Patch note 1.2

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Deployé hier sur le serveur de test, la 1.2 sera donc la prochaine mise a jour de The Secret world

Citation :
Update version 1.2 Notes
**These notes do not necessarily reflect the final version that will be deployed on Live**

GENERAL
* London - Fixed the hat vendor's voices to match their genders.
* Tabula Rasa - Gave some npcs more health. Players can now use active dodge in this playfield.
* Pangaea mannequins no longer have (U) use tooltips.
* Corrected several visual issues with clothing.
* Player is no longer able to get stuck between the bookcase and a chair in Dracula's Castle.



ABILITIES
* Assault Rifle - The tooltip for Leeching Frenzy will now correctly state that the beneficial effect has a duration of 4 seconds.
* Assault Rifle - Anima Outbreak now specifies the number of friendly targets healed per enemy target hit.
* Assault Rifle - Tactical Retreat grenade will now damage targets.
* Assault Rifle - Tactical Retreat will no longer go on cooldown if it can't be used (eg. if you have a cliff behind you).
* Assault Rifle - High Explosive Grenade's tooltip now reflects that it does more damage to Afflicted targets
* Assault Rifle - Frag Grenade now does area damage when used with 4 and 5 resources.
* Assault Rifle - Lucky Bullet's tooltip now reflects that the effect happens on the 7th attack, not on the 8th attack.
* Assault Rifle - The tooltip for Shellshocker now correctly states that it hits every 0.25 seconds instead of every 0.3 seconds.
* Assault Rifle - Fixed an issue with Demolition, Man.
* Assault Rifle - The tooltip for Leeching Frenzy will now correctly state that the beneficial effect has a duration of 4 seconds.
* Assault Rifle - Anima Outbreak now specifies the number of friendly targets healed per enemy target hit.
* Blood - Gaian Exposure's buff is now correctly named "Gaian Exposure".
* Blood - Updated Blood Pact tooltip for barrier with numeric information (absorption rate and amount).
* Elementalism - Aidelon : Reduced the critical chance bonus on Afflicted targets with Blaze from 100% to 40%.
* Elementalism - The damage buff from Short Fuse is now consistent whether the caster is in a group or not.
* Elementalism - Group mates will receive the Short Fuse buff when a group member casts it.
* Fist - Hog Wild now only effects NPCs located within the specific cone effect area.
* Fist - Lick Your Wounds' healing ticks are no longer able to crit.
* Fist - Using Anima Burst will now increment stacks of Hot Iron.
* Hammer - Updated tooltip of Blowout to display proper health increase %.
* Pistols - Big Bang will now actually trigger each time each time a manifestation, turret, or drone deals damage.
* Pistols - Critical Help will only trigger when a manifestation, turret, or drone is summoned.
* Pistols - Win-win will now affect the caster and cleanse the correct number of detrimental effects.
* Shotgun - Smart Bomb: Reduced placement range to normal shotgun range.
* Shotgun - Bomb Squad: Reduced placement range to normal shotgun range.
* Shotgun - Riot Act will now show the advanced tooltip when the Show Advanced Tooltip option is selected.
* Do or Die no longer has a brief delay after activating it.



DUNGEONS
* Wallachian nightmare dungeons give an increased amount of Black Bullion.
* The Slaughterhouse - Aleksei-Chetyre should now die immediately when reaching 0 health.
* Darkness War Nightmare: Wayeb-Xul: The duration of the stun applied by Concuss is now slightly shorter.
* Darkness War Nightmare: Wayeb-Xul now pauses his combat a few seconds after casting Concuss.
* The Facility - Anima Control Rod beams should no longer flicker.



ITEMS
* Healing signets will now trigger on the correct target.
* Signet of Castigation will now have a visual indicator when active.
* Fixed an issue with Signet of Ablation not activating properly.
* Fixed an issue with Signet of Equilibrium not applying properly.
* Penetration kickbacks will now trigger correctly.
* Black Mark of the Morrigan now correctly applies Flurry of Feathers from all heals, including blood magic barriers that have a direct healing component.
* Players can now create moulds with weapons such as Taipan's Last Resort and Soul Crusher.
* The clothing item Atenist Garb no longer causes the player's eyebrows to change color to orange.
* Fixed the name of the ability cast by the Fragmentation grenade, now named "Fragmentation Grenade".



MISSIONS
* Into Darkness - Illuminati : You will now be able to continue if you skip the road flares and proceed to the meeting point in the dark.

The Savage Coast
* Carter Unleashed - It is no longer possible to get stuck in the generators in the basement.

The Blue Mountain
* The Media pop up for tier 4 of The Orochi Group mission should now be localized.
* Dreamcatcher - Fixed an issue that prevented players from completing the goal "Find a Wabanaki Guide's feather" after pausing and unpausing the quest.
* Bitter Servants can no longer attack players through walls in the Franklin Mansion and can no longer pass through walls.
* Fixed an issue in pathfinding near the Franklin Mansion staircase where NPCs would end up under the stairs or on the above floor.

The Scorched Desert
* Old Gods, New Tricks - Mission dynel used to spy has been renamed to Spy on Tanis.



NPCs
* Blue Mountain soldier's arms now match the color of the rest of their skin.
* Blue Mountain - Fixed the respawn times on the Ellri Lords and Brood Mothers in the Quarry.
* Reanimated Warrior's XX_Mesopotamian Snare cast is now named "Halting approach".
* Ellri Destroyers' XX_Attract Zombie cast is now named "Undead attraction".
Citation :
GENERAL
* Slightly optimized client memory usage.
* Athletic Hoodie, blue should now appear correctly in the players Dressing Room after purchase.
* Turrets will turn to their original rotation after combat and when they deactivate.
* A new Anima Well can be found in the vicinity of the Lair area in Shadowy Forest.
* The Magna Cum Laude achievement should now always be achievable.
* Players are now unable to accept dungeon teleports before reaching Jack Boone in Kingsmouth, to prevent an issue where your character could become totally unable to progress.
* Adjusted the animation of running while using a cellphone.
* Fixed an issue where the Shirt and Tie would clip through your equipped jacket.
* Each lair now has a "warning area" encircling it.
* On the London map, the spelling of "Ealdwich alley" as been changed to "Ealdwych Alley".
* The first implementation of Ockham's Razor barber shop is now in London.
* The first implementation of the plastic surgeon's shop, Modern Prometheus, is now in New York.



