moth Priest's vision instead of just one throughout the encounter.
- Plane Meld Rifts are now easier to target.
- Plane Meld Rifts now have less health in Veteran mode.
General
- The Tel Var Jewelry Lockbox Merchants now sell rings and necklaces directly with no intervening box.
- These items are always Champion 160, with Legendary (Gold) quality.
- Their cost remains the same: 100,000 Tel Var stones apiece.
- As a result of these changes, these vendors (Tumande, Kharzolga, and Hears-the-Stone) are now known as Tel Var Jewelry Merchants.
Quests
- Speaking for the Dead: Fixed an issue that prevented grouped players from completing the quest step “Place Auricular Geodes in Skeletons.”
Animation
- Allice Mondrie will no longer turn her head while eating her delicious apple.
Figure
- The loin cloth from the Ancient Orc Rawhide armor no longer clips into your legs when running.
- Large ears no longer clip through the hood of the Vosh Rakh Ceremonial Mask.
- The Vosh Rakh Ceremonial Mask no longer clips into small Khajiit faces.
Public Dungeons
- Rkindaleft: The Harmonic Auditor is once again in his proper place.
Eidetic Memory
- The book “Torug at the Summit” is now available after completing its associated quest.
Item Sets
- Weapons and armor from the Briarheart, Mark of the Pariah, and Trinimac sets will now drop in the full set of normal traits.
- Note: This does not include Nirnhoned.
- Fixed an issue where some Restoration Staves of the Pariah were Bind On Pickup. These are now correctly Bind On Equip, as originally intended.
General
- The Delve daily quests can now be shared. However, you can still only have one Delve daily in your journal at a time.
Quests
- A Cold Wind from the Mountain: The puzzle in Coldwind’s lair can now be interacted with properly, unblocking the quest.
Dungeons
- Cradle of Shadows
- Reduced the damage from Dranos' Orb of Spite and Wrath of Mephala abilities.
- Velidreth
- Increased the cast time of Corpulence and Gout of Bile.
- Gout of Bile now places a visual effect on the player character Velidreth is targeting.
- Decreased how much stamina and magicka is drained by Diseased Spores.
- Marrow Fiends no longer cast Searing Bond.
- Shadow Spine now does less damage in Normal and Veteran (damage with Hard Mode enabled is unchanged).
- Ruins of Mazzatun
- Xit-Xaht Sludge-Slinger will no longer clear any taunt debuffs after completing their Feral Blitz ability.
- Xal-Nur the Slaver
- Increased the cast time of Brutal Bellow.
- Increased the visual intensity of Swamp Spice while it's on the ground.
- Xal-Nur will no longer become immune to taunt while casting Monstrous Blitz. He will still charge his selected target, but will respect an active taunt debuff once the charge completes.
- Xal-Nur will now cast Monstrous Blitz less often.
Furnishings
- Fixed an issue where you could walk through the horn of the “Bust: The Mighty Chudan” collectible furnishing.
Figure
- Fixed an issue where the Abah’s Watch heavy armor could clip or distort itself.
Itemization
- Adjusted the description for the Dro-m’Athra Skin to no longer reference Champion 160.
General
- Certain Servants in Hew’s Bane were carrying items associated with Addicts. They’ve kicked the habit, and no longer carry these items.
Quests
- Prison Break: Wearing the Servant disguise, obtained from The Long Game quest, no longer counts as being disguised for this quest.
General
- Adjusted Elemental status effects, such as Burning or Concussion, so they now scale with your Max Magicka or Max Stamina, in addition to your Spell Damage or Weapon Damage. Their damage has also been adjusted due to this new scaling and should remain relatively unchanged (with an exception to Burning, which now deals approximately double the damage of before).
- Burning now lasts 4 seconds and ticks every 2 seconds, previously lasting 3 seconds and ticking every 1.5 seconds. The total damage ticks remain unchanged.
- Poisoned now deals its total damage over 6 seconds, down from 12 seconds.
