Publié par Simkim
Obsidian a dit que les bêta testeurs avaient accès à une documentation, celle-ci n'a pas été fournit avec cette version de l'éditeur ?
Oui, dans le sous répertoire documentation :
NWN2_BetaTest_Toolset_AnIntroduction.doc
NWN2_BetaTest_Toolset_Scripting.doc
NWN2_BetaTest_Toolset_Questions.doc
NWN2_BetaTest_Toolset_HowTo_1-CreatingModules.doc
NWN2_BetaTest_Toolset_HowTo_2-PlacingObjects.doc
NWN2_BetaTest_Toolset_HowTo_3-WritingConversations.doc
NWN2_BetaTest_Toolset_HowTo_4-Triggers.doc
NWN2_BetaTest_Toolset_HowTo_5-CreatingItems.doc
NWN2_BetaTest_Toolset_HowTo_6-MapMaking.doc
On était pas habitué à autant de prévenance ... merci Obsidian
OVERVIEW
The NWN2 toolset package includes the following elements:
• The NWN2 game and toolset.
• NWN2_BetaTest_Toolset_HowTos: A series of HowTos to explain basic toolset use. These HowTos include the following topics:
o Creating a Module: The three components that comprise a module: areas, conversations, scripts. Create a new area, including placing a start location and trying it out in the game.
o Placing Content: Place and set-up creatures, placeables (props), and loot.
o Writing a Conversation: Create a dialogue and attach it to an NPC. Simple use of scripts in conversations.
o Basic Trigger Usage: Place a trigger and use it to cause something to happen.
o Create items: Create your own magic items for players to find (and enemies to use!) Use armor attachments and coloring to create unique armor appearances.
o Map Making: Create and sculpt an exterior or interior area. Understanding how to create maps isn’t necessary to get started, but that will help you create your own world with its own unique flavor.
• NWN2_BetaTest_Toolset_Scripting: This document is primarily intended for advanced users and includes:
o An explanation of NWN2 global script naming conventions,
o A library of over 50 available action and conditional scripts (for use in conversations).
o Descriptions of new and modified scripts (as compared to those in NWN1), including new scripting systems (ambient life and scripted waypoints).
• NWN2_BetaTest_Toolset_FAQ: A short collection of some specific questions that have come up during our development of NWN2.
• Sample Module: A sample module, 0100_UninvitedGuests. This module is an extremely simple adventure that makes use of many of the concepts discussed in the HowTos. It is designed to be easy for you view examples of how to accomplish certain tasks.
• Starter Maps: Six “blank” maps that are fully sculpted but contain no content (monsters, NPCs, etc.). You can use these to quickly set-up your own quests and adventures!
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