COMBAT
* Assault Rifles - Updated the tooltip for Groundwork to state that up to 5 friendly targets will be affected. Improved Groundwork will affect the same number of targets.
* Assault Rifles - Anima Outbreak now specifies the number of friendly targets healed per enemy target hit.
* Assault Rifles - The tooltip for Leeching Frenzy will now correctly state that the beneficial effect has a duration of 4 seconds.
* Elementalism - Blaze is now affected by Seal the Deal.
* Elementalism - Final Fuse passive ability now correctly improves the buff from Short Fuse.
* Fists - Nuture, Cauterise and Shelter will now trigger Adrenalise.
* Fists - Vigour can now critically heal.
* Turn the Tables and The Scarlet Arts will build counters on Hot Iron.
* Turn the Tables updated to indicate that it is not affected by any heal increasing effects.
* Pistols - Win-win will now affect the caster and cleanse the correct number of detrimental effects.
* Pistols - Mad Skills will now trigger when critically healing.
* Shotgun - Shotgun Damage Skill attack will now appear in the combat message window as CQC instead of Point Blank.
* Hammers - The tooltip of Epicentre has been updated to say that it creates a damage area around the targets of the caster's attacks.



DUNGEONS
* The Facility - Anima Control Rod beams should no longer flicker.
* Darkness War Nightmare - Wayeb-Xul: The duration of the stun applied by Concuss is now slightly shorter.
* Darkness War Nightmare - Wayeb-Xul now pauses his combat a few seconds after casting Concuss.
* The Ankh - A particle now plays on the target and Doctor Klein right before he casts Dreaming Shroud.
* The Ankh - Added tier and goal text in the mission journal for Pandora's Box and Pandora's Box Revisited.
* The Slaughterhouse dungeon has been rebalanced extensively. The dungeon is now significantly harder.
* Generic pets are now disabled in dungeons.



GUI
* Players can now equip an 8th active/passive ability!
- This is reserved only for auxiliary abilities
- Auxiliary abilities cannot be placed in the other 7 slots.
- Added hotkey support for 8th ability.
* Fixed an issue with the gear manager swapping builds with similar weapons.
* Tradepost : The tradepost search no longer returns with items that are already sold.
* The equip button has been replaced by a reassign button for abilities already equipped.
* Improved the mission tracker visuals and feedback.
* Cabals - Added a new permission to cabals (Can Withdraw Items).
* Cabals - You can now invite other players to your cabal even if they are not in your area.
* Made the gui of states and resources a bit easier to understand.
* Added burst as a subtype in ability search.
* Fixed target decal option not saving properly.
* Crafting - Assembly window should now never open without text on the assembly button.
* The ingame browser should no longer crash when a download link is opened (it will rather just be ignored).



ITEMS
* Cost of purchasing Glyphs from the PvP vendors has been significantly reduced.
* Cost of purchasing Venice Glyph Upgrade Toolkit has been significantly reduced.
* Cost of purchasing Venice Talisman Upgrade Toolkit has been significantly reduced.
* Auxiliary Weapon Mould: Original now for sale from vendors.
* Auxiliary Weapon Mould: Gold-Plated now for sale from vendors.
* Auxiliary casting toolkit now for sale from vendors.
* Auxiliary weapon mould blueprints now have a chance to drop from all Nightmare bosses.
* Adjusted Signet of Order to behave more like its description.
* Signet of Temperance should now trigger properly.
* Plethron Epipens will now behave more consistently.
* Fixed spelling mistakes in several signets.




MISSIONS
* Dawning of an Endless Night: Correct instance name will appear when attempting to enter Illuminati Archives.
* Hub cities - The player is now unable to leave the training rooms until the weapon missions are complete.
* Fixed an issue which caused some players to be unable to move after watching a cinematic in the Virgula Divina mission.
* To Catch a Thief - Goalmarker now guides the player back to the instance on the 'follow the agent into Agartha' step.
* Total Eclipse - Headlamp is now removed from inventory upon mission completion.

Kingsmouth
* Testlive only - Unlocked some missions that were incorrectly locked (leftover from the beta).
* The Pick-Up - Adjusted the trigger areas for this escort mission.
* Floater - Lost Drone can now be spawned by other players after someone else already spawned it.
* It takes Two to Tango - Tango should automatically respawn after it despawns either from mission completion or failure.

The Blue Mountain
* The Filth Amendment - The waypoint for finding Subject-Zero among the prisoners has been increased slightly in radius.
* Dreamcatcher - The mapmarkers for the Ancestral nightmares have been adjusted to better reflect the location.
* Dreamcatcher - Fixed an issue that could cause the mission to not complete correctly.
* The Orochi Group - The Poisonous Smoke can now be prevented by wearing the hazmat suit (from the Up in Flames mission).
* The Filth - The Media pop up in Tier 2 should now be localized in the quest journal.
* His Master's Voice - French and German version of pages should appear in journal.

The Savage Coast
* Bring it Bach - Camera effect appears when the camera is used.
* Jack's Back - Jack will reliably spawn after killing the 3 revenants in Tier 3.
* Ami Legend - Fixed an issue where the encounter would sometimes break if you died during tier 2.
* The Exterminator - Burrows can be attacked by melee attacks.

The Scorched Desert
* Interacting with the Altar of Learning during Tier 1 of the mission The High Cost of Dying inside the Ancient Marya Atheneum will now properly complete the mission goal.
* Leaving the Ancient Marya Artheneum during the mission The High Cost of Dying in The Scorched Desert will no longer block the mission from progressing through Tier 2.

City of the Sun God
* Fixed a bug that prevented the players from completing the mission The 3rd Age if it was paused during Tier 3.

The Shadowy Forest
* Players should no longer find oddly placed object interaction labels around the playfield.
* Mortal Sins - The Water of Life pouring should no longer appear to cut abruptly.
* The Draculesti - The Goal Marker for the Photograph Fungal Incubators should now be more accurate.
* The Amazing Brothers Blaga - The Electric Hazards debuffs in the area should no longer display placeholder text.
* Fatal Framing - The Camera should now be removed from the player's inventory when they are not currently on the mission, or if they have completed it.
* Respawn timers for standard monster population have been increased around The Shadowy Forest.