- Concussion and Chilled’s secondary effects (Minor Vulnerability and Minor Maim) now last 4 seconds, down from 6 seconds and 5 seconds respectively.
- Summoned pets from abilities and Item Sets now move 10% faster.
- Dodge rolling now grants immunity to immobilizations when it is used while you are silenced.
Dragonknight
- Ardent Flame
- Combustion: This passive ability now increases the damage of Burning and Poisoned by 25/50%, down from 33/66%.
- Draconic Power
- Dark Talons: This ability and the Choking Talons morph now deal Magic Damage instead of Physical Damage.
- Earthen Heart
- Obsidian Shard (Stonefist morph): Increased the radius of the heal from this morph to 28 meters from 10 meters.
Sorcerer
- Storm Calling
- Surge: This ability and its morphs now use your highest critical strike rating to determine their Critical Strike chance.
World
- Werewolf
- Updated several animations used in certain Werewolf abilities to improve their response time when weaving them with other abilities.
Guild
- Mages Guild
- Fire Rune: This ability and its morphs are now hidden to enemy player characters.
Buffs and Debuffs
- Major/Minor Defile: This debuff now also decreases the enemy’s Health Recovery in addition to decreasing their healing received.
Developer Comments:
This introduces more counterplay against Health Recovery builds or Item Sets, such as Troll King, which grant large amounts of Health Recovery.
Mundus Stones
Developer Comments:
Mundus Stone values and bonuses have been re-tuned with a focus on improving overall diversity. Almost all Mundus Stones were buffed, with the exception of The Thief which was slightly nerfed due to it overshadowing all other choices. The Lady was upgraded to grant both Spell and Physical Resistance, and The Lover was completely redesigned to grant Spell and Physical Penetration to counteract The Lady and provide greater flexibility in stat choices.
We’ve also standardized Mundus Stone values against other systems that grant similar bonuses, such as enchantments or Item Sets, so you can customize the stats you care about in each system without needing to worry about weighing the exact values against each other. Mundus Stones are now equivalent to 1.85x of an Item Set bonus.
- The values and bonuses of most Mundus Stones have been adjusted in the following ways, with the listed values being for CP160+ characters:
- The Apprentice: Increased Spell Damage to 238 from 167.
- The Atronach: Increased Magicka Recovery to 238 from 167.
- The Lady: Now grants Spell Resistance in addition to Physical Resistance. Value increased to 2752 from 1980.
- The Lover: Now grants 2752 Physical and Spell Penetration instead of granting Spell Resistance.
- The Lord: Increased Max Health to 2231 from 1452.
- The Mage: Increased Max Magicka to 2028 from 1320.
- The Serpent: Increased Stamina Recovery to 238 from 167.
- The Steed: Increased Health Recovery to 238 from 167.
- The Thief: Reduced Critical Strike Chance to 9% from 11%.
- The Tower: Increased Max Stamina to 2028 from 1320.
- The Warrior: Increased Weapon Damage to 238 from 167.
- The Shadow and The Ritual remain unchanged.
General
- In an effort to reduce the visual effect noise in group combat situations, we’ve hidden most visual effects from persistent damaging area of effect abilities cast by your allies. Area of effect abilities that have a synergy, healing, or defensive component that can benefit you will still be visible, and area of effect abilities cast by enemies will also still be visible.
- Affected player abilities include the following:
- Ash Cloud and its morphs
- Path of Darkness and the Twisting Path morph
- Volatile Familiar Special Ability
- Hurricane
- Rune Focus and its morphs
- Impaling Shards and its morphs
- Volley and its morphs
- Wall of Elements and its morphs
- Elemental Storm and its morphs
- Caltrops and its morphs
- Affected Item Set abilities include the following:
- Bahraha’s Curse
- Essence Thief
- Grothdarr
- Hand of Mephala
- Ilambris
- Infernal Guardian
- Leeching Plate
- Nerien’eth
- Sellistrix
- Sheer Venom
- Storm Knight’s Plate
- Thunderbug’s Carapace
- Tremorscale
- Velidreth
- Winterborn
Developer Comments:
Having less visual effects on your screen improves both visual clarity and performance, which makes it easier to respond to the more important visuals that come from enemy attacks.