The Besieged Farmlands
* Ripples - The Herald of Sorrow won't disappear anymore if summoned while the summoner is outside of the circle.
* Moved General Rodica slightly to prevent him from floating.
* The Lone Wolf won't be lazy anymore, it will stand up and use its correct fight animations.
* Added collision to Slave Dog Gladiators and Slave Dog Trackers in the Besieged Farmlands.

The Carpathian Fangs
* Improved pathfinding in The Breach.
* Mob respawn times in Carpathian Fangs have been adjusted.
* Breached - The Orochi message triggered from the terminal now plays to completion in all languages.



PVP
Fusang Projects
* East, South and West Facilities are now classified as "Outer Facilities"
* Centre Facility is now classified as "Inner Facility".
* Outer Facility buffs do not stack, meaning you only get the buff from one of them.
* To get the max buff from Fusang Projects, you now need to control 1 Outer Facility and 1 Inner Facility.
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GENERAL
* Player can now access a LFG Tool using the Shift+C keyboard shortcut or via the in-game menu.
* The first implementation of the Lair Revamp is now available for testing, players will now find new missions in various lair.

COMBAT
* The Thor Hammer abilities will now stop to play its animation when the caster is interrupted.
* Epicentre should no longer cause FPS drop when used by multiple players near each other.

NPC
* Zamira Vata now has her shades above her head

GUI
* Fixed an issue where new characters would see the 8th hotbar slot without first having completed the required mission.
- NOTE : Auxiliary weapons are enabled via a mission that is currently not in this version on Testlive yet!
* Fixed an issue where players were unable to equip the Auxiliary Weapon abilities by drag and dropping them onto the bar.
- Fixed an issue where right clicking a Rocket Launcher passive would see it appear as a black box on the passive bar.
* Switching between the Main and Auxiliary Wheel after checking the Advanced Tooltips option will no longer cause the Cell Name to show undefined.
* The header of the Ability Wheel will now properly identify the Auxiliary Wheel page as "Auxiliary".
* Player will no longer be kicked out of the LFG queue when zoning to another playfield.
* Player will now leave the LFG queue after accepting a group invite.
* A FIFO is now displayed when the player queue up using the LFG system.
* Fixed an issue that prevented players keyboard input from functioning after opening the LFG GUI while already in a queue.
* Fixed an issue that showed two empty selections in the LFG GUI when looking at the Elite Dungeon dropdown.
* Fixed an issue where the PvP GUI would not update properly after a Battlefield was completed.
* Fixed an issue where the Gear Manager would sometime not load the gears that are part of a build.
* Player can now invite other players to their Cabal by Right Clicking their name in chat regardless of how far the invited player is from them.


ITEMS
* The Atomos head talisman will no longer incorrectly place a stacking buff on your hostile target.
* Fixed an issue where some Dress shirts would clip through the Punk Blazer.
* Fixed some issues where the Female tight plaid pants would deform multiple shoes meshes.
* The Orochi Field Uniform will no longer change the pants and shoes of a player who equip it.

MISSIONS
London
* London Underground - Fixed an issue where the door found in the Bazalgette could be interacted with without having the mission active.
* London Underground - The Crocea Mors item has been removed from the mission as it is no longer required.

New York
* Mainframe - A locked door found in the instance will now provide appropriate feedback when interacted with.

Kingsmouth
* That'll Leave a Mark - Fixed an issue where the Injured Man would duplicate himself.
* The Kingsmouth Code - Fixed an issue where the mission would pause after clicking some paintings.
* The Pick-Up - Fixed an issue where Cassandra would sometime stop following the player during tier 6 which would prevent mission completion.
* The Pick-Up - Fixed an issue where leaving the instance would sometime not solve the "Leave the maintenance tunnel" goal during tier 7.
* Runaway Light - Fixed a few issues with Ellis gun during the mission cinematic.

The Savage Coast
* Carter Unleashed - Player can now complete the mission even if he/she has crafted the Charged Ward Generator before the intended goal.
* A Carnival of Souls - Fixed an issue where players would sometime be unable to destroy the Joy of Children during tier 3.
* Dear Reader - Fixed an issue where the ravens would sometime not fly away when approached.

The Blue Mountain
* Homeland Insecurity - The Tactical Map found during the mission will now match the visual look of it's media popup.
* Homeland Insecurity - Fixed an issue that could prevent players from completing the mission if their inventory was full.
* Scavengers - Fixed an issue where the Faction Report would not show any text.
* The Orochi Group - Fixed an issue where the required password was incorrectly shown on the computer terminal GUI during tier 3.
* Up in Flames - The Hazmat Suit awarded when completing the mission will now properly appear as a Multislot item in the Dressing Room.
* Echoes in Eternity - Fixed an issue that prevented players from completing the mission if they resumed it on the last tier.
* Jack of the Lantern - Fixed an issue that could make Jack of the Lantern take a lengthy amount of time before spawning in the pumpkin patch.
* The Ghost and the Darkness - Fixed an issue that prevented players from hearing Billy Woodrow's spoken dialogue.

The Besieged Farmlands
* Mortal Sins - The Forest God will now properly hold a mug while he is drinking during the cinematic on tier 2.

The Shadowy Forest
* Cellar Door - Fixed an issue where the player would be unable to complete the mission if they Disabled the Security Wall too early.

The Carpathian Fangs
* Too Deep - Fixed an issue where the four Bringer of the Beyond would sometime not spawn.
* The Girl is Gone - Fixed an issue where the helicopter would despawn before the player could reach it.
* Breached - Audio will now be played when accessing the audio file on the computer terminal.
* Breached - The Zmeu-Mother's will now respawn more quickly.
* Breached - Adjusted the map marker for the "Log into the terminal" goal during tier 1.
* Breached - Adjusted the map marker for the "Gain access to the research data" goal during tier 2.
* Eye Spy - The mission will now provide the correct amount of experience.
* A Dying Breed - The mission will now provide the correct amount of experience.
* Bloodlines - Added map markers to the goals requiring the player to acquire blood sample from vampires.

PVP
Fusang Projects
* New missions have been added in the playfield.
* The mechanic for capturing a Facilty has changed. Players will now need to defend the Facility for 10 minutes before it change hands.

WORLD DESIGN
Seoul
* Added collision to some gas canister found in the Fight Club.

The Shadowy Forest
* Fixed an issue where the runestones near Mama Padurii lair where floating above the ground.

The Savage Coast
* Fixed an issue where players could get stuck in the Shadow version of the Theme Park instance.



AJOUT LE 24/08

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NEW!
* All Lair Summoned Bosses have been updated to 5-man encounters and will offer new challenges! Try defeating them, if you dare!
* London: Thirsty? All four delicious flavors of Bingo! cola are now on sale in soda machines, as well as various beverage brands and mixtures sold by the bartenders and waitresses in the Horned God and the Crucible.
* London: Moca Loco now offers several delicious, caffeinated beverages for your enjoyment.
* London: The Yellow Sign Fish & Chips now sells food and drink. And if you liked the texture of tacos more than the flavor, the stand in Darkside is now certified to sell Dante's Hot Sauce.
* London: Orchidelirium now sells bouquets of flowers to flourish for your loved ones.
* High level PVP weapon and equipment vendors now sell a PVP reward bag for 5000 White Marks.



GENERAL
* The clock on the top menu can now switch between showing game time and real time. Switch by clicking it.
* Rifles will no longer clip through your character's body when drawn.
* Fixed an issue with naked characters in cinematics.
* Fixed several locations worldwide where it was possible to get stuck.
* Fixed some clipping issues with new female hairstyles and hats.



GUI
* TO MODDERS: Added the possibility to set a target though the UseShortcut function in com.GameInterface.Game.Shortcut (UseShortcut(pos:Number, targetId:ID32)
* Changed guild member promote button from Ok to Ok/Cancel.
* Opening up the dressing room tab should no longer show a blank Back tab by default.
* Auxiliary Weapons : Dragging abilities from the ability search to the hotbar now works.
* Auxiliary Weapons : Dragging a non-auxiliary weapon will not highlight the auxiliary slot (and the auxiliary slot should now unhighlight correctly).
* Auxiliary Weapons : The Equip button for aux abilities will turn to Unequip instead of Reassign.
* Auxiliary Weapons : Auxiliary passives can now be equipped.
* Auxiliary Weapons : Updated Inspection GUI to show auxiliary weapon.
* Gear manager has been updated to work with auxiliary abilities and weapons.
* Added mouse cursors for the barber shop and plastic surgeon.
* Removed outdated achievements The Grimms and Heart of the Matter.
* Fixed a brief delay when joining a group where group chat would not display right away.
* Continuously refreshing the search in the Looking for Group GUI will no longer show the same player(s) twice.
* The LFG window settings are now saved upon closing and re-opening.
* Hazmat Suit will now correctly appear in the multislot section of the Dressing Room.
* Corrected an incomplete sentence on a character selection screen popup.



COMBAT
* Mass Provocation will now affect up to 5 targets.
* Mass Confusion will now affect up to 5 targets.
* Blood - Updated the tooltip for Prolonged Darkness to correctly show that it adds 3 seconds (instead of 2 seconds) to Left Hand of Darkness' damage over time effect.
* Blood - Blood Pact: Updated tooltip for barrier with numeric information (absorption rate and amount).
* Elementalism - Manifestations will now more reliably trigger the Elemental Skill: Fury.
* Elementalism - Fire Manifestation will now trigger hit effects.
* Elementalism - Updated description for Elemental Skill: Fury to clarify what triggers it.
* Assault Rifle - Updated Veteran Passive ability to only apply once per cast of abilities.
* Assault Rifle - Demolition, Man will only proc once from Tactical Retreat.
* Assault Rifle - Updated spelling error in Call your shots.
* Using Anima Burst will now increment stacks of Hot Iron.
* Critical Help: Will only trigger when a manifestation, turret or drone is summoned.
* Queued dash abilities will now change weapons correctly when they are executed.



DUNGEONS
* Wallachian nightmare dungeons now give an increased amount of Black Bullion.
* Darkness War Nightmare - Wayeb-Xul: The duration of the stun applied by Concuss is now slightly shorter.
* Darkness War Nightmare - Wayeb-Xul now pauses his combat a few seconds after casting Concuss.
* The Ankh - Removed the filth spawned along the edge in Normal/Elite.
* The Facility and Hell Eternal Nightmare portals in Agartha have been added.
* Bug fixes and balance adjustments to Hell Fallen Nightmare.



ITEMS
* Shell of the Nautilus from normal Polaris has had its icon corrected.
* Achievement Rewards: The male "Dawn Leathers" item is now a green poncho similar to the female, as intended.
* Faction Marks sold by the Explosives Vendors now clear each other - a given target can only have 1 Mark. These Marks also no longer falsely claim to only effect one target at a time.
* Thoth's Condemnation (normal and elite versions) now add the correct amount of stats to the player.
* Black Mark of the Morrigan now correctly applies Flurry of Feathers from all heals, including blood magic barriers that have a direct healing component.
* Penetration kickbacks will now trigger correctly.
* Fixed an issue with Signet of Ablation not activating properly.
* Signet of Castigation will now have a visual indicator when active.
* Fixed an issue with Signet of Equilibrium not applying properly.
* Wosret's Marvel can now be properly disassembled.
* Caress of the Void can now be properly disassembled.
* Calabi-Yau Manifold can now be properly disassembled.
* Grotesquely Bloated Heart can now be properly disassembled.
* Pishacha's Hunger can now be properly disassembled.



PVP
* Cover in Stonehenge has been more evenly spread out.
* Hit Rating and Defence Rating have been removed from the World Domination buff.
* New missions added to Fusang Projects!
* Updated the mechanic for capturing an Anima Facility.