- Summoned pets will no longer despawn and respawn when attempting to follow you.
- Fixed an issue where permanently summoned pets, such as the Unstable Familiar or Wild Guardian, would cause you to unsheathe your weapons every time you zoned into a new area.
- Fixed an issue where the cooldown buff from Spear Shards and Necrotic Orb’s synergy had different names.
- Sending your combat pet to attack an enemy (default Y + Left click) now waits until your pet reaches its target to start combat.
- Non-combat pet names now more accurately reflect the creature’s name.
Dragonknight
- Draconic Power
- Dark Talons: Fixed an issue where this ability and its morphs were not displaying their visual effect if they were the killing blow on the enemy.
Weapon
- Two Handed
- Reverse Slash: Fixed an issue where this ability and its morphs would grant slightly less than a 300% damage bonus against a target at 1% Health.
- Destruction Staff
- Added new icons for each of the elemental variants of Destructive Touch, Wall of Elements, and Impulse.
- Fixed an issue where Lightning Staff heavy attacks were not commanding your pets to attack that target.
- Wall of Elements: Fixed an issue where this ability and its morphs were not displaying correct tooltip information in their tooltip headers.
- Restoration Staff
- Healing Ward: Fixed an issue where this ability and its morphs could be cast on environmental traps.
Armor
- Light Armor
- Dampen Magic: Fixed an issue where this morph was displaying extraneous buff icons.
Guild
- Fighters Guild
- Silver Bolts: Fixed an issue where this ability and its morphs were hiding your weapon visuals for slightly longer than the abilities’ animations.
World
- Werewolf
- Roar: Fixed an issue where this ability and its morphs were not displaying a debuff icon for their off-balance effect.
Monster Abilities
- Banekin Arches and Stranglers now leash faster if they can’t affect you.
- Mudcrabs now stay submerged while burrowing underneath terrain.
- The Ranger’s Lightweight Trap is now always removed when triggered.
Weapon Traits
Developer Comments:
Similar to how Mundus Stones were changed, Weapon Trait values have also been rebalanced with a focus on improving overall diversity. Almost all Weapon Traits were buffed, with the exception of Sharpened and Defending which were nerfed due to them over-performing. They should still remain one of the strongest options for increasing your damage or survivability, but now the power difference between them and other traits is no longer so massive.
Prosperous was completely re-designed to grant a new combat function and will be an interesting choice for builds seeking to maximize resource recovery gains. Pairing the Divines trait with a recovery Mundus Stone will grant more recovery for that particular stat, but Prosperous will grant more recovery overall.
- Adjusted the values and bonuses of most Weapon Traits in the following ways, with the listed values being for Two-Handed, gold-quality items:
- Decisive: Increased the chance to generate one additional Ultimate to 40% from 34%.
- Defending: Reduced the Spell and Physical Resistance granted to 2752 from 5160.
- Infused: Increased the bonus value granted to the applied enchantment to 30% from 20%, and increased the cooldown reduction to the applied enchantment to 50% from 40%.
- Nirnhorned: Increased the bonus to the weapon’s damage to 15% from 11%.
- Powered: Increased the bonus to healing done to 9% from 7%.
- Precise: Increased the Critical Strike Chance granted to 9% from 7%.
- Sharpened: Reduced the Spell and Physical Penetration granted to 2752 from 5160.
- Charged, Intricate, Ornate, and Training remain unchanged.
- The Prosperous Armor Trait has been re-designed to give it a combat function. It now grants 11 Health, Magicka, and Stamina Recovery as a gold-quality item, instead of gold gain.
- Reduced the damage on the Damage Health (Oblivion) weapon enchantment by approximately 6%.
- Weapon enchantments will no longer proc if the initial attack is dodged.
Item Sets
Developer Comments – “Proc Set” changes and Monster Mask balance:
Item Sets have received two major rebalancing efforts this update with a focus on introducing more counterplay to certain Item Set procs and improving diversity in Monster Mask choices.