NPCS
* All lair mobs now have a chance to drop Bind on Pickup rare core items.
* All Lair bosses will now drop two Bind on Pickup rare items, 1 rare signet, 1 rare Glyph kit, and two Region boss blueprints.
* All Region bosses will now drop a loot bag containing 2-4 blueprints to summon that boss, 3 epic Bind on Pickup items, 1 epic signet, 1 epic Glyph kit and a unique Raid Puzzle Piece.
* Blue Mountain - Fixed an issue that prevented players from entering the area for the Aspect of the Long-Toothed.
* The House Danesti Keeper located in Dracula's Castle is now more aware of people sneaking up behind him.

City of the Sun God
* (Monster) Shade Stalkers should be easier to handle.
* (Monster) Foreman Gahji found new strength and should be slightly harder.
* (Monster) Eiz has drawn even more power from his altars.
* (Monster) Filth-Warped Aspirant now know how to use their weapons correctly.
* (Monster) Golems now properly bind to the will of the Shaper of Golems.
* (Monster) Transformer Orochi Soldiers have grown and found their proper powers.
* (Monster) Filthy Orochi Assaulter should be more interesting to fight.
* (Monster) Vile Dive ability from Flying Guardians now have clearer area of effect.
* (Monster) Bullrush ability from some Guardians now have clearer area of effect.
* (Monster) The Corrupted Corpses Monsters in City of the Sun God have been tweaked to be more enjoyable.
* (Monster) Infectious Commander should be easier to handle.
* (Monster) Several Monsters have been made stronger in the mission "The way of things".
* (Monster) Shezmu the Betrayer found new defensive moves making him harder.
* (Monster) The manifestations of Amir now have less health.
* (Monster) Mummy ability "Old Blood" area of effect will now be clearer.
* (Monster) Envoy Runihura has gained new gear are will be harder to kill.
* (Monster) Rib-Hadda has gone through some soul searching and has been completly rebalanced.
* (Monster) The Bling Blang ability of Mummies should be less of a problem.
* (Monster) All monsters in the mission "The Sad Song" should be easier to handle.
* (Monster) Jinn Riftseeker has channelled more power.

MISSIONS
* Transylvania - Mortal Sins: Puzzles in the Dreaming Prison can now be solved without audio.
* Dawning of an Endless Night - You should no longer be attacked by friendly Undying Thanes in The Savage Coast stone encounter.
* Dawning of an Endless Night - Correct instance name will appear when attempting to enter Illuminati Archives.

Kingsmouth
* Ellis Hill's cinematic no longer has duplicate guns.
* The Hunger - Voracious Wendigo will now consistently spawn at the bones for tier 1, and then run away after the first ambush (without getting stuck at half health).
* Lair kill mission is now an item mission instead of a dungeon mission.

The Savage Coast
* The Faculty - Professor Jones now drains less life from her familiars.
* The Breakfast Cult - Ward generator effects in the library will show properly now.
* Carter Unleashed - Another Portable ward generator can be picked up while on goal "Assemble a charged ward generator" if it was used up previously.
* A Carnival of Souls - "Joy of Children" can be destroyed when re-entering instance on the goal "Free the Joy of Children".
* Lair kill mission is now an item mission instead of a dungeon mission.

The Blue Mountain
* Dreamcatcher - Ancestor's Nightmares will no longer keep you on their hatelist, preventing you from regenerating health.
* Echoes in Eternity - Fixed an issue that prevented some players from completing the mission if they paused it.
* Homeland Insecurity -Fixed an issue that could prevent players from completing the mission if their inventory was full.
* Fixed an issue that could make Jack of the Lantern take a lengthy amount of time before spawning in the pumpkin patch.

City of the Sun God
* Heropsis, found in the Tainted Burrows, will now properly spawn adds during combat.
* The Malfunctioning Drones found during the mission Batteries Not Included should no longer remain immobilized on the way to their destination.
* The mission Waters of the Nile should no longer disappear from certain instances.
* The locked door in the Chamber of Horus encountered during the mission Halls of Lost Records will now unlock properly when the mission asks you to pick up the Key of Horus.
* The Way of Things - Slightly improved lighting inside the pentagram room.
* The Statue of the Voice of Aten encountered at the end of the Mission "Blood and Fire" in the City of the Sun God will now respawn faster and should not lock anymore.

The Besieged Farmlands
* The Cost of Magic - The page can be picked up again if deleted or never picked up in case of a full inventory.
* The Kindly Ones - This mission can now be picked up again after being paused.

The Carpathian Fangs
* The Girl is Gone - Lidiya will be more aware of new players entering the observatory while she is in combat.
* The Girl is Gone - The helicopter should now arrive on time.
* Boss lockout barriers encountered in Tier 4 of 'The Girl is Gone' will now come down sooner following the encounter's completion.
* Cabin Fever - Virgilu's respawn timer has been adjusted.
* Finding the Orochi terminal in the mission 'Breached' will now update closer to the actual terminal.
* The ability cast by House of Danesti vampires encountered during 'The Castle' now has a proper name.
* The Ice block found during 'Icebreaker' can now only be destroyed by players on the appropriate goal of the mission.
* Eye Spy should now fail properly if the triggering player disconnects. Note that the mission will only provide credit for grouped players - solo players must each escort the the drone.
* Adjusted waymarker for 'Metal Detective' Tier 1.
* Bloodlines now has proper waypoints.
* Breached - Adjusted the waymarker for 'Breached - Tier Two'
* Breached - Slightly decreased the respawn time for the Zmeu-Mother.

The Shadowy Forest
* Free Spirit - The Goal Marker for Tier 1 is now more accurate.
* Fatal Framing - Players should now be able to interact with the Romany Corpse again during the first goal of tier two, should they decide to abandon the mission.
* Fatal Framing - The Camera should no longer be removed preemptively if players are in a grouped situation.
* Singing Stones - Players can no longer click on the ritual stones when the hint sequences are playing out.
* Singing Stones - The message received when stones are in use is now more appropriate.
* Singing Stones - The interaction with objects in the mission are no longer instant.
* Singing Stones - The introduction cinematic now has audio.
* The Wild Hunt - Leaving the cinematic directly after taking the mission does not continue to hinder player movement speed anymore.
* The Cellar Door - Players won't be able to skip ahead of the security systems and use levers unless they are on the appropriate objectives.
* Mortal Sins - Each letter of the Water of Life puzzle should now reset correctly after a moment.

Ajout 31/08

Citation :
NEW!
The following new missions are now ready for player testing! Please report any issues you find!
* In 'Death and Axes', players learn more about Sophie's close connection with the spirit world. In Transylvania's Besieged Farmlands, the dead are restless, and Sophie is increasingly sensitive to their pain -- causing Cern some concern for her well-being, and sending players on an investigation into the terrible events that have transpired here
* 'Strangers from a Strange Land' introduces players to the ancient history of Solomon Island, going back to when the island was visited by Norsemen in their longboats, a thousand years ago. This investigation begins with Red (of Red's Bait & Tackle) and introduces players to a pair of famous talking ravens from Norse mythology...
* In Transylvania, Iele -- the guardian of the Shadowy Forest -- needs the player's help in order to revive her 'Singing Stones' and fight the growing infection that threatens this delicate magical sanctuary
* 'Digging Deeper' continues the story that began with The Kingsmouth Code, and sends players back to Pastor Henry Hawthorne at the Kingsmouth Congregational to dig deeper into the town's secret history and Illuminati legacy.
* The Auxiliary weapon mission is now available for testing! Pick up the Rocket launcher mission in your faction hub!

* Lair Kill missions :
From Beyond the Iron Curtain (The Carpathian Fangs)
The Spoils of Cold War (The Shadowy Forest)
Midnight Mass (The Besieged Farmlands)
Sinking Feelings (The Savage Coast)
Unto the Beach (Kingsmouth)
Citadel of Pain (City of the Sun God)
Return of the Red Nights (The Scorched Desert)



GENERAL
* London: A specialised arms dealer in Ealdwic Station will now provide you with the necessary components to create and cast your auxiliary weapons.
* Signet of Echoes will no longer cause friendly targets to attack you.
* Testlive - Fixed an issue which caused Multislot and Back clothing categories to not display correctly.
* Testlive - The cost of the plastic surgeon and barber have been reduced.
* Testlive - Plastic surgeon - Fixed an issue where multiple face meshes would display at the same time.
* Testlive - Barber shop - Fixed issues with paying for and saving any changes made at the barber shop.
* Testlive - Fixed an issue where the color of clothing would not display properly.
* Testlive - Fixed an issue where chairs in Ockham's Razor would become unusable.
* Testlive - Fixed camera rotation while in barbershop mode.
* Testlive - Buying coupons no longer closes the barber shop gui.
* Testlive - Fixed an issue with skin colors not displaying correctly.
* Testlive - Auxiliary weapon is now hidden during cinematic mode.
* Fixed an issue with NPCs not playing attack animations for Assault Rifle attacks.
* The sound of your headlamp will no longer be heard by other characters.
* Fixed an issue with ocean reflections.
* The camera will no longer jump when changing sex during character creation.
* Fixed a few issues with hairstyles that caused clipping issues.



COMBAT
* Elementalism - Fixed several issues with Short Fuse and its passive Final Fuse.



GUI
* Auxiliary active and passive abilities will now auto equip when they are bought and if the slot is empty.
* The maximum number of gear manager slots your character can have has been increased to 20.
* The barber shop and plastic surgeon now have appropriate sounds and audio!
* You should now receive an onscreen message confirming your changes were successful in the plastic surgeon or barber.



MISSIONS
* Hell and Bach - Theodore Wicker's spiritual memory re-lived on the seance circle in tier 2 is now distinct from his tape-recorded journal later in the mission, as intended.

Kingsmouth
* The Pick-Up - One of the 3 doors will always allow the player to pass through to the other side.

The Blue Mountain
* The Ghosts and the Darkness - Jimmy Rigby's corpse will now be easier to find.

The Shadowy Forest
* Lord of the flies - Players now have 2 minutes to kill the Forest's heart decay, and should revert back to the first goal should they fail by dying or running out of time.
* Garden Fungicide - The goal marker for Creeping Spoils should now be present.
* Fungal Fireworks - The Electric Substation image should no longer display to every player in the area, it will only display for the player using the terminal.

MAJ DU 07/09

Citation :
TESTLIVE ONLY
* Testlive now has a global chat channel!

NEW!
* Two additional dungeon Nightmare modes are now available: The Facility and Hell Eternal.


GENERAL
* Barber Shop - Chairs in Ockham's razor should no longer become unusable if someone logs while getting a haircut.
* Plastic surgeon - Updated the onscreen dialog for Dr. Aldini to match his voiceover.
* Players can no longer be moving while interacting with the barber shop or plastic surgeon.
* Added a name to the new resurrection point at the Lair entrance in The Scorched Desert.
* Fixed collision issues in several places worldwide.
* Corrected an issue where certain hairstyles would clip through the head items on Assassin and Weiss Knight clothing.
* Fixed a camera issue in the plastic surgeon's room.
* Lair - Spoiled Garden - The Chain Spore detrimental effect on players should now display it's icon correctly.
* Area name and Lair name should no longer appear onscreen at the same time.
* Players who complete all of Digging Deeper Issue 2 will now have a new title available!
* Fixed an issue with flickering shadows with crossfire enabled.
* Added support for the coveted Taco Hat, now available to players who have consumed more than or equal to 7460 tacos ingame.
* Fixed the cause of a server crash.
* Fixed an animation issue caused when dodging while wielding a rocket launcher.
* Added icons to playfield maps to indicate lairs.
* Elementalism - Phantom Purge now removes the particle effects from targets that have been purged.
* Added some missing hairstyles to the barber shop.
* People who are signed up solely as a tank will now show up in the search results of the LFG window.
* Fixed a spot where players took unintended environmental damage.
* Fixed a crash caused when skipping introduction cinematics.



DUNGEONS
* Lifeburn (Hell Raised Nightmare and Hell Eternal Nightmare) will no longer cause certain passives to damage the player.
* Nightmare Xibalban Bloodhound (Darkness War), Nightmare Pit Dweller (The Ankh), and Nightmare Piston Predator (Hell Eternal) mobs now have a 50% chance to drop Bind-On-Equip Band 10 purples.
* Trash in Nightmare dungeons now has a chance of dropping either Band 10 blues or a low chance to drop Bind-On-Equip Band 10 purples.
* Removed some floating text from the final encounter in The Slaughterhouse.
* Made a collision fix in Hell Eternal.