To introduce more counterplay to certain Item Set procs, we’ve changed the method in which they deal damage. While we are happy with the current damage values of these Item Sets, having them deliver that damage in unavoidable bursts has led to an unsatisfying PvP experience. The procs of these Item Sets now have unique mechanics to delay their damage, along with accompanying visual effects to allow more time to react to them.
To go hand-in-hand with the release of two new Monster Mask Item Sets, we’ve rebalanced most of the older Monster Masks. To ensure that every Monster Mask conforms to similar Damage, Healing, and Survivability standards, most Monster Masks were brought up in power though a few were adjusted slightly downward.
- Universally adjusted the values of some 1, 2, 3, and 4-piece bonus stats for all Item Sets:
- Max Health, Magicka, or Stamina has been increased by 13.3%
- Weapon Critical or Spell Critical rating has been increased by 55%
- Physical or Spell Resistance has been increased by 13.8%
- Physical or Spell Penetration has been decreased by 22%
- Any monster summoned by an Item Set proc now inherits any bonuses you have. The most notable bonuses are damage done and healing done from passive abilities, Major/Minor buffs, or the Champion System.
- Blood Spawn: Decreased the amount of Ultimate generated by this Item Set’s proc to 14 Ultimate from 15.
- Death’s Wind: This Item Set now grants crowd-control immunity to the enemy after knocking them back.
- Grothdarr: Decreased the damage of this Item Set’s proc by 10%.
- Ilambris: Decreased the damage of this Item Set’s proc by 10%.
- Lord Warden: Increased the radius of this Item Set’s proc to 8 meters from 5 meters.
- Nerien’eth: Increased the damage of this Item Set’s proc by 20%.
- Nightflame: Increased the proc chance from this Item Set to 5% from 3%, and changed the 1-piece bonus to Max Magicka instead of Max Health.
- Poisonous Serpent: Increased the proc chance of this Item Set to 50% from 25%, but decreased the damage to 3400 Poison Damage from 6800 Poison Damage.
- Selene: This Item Set’s proc now displays a hostile telegraph to enemy players indicating its area of effect.
- Sellistrix:
- Increased the damage of this Item Set’s proc by 30%.
- Decreased the time it takes for the proc to erupt to 1.5 seconds from 2 seconds.
- Increased the cooldown of this Item Set’s proc to 5.5 seconds from 5 seconds.
- Shadowrend:
- Changed this Item Set’s proc to occur when you take damage instead of when you deal damage.
- Increased the proc chance of this Item Set to 15% from 5%.
- The Monster summoned by this Item Set’s proc now deals Magic Damage instead of Physical Damage.
- Increased the duration of the Minor Maim debuff applied by this Item Set to 10 seconds from 5 seconds.
- Shadow of the Red Mountain: This Item Set’s proc now spawns a volcano that erupts after one second and launches a projectile at the closest enemy, instead of instantly dealing unavoidable damage.
- Shieldbreaker: This Item Set’s proc now only occurs once for each cast of a Lightning or Restoration Staff heavy attack.
- Slimecraw: Changed the 1-piece bonus to a double 1-piece bonus of both Weapon and Spell Critical Strike Chance instead of Health Recovery.
- Spawn of Mephala: Increased the damage of this Item Set’s proc by 5%, and changed the 1-piece bonus to Max Stamina instead of Max Health.
- Stormfist: Increased the shock damage of this Item Set’s proc by 10%. The physical damage portion remains unchanged.
- Swarm Mother: Decreased the cooldown of this Item Set’s proc to 1 second from 2 seconds.
- Velidreth: This Item Set’s proc now occurs after a 1 second delay, and displays a warning visual on the set wearer when the proc occurs.
- Viper’s String: This Item Set’s proc now deals its damage over 4 seconds instead of dealing it instantly.
- Widowmaker: This Item Set’s proc now drops a spore on the ground in front of you that explodes after 1 second instead of instantly dealing unavoidable damage.
|