MISSIONS
* Rocket Launcher - Moved a goalmarker for tier 2 from off the ceiling.
* Rocket Launcher - Final text has been added to mission, tier, and goals.
* Rocket Launcher - The assault is now slightly less difficult.
* Rocket Launcher - An alarm sound is now played at the same time as the assault starts (the sound stops after about 20s).

Kingsmouth
* Digging Deeper - Mission has been set to band 2. You can now use active dodging in the instance. The book in the tunnel now has a media popup.
* Digging Deeper - "Echo" will indicate the path to find the entrance of the trapdoor.
* Digging Deeper - The second door can no longer be opened before the first one.
* Digging Deeper - Particles should no longer remain when ritual is failed.
* Digging Deeper - Door to southern tunnels now works correctly.
* Digging Deeper - Tier 4 Poison gas will disappear after 10 secs.

The Savage Coast
* Sinking Feelings - Added solved text to the mission. Number of slurs to kill adjusted.
* Carter Unleashed - Media pop-up is now larger and easier to read.

The Blue Mountain
* Strangers from a Strange Land - Muninn will now have audio and solve your goals.
* Strangers from a Strange Land - Media popup map is now present.
* Strangers from a strange Land - The ravens will now rabble about the past consistently.

The Besieged Farmlands
* Death and Axes - The ghosts will no longer attack your character in anima form during tier 3.
* Death and Axes - The registry now has a media popup. Ghosts now have subtitles.
* Death and Axes - Players are now directed to find Sophie's mother and father separately.
* Death and Axes - Added additional visual clues near the quest goals.
* Death and Axes - Sasu should no longer be attacked by ghouls.
* Death and Axes - Visiting the ghosts before the appropriate tier will no longer prevent later goals from updating.

The Shadowy Forest
* Garden Fungicide - The goal marker for Creeping Spoils should now be present.
* Singing Stones - Rewards for the mission have been implemented.
* Singing Stones - The Bounty of the Forest should now correctly give 10 instead of one.
* Lord of the flies - Players now have 2 minutes to kill the Forest's heart decay, and should revert back to the first goal should they fail by dying or running out of time.

Citation :
GENERAL
* Fixed an issue with Pure Runes and crafting on Testlive.
* Fixed an issue with some glyphs that could not be attached to items.

Dernière modification par ekimmu ; 13/09/2012 à 19h36.
On en cause depuis hier sur un autre sujet.
Un mois après la release, ils se penchent sur les équilibres entre pouvoirs/armes, et je ne pense pas que se soit le dernier pouvoir corrigé.

+40% c'est déjà beaucoup, au pire faudra peut-être monter votre valeur de crit
Éruption mériterait bien un petit quelque chose lui aussi
Un pouvoir instant qui te colle au sol et te stun 3 sec, te fait des dégât pas mauvais et le tout en aoe de 6 m sur 9
ça peut s'éviter avec une esquive arrière certes, mais le fait même que 60% des kikoojoueurs à Fusang sont "marteau" montre bien que ce sort est fumé.
Citation :
Publié par Jihui
Éruption mériterait bien un petit quelque chose lui aussi
Un pouvoir instant qui te colle au sol et te stun 3 sec, te fait des dégât pas mauvais et le tout en aoe de 6 m sur 9
ça peut s'éviter avec une esquive arrière certes, mais le fait même que 60% des kikoojoueurs à Fusang sont "marteau" montre bien que ce sort est fumé.

C'est ulti 30sc cd etc..
Peut être il serait bien qu'ils donnent la même valeur à tous les ultimes cd 30 sec.
A coté "peste" de la branche sang parait bien faiblard voir useless.
Citation :
Publié par Jihui
Peut être il serait bien qu'ils donnent la même valeur à tous les ultimes cd 30 sec.
A coté "peste" de la branche sang parait bien faiblard voir useless.
Oui donc c'est pas un nerf d'éruption qu'il faut mais un up des autres ulti.
Citation :
Publié par allensan
tout de façon y a le temps de le voir venir, il y a ecrit 1.2 et non 1.1.2.
Donc contenu mensuel et donc fin aout.
Et aussi, aucune garanti que tous les changements énoncés soit effectifs.
Citation :
Publié par Chau
Oui donc c'est pas un nerf d'éruption qu'il faut mais un up des autres ulti.
Quand il y a un skill trop puissant, équilibrer, c'est nerfer ce skill, pas mettre 9 autres skills trop puissants en jeu...
Citation :
Publié par Dworg
On en cause depuis hier sur un autre sujet.
Un mois après la release, ils se penchent sur les équilibres entre pouvoirs/armes, et je ne pense pas que se soit le dernier pouvoir corrigé.

+40% c'est déjà beaucoup, au pire faudra peut-être monter votre valeur de crit

Yep c'était plus un clin d'oeil aux mecs qui utilisent le skill à outrance en PvP (kikoo les 2-3 ticks sur un cast), perso je joue pas ce build.

En PvE je pense que oui les Elem/AR vont devoir reglypher Crit pour monter assez haut avec le 40% de bonus de L'Aidelon, au final y'aura perte de pene/Valeur de crit stout.
Citation :
Publié par Ikith
Yep c'était plus un clin d'oeil aux mecs qui utilisent le skill à outrance en PvP (kikoo les 2-3 ticks sur un cast), perso je joue pas ce build.

En PvE je pense que oui les Elem/AR vont devoir reglypher Crit pour monter assez haut avec le 40% de bonus de L'Aidelon, au final y'aura perte de pene/Valeur de crit stout.
Champagne !
Citation :
Publié par Chau
Oui donc c'est pas un nerf d'éruption qu'il faut mais un up des autres ulti.
c'est pas vraiment eruption le gros probleme bien que la valeur de stun pour les damages soit élevés, c'est deja que le timer de stun est plus long que les 3,5 sec (tester avec le buff de 25% tu passes de 3,5 a 5 sec, le jeu considère que 3,5 c'est 4) mais le plus gros probleme viens de la possibilité de lancé "2-3" sorts en 2 sec => essai/eruption/réplique avec un dps correct, la tu as sorti facilement 1k sur essai,1,5k sur eruption,2k sur réplique (et j'ai l'impression de sous estimé les dégats en écrivant sa) tu as fait 4,5k en 2 sec sur le temps de 1-1,5 sec de stun, il te reste encore 2,5-3 sec de stun
Citation :
Publié par Ikith
En PvE je pense que oui les Elem/AR vont devoir reglypher Crit pour monter assez haut avec le 40% de bonus de L'Aidelon, au final y'aura perte de pene/Valeur de crit stout.
La majorité des joueurs étant plutôt dans la rubrique PvE vert/bleu NQ10 et pas dans celle des joueurs PvP 10.x, je me demande tout de même ce que cela impliquera pour eux et leur possibilité de survie , comme de l'usage de la branche élémentaire.
Citation :
Publié par Elenina
le timer de stun est plus long que les 3,5 sec (tester avec le buff de 25% tu passes de 3,5 a 5 sec, le jeu considère que 3,5 c'est 4)
Ou alors, il arrondit 3,5 + 25% (= 4.375) à 4.5 et le timer n'affichant pas les dixièmes de secondes, il note 5...
C'est pas la première fois qu'on voit ce genre de truc non plus

Regards,
Skro
Sans revenir sur eruption, je pense que pas mal de skill élite mérite un up.

Je pense en particulier aux skills actifs de domage pur, comme par exemple "Gun Crasy", "Bullet Ballet", "Point Blank" et "Rail Turret" (skill élite pistolet et fusil à pompe)
En PvE, il ne sont généralement pas rentables sur des combats longs vs un utilitaire ou "Do or Die!"
En PvP, se passer d'un AE CC+Domage ou autre skill clef est difficilement justifiable.

La solution n'est pas forcement un up des dégats, ça peut se jouer sur le CD ou leur donner des effets additionnels (debuff, buff ou cc).

Vous avez la même impression ?

EDIT : quand je parle de jouer sur le CD des skills, je veut dire réduire le CD des skills élites les moins puissants.

Dernière modification par Sulfure ; 10/08/2012 à 11h33.
Faut penser au fait aussi que tous les ultimes ne doivent pas avoir la même puissance.

pour un bon équilibrage, en admettant qu'une classe ait de meilleurs buffs de groupe (ce qui est d'ailleurs le cas ici) tu ne peux pas en plus mettre l'ulti meilleur que pour les autres.

Le but étant de trouver un deck avec le plus d'avantage possible, en sachant que souvent un avantage apporte un compromis.

Par exemple, je pourrais passer marteau pour eruption (que j'ai déjà débloqué), mais à côté de ça je perds des builder/finishers/buff dont j'ai besoin côté épée ou chaos. Ca me fait chier, j'aimerai bien que les ultis côté épée soient aussi intéressants qu'éruption, mais on ne peut pas tout avoir dans une seule spé. Sinon quel intérêt d'en jouer une autre ?
Je vois bien l'idée mais dans les faits seul un très petit nombre d'élites sont joués (surtout en pvp).

L'accès à deux armes fait que justement tu peux aller chercher certain buff / utilitaire sans pour autant perdre l'accès aux élites jutteux.

J'aime varier les builds et j'ai pour le moment en gros accès à 75% des skills mais quand il s'agit d'avoir un build qui tourne je ne me sent pas très libre sur les skills élites

En gros, on a enormément de latitude sur les passifs, raisonnablement sur les actifs mais quand vient la question de l'élite le choix est rarement long.
Il est clair que certains ultimes sont bons à mettre à la trappe tant personne ne s'en sert.

Mais il y en a plus d'utiles que tu ne le crois, ce n'est pas parce qu'en pvp tout le monde joue avec le même que les autres sont moins intéressants, c'est surtout que les joueurs ne réfléchissent pas toujours aux possibilités sur la durée lorsqu'ils utilisent un ultime.

Je vais prendre l'exemple de l'épée, vu que c'est celui que je connais le mieux.

5ultimes,

4saisons : Très utile en 1v1. Il peut s'apparenter à un RM au niveau des dégâts (voir être au dessus). Le seul soucis étant qu'il se canalise et donc ne one-shot pas si le mec a un heal derrière.

Master's House : Opé en fusang si on peut placer plusieurs finisher sur une courte durée (voie dégagée pénétrée par exemple). Je pense pas que dans ce cas il y ait mieux.

Silver streack : Permet d'y gagner autant en tanking dans la masse en étant impossible à impair/hindered. Ce qui peut sauver la vie pour un tank-self heal. Mais aussi permet de prendre la fuite sans pouvoir être slow/stun avec 10% vitesse mouvement.

Art de la guerre : Un tank renvoit de dégâts sur déviation voit clairement l'intérêt au niveau DPS/Tanking.

Stunning swirl : Un poil moins de dégâts que eruption et tape de moins loin. Mais en contrepartie les cibles sont aussi stunnées si elles sont dans le dos, ça peut jouer énormément. Les aoe en cône/colone ne sont pas toujours évidents à placer.

Je ne vais pas le faire pour chaque classe, mais on voit clairement que pour épée, sur 5ultimes, les 5ont leur intérêt selon le stuff/deck joué, et si on fusang, stonehenge ou pve. Forcément y a pas un ultime meilleur pour tous, faut s'adapter.
Ca depend.
En terme dps ET pve , aucun ultime ne peut battre Do it or Die.
25% de degats pour 10 secondes , 40 sec de cd.

Tu peux prendre n'importe quel autre coup elite , en terme de dps , l'apport est moindre.
Apres , effectivement , ca n'a aucun apport pour le grp , mais si on parle d'un point de vue uniquement dps , le constat est la. Do it or Die own tous les autres elites dit "dps".
Complètement debile de se plaindre d'éruption, tu l’enlève et tous le monde slot shockwave.
Le même sort.
Au finale c'est un stun 3.5 ya bien plus fumer qui dure plus longtemps.
Eruption -> tour de passe passe.
Les silences de fist ou tour de passe passe ne fonctionne pas me font vachement plus chier il faut anticiper.
Et la tu as vite fait de pas pouvoir cast pendant 10 s.

Dernière modification par Shaggath ; 10/08/2012 à 16h53.